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<VisualStudioProject
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	Version="8,00"
	Name="renderer2"
	ProjectGUID="{AB424155-FBED-4D8D-B007-5B6CF93EA396}"
	>
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		<Platform
			Name="Win32"
		/>
		<Platform
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	<ToolFiles>
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			Name="Release|Win32"
			OutputDirectory=".\build\renderer2_release"
			IntermediateDirectory=".\build\renderer2_release"
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			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="0"
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				AssemblerListingLocation="$(IntDir)\"
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				ProgramDataBaseFileName="$(IntDir)\"
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			<Tool
				Name="VCLibrarianTool"
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			<Tool
				Name="VCALinkTool"
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			<Tool
				Name="VCXDCMakeTool"
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			<Tool
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			<Tool
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			<Tool
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		<Configuration
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			OutputDirectory=".\build\renderer2_release_x64"
			IntermediateDirectory=".\build\renderer2_release_x64"
			ConfigurationType="4"
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			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="0"
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				AssemblerListingLocation="$(IntDir)\"
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			<Tool
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				OutputFile="$(OutDir)\renderer2.lib"
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			<Tool
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			<Tool
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			<Tool
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			<Tool
				Name="VCFxCopTool"
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			<Tool
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		<Configuration
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			OutputDirectory=".\build\renderer2_debug"
			IntermediateDirectory=".\build\renderer2_debug"
			ConfigurationType="4"
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			ATLMinimizesCRunTimeLibraryUsage="false"
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				CommandLine="mkdir .\build\dynamic&#x0D;&#x0A;mkdir .\build\dynamic\renderer2&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_fp.glsl .\build\dynamic\renderer2\bokeh_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_vp.glsl .\build\dynamic\renderer2\calclevels4x_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_vp.glsl .\build\dynamic\renderer2\depthblur_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_fp.glsl .\build\dynamic\renderer2\dlight_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_vp.glsl .\build\dynamic\renderer2\dlight_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_fp.glsl .\build\dynamic\renderer2\down4x_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_vp.glsl .\build\dynamic\renderer2\down4x_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_fp.glsl .\build\dynamic\renderer2\fogpass_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_vp.glsl .\build\dynamic\renderer2\fogpass_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_fp.glsl .\build\dynamic\renderer2\generic_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_vp.glsl .\build\dynamic\renderer2\generic_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_fp.glsl .\build\dynamic\renderer2\lightall_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_vp.glsl .\build\dynamic\renderer2\lightall_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_fp.glsl .\build\dynamic\renderer2\pshadow_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_vp.glsl .\build\dynamic\renderer2\pshadow_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_fp.glsl .\build\dynamic\renderer2\shadowmask_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_vp.glsl .\build\dynamic\renderer2\shadowmask_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_fp.glsl .\build\dynamic\renderer2\ssao_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_vp.glsl .\build\dynamic\renderer2\texturecolor_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_fp.glsl .\build\dynamic\renderer2\tonemap_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c&#x0D;&#x0A;"
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				Name="VCLibrarianTool"
				OutputFile="$(OutDir)\renderer2.lib"
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			<Tool
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				Name="VCPreBuildEventTool"
				Description="Stringify GLSL files"
				CommandLine="mkdir .\build\dynamic&#x0D;&#x0A;mkdir .\build\dynamic\renderer2&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_fp.glsl .\build\dynamic\renderer2\bokeh_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\bokeh_vp.glsl .\build\dynamic\renderer2\bokeh_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_fp.glsl .\build\dynamic\renderer2\calclevels4x_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\calclevels4x_vp.glsl .\build\dynamic\renderer2\calclevels4x_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_fp.glsl .\build\dynamic\renderer2\depthblur_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\depthblur_vp.glsl .\build\dynamic\renderer2\depthblur_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_fp.glsl .\build\dynamic\renderer2\dlight_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\dlight_vp.glsl .\build\dynamic\renderer2\dlight_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_fp.glsl .\build\dynamic\renderer2\down4x_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\down4x_vp.glsl .\build\dynamic\renderer2\down4x_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_fp.glsl .\build\dynamic\renderer2\fogpass_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\fogpass_vp.glsl .\build\dynamic\renderer2\fogpass_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_fp.glsl .\build\dynamic\renderer2\generic_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\generic_vp.glsl .\build\dynamic\renderer2\generic_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_fp.glsl .\build\dynamic\renderer2\lightall_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\lightall_vp.glsl .\build\dynamic\renderer2\lightall_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_fp.glsl .\build\dynamic\renderer2\pshadow_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\pshadow_vp.glsl .\build\dynamic\renderer2\pshadow_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_fp.glsl .\build\dynamic\renderer2\shadowfill_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowfill_vp.glsl .\build\dynamic\renderer2\shadowfill_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_fp.glsl .\build\dynamic\renderer2\shadowmask_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\shadowmask_vp.glsl .\build\dynamic\renderer2\shadowmask_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_fp.glsl .\build\dynamic\renderer2\ssao_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\ssao_vp.glsl .\build\dynamic\renderer2\ssao_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_fp.glsl .\build\dynamic\renderer2\texturecolor_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\texturecolor_vp.glsl .\build\dynamic\renderer2\texturecolor_vp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_fp.glsl .\build\dynamic\renderer2\tonemap_fp.c&#x0D;&#x0A;cscript.exe /nologo glsl_stringify.vbs ..\..\renderer2\glsl\tonemap_vp.glsl .\build\dynamic\renderer2\tonemap_vp.c&#x0D;&#x0A;"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				TargetEnvironment="3"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;USE_RENDERER2"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				AssemblerListingLocation="$(IntDir)\"
				ObjectFile="$(IntDir)\"
				ProgramDataBaseFileName="$(IntDir)\"
				BrowseInformation="1"
				WarningLevel="3"
				SuppressStartupBanner="true"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="$(OutDir)\renderer2.lib"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="c;cpp;def;bat;asm"
			>
			<File
				RelativePath="..\..\renderer2\tr_animation.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_backend.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_bsp.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_cmds.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_curve.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_dsa.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_extensions.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_extramath.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_fbo.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_flares.c"
				>
			</File>
			<File
				RelativePath="..\..\renderercommon\tr_font.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_glsl.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_image.c"
				>
			</File>
			<File
				RelativePath="..\..\renderercommon\tr_image_bmp.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_image_dds.c"
				>
			</File>
			<File
				RelativePath="..\..\renderercommon\tr_image_jpg.c"
				>
			</File>
			<File
				RelativePath="..\..\renderercommon\tr_image_pcx.c"
				>
			</File>
			<File
				RelativePath="..\..\renderercommon\tr_image_png.c"
				>
			</File>
			<File
				RelativePath="..\..\renderercommon\tr_image_tga.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_init.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_light.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_main.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_marks.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_mesh.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_model.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_model_iqm.c"
				>
			</File>
			<File
				RelativePath="..\..\renderercommon\tr_noise.c"
				>
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			<File
				RelativePath="..\..\renderer2\tr_postprocess.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_scene.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_shade.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_shade_calc.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_shader.c"
				>
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			<File
				RelativePath="..\..\renderer2\tr_shadows.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_sky.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_surface.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_vbo.c"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_world.c"
				>
			</File>
			<File
				RelativePath="..\..\win32\win_glimp.c"
				>
			</File>
			<File
				RelativePath="..\..\win32\win_qgl.c"
				>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;inc"
			>
			<File
				RelativePath="..\..\win32\glw_win.h"
				>
			</File>
			<File
				RelativePath="..\..\qcommon\q_shared.h"
				>
			</File>
			<File
				RelativePath="..\..\qcommon\qcommon.h"
				>
			</File>
			<File
				RelativePath="..\..\qcommon\qfiles.h"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\qgl.h"
				>
			</File>
			<File
				RelativePath="..\..\qcommon\surfaceflags.h"
				>
			</File>
			<File
				RelativePath="..\..\renderer\tr_common.h"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_dsa.h"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_extramath.h"
				>
			</File>
			<File
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				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_fbo.h"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_local.h"
				>
			</File>
			<File
				RelativePath="..\..\renderer2\tr_postprocess.h"
				>
			</File>
			<File
				RelativePath="..\..\renderercommon\tr_public.h"
				>
			</File>
			<File
				RelativePath="..\..\renderercommon\tr_types.h"
				>
			</File>
			<File
				RelativePath="..\..\win32\win_local.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Tools"
			>
			<File
				RelativePath=".\glsl_stringify.vbs"
				>
			</File>
		</Filter>
		<Filter
			Name="GLSL"
			>
			<File
				RelativePath=".\build\dynamic\renderer2\bokeh_fp.c"
				>
			</File>
			<File
				RelativePath=".\build\dynamic\renderer2\bokeh_vp.c"
				>
			</File>
			<File
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				>
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			<File
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				>
			</File>
			<File
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				>
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			<File
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				>
			</File>
			<File
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				>
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			<File
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				>
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			<File
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				>
			</File>
			<File
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				>
			</File>
			<File
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				>
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			<File
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				>
			</File>
			<File
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				>
			</File>
			<File
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				>
			</File>
			<File
				RelativePath=".\build\dynamic\renderer2\lightall_fp.c"
				>
			</File>
			<File
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				>
			</File>
			<File
				RelativePath=".\build\dynamic\renderer2\pshadow_fp.c"
				>
			</File>
			<File
				RelativePath=".\build\dynamic\renderer2\pshadow_vp.c"
				>
			</File>
			<File
				RelativePath=".\build\dynamic\renderer2\shadowfill_fp.c"
				>
			</File>
			<File
				RelativePath=".\build\dynamic\renderer2\shadowfill_vp.c"
				>
			</File>
			<File
				RelativePath=".\build\dynamic\renderer2\shadowmask_fp.c"
				>
			</File>
			<File
				RelativePath=".\build\dynamic\renderer2\shadowmask_vp.c"
				>
			</File>
			<File
				RelativePath=".\build\dynamic\renderer2\ssao_fp.c"
				>
			</File>
			<File
				RelativePath=".\build\dynamic\renderer2\ssao_vp.c"
				>
			</File>
			<File
				RelativePath=".\build\dynamic\renderer2\texturecolor_fp.c"
				>
			</File>
			<File
				RelativePath=".\build\dynamic\renderer2\texturecolor_vp.c"
				>
			</File>
			<File
				RelativePath=".\build\dynamic\renderer2\tonemap_fp.c"
				>
			</File>
			<File
				RelativePath=".\build\dynamic\renderer2\tonemap_vp.c"
				>
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
