Renderers: make sure that amplitude for TMOD_STRETCH is not zero
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@ -2598,7 +2598,7 @@ from the current global working shader
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=========================
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*/
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static shader_t *FinishShader( void ) {
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int stage, i;
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int stage, i, n, m;
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qboolean hasLightmapStage;
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qboolean vertexLightmap;
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qboolean colorBlend;
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@ -2821,6 +2821,26 @@ static shader_t *FinishShader( void ) {
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FindLightingStages();
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#endif
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// make sure that amplitude for TMOD_STRETCH is not zero
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for ( i = 0; i < shader.numUnfoggedPasses; i++ ) {
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if ( !stages[i].active ) {
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continue;
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}
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for ( n = 0; n < 2; n++ ) {
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for ( m = 0; m < stages[i].bundle[n].numTexMods; m++ ) {
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if ( stages[i].bundle[n].texMods[m].type == TMOD_STRETCH ) {
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if ( fabsf( stages[i].bundle[n].texMods[m].wave.amplitude ) < 1e-6 ) {
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if ( stages[i].bundle[n].texMods[m].wave.amplitude >= 0.0f ) {
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stages[i].bundle[n].texMods[m].wave.amplitude = 1e-6;
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} else {
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stages[i].bundle[n].texMods[m].wave.amplitude = -1e-6;
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}
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}
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}
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}
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}
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}
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// determine which stage iterator function is appropriate
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ComputeStageIteratorFunc();
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@ -2843,7 +2843,7 @@ from the current global working shader
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=========================
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*/
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static shader_t *FinishShader( void ) {
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int stage, i, n;
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int stage, i, n, m;
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qboolean hasLightmapStage;
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qboolean vertexLightmap;
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qboolean colorBlend;
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@ -3265,6 +3265,26 @@ static shader_t *FinishShader( void ) {
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}
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#endif
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// make sure that amplitude for TMOD_STRETCH is not zero
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for ( i = 0; i < shader.numUnfoggedPasses; i++ ) {
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if ( !stages[i].active ) {
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continue;
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}
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for ( n = 0; n < stages[i].numTexBundles; n++ ) {
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for ( m = 0; m < stages[i].bundle[n].numTexMods; m++ ) {
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if ( stages[i].bundle[n].texMods[m].type == TMOD_STRETCH ) {
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if ( fabsf( stages[i].bundle[n].texMods[m].wave.amplitude ) < 1e-6 ) {
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if ( stages[i].bundle[n].texMods[m].wave.amplitude >= 0.0f ) {
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stages[i].bundle[n].texMods[m].wave.amplitude = 1e-6;
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} else {
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stages[i].bundle[n].texMods[m].wave.amplitude = -1e-6;
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}
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}
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}
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}
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}
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}
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// determine which stage iterator function is appropriate
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ComputeStageIteratorFunc();
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