/* * This is the source code of tgnet library v. 1.1 * It is licensed under GNU GPL v. 2 or later. * You should have received a copy of the license in this archive (see LICENSE). * * Copyright Nikolai Kudashov, 2015-2018. */ #ifndef CONNECTION_H #define CONNECTION_H #include #include #include #include #include "ConnectionSession.h" #include "ConnectionSocket.h" #include "Defines.h" class Datacenter; class Timer; class ByteStream; class ByteArray; class Connection : public ConnectionSession, public ConnectionSocket { public: Connection(Datacenter *datacenter, ConnectionType type, int8_t num); ~Connection(); void connect(); void suspendConnection(); void suspendConnection(bool idle); void sendData(NativeByteBuffer *buffer, bool reportAck, bool encrypted); bool hasUsefullData(); void setHasUsefullData(); bool allowsCustomPadding(); uint32_t getConnectionToken(); ConnectionType getConnectionType(); int8_t getConnectionNum(); Datacenter *getDatacenter(); bool isSuspended(); static bool isMediaConnectionType(ConnectionType type); protected: void onReceivedData(NativeByteBuffer *buffer) override; void onDisconnected(int32_t reason, int32_t error) override; void onConnected() override; bool hasPendingRequests() override; void reconnect(); private: enum TcpConnectionState { TcpConnectionStageIdle, TcpConnectionStageConnecting, TcpConnectionStageReconnecting, TcpConnectionStageConnected, TcpConnectionStageSuspended }; enum ProtocolType { ProtocolTypeEF, ProtocolTypeEE, ProtocolTypeDD, ProtocolTypeTLS }; inline void encryptKeyWithSecret(uint8_t *array, uint8_t secretType); inline std::string *getCurrentSecret(uint8_t secretType); void onDisconnectedInternal(int32_t reason, int32_t error); ProtocolType currentProtocolType = ProtocolTypeEE; TcpConnectionState connectionState = TcpConnectionStageIdle; uint32_t connectionToken = 0; std::string hostAddress; std::string secret; uint16_t hostPort; uint16_t failedConnectionCount; Datacenter *currentDatacenter; uint32_t currentAddressFlags; ConnectionType connectionType; int8_t connectionNum; bool firstPacketSent = false; NativeByteBuffer *restOfTheData = nullptr; uint32_t lastPacketLength = 0; bool hasSomeDataSinceLastConnect = false; bool isTryingNextPort = false; bool wasConnected = false; uint32_t willRetryConnectCount = 5; Timer *reconnectTimer; bool usefullData = false; bool forceNextPort = false; bool isMediaConnection = false; bool waitForReconnectTimer = false; bool connectionInProcess = false; uint32_t lastReconnectTimeout = 100; int64_t usefullDataReceiveTime; uint32_t currentTimeout = 4; uint32_t receivedDataAmount = 0; uint8_t temp[64]; AES_KEY encryptKey; uint8_t encryptIv[16]; uint32_t encryptNum; uint8_t encryptCount[16]; AES_KEY decryptKey; uint8_t decryptIv[16]; uint32_t decryptNum; uint8_t decryptCount[16]; friend class ConnectionsManager; }; #endif