mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-07 03:13:49 +00:00
32 lines
953 B
C
32 lines
953 B
C
#ifndef SOFTWARE_RENDER_H
|
|
#define SOFTWARE_RENDER_H
|
|
|
|
#include "gSP.h"
|
|
#include "GraphicsDrawer.h"
|
|
#include "Graphics/Context.h"
|
|
|
|
/* Software render triangles to N64 depth buffer
|
|
* Coordinates of vertices must be in screen space.
|
|
* No coordinate clipping applied.
|
|
* Return max vertex Y.
|
|
*/
|
|
f32 renderScreenSpaceTriangles(const SPVertex *_pVertices, u32 _numElements);
|
|
|
|
/* Software render triangles to N64 depth buffer
|
|
* Coordinates of vertices can be in screen space or in homogeneous space
|
|
* Return max vertex Y.
|
|
*/
|
|
f32 renderTriangles(const SPVertex *_pVertices, const u16 *_pElements, u32 _numElements);
|
|
|
|
/* Software render triangles to N64 depth buffer and draw them with GPU
|
|
* Software clipping is used before rendering and drawing.
|
|
* Return max vertex Y.
|
|
*/
|
|
f32 renderAndDrawTriangles(const SPVertex *_pVertices,
|
|
const u16 *_pElements,
|
|
u32 _numElements,
|
|
bool _flatColors,
|
|
GraphicsDrawer::Statistics & _statistics);
|
|
|
|
#endif // SOFTWARE_RENDER_H
|