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Fixed spelling and spacing in other modules

This commit is contained in:
ec- 2021-02-28 16:11:03 +02:00
parent a7cb70de5a
commit 3a297fb75e
27 changed files with 504 additions and 507 deletions

View File

@ -141,7 +141,7 @@ static qboolean CL_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) {
}
snapshot->numEntities = count;
for ( i = 0 ; i < count ; i++ ) {
snapshot->entities[i] =
snapshot->entities[i] =
cl.parseEntities[ ( clSnap->parseEntitiesNum + i ) & (MAX_PARSE_ENTITIES-1) ];
}
@ -203,7 +203,7 @@ static void CL_ConfigstringModified( void ) {
// leave the first 0 for uninitialized strings
cl.gameState.dataCount = 1;
for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
if ( i == index ) {
dup = s;
@ -334,7 +334,7 @@ rescan:
// the clientLevelShot command is used during development
// to generate 128*128 screenshots from the intermission
// point of levels for the menu system to use
// we pass it along to the cgame to make apropriate adjustments,
// we pass it along to the cgame to make appropriate adjustments,
// but we also clear the console and notify lines here
if ( !strcmp( cmd, "clientLevelShot" ) ) {
// don't do it if we aren't running the server locally,
@ -385,7 +385,7 @@ void CL_ShutdownCGame( void ) {
if ( !cgvm ) {
return;
}
re.VertexLighting( qfalse );
VM_Call( cgvm, 0, CG_SHUTDOWN );
@ -468,7 +468,7 @@ static intptr_t CL_CgameSystemCalls( intptr_t *args ) {
case CG_MILLISECONDS:
return Sys_Milliseconds();
case CG_CVAR_REGISTER:
Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] );
Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] );
return 0;
case CG_CVAR_UPDATE:
Cvar_Update( VMA(1) );
@ -587,7 +587,7 @@ static intptr_t CL_CgameSystemCalls( intptr_t *args ) {
return 0;
case CG_R_LOADWORLDMAP:
re.LoadWorld( VMA(1) );
return 0;
return 0;
case CG_R_REGISTERMODEL:
return re.RegisterModel( VMA(1) );
case CG_R_REGISTERSKIN:
@ -1018,7 +1018,7 @@ static void CL_FirstSnapshot( void ) {
Cbuf_AddText( "\n" );
Cvar_Set( "activeAction", "" );
}
Sys_BeginProfiling();
}
@ -1138,7 +1138,7 @@ void CL_SetCGameTime( void ) {
cl.serverTimeDelta -= cls.frametime;
} else {
// cl_timeNudge is a user adjustable cvar that allows more
// or less latency to be added in the interest of better
// or less latency to be added in the interest of better
// smoothness or better responsiveness.
cl.serverTime = cls.realtime + cl.serverTimeDelta - CL_TimeNudge();

View File

@ -108,7 +108,7 @@ static void IN_MLookUp( void ) {
static void IN_KeyDown( kbutton_t *b ) {
const char *c;
int k;
c = Cmd_Argv(1);
if ( c[0] ) {
k = atoi(c);
@ -119,7 +119,7 @@ static void IN_KeyDown( kbutton_t *b ) {
if ( k == b->down[0] || k == b->down[1] ) {
return; // repeating key
}
if ( !b->down[0] ) {
b->down[0] = k;
} else if ( !b->down[1] ) {
@ -128,7 +128,7 @@ static void IN_KeyDown( kbutton_t *b ) {
Com_Printf ("Three keys down for a button!\n");
return;
}
if ( b->active ) {
return; // still down
}
@ -297,7 +297,7 @@ Moves the local angle positions
*/
static void CL_AdjustAngles( void ) {
float speed;
if ( in_speed.active ) {
speed = 0.001 * cls.frametime * cl_anglespeedkey->value;
} else {
@ -327,7 +327,7 @@ static void CL_KeyMove( usercmd_t *cmd ) {
//
// adjust for speed key / running
// the walking flag is to keep animations consistant
// the walking flag is to keep animations consistent
// even during acceleration and develeration
//
if ( in_speed.active ^ cl_run->integer ) {
@ -452,27 +452,27 @@ static void CL_MouseMove( usercmd_t *cmd )
mx = cl.mouseDx[cl.mouseIndex];
my = cl.mouseDy[cl.mouseIndex];
}
cl.mouseIndex ^= 1;
cl.mouseDx[cl.mouseIndex] = 0;
cl.mouseDy[cl.mouseIndex] = 0;
if (mx == 0.0f && my == 0.0f)
return;
if (cl_mouseAccel->value != 0.0f)
{
if(cl_mouseAccelStyle->integer == 0)
{
float accelSensitivity;
float rate;
rate = sqrt(mx * mx + my * my) / (float) frame_msec;
accelSensitivity = cl_sensitivity->value + rate * cl_mouseAccel->value;
mx *= accelSensitivity;
my *= accelSensitivity;
if(cl_showMouseRate->integer)
Com_Printf("rate: %f, accelSensitivity: %f\n", rate, accelSensitivity);
}
@ -540,7 +540,7 @@ static void CL_CmdButtons( usercmd_t *cmd ) {
// figure button bits
// send a button bit even if the key was pressed and released in
// less than a frame
//
//
for ( i = 0 ; i < ARRAY_LEN( in_buttons ); i++ ) {
if ( in_buttons[i].active || in_buttons[i].wasPressed ) {
cmd->buttons |= 1 << i;
@ -594,7 +594,7 @@ static usercmd_t CL_CreateCmd( void ) {
// keyboard angle adjustment
CL_AdjustAngles ();
Com_Memset( &cmd, 0, sizeof( cmd ) );
CL_CmdButtons( &cmd );
@ -613,7 +613,7 @@ static usercmd_t CL_CreateCmd( void ) {
cl.viewangles[PITCH] = oldAngles[PITCH] + 90;
} else if ( oldAngles[PITCH] - cl.viewangles[PITCH] > 90 ) {
cl.viewangles[PITCH] = oldAngles[PITCH] - 90;
}
}
// store out the final values
CL_FinishMove( &cmd );
@ -691,15 +691,14 @@ static qboolean CL_ReadyToSendPacket( void ) {
}
// If we are downloading, we send no less than 50ms between packets
if ( *clc.downloadTempName &&
cls.realtime - clc.lastPacketSentTime < 50 ) {
if ( *clc.downloadTempName && cls.realtime - clc.lastPacketSentTime < 50 ) {
return qfalse;
}
// if we don't have a valid gamestate yet, only send
// one packet a second
if ( cls.state != CA_ACTIVE &&
cls.state != CA_PRIMED &&
if ( cls.state != CA_ACTIVE &&
cls.state != CA_PRIMED &&
!*clc.downloadTempName &&
cls.realtime - clc.lastPacketSentTime < 1000 ) {
return qfalse;
@ -975,7 +974,7 @@ void CL_InitInput( void ) {
cl_mouseAccelOffset = Cvar_Get( "cl_mouseAccelOffset", "5", CVAR_ARCHIVE_ND );
Cvar_CheckRange( cl_mouseAccelOffset, "0.001", "50000", CV_FLOAT );
cl_showMouseRate = Cvar_Get ("cl_showmouserate", "0", 0);
cl_showMouseRate = Cvar_Get( "cl_showmouserate", "0", 0 );
m_pitch = Cvar_Get( "m_pitch", "0.022", CVAR_ARCHIVE_ND );
m_yaw = Cvar_Get( "m_yaw", "0.022", CVAR_ARCHIVE_ND );

View File

@ -99,7 +99,7 @@ static void Field_VariableSizeDraw( field_t *edit, int x, int y, int width, int
for ( i = 0; i < prestep + 1; i++, s++ ) {
if ( Q_IsColorString( s ) ) {
curColor = *(s+1);
s++;
s++;
}
}
// scroll marker
@ -237,7 +237,7 @@ static void Field_KeyDownEvent( field_t *edit, int key ) {
switch ( key ) {
case K_DEL:
if ( edit->cursor < len ) {
memmove( edit->buffer + edit->cursor,
memmove( edit->buffer + edit->cursor,
edit->buffer + edit->cursor + 1, len - edit->cursor );
}
break;
@ -309,7 +309,7 @@ static void Field_CharEvent( field_t *edit, int ch ) {
if ( ch == 'h' - 'a' + 1 ) { // ctrl-h is backspace
if ( edit->cursor > 0 ) {
memmove( edit->buffer + edit->cursor - 1,
memmove( edit->buffer + edit->cursor - 1,
edit->buffer + edit->cursor, len + 1 - edit->cursor );
edit->cursor--;
if ( edit->cursor < edit->scroll )
@ -339,7 +339,7 @@ static void Field_CharEvent( field_t *edit, int ch ) {
return;
}
if ( key_overstrikeMode ) {
if ( key_overstrikeMode ) {
// - 2 to leave room for the leading slash and trailing \0
if ( edit->cursor == MAX_EDIT_LINE - 2 )
return;
@ -350,7 +350,7 @@ static void Field_CharEvent( field_t *edit, int ch ) {
if ( len == MAX_EDIT_LINE - 2 ) {
return; // all full
}
memmove( edit->buffer + edit->cursor + 1,
memmove( edit->buffer + edit->cursor + 1,
edit->buffer + edit->cursor, len + 1 - edit->cursor );
edit->buffer[edit->cursor] = ch;
edit->cursor++;
@ -392,7 +392,7 @@ static void Console_Key( int key ) {
// enter finishes the line
if ( key == K_ENTER || key == K_KP_ENTER ) {
// if not in the game explicitly prepend a slash if needed
if ( cls.state != CA_ACTIVE
if ( cls.state != CA_ACTIVE
&& g_consoleField.buffer[0] != '\0'
&& g_consoleField.buffer[0] != '\\'
&& g_consoleField.buffer[0] != '/' ) {
@ -580,7 +580,7 @@ static void CL_KeyDownEvent( int key, unsigned time )
}
// keys can still be used for bound actions
if ( ( key < 128 || key == K_MOUSE1 )
if ( ( key < 128 || key == K_MOUSE1 )
&& cls.state == CA_CINEMATIC && Key_GetCatcher( ) == 0 ) {
if ( Cvar_VariableIntegerValue( "com_cameraMode" ) == 0 ) {
@ -642,17 +642,17 @@ static void CL_KeyDownEvent( int key, unsigned time )
}
// distribute the key down event to the apropriate handler
// distribute the key down event to the appropriate handler
if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) {
Console_Key( key );
} else if ( Key_GetCatcher( ) & KEYCATCH_UI ) {
if ( uivm ) {
VM_Call( uivm, 2, UI_KEY_EVENT, key, qtrue );
}
}
} else if ( Key_GetCatcher( ) & KEYCATCH_CGAME ) {
if ( cgvm ) {
VM_Call( cgvm, 2, CG_KEY_EVENT, key, qtrue );
}
}
} else if ( Key_GetCatcher( ) & KEYCATCH_MESSAGE ) {
Message_Key( key );
} else if ( cls.state == CA_DISCONNECTED ) {
@ -735,7 +735,7 @@ void CL_CharEvent( int key )
if ( key == 127 )
return;
// distribute the key down event to the apropriate handler
// distribute the key down event to the appropriate handler
if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE )
{
Field_CharEvent( &g_consoleField, key );
@ -744,7 +744,7 @@ void CL_CharEvent( int key )
{
VM_Call( uivm, 2, UI_KEY_EVENT, key | K_CHAR_FLAG, qtrue );
}
else if ( Key_GetCatcher( ) & KEYCATCH_MESSAGE )
else if ( Key_GetCatcher( ) & KEYCATCH_MESSAGE )
{
Field_CharEvent( &chatField, key );
}

View File

@ -169,7 +169,7 @@ CLIENT RELIABLE COMMAND COMMUNICATION
======================
CL_AddReliableCommand
The given command will be transmitted to the server, and is gauranteed to
The given command will be transmitted to the server, and is guaranteed to
not have future usercmd_t executed before it is executed
======================
*/
@ -183,9 +183,9 @@ void CL_AddReliableCommand( const char *cmd, qboolean isDisconnectCmd ) {
// if we would be losing an old command that hasn't been acknowledged,
// we must drop the connection
// also leave one slot open for the disconnect command in this case.
if ((isDisconnectCmd && unacknowledged > MAX_RELIABLE_COMMANDS) ||
(!isDisconnectCmd && unacknowledged >= MAX_RELIABLE_COMMANDS))
(!isDisconnectCmd && unacknowledged >= MAX_RELIABLE_COMMANDS))
{
if( com_errorEntered )
return;
@ -317,7 +317,7 @@ static void CL_WriteServerCommands( msg_t *msg ) {
CL_WriteGamestate
====================
*/
static void CL_WriteGamestate( qboolean initial )
static void CL_WriteGamestate( qboolean initial )
{
byte bufData[ MAX_MSGLEN_BUF ];
char *s;
@ -340,9 +340,9 @@ static void CL_WriteGamestate( qboolean initial )
} else {
CL_WriteServerCommands( &msg );
}
clc.demoDeltaNum = 0; // reset delta for next snapshot
MSG_WriteByte( &msg, svc_gamestate );
MSG_WriteLong( &msg, clc.serverCommandSequence );
@ -369,7 +369,7 @@ static void CL_WriteGamestate( qboolean initial )
// finalize message
MSG_WriteByte( &msg, svc_EOF );
// finished writing the gamestate stuff
// write the client num
@ -436,7 +436,7 @@ static void CL_EmitPacketEntities( clSnapshot_t *from, clSnapshot_t *to, msg_t *
if ( newnum == oldnum ) {
// delta update from old position
// because the force parm is qfalse, this will not result
// in any bytes being emited if the entity has not changed at all
// in any bytes being emitted if the entity has not changed at all
MSG_WriteDeltaEntity (msg, oldent, newent, qfalse );
oldindex++;
newindex++;
@ -470,9 +470,9 @@ CL_WriteSnapshot
static void CL_WriteSnapshot( void ) {
static clSnapshot_t saved_snap;
static entityState_t saved_ents[ MAX_SNAPSHOT_ENTITIES ];
static entityState_t saved_ents[ MAX_SNAPSHOT_ENTITIES ];
clSnapshot_t *snap, *oldSnap;
clSnapshot_t *snap, *oldSnap;
byte bufData[ MAX_MSGLEN_BUF ];
msg_t msg;
int i, len;
@ -495,7 +495,7 @@ static void CL_WriteSnapshot( void ) {
// Write all pending server commands
CL_WriteServerCommands( &msg );
MSG_WriteByte( &msg, svc_snapshot );
MSG_WriteLong( &msg, snap->serverTime ); // sv.time
MSG_WriteByte( &msg, clc.demoDeltaNum ); // 0 or 1
@ -674,7 +674,7 @@ CL_DemoCompleted
static void CL_DemoCompleted( void ) {
if ( com_timedemo->integer ) {
int time;
time = Sys_Milliseconds() - clc.timeDemoStart;
if ( time > 0 ) {
Com_Printf( "%i frames, %3.*f seconds: %3.1f fps\n", clc.timeDemoFrames,
@ -743,7 +743,7 @@ void CL_ReadDemoMessage( void ) {
CL_ParseServerMessage( &buf );
if ( clc.demorecording ) {
// track changes and write new message
// track changes and write new message
if ( clc.eventMask & EM_GAMESTATE ) {
CL_WriteGamestate( qfalse );
// nothing should came after gamestate in current message
@ -762,7 +762,7 @@ CL_WalkDemoExt
static int CL_WalkDemoExt( const char *arg, char *name, fileHandle_t *handle )
{
int i;
*handle = FS_INVALID_HANDLE;
i = 0;
@ -790,7 +790,7 @@ static int CL_WalkDemoExt( const char *arg, char *name, fileHandle_t *handle )
CL_DemoExtCallback
====================
*/
static qboolean CL_DemoNameCallback_f( const char *filename, int length )
static qboolean CL_DemoNameCallback_f( const char *filename, int length )
{
int version;
@ -882,13 +882,13 @@ static void CL_PlayDemo_f( void ) {
}
else
protocol = CL_WalkDemoExt( arg, name, &hFile );
if ( hFile == FS_INVALID_HANDLE ) {
Com_Printf( S_COLOR_YELLOW "couldn't open %s\n", name );
return;
}
FS_FCloseFile( hFile );
FS_FCloseFile( hFile );
hFile = FS_INVALID_HANDLE;
// make sure a local server is killed
@ -898,7 +898,7 @@ static void CL_PlayDemo_f( void ) {
CL_Disconnect( qtrue );
// clc.demofile will be closed during CL_Disconnect so reopen it
if ( FS_FOpenFileRead( name, &clc.demofile, qtrue ) == -1 )
if ( FS_FOpenFileRead( name, &clc.demofile, qtrue ) == -1 )
{
// drop this time
Com_Error( ERR_DROP, "couldn't open %s\n", name );
@ -949,7 +949,7 @@ If the "nextdemo" cvar is set, that command will be issued
static void CL_NextDemo( void ) {
char v[ MAX_CVAR_VALUE_STRING ];
Cvar_VariableStringBuffer( "nextdemo", v, sizeof( v ) );
Cvar_VariableStringBuffer( "nextdemo", v, sizeof( v ) );
Com_DPrintf( "CL_NextDemo: %s\n", v );
if ( !v[0] ) {
return;
@ -1060,11 +1060,11 @@ memory on the hunk from cgame, ui, and renderer
=====================
*/
void CL_MapLoading( void ) {
if ( com_dedicated->integer ) {
cls.state = CA_DISCONNECTED;
Key_SetCatcher( KEYCATCH_CONSOLE );
return;
}
if ( com_dedicated->integer ) {
cls.state = CA_DISCONNECTED;
Key_SetCatcher( KEYCATCH_CONSOLE );
return;
}
if ( !com_cl_running->integer ) {
return;
@ -1130,7 +1130,7 @@ static void CL_UpdateGUID( const char *prefix, int prefix_len )
len = FS_SV_FOpenFileRead( QKEY_FILE, &f );
FS_FCloseFile( f );
if( len != QKEY_SIZE )
if( len != QKEY_SIZE )
Cvar_Set( "cl_guid", "" );
else
Cvar_Set( "cl_guid", Com_MD5File( QKEY_FILE, QKEY_SIZE,
@ -1146,7 +1146,7 @@ static void CL_UpdateGUID( const char *prefix, int prefix_len )
CL_ResetOldGame
=====================
*/
void CL_ResetOldGame( void )
void CL_ResetOldGame( void )
{
cl_oldGameSet = qfalse;
cl_oldGame[0] = '\0';
@ -1186,7 +1186,7 @@ This is also called on Com_Error and Com_Quit, so it shouldn't cause any errors
qboolean CL_Disconnect( qboolean showMainMenu ) {
static qboolean cl_disconnecting = qfalse;
qboolean cl_restarted = qfalse;
if ( !com_cl_running || !com_cl_running->integer ) {
return cl_restarted;
}
@ -1347,13 +1347,13 @@ void CL_RequestMotd( void ) {
cls.updateServer.ip[0], cls.updateServer.ip[1],
cls.updateServer.ip[2], cls.updateServer.ip[3],
BigShort( cls.updateServer.port ) );
info[0] = 0;
// NOTE TTimo xoring against Com_Milliseconds, otherwise we may not have a true randomization
// only srand I could catch before here is tr_noise.c l:26 srand(1001)
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=382
// NOTE: the Com_Milliseconds xoring only affects the lower 16-bit word,
// but I decided it was enough randomization
// NOTE TTimo xoring against Com_Milliseconds, otherwise we may not have a true randomization
// only srand I could catch before here is tr_noise.c l:26 srand(1001)
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=382
// NOTE: the Com_Milliseconds xoring only affects the lower 16-bit word,
// but I decided it was enough randomization
Com_sprintf( cls.updateChallenge, sizeof( cls.updateChallenge ), "%i", ((rand() << 16) ^ rand()) ^ Com_Milliseconds());
Info_SetValueForKey( info, "challenge", cls.updateChallenge );
@ -1382,9 +1382,9 @@ cdkey may be "demo"
#OLD The authorize server returns a:
#OLD
#OLD
#OLD keyAthorize <challenge> <accept | deny>
#OLD
#OLD
#OLD A client will be accepted if the cdkey is valid and it has not been used by any other IP
#OLD address in the last 15 minutes.
@ -1442,7 +1442,7 @@ static void CL_RequestAuthorization( void ) {
}
nums[j] = 0;
fs = Cvar_Get ("cl_anonymous", "0", CVAR_INIT|CVAR_SYSTEMINFO );
fs = Cvar_Get( "cl_anonymous", "0", CVAR_INIT | CVAR_SYSTEMINFO );
NET_OutOfBandPrint(NS_CLIENT, &cls.authorizeServer, "getKeyAuthorize %i %s", fs->integer, nums );
}
@ -1541,9 +1541,9 @@ static void CL_Connect_f( void ) {
if ( argc != 2 && argc != 3 ) {
Com_Printf( "usage: connect [-4|-6] <server>\n");
return;
return;
}
if ( argc == 2 ) {
server = Cmd_Argv(1);
} else {
@ -1616,7 +1616,7 @@ static void CL_Connect_f( void ) {
Q_strncpyz( cls.servername, server, sizeof( cls.servername ) );
// copy resolved address
// copy resolved address
clc.serverAddress = addr;
if (clc.serverAddress.port == 0) {
@ -1678,8 +1678,8 @@ static void CL_CompleteRcon( char *args, int argNum )
=====================
CL_Rcon_f
Send the rest of the command line over as
an unconnected command.
Send the rest of the command line over as
an unconnected command.
=====================
*/
static void CL_Rcon_f( void ) {
@ -1785,7 +1785,7 @@ static void CL_Vid_Restart( void ) {
S_Shutdown();
// shutdown the renderer and clear the renderer interface
CL_ShutdownRef( qfalse );
// client is no longer pure untill new checksums are sent
// client is no longer pure until new checksums are sent
CL_ResetPureClientAtServer();
// clear pak references
FS_ClearPakReferences( FS_UI_REF | FS_CGAME_REF );
@ -1799,7 +1799,7 @@ static void CL_Vid_Restart( void ) {
cls.soundRegistered = qfalse;
cls.soundStarted = qfalse;
// unpause so the cgame definately gets a snapshot and renders a frame
// unpause so the cgame definitely gets a snapshot and renders a frame
Cvar_Set( "cl_paused", "0" );
CL_ClearMemory();
@ -1991,12 +1991,12 @@ static void CL_DownloadsComplete( void ) {
#ifdef USE_CURL
// if we downloaded with cURL
if(clc.cURLUsed) {
if ( clc.cURLUsed ) {
clc.cURLUsed = qfalse;
CL_cURL_Shutdown();
if( clc.cURLDisconnected ) {
if(clc.downloadRestart) {
FS_Restart(clc.checksumFeed);
if ( clc.cURLDisconnected ) {
if ( clc.downloadRestart ) {
FS_Restart( clc.checksumFeed );
clc.downloadRestart = qfalse;
}
clc.cURLDisconnected = qfalse;
@ -2007,7 +2007,7 @@ static void CL_DownloadsComplete( void ) {
#endif
// if we downloaded files we need to restart the file system
if (clc.downloadRestart) {
if ( clc.downloadRestart ) {
clc.downloadRestart = qfalse;
FS_Restart(clc.checksumFeed); // We possibly downloaded a pak, restart the file system to load it
@ -2101,17 +2101,17 @@ void CL_NextDownload( void )
char *remoteName, *localName;
qboolean useCURL = qfalse;
// A download has finished, check whether this matches a referenced checksum
if(*clc.downloadName)
{
const char *zippath = FS_BuildOSPath(Cvar_VariableString("fs_homepath"), clc.downloadName, NULL );
// A download has finished, check whether this matches a referenced checksum
if(*clc.downloadName)
{
const char *zippath = FS_BuildOSPath(Cvar_VariableString("fs_homepath"), clc.downloadName, NULL );
if(!FS_CompareZipChecksum(zippath))
Com_Error(ERR_DROP, "Incorrect checksum for file: %s", clc.downloadName);
}
if(!FS_CompareZipChecksum(zippath))
Com_Error(ERR_DROP, "Incorrect checksum for file: %s", clc.downloadName);
}
*clc.downloadTempName = *clc.downloadName = 0;
Cvar_Set("cl_downloadName", "");
*clc.downloadTempName = *clc.downloadName = 0;
Cvar_Set("cl_downloadName", "");
// We are looking to start a download here
if (*clc.downloadList) {
@ -2123,7 +2123,7 @@ void CL_NextDownload( void )
if (*s == '@')
s++;
remoteName = s;
if ( (s = strchr(s, '@')) == NULL ) {
CL_DownloadsComplete();
return;
@ -2173,7 +2173,7 @@ void CL_NextDownload( void )
"disabled on your client. "
"(cl_allowDownload is %d)",
cl_allowDownload->integer);
return;
return;
}
else {
CL_BeginDownload( localName, remoteName );
@ -2253,7 +2253,7 @@ void CL_InitDownloads( void ) {
}
}
#endif // USE_CURL
CL_DownloadsComplete();
}
@ -2299,7 +2299,7 @@ static void CL_CheckForResend( void ) {
// The challenge request shall be followed by a client challenge so no malicious server can hijack this connection.
NET_OutOfBandPrint( NS_CLIENT, &clc.serverAddress, "getchallenge %d", clc.challenge );
break;
case CA_CHALLENGING:
// sending back the challenge
port = Cvar_VariableIntegerValue( "net_qport" );
@ -2312,7 +2312,7 @@ static void CL_CheckForResend( void ) {
infoTruncated |= Info_RemoveKey( info, "xp_name" ) ? qtrue : qfalse;
infoTruncated |= Info_RemoveKey( info, "xp_country" ) ? qtrue : qfalse;
}
len = strlen( info );
if ( len > MAX_USERINFO_LENGTH ) {
notOverflowed = qfalse;
@ -2322,7 +2322,7 @@ static void CL_CheckForResend( void ) {
notOverflowed &= Info_SetValueForKey_s( info, MAX_USERINFO_LENGTH, "protocol",
va( "%i", clc.compat ? PROTOCOL_VERSION : NEW_PROTOCOL_VERSION ) );
notOverflowed &= Info_SetValueForKey_s( info, MAX_USERINFO_LENGTH, "qport",
va( "%i", port ) );
@ -2414,7 +2414,7 @@ typedef struct hash_chain_s {
struct hash_chain_s *next;
} hash_chain_t;
hash_chain_t *hash_table[1024];
hash_chain_t *hash_table[1024];
hash_chain_t hash_list[MAX_GLOBAL_SERVERS];
unsigned int hash_count = 0;
@ -2441,7 +2441,7 @@ unsigned int hash_func( const netadr_t *addr ) {
return (hash & 1023);
}
static void hash_insert( const netadr_t *addr )
static void hash_insert( const netadr_t *addr )
{
hash_chain_t **tab, *cur;
unsigned int hash;
@ -2458,7 +2458,7 @@ static void hash_insert( const netadr_t *addr )
*tab = cur;
}
static void hash_reset( void )
static void hash_reset( void )
{
hash_count = 0;
memset( hash_list, 0, sizeof( hash_list ) );
@ -2490,7 +2490,7 @@ static void CL_ServersResponsePacket( const netadr_t* from, msg_t *msg, qboolean
byte* buffptr;
byte* buffend;
serverInfo_t *server;
//Com_Printf("CL_ServersResponsePacket\n"); // moved down
if (cls.numglobalservers == -1) {
@ -2510,7 +2510,7 @@ static void CL_ServersResponsePacket( const netadr_t* from, msg_t *msg, qboolean
{
if(*buffptr == '\\' || (extended && *buffptr == '/'))
break;
buffptr++;
} while (buffptr < buffend);
@ -2537,10 +2537,10 @@ static void CL_ServersResponsePacket( const netadr_t* from, msg_t *msg, qboolean
if (buffend - buffptr < sizeof(addresses[numservers].ipv._6) + sizeof(addresses[numservers].port) + 1)
break;
for(i = 0; i < sizeof(addresses[numservers].ipv._6); i++)
addresses[numservers].ipv._6[i] = *buffptr++;
addresses[numservers].type = NA_IP6;
addresses[numservers].scope_id = from->scope_id;
}
@ -2548,7 +2548,7 @@ static void CL_ServersResponsePacket( const netadr_t* from, msg_t *msg, qboolean
else
// syntax error!
break;
// parse out port
addresses[numservers].port = (*buffptr++) << 8;
addresses[numservers].port += *buffptr++;
@ -2557,7 +2557,7 @@ static void CL_ServersResponsePacket( const netadr_t* from, msg_t *msg, qboolean
// syntax check
if (*buffptr != '\\' && *buffptr != '/')
break;
numservers++;
if (numservers >= MAX_SERVERSPERPACKET)
break;
@ -2635,13 +2635,13 @@ static qboolean CL_ConnectionlessPacket( const netadr_t *from, msg_t *msg ) {
{
char *strver;
int ver;
if ( cls.state != CA_CONNECTING )
{
Com_DPrintf( "Unwanted challenge response received. Ignored.\n" );
return qfalse;
}
c = Cmd_Argv( 2 );
if ( *c )
challenge = atoi( c );
@ -2660,7 +2660,7 @@ static qboolean CL_ConnectionlessPacket( const netadr_t *from, msg_t *msg ) {
}
}
}
if ( clc.compat )
{
if( !NET_CompareAdr( from, &clc.serverAddress ) )
@ -2723,7 +2723,7 @@ static qboolean CL_ConnectionlessPacket( const netadr_t *from, msg_t *msg ) {
Com_Printf("Bad connectResponse received. Ignored.\n");
return qfalse;
}
if(challenge != clc.challenge)
{
Com_Printf("ConnectResponse with bad challenge received. Ignored.\n");
@ -2844,7 +2844,7 @@ void CL_PacketEvent( const netadr_t *from, msg_t *msg ) {
// the header is different lengths for reliable and unreliable messages
headerBytes = msg->readcount;
// track the last message received so it can be returned in
// track the last message received so it can be returned in
// client messages, allowing the server to detect a dropped
// gamestate
clc.serverMessageSequence = LittleLong( *(int *)msg->data );
@ -2871,7 +2871,7 @@ static void CL_CheckTimeout( void ) {
//
// check timeout
//
if ( ( !CL_CheckPaused() || !sv_paused->integer )
if ( ( !CL_CheckPaused() || !sv_paused->integer )
&& cls.state >= CA_CONNECTED && cls.state != CA_CINEMATIC
&& cls.realtime - clc.lastPacketTime > cl_timeout->integer * 1000 ) {
if ( ++cl.timeoutcount > 5 ) { // timeoutcount saves debugger
@ -2904,7 +2904,7 @@ qboolean CL_CheckPaused( void )
// lag behind.
if(cl_paused->integer || cl_paused->modified)
return qtrue;
return qfalse;
}
@ -2918,7 +2918,7 @@ qboolean CL_NoDelay( void )
{
if ( CL_VideoRecording() || ( com_timedemo->integer && clc.demofile != FS_INVALID_HANDLE ) )
return qtrue;
return qfalse;
}
@ -3025,7 +3025,7 @@ void CL_Frame( int msec, int realMsec ) {
clc.aviVideoFrameRemainder = frameDuration - msec;
}
}
if ( cl_autoRecordDemo->integer && !clc.demoplaying ) {
if ( cls.state == CA_ACTIVE && !clc.demorecording ) {
// If not recording a demo, and we should be, start one
@ -3113,7 +3113,7 @@ CL_RefPrintf
static __attribute__ ((format (printf, 2, 3))) void QDECL CL_RefPrintf( printParm_t level, const char *fmt, ... ) {
va_list argptr;
char msg[MAXPRINTMSG];
va_start( argptr, fmt );
Q_vsnprintf( msg, sizeof( msg ), fmt, argptr );
va_end( argptr );
@ -3139,7 +3139,7 @@ static void CL_ShutdownRef( qboolean unloadDLL ) {
unloadDLL = qtrue;
}
#endif
if ( re.Shutdown ) {
if ( unloadDLL )
re.Shutdown( REF_UNLOAD_DLL );
@ -3374,7 +3374,7 @@ static void CL_InitRef( void ) {
#endif
rimp.Hunk_AllocateTempMemory = Hunk_AllocateTempMemory;
rimp.Hunk_FreeTempMemory = Hunk_FreeTempMemory;
rimp.CM_ClusterPVS = CM_ClusterPVS;
rimp.CM_DrawDebugSurface = CM_DrawDebugSurface;
@ -3444,7 +3444,7 @@ static void CL_InitRef( void ) {
re = *ret;
// unpause so the cgame definately gets a snapshot and renders a frame
// unpause so the cgame definitely gets a snapshot and renders a frame
Cvar_Set( "cl_paused", "0" );
}
@ -3611,7 +3611,7 @@ static void CL_GenerateQKey(void)
FS_FCloseFile( f );
Com_Printf( "QKEY generated\n" );
}
}
}
#endif
@ -3730,7 +3730,7 @@ static void CL_InitGLimp_Cvars( void )
r_allowSoftwareGL = Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
r_swapInterval = Cvar_Get( "r_swapInterval", "0", CVAR_ARCHIVE_ND );
r_glDriver = Cvar_Get( "r_glDriver", OPENGL_DRIVER_NAME, CVAR_ARCHIVE_ND | CVAR_LATCH );
r_displayRefresh = Cvar_Get( "r_displayRefresh", "0", CVAR_LATCH );
Cvar_CheckRange( r_displayRefresh, "0", "360", CV_INTEGER );
Cvar_SetDescription( r_displayRefresh, "Override monitor refresh rate in fullscreen mode:\n 0 - use current monitor refresh rate\n >0 - use custom refresh rate" );
@ -3827,7 +3827,7 @@ void CL_Init( void ) {
cl_aviPipeFormat = Cvar_Get( "cl_aviPipeFormat",
"-preset medium -crf 23 -vcodec libx264 -flags +cgop -pix_fmt yuv420p "
"-bf 2 -codec:a aac -strict -2 -b:a 160k -r:a 22050 -movflags faststart",
"-bf 2 -codec:a aac -strict -2 -b:a 160k -r:a 22050 -movflags faststart",
CVAR_ARCHIVE );
rconAddress = Cvar_Get ("rconAddress", "", 0);
@ -3866,7 +3866,7 @@ void CL_Init( void ) {
cl_guidServerUniq = Cvar_Get( "cl_guidServerUniq", "1", CVAR_ARCHIVE_ND );
cl_dlURL = Cvar_Get( "cl_dlURL", "http://ws.q3df.org/maps/download/%1", CVAR_ARCHIVE_ND );
cl_dlDirectory = Cvar_Get( "cl_dlDirectory", "0", CVAR_ARCHIVE_ND );
Cvar_CheckRange( cl_dlDirectory, "0", "1", CV_INTEGER );
s = va( "Save downloads initiated by \\dlmap and \\download commands in:\n"
@ -3950,7 +3950,7 @@ void CL_Init( void ) {
Cvar_Set( "cl_running", "1" );
#ifdef USE_MD5
CL_GenerateQKey();
CL_GenerateQKey();
#endif
Cvar_Get( "cl_guid", "", CVAR_USERINFO | CVAR_ROM | CVAR_PROTECTED );
CL_UpdateGUID( NULL, 0 );
@ -4437,7 +4437,7 @@ static void CL_GlobalServers_f( void ) {
int count, i, masterNum;
char command[1024];
const char *masteraddress;
if ( (count = Cmd_Argc()) < 3 || (masterNum = atoi(Cmd_Argv(1))) < 0 || masterNum > MAX_MASTER_SERVERS )
{
Com_Printf( "usage: globalservers <master# 0-%d> <protocol> [keywords]\n", MAX_MASTER_SERVERS );
@ -4469,22 +4469,22 @@ static void CL_GlobalServers_f( void ) {
sprintf( command, "sv_master%d", masterNum );
masteraddress = Cvar_VariableString( command );
if ( !*masteraddress )
{
Com_Printf( "CL_GlobalServers_f: Error: No master server address given.\n");
return;
return;
}
// reset the list, waiting for response
// -1 is used to distinguish a "no response"
i = NET_StringToAdr( masteraddress, &to, NA_UNSPEC );
if ( i == 0 )
{
Com_Printf( "CL_GlobalServers_f: Error: could not resolve address of master %s\n", masteraddress );
return;
return;
}
else if ( i == 2 )
to.port = BigShort( PORT_MASTER );
@ -4499,7 +4499,7 @@ static void CL_GlobalServers_f( void ) {
if ( to.type == NA_IP6 || to.type == NA_MULTICAST6 )
{
int v4enabled = Cvar_VariableIntegerValue( "net_enabled" ) & NET_ENABLEV4;
if ( v4enabled )
{
Com_sprintf( command, sizeof( command ), "getserversExt %s %s",
@ -4701,9 +4701,9 @@ static void CL_Ping_f( void ) {
if ( argc != 2 && argc != 3 ) {
Com_Printf( "usage: ping [-4|-6] <server>\n");
return;
return;
}
if ( argc == 2 )
server = Cmd_Argv(1);
else
@ -4719,7 +4719,7 @@ static void CL_Ping_f( void ) {
else
Com_Printf( "warning: only -4 as address type understood.\n" );
#endif
server = Cmd_Argv(2);
}
@ -4736,7 +4736,7 @@ static void CL_Ping_f( void ) {
pingptr->time = 0;
CL_SetServerInfoByAddress( &pingptr->adr, NULL, 0 );
NET_OutOfBandPrint( NS_CLIENT, &to, "getinfo xxx" );
}
@ -4826,7 +4826,7 @@ qboolean CL_UpdateVisiblePings_f(int source) {
}
}
}
}
}
if (slots) {
status = qtrue;
@ -4875,11 +4875,11 @@ static void CL_ServerStatus_f( void ) {
toptr = &clc.serverAddress;
}
if ( !toptr )
{
Com_Memset( &to, 0, sizeof( to ) );
if ( argc == 2 )
server = Cmd_Argv(1);
else
@ -4895,7 +4895,7 @@ static void CL_ServerStatus_f( void ) {
else
Com_Printf( "warning: only -4 as address type understood.\n" );
#endif
server = Cmd_Argv(2);
}

View File

@ -29,7 +29,7 @@ static const char *svc_strings[256] = {
"svc_nop",
"svc_gamestate",
"svc_configstring",
"svc_baseline",
"svc_baseline",
"svc_serverCommand",
"svc_download",
"svc_snapshot",
@ -61,8 +61,7 @@ Parses deltas from the given base and adds the resulting entity
to the current frame
==================
*/
static void CL_DeltaEntity( msg_t *msg, clSnapshot_t *frame, int newnum, const entityState_t *old,
qboolean unchanged) {
static void CL_DeltaEntity( msg_t *msg, clSnapshot_t *frame, int newnum, const entityState_t *old, qboolean unchanged) {
entityState_t *state;
// save the parsed entity state into the big circular buffer so
@ -129,7 +128,7 @@ static void CL_ParsePacketEntities( msg_t *msg, const clSnapshot_t *oldframe, cl
Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
}
CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
oldindex++;
if ( oldindex >= oldframe->numEntities ) {
@ -177,7 +176,7 @@ static void CL_ParsePacketEntities( msg_t *msg, const clSnapshot_t *oldframe, cl
Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
}
CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
oldindex++;
if ( oldindex >= oldframe->numEntities ) {
@ -238,7 +237,7 @@ static void CL_ParseSnapshot( msg_t *msg ) {
// If the frame is delta compressed from data that we
// no longer have available, we must suck up the rest of
// the frame, but not use it, then ask for a non-compressed
// message
// message
if ( newSnap.deltaNum <= 0 ) {
newSnap.valid = qtrue; // uncompressed frame
old = NULL;
@ -261,13 +260,13 @@ static void CL_ParseSnapshot( msg_t *msg ) {
// read areamask
newSnap.areabytes = MSG_ReadByte( msg );
if ( newSnap.areabytes > sizeof(newSnap.areamask) )
{
Com_Error( ERR_DROP,"CL_ParseSnapshot: Invalid size %d for areamask", newSnap.areabytes );
return;
}
MSG_ReadData( msg, &newSnap.areamask, newSnap.areabytes );
// read playerinfo
@ -412,7 +411,7 @@ void CL_SystemInfoChanged( qboolean onlyGame ) {
s = systemInfo;
while ( s ) {
int cvar_flags;
Info_NextPair( &s, key, value );
if ( !key[0] ) {
break;
@ -428,9 +427,9 @@ void CL_SystemInfoChanged( qboolean onlyGame ) {
if ( !Q_stricmp( key, "sv_referencedPaks" ) || !Q_stricmp( key, "sv_referencedPakNames" ) ) {
continue;
}
if ( !Q_stricmp( key, "fs_game" ) ) {
continue; // already procesed
continue; // already processed
}
if((cvar_flags = Cvar_Flags(key)) == CVAR_NONEXISTENT)
@ -539,7 +538,7 @@ static void CL_ParseGamestate( msg_t *msg ) {
if ( cmd == svc_EOF ) {
break;
}
if ( cmd == svc_configstring ) {
int len;
@ -552,7 +551,7 @@ static void CL_ParseGamestate( msg_t *msg ) {
len = strlen( s );
if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded: %i",
Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded: %i",
len + 1 + cl.gameState.dataCount );
}
@ -596,7 +595,7 @@ static void CL_ParseGamestate( msg_t *msg ) {
}
gamedirModified = ( Cvar_Flags( "fs_game" ) & CVAR_MODIFIED ) ? qtrue : qfalse;
if ( !cl_oldGameSet && gamedirModified ) {
cl_oldGameSet = qtrue;
Q_strncpyz( cl_oldGame, oldGame, sizeof( cl_oldGame ) );
@ -627,7 +626,7 @@ checks for valid ZIP signature
returns qtrue for normal and empty archives
=====================
*/
qboolean CL_ValidPakSignature( const byte *data, int len )
qboolean CL_ValidPakSignature( const byte *data, int len )
{
// maybe it is not 100% correct to check for file size here
// because we may receive more data in future packets
@ -695,7 +694,7 @@ static void CL_ParseDownload( msg_t *msg ) {
Com_Error(ERR_DROP, "CL_ParseDownload: Invalid size %d for download chunk", size);
return;
}
MSG_ReadData(msg, data, size);
if((clc.downloadBlock & 0xFFFF) != block)
@ -705,9 +704,9 @@ static void CL_ParseDownload( msg_t *msg ) {
}
// open the file if not opened yet
if ( clc.download == FS_INVALID_HANDLE )
if ( clc.download == FS_INVALID_HANDLE )
{
if ( !CL_ValidPakSignature( data, size ) )
if ( !CL_ValidPakSignature( data, size ) )
{
Com_Printf( S_COLOR_YELLOW "Invalid pak signature for %s\n", clc.downloadName );
CL_AddReliableCommand( "stopdl", qfalse );
@ -717,7 +716,7 @@ static void CL_ParseDownload( msg_t *msg ) {
clc.download = FS_SV_FOpenFileWrite( clc.downloadTempName );
if ( clc.download == FS_INVALID_HANDLE )
if ( clc.download == FS_INVALID_HANDLE )
{
Com_Printf( "Could not create %s\n", clc.downloadTempName );
CL_AddReliableCommand( "stopdl", qfalse );
@ -831,7 +830,7 @@ void CL_ParseServerMessage( msg_t *msg ) {
// get the reliable sequence acknowledge number
clc.reliableAcknowledge = MSG_ReadLong( msg );
//
//
if ( clc.reliableAcknowledge < clc.reliableSequence - MAX_RELIABLE_COMMANDS ) {
clc.reliableAcknowledge = clc.reliableSequence;
}
@ -859,12 +858,12 @@ void CL_ParseServerMessage( msg_t *msg ) {
SHOWNET( msg, svc_strings[cmd] );
}
}
// other commands
switch ( cmd ) {
default:
Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message");
break;
break;
case svc_nop:
break;
case svc_serverCommand:

View File

@ -61,7 +61,7 @@ void LAN_LoadCachedServers( void ) {
FS_FCloseFile( fileIn );
}
return;
}
}
FS_Read( &cls.numglobalservers, sizeof(int), fileIn );
FS_Read( &cls.numfavoriteservers, sizeof(int), fileIn );
@ -85,7 +85,6 @@ LAN_SaveServersToCache
====================
*/
void LAN_SaveServersToCache( void ) {
fileHandle_t fileOut;
int size;
@ -725,7 +724,7 @@ static int GetConfigString(int index, char *buf, int size)
}
Q_strncpyz( buf, cl.gameState.stringData+offset, size);
return qtrue;
}
@ -796,7 +795,7 @@ static intptr_t CL_UISystemCalls( intptr_t *args ) {
return Sys_Milliseconds();
case UI_CVAR_REGISTER:
Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] );
Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] );
return 0;
case UI_CVAR_UPDATE:
@ -977,7 +976,7 @@ static intptr_t CL_UISystemCalls( intptr_t *args ) {
case UI_GETCLIENTSTATE:
VM_CHECKBOUNDS( uivm, args[1], sizeof( uiClientState_t ) );
GetClientState( VMA(1) );
return 0;
return 0;
case UI_GETGLCONFIG:
VM_CHECKBOUNDS( uivm, args[1], sizeof( glconfig_t ) );
@ -1070,7 +1069,7 @@ static intptr_t CL_UISystemCalls( intptr_t *args ) {
CLUI_SetCDKey( VMA(1) );
#endif
return 0;
case UI_SET_PBCLSTATUS:
return 0;
@ -1172,7 +1171,7 @@ static intptr_t CL_UISystemCalls( intptr_t *args ) {
case UI_TRAP_GETVALUE:
VM_CHECKBOUNDS( uivm, args[1], args[2] );
return UI_GetValue( VMA(1), args[2], VMA(3) );
default:
Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] );
@ -1250,7 +1249,7 @@ void CL_InitUI( void ) {
uivm = VM_Create( VM_UI, CL_UISystemCalls, UI_DllSyscall, interpret );
if ( !uivm ) {
if ( cl_connectedToPureServer && CL_GameSwitch() ) {
// server-side modificaton may require and reference only single custom ui.qvm
// server-side modification may require and reference only single custom ui.qvm
// so allow referencing everything until we download all files
// new gamestate will be requested after downloads complete
// which will correct filesystem permissions

View File

@ -19,7 +19,7 @@ along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// snd_local.h -- private sound definations
// snd_local.h -- private sound definitions
#include "../qcommon/q_shared.h"
@ -38,14 +38,14 @@ typedef struct {
} portable_samplepair_t;
typedef struct adpcm_state {
short sample; /* Previous output value */
char index; /* Index into stepsize table */
short sample; /* Previous output value */
char index; /* Index into stepsize table */
} adpcm_state_t;
typedef struct sndBuffer_s {
short sndChunk[SND_CHUNK_SIZE];
struct sndBuffer_s *next;
int size;
int size;
adpcm_state_t adpcm;
} sndBuffer;
@ -54,7 +54,7 @@ typedef struct sfx_s {
qboolean defaultSound; // couldn't be loaded, so use buzz
qboolean inMemory; // not in Memory
qboolean soundCompressed; // not in Memory
int soundCompressionMethod;
int soundCompressionMethod;
int soundLength;
int soundChannels;
char soundName[MAX_QPATH];

View File

@ -89,7 +89,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define CS_SOUNDS (CS_MODELS+MAX_MODELS)
#define CS_PLAYERS (CS_SOUNDS+MAX_SOUNDS)
#define CS_LOCATIONS (CS_PLAYERS+MAX_CLIENTS)
#define CS_PARTICLES (CS_LOCATIONS+MAX_LOCATIONS)
#define CS_PARTICLES (CS_LOCATIONS+MAX_LOCATIONS)
#define CS_MAX (CS_PARTICLES+MAX_LOCATIONS)
@ -136,7 +136,7 @@ typedef enum {
} pmtype_t;
typedef enum {
WEAPON_READY,
WEAPON_READY,
WEAPON_RAISING,
WEAPON_DROPPING,
WEAPON_FIRING
@ -210,10 +210,10 @@ typedef enum {
STAT_PERSISTANT_POWERUP,
#endif
STAT_WEAPONS, // 16 bit fields
STAT_ARMOR,
STAT_ARMOR,
STAT_DEAD_YAW, // look this direction when dead (FIXME: get rid of?)
STAT_CLIENTS_READY, // bit mask of clients wishing to exit the intermission (FIXME: configstring?)
STAT_MAX_HEALTH // health / armor limit, changable by handicap
STAT_MAX_HEALTH // health / armor limit, changeable by handicap
} statIndex_t;
@ -562,7 +562,7 @@ typedef enum {
//team task
typedef enum {
TEAMTASK_NONE,
TEAMTASK_OFFENSE,
TEAMTASK_OFFENSE,
TEAMTASK_DEFENSE,
TEAMTASK_PATROL,
TEAMTASK_FOLLOW,

View File

@ -61,9 +61,9 @@ typedef struct {
int svFlags; // SVF_NOCLIENT, SVF_BROADCAST, etc
// only send to this client when SVF_SINGLECLIENT is set
// only send to this client when SVF_SINGLECLIENT is set
// if SVF_CLIENTMASK is set, use bitmask for clients to send to (maxclients must be <= 32, up to the mod to enforce this)
int singleClient;
int singleClient;
qboolean bmodel; // if false, assume an explicit mins / maxs bounding box
// only set by trap_SetBrushModel
@ -76,7 +76,7 @@ typedef struct {
// currentOrigin will be used for all collision detection and world linking.
// it will not necessarily be the same as the trajectory evaluation for the current
// time, because each entity must be moved one at a time after time is advanced
// to avoid simultanious collision issues
// to avoid simultaneous collision issues
vec3_t currentOrigin;
vec3_t currentAngles;
@ -195,7 +195,7 @@ typedef enum {
// if it is not passed to linkentity. If the size, position, or
// solidity changes, it must be relinked.
G_UNLINKENTITY, // ( gentity_t *ent );
G_UNLINKENTITY, // ( gentity_t *ent );
// call before removing an interactive entity
G_ENTITIES_IN_BOX, // ( const vec3_t mins, const vec3_t maxs, gentity_t **list, int maxcount );
@ -225,7 +225,7 @@ typedef enum {
G_TRACECAPSULE, // ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask );
G_ENTITY_CONTACTCAPSULE, // ( const vec3_t mins, const vec3_t maxs, const gentity_t *ent );
// 1.32
G_FS_SEEK,

View File

@ -176,7 +176,7 @@ static qboolean CM_NeedsSubdivision( const vec3_t a, const vec3_t b, const vec3_
// see if the curve is far enough away from the linear mid
VectorSubtract( cmid, lmid, delta );
dist = VectorLength( delta );
return dist >= SUBDIVIDE_DISTANCE;
}
@ -300,7 +300,7 @@ static void CM_SubdivideGridColumns( cGrid_t *grid ) {
// grid->points[i+2][x] is an interpolating control point
//
// first see if we can collapse the aproximating collumn away
// first see if we can collapse the aproximating column away
//
for ( j = 0 ; j < grid->height ; j++ ) {
if ( CM_NeedsSubdivision( grid->points[i][j], grid->points[i+1][j], grid->points[i+2][j] ) ) {
@ -818,7 +818,7 @@ static qboolean CM_ValidateFacet( const facet_t *facet ) {
// see if the facet is unreasonably large
WindingBounds( w, bounds[0], bounds[1] );
FreeWinding( w );
for ( j = 0 ; j < 3 ; j++ ) {
if ( bounds[1][j] - bounds[0][j] > MAX_MAP_BOUNDS ) {
return qfalse; // we must be missing a plane
@ -886,7 +886,7 @@ static void CM_AddFacetBevels( facet_t *facet ) {
if (CM_PlaneEqual(&planes[facet->surfacePlane], plane, &flipped)) {
continue;
}
// see if the plane is allready present
// see if the plane is already present
for ( i = 0 ; i < facet->numBorders ; i++ ) {
if (CM_PlaneEqual(&planes[facet->borderPlanes[i]], plane, &flipped))
break;
@ -952,7 +952,7 @@ static void CM_AddFacetBevels( facet_t *facet ) {
if (CM_PlaneEqual(&planes[facet->surfacePlane], plane, &flipped)) {
continue;
}
// see if the plane is allready present
// see if the plane is already present
for ( i = 0 ; i < facet->numBorders ; i++ ) {
if (CM_PlaneEqual(&planes[facet->borderPlanes[i]], plane, &flipped)) {
break;
@ -1054,13 +1054,13 @@ static void CM_PatchCollideFromGrid( const cGrid_t *grid, patchCollide_t *pf ) {
// create the borders for each facet
for ( i = 0 ; i < grid->width - 1 ; i++ ) {
for ( j = 0 ; j < grid->height - 1 ; j++ ) {
borders[EN_TOP] = -1;
if ( j > 0 ) {
borders[EN_TOP] = gridPlanes[i][j-1][1];
} else if ( grid->wrapHeight ) {
borders[EN_TOP] = gridPlanes[i][grid->height-2][1];
}
}
noAdjust[EN_TOP] = ( borders[EN_TOP] == gridPlanes[i][j][0] );
if ( borders[EN_TOP] == -1 || noAdjust[EN_TOP] ) {
borders[EN_TOP] = CM_EdgePlaneNum( grid, gridPlanes, i, j, 0 );
@ -1125,7 +1125,7 @@ static void CM_PatchCollideFromGrid( const cGrid_t *grid, patchCollide_t *pf ) {
numFacets++;
}
} else {
// two seperate triangles
// two separate triangles
facet->surfacePlane = gridPlanes[i][j][0];
facet->numBorders = 3;
facet->borderPlanes[0] = borders[EN_TOP];
@ -1234,7 +1234,7 @@ struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, vec3_t *p
CM_RemoveDegenerateColumns( &grid );
// we now have a grid of points exactly on the curve
// the aproximate surface defined by these points will be
// the approximate surface defined by these points will be
// collided against
pf = Hunk_Alloc( sizeof( *pf ), h_high );
ClearBounds( pf->bounds[0], pf->bounds[1] );
@ -1390,7 +1390,7 @@ static int CM_CheckFacetPlane( const float *plane, const vec3_t start, const vec
return qfalse;
}
// if it doesn't cross the plane, the plane isn't relevent
// if it doesn't cross the plane, the plane isn't relevant
if (d1 <= 0 && d2 <= 0 ) {
return qtrue;
}
@ -1457,7 +1457,7 @@ void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *
VectorCopy(pp->plane, plane);
plane[3] = pp->plane[3];
if ( tw->sphere.use ) {
// adjust the plane distance apropriately for radius
// adjust the plane distance appropriately for radius
plane[3] += tw->sphere.radius;
// find the closest point on the capsule to the plane
@ -1496,7 +1496,7 @@ void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *
plane[3] = pp->plane[3];
}
if ( tw->sphere.use ) {
// adjust the plane distance apropriately for radius
// adjust the plane distance appropriately for radius
plane[3] += tw->sphere.radius;
// find the closest point on the capsule to the plane
@ -1585,7 +1585,7 @@ qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchColli
VectorCopy(pp->plane, plane);
plane[3] = pp->plane[3];
if ( tw->sphere.use ) {
// adjust the plane distance apropriately for radius
// adjust the plane distance appropriately for radius
plane[3] += tw->sphere.radius;
// find the closest point on the capsule to the plane
@ -1618,7 +1618,7 @@ qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchColli
plane[3] = pp->plane[3];
}
if ( tw->sphere.use ) {
// adjust the plane distance apropriately for radius
// adjust the plane distance appropriately for radius
plane[3] += tw->sphere.radius;
// find the closest point on the capsule to the plane

View File

@ -102,7 +102,7 @@ static float CM_DistanceFromLineSquared( const vec3_t p, const vec3_t lp1, const
int j;
CM_ProjectPointOntoVector(p, lp1, dir, proj);
for (j = 0; j < 3; j++)
for (j = 0; j < 3; j++)
if ((proj[j] > lp1[j] && proj[j] > lp2[j]) ||
(proj[j] < lp1[j] && proj[j] < lp2[j]))
break;
@ -182,7 +182,7 @@ static void CM_TestBoxInBrush( traceWork_t *tw, const cbrush_t *brush ) {
side = brush->sides + i;
plane = side->plane;
// adjust the plane distance apropriately for radius
// adjust the plane distance appropriately for radius
dist = plane->dist + tw->sphere.radius;
// find the closest point on the capsule to the plane
t = DotProductDP( plane->normal, tw->sphere.offset );
@ -207,7 +207,7 @@ static void CM_TestBoxInBrush( traceWork_t *tw, const cbrush_t *brush ) {
side = brush->sides + i;
plane = side->plane;
// adjust the plane distance apropriately for mins/maxs
// adjust the plane distance appropriately for mins/maxs
dist = plane->dist - DotProduct( tw->offsets[ plane->signbits ], plane->normal );
d1 = DotProductDP( tw->start, plane->normal ) - dist;
@ -249,7 +249,7 @@ static void CM_TestInLeaf( traceWork_t *tw, const cLeaf_t *leaf ) {
if ( !(b->contents & tw->contents)) {
continue;
}
CM_TestBoxInBrush( tw, b );
if ( tw->trace.allsolid ) {
return;
@ -275,7 +275,7 @@ static void CM_TestInLeaf( traceWork_t *tw, const cLeaf_t *leaf ) {
if ( !(patch->contents & tw->contents)) {
continue;
}
if ( CM_PositionTestInPatchCollide( tw, patch->pc ) ) {
tw->trace.startsolid = tw->trace.allsolid = qtrue;
tw->trace.fraction = 0;
@ -512,7 +512,7 @@ static void CM_TraceThroughBrush( traceWork_t *tw, const cbrush_t *brush ) {
side = brush->sides + i;
plane = side->plane;
// adjust the plane distance apropriately for radius
// adjust the plane distance appropriately for radius
dist = plane->dist + tw->sphere.radius;
// find the closest point on the capsule to the plane
@ -543,7 +543,7 @@ static void CM_TraceThroughBrush( traceWork_t *tw, const cbrush_t *brush ) {
return;
}
// if it doesn't cross the plane, the plane isn't relevent
// if it doesn't cross the plane, the plane isn't relevant
if (d1 <= 0 && d2 <= 0 ) {
continue;
}
@ -579,7 +579,7 @@ static void CM_TraceThroughBrush( traceWork_t *tw, const cbrush_t *brush ) {
side = brush->sides + i;
plane = side->plane;
// adjust the plane distance apropriately for mins/maxs
// adjust the plane distance appropriately for mins/maxs
dist = plane->dist - DotProductDP( tw->offsets[ plane->signbits ], plane->normal );
d1 = DotProductDP( tw->start, plane->normal ) - dist;
@ -597,7 +597,7 @@ static void CM_TraceThroughBrush( traceWork_t *tw, const cbrush_t *brush ) {
return;
}
// if it doesn't cross the plane, the plane isn't relevent
// if it doesn't cross the plane, the plane isn't relevant
if (d1 <= 0 && d2 <= 0 ) {
continue;
}
@ -638,7 +638,7 @@ static void CM_TraceThroughBrush( traceWork_t *tw, const cbrush_t *brush ) {
}
return;
}
if (enterFrac < leaveFrac) {
if (enterFrac > -1 && enterFrac < tw->trace.fraction) {
if (enterFrac < 0) {
@ -712,7 +712,7 @@ static void CM_TraceThroughLeaf( traceWork_t *tw, const cLeaf_t *leaf ) {
if ( !(patch->contents & tw->contents) ) {
continue;
}
CM_TraceThroughPatch( tw, patch );
if ( !tw->trace.fraction ) {
return;
@ -1058,7 +1058,7 @@ static void CM_TraceThroughTree( traceWork_t *tw, int num, float p1f, float p2f,
node = cm.nodes + num;
plane = node->plane;
// adjust the plane distance apropriately for mins/maxs
// adjust the plane distance appropriately for mins/maxs
if ( plane->type < 3 ) {
t1 = p1[plane->type] - plane->dist;
t2 = p2[plane->type] - plane->dist;
@ -1107,7 +1107,7 @@ static void CM_TraceThroughTree( traceWork_t *tw, int num, float p1f, float p2f,
} else if ( frac > 1 ) {
frac = 1;
}
midf = p1f + (p2f - p1f)*frac;
mid[0] = p1[0] + frac*(p2[0] - p1[0]);
@ -1122,7 +1122,7 @@ static void CM_TraceThroughTree( traceWork_t *tw, int num, float p1f, float p2f,
} else if ( frac2 > 1 ) {
frac2 = 1;
}
midf = p1f + (p2f - p1f)*frac2;
mid[0] = p1[0] + frac2*(p2[0] - p1[0]);
@ -1200,7 +1200,7 @@ static void CM_Trace( trace_t *results, const vec3_t start, const vec3_t end, co
tw.maxOffset = tw.size[1][0] + tw.size[1][1] + tw.size[1][2];
// tw.offsets[signbits] = vector to apropriate corner from origin
// tw.offsets[signbits] = vector to appropriate corner from origin
tw.offsets[0][0] = tw.size[0][0];
tw.offsets[0][1] = tw.size[0][1];
tw.offsets[0][2] = tw.size[0][2];
@ -1414,7 +1414,7 @@ void CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t
VectorSubtract( end_l, origin, end_l );
// rotate start and end into the models frame of reference
if ( model != BOX_MODEL_HANDLE &&
if ( model != BOX_MODEL_HANDLE &&
(angles[0] || angles[1] || angles[2]) ) {
rotated = qtrue;
} else {

View File

@ -89,9 +89,9 @@ Adds command text at the end of the buffer, does NOT add a final \n
*/
void Cbuf_AddText( const char *text ) {
int l;
l = strlen (text);
if (cmd_text.cursize + l >= cmd_text.maxsize)
{
Com_Printf ("Cbuf_AddText: overflow\n");
@ -230,7 +230,7 @@ void Cbuf_Execute( void )
Com_Memcpy( line, text, i );
line[i] = '\0';
// delete the text from the command buffer and move remaining commands down
// this is necessary because commands (exec) can insert data at the
// beginning of the text buffer
@ -296,7 +296,7 @@ static void Cmd_Exec_f( void ) {
}
if (!quiet)
Com_Printf ("execing %s\n", filename);
Cbuf_InsertText( f.c );
#ifdef DELAY_WRITECONFIG
@ -480,7 +480,7 @@ void Cmd_Args_Sanitize( const char *separators )
for( i = 1; i < cmd_argc; i++ )
{
char *c = cmd_argv[i];
while ( ( c = strpbrk( c, separators ) ) != NULL ) {
*c = ' ';
++c;
@ -494,8 +494,8 @@ void Cmd_Args_Sanitize( const char *separators )
Cmd_TokenizeString
Parses the given string into command line tokens.
The text is copied to a seperate buffer and 0 characters
are inserted in the apropriate place, The argv array
The text is copied to a separate buffer and 0 characters
are inserted in the appropriate place, The argv array
will point into this temporary buffer.
============
*/
@ -517,7 +517,7 @@ static void Cmd_TokenizeString2( const char *text_in, qboolean ignoreQuotes ) {
if ( !text_in ) {
return;
}
Q_strncpyz( cmd_cmd, text_in, sizeof( cmd_cmd ) );
text = cmd_cmd; // read from safe-length buffer
@ -652,7 +652,7 @@ Cmd_AddCommand
*/
void Cmd_AddCommand( const char *cmd_name, xcommand_t function ) {
cmd_function_t *cmd;
// fail if the command already exists
if ( Cmd_FindCommand( cmd_name ) )
{
@ -773,7 +773,7 @@ Cmd_CommandCompletion
*/
void Cmd_CommandCompletion( void(*callback)(const char *s) ) {
const cmd_function_t *cmd;
for ( cmd = cmd_functions ; cmd ; cmd=cmd->next ) {
callback( cmd->name );
}
@ -837,7 +837,7 @@ void Cmd_ExecuteString( const char *text ) {
return;
}
}
// check cvars
if ( Cvar_Command() ) {
return;

View File

@ -52,7 +52,7 @@ const int demo_protocols[] = { 66, 67, PROTOCOL_VERSION, NEW_PROTOCOL_VERSION, 0
#define DEF_COMZONEMEGS 25
#endif
jmp_buf abortframe; // an ERR_DROP occured, exit the entire frame
jmp_buf abortframe; // an ERR_DROP occurred, exit the entire frame
int CPU_Flags = 0;
@ -164,7 +164,7 @@ void Com_EndRedirect( void )
Com_Printf
Both client and server can use this, and it will output
to the apropriate place.
to the appropriate place.
A raw string should NEVER be passed as fmt, because of "%f" type crashers.
=============
@ -223,7 +223,7 @@ void QDECL Com_Printf( const char *fmt, ... ) {
logfile = FS_FOpenFileAppend( "qconsole.log" );
else
logfile = FS_FOpenFileWrite( "qconsole.log" );
if ( logfile != FS_INVALID_HANDLE )
{
Com_Printf( "logfile opened on %s\n", asctime( newtime ) );
@ -260,7 +260,7 @@ A Com_Printf that only shows up if the "developer" cvar is set
void QDECL Com_DPrintf( const char *fmt, ...) {
va_list argptr;
char msg[MAXPRINTMSG];
if ( !com_developer || !com_developer->integer ) {
return; // don't confuse non-developers with techie stuff...
}
@ -278,7 +278,7 @@ void QDECL Com_DPrintf( const char *fmt, ...) {
Com_Error
Both client and server can use this, and it will
do the apropriate things.
do the appropriate things.
=============
*/
void QDECL Com_Error( errorParm_t code, const char *fmt, ... ) {
@ -299,7 +299,7 @@ void QDECL Com_Error( errorParm_t code, const char *fmt, ... ) {
if(com_errorEntered)
{
if(!calledSysError)
{
{
calledSysError = qtrue;
Sys_Error("recursive error after: %s", com_errorMessage);
}
@ -357,7 +357,7 @@ void QDECL Com_Error( errorParm_t code, const char *fmt, ... ) {
longjmp( abortframe, -1 );
} else if ( code == ERR_DROP ) {
Com_Printf( "********************\nERROR: %s\n********************\n",
Com_Printf( "********************\nERROR: %s\n********************\n",
com_errorMessage );
VM_Forced_Unload_Start();
SV_Shutdown( va( "Server crashed: %s", com_errorMessage ) );
@ -367,7 +367,7 @@ void QDECL Com_Error( errorParm_t code, const char *fmt, ... ) {
CL_FlushMemory();
#endif
VM_Forced_Unload_Done();
FS_PureServerSetLoadedPaks( "", "" );
com_errorEntered = qfalse;
@ -412,7 +412,7 @@ void QDECL Com_Error( errorParm_t code, const char *fmt, ... ) {
Com_Quit_f
Both client and server can use this, and it will
do the apropriate things.
do the appropriate things.
=============
*/
void Com_Quit_f( void ) {
@ -441,7 +441,7 @@ void Com_Quit_f( void ) {
COMMAND LINE FUNCTIONS
+ characters seperate the commandLine string into multiple console
+ characters separate the commandLine string into multiple console
command lines.
All of these are valid:
@ -505,11 +505,11 @@ Com_EarlyParseCmdLine
returns qtrue if both vid_xpos and vid_ypos was set
===================
*/
qboolean Com_EarlyParseCmdLine( char *commandLine, char *con_title, int title_size, int *vid_xpos, int *vid_ypos )
qboolean Com_EarlyParseCmdLine( char *commandLine, char *con_title, int title_size, int *vid_xpos, int *vid_ypos )
{
int flags = 0;
int i;
*con_title = '\0';
Com_ParseCommandLine( commandLine );
@ -627,7 +627,7 @@ void Com_StartupVariable( const char *match ) {
Com_AddStartupCommands
Adds command line parameters as script statements
Commands are seperated by + signs
Commands are separated by + signs
Returns qtrue if any late commands were added, which
will keep the demoloop from immediately starting
@ -948,7 +948,7 @@ int64_t Sys_Microseconds( void )
if ( !freq.QuadPart )
{
return (int64_t)Sys_Milliseconds() * 1000LL; // fallback
}
}
inited = qtrue;
return 0;
}
@ -1073,7 +1073,7 @@ static void RemoveFree( memblock_t *block )
Com_Error( ERR_FATAL, "RemoveFree: bad pointers fb->next: %p, fb->prev: %p\n", fb->next, fb->prev );
}
#endif
prev = fb->prev;
next = fb->next;
@ -1102,7 +1102,7 @@ static void InsertFree( memzone_t *zone, memblock_t *block )
else
#endif
prev = &zone->freelist;
next = prev->next;
#ifdef ZONE_DEBUG
@ -1129,16 +1129,16 @@ Separator is needed to avoid additional runtime checks in Z_Free()
to prevent merging it with previous free block
================
*/
static freeblock_t *NewBlock( memzone_t *zone, int size )
static freeblock_t *NewBlock( memzone_t *zone, int size )
{
memblock_t *prev, *next;
memblock_t *block, *sep;
int alloc_size;
// zone->prev is pointing on last block in the list
prev = zone->blocklist.prev;
next = prev->next;
size = PAD( size, 1<<21 ); // round up to 2M blocks
// allocate separator block before new free block
alloc_size = size + sizeof( *sep );
@ -1183,7 +1183,7 @@ static freeblock_t *NewBlock( memzone_t *zone, int size )
static memblock_t *SearchFree( memzone_t *zone, int size )
{
const freeblock_t *fb;
const freeblock_t *fb;
memblock_t *base;
#ifdef TINY_SIZE
@ -1269,7 +1269,7 @@ static void Z_ClearZone( memzone_t *zone, memzone_t *head, int size, int segnum
#endif
zone->size = size;
zone->used = 0;
block->prev = block->next = &zone->blocklist;
block->tag = TAG_FREE; // free block
block->id = ZONEID;
@ -1288,7 +1288,7 @@ static void Z_ClearZone( memzone_t *zone, memzone_t *head, int size, int segnum
InitFree( &zone->freelist_tiny );
zone->freelist_tiny.next = zone->freelist_tiny.prev = &zone->freelist_tiny;
InsertFree( zone, block );
#endif
}
@ -1376,7 +1376,7 @@ void Z_Free( void *ptr ) {
block->tag = TAG_FREE; // mark as free
block->id = ZONEID;
other = block->prev;
if ( other->tag == TAG_FREE ) {
#ifdef USE_MULTI_SEGMENT
@ -1435,7 +1435,7 @@ int Z_FreeTags( memtag_t tag ) {
if ( block->tag == tag && block->id == ZONEID ) {
if ( block->prev->tag == TAG_FREE )
freed = block->prev; // current block will be merged with previous
else
else
freed = block; // will leave in place
Z_Free( (void*)( block + 1 ) );
block = freed;
@ -1502,7 +1502,7 @@ void *Z_TagMalloc( int size, memtag_t tag ) {
#ifdef USE_MULTI_SEGMENT
base = SearchFree( zone, size );
RemoveFree( base );
#else
@ -1586,7 +1586,7 @@ void *Z_MallocDebug( int size, char *label, char *file, int line ) {
void *Z_Malloc( int size ) {
#endif
void *buf;
//Z_CheckHeap (); // DEBUG
#ifdef ZONE_DEBUG
@ -1781,7 +1781,7 @@ char *CopyString( const char *in ) {
==============================================================================
Goals:
reproducable without history effects -- no out of memory errors on weird map to map changes
reproducible without history effects -- no out of memory errors on weird map to map changes
allow restarting of the client without fragmentation
minimize total pages in use at run time
minimize total pages needed during load time
@ -1871,7 +1871,7 @@ typedef struct zone_stats_s {
} zone_stats_t;
static void Zone_Stats( const char *name, const memzone_t *z, qboolean printDetails, zone_stats_t *stats )
static void Zone_Stats( const char *name, const memzone_t *z, qboolean printDetails, zone_stats_t *stats )
{
const memblock_t *block;
const memzone_t *zone;
@ -1881,7 +1881,7 @@ static void Zone_Stats( const char *name, const memzone_t *z, qboolean printDeta
zone = z;
st.zoneSegments = 1;
st.freeSmallest = 0x7FFFFFFF;
//if ( printDetails ) {
// Com_Printf( "---------- %s zone segment #%i ----------\n", name, zone->segnum );
//}
@ -2190,7 +2190,7 @@ static void Com_InitHunkMemory( void ) {
// make sure the file system has allocated and "not" freed any temp blocks
// this allows the config and product id files ( journal files too ) to be loaded
// by the file system without redunant routines in the file system utilizing different
// by the file system without redunant routines in the file system utilizing different
// memory systems
if ( FS_LoadStack() != 0 ) {
Com_Error( ERR_FATAL, "Hunk initialization failed. File system load stack not zero" );
@ -2430,7 +2430,7 @@ void *Hunk_AllocateTempMemory( int size ) {
// return a Z_Malloc'd block if the hunk has not been initialized
// this allows the config and product id files ( journal files too ) to be loaded
// by the file system without redunant routines in the file system utilizing different
// by the file system without redunant routines in the file system utilizing different
// memory systems
if ( s_hunkData == NULL )
{
@ -2478,7 +2478,7 @@ void Hunk_FreeTempMemory( void *buf ) {
// free with Z_Free if the hunk has not been initialized
// this allows the config and product id files ( journal files too ) to be loaded
// by the file system without redunant routines in the file system utilizing different
// by the file system without redunant routines in the file system utilizing different
// memory systems
if ( s_hunkData == NULL )
{
@ -2601,7 +2601,7 @@ static const char *Sys_EventName( sysEventType_t evType ) {
"SE_CHAR",
"SE_MOUSE",
"SE_JOYSTICK_AXIS",
"SE_CONSOLE"
"SE_CONSOLE"
};
if ( evType >= SE_MAX ) {
@ -2715,7 +2715,7 @@ Com_GetRealEvent
=================
*/
static sysEvent_t Com_GetRealEvent( void ) {
// get or save an event from/to the journal file
if ( com_journalFile != FS_INVALID_HANDLE ) {
int r;
@ -3042,7 +3042,7 @@ void Com_GameRestart( int checksumFeed, qboolean clientRestart )
{
CL_Disconnect( qfalse );
CL_ShutdownAll();
CL_ClearMemory(); // Hunk_Clear(); // -EC-
CL_ClearMemory(); // Hunk_Clear(); // -EC-
}
#endif
@ -3066,17 +3066,17 @@ void Com_GameRestart( int checksumFeed, qboolean clientRestart )
#endif
FS_Restart( checksumFeed );
// Load new configuration
Com_ExecuteCfg();
#ifndef DEDICATED
// Restart sound subsystem so old handles are flushed
//CL_Snd_Restart();
if ( clientRestart )
CL_StartHunkUsers();
#endif
com_gameRestarting = qfalse;
}
}
@ -3161,7 +3161,7 @@ qboolean Com_CDKeyValidate( const char *key, const char *checksum ) {
}
sprintf(chs, "%02x", sum);
if (checksum && !Q_stricmp(chs, checksum)) {
return qtrue;
}
@ -3473,7 +3473,7 @@ void Sys_SnapVector( float *vector )
mxcsr = _mm_getcsr();
vf0 = _mm_setr_ps( vector[0], vector[1], vector[2], 0.0f );
_mm_setcsr( mxcsr & ~0x6000 ); // enforce rounding mode to "round to nearest"
vi = _mm_cvtps_epi32( vf0 );
@ -3622,7 +3622,7 @@ void Com_Init( char *commandLine ) {
Com_StartupVariable( "vm_rtChecks" );
vm_rtChecks = Cvar_Get( "vm_rtChecks", "15", CVAR_INIT | CVAR_PROTECTED );
Cvar_CheckRange( vm_rtChecks, "0", "15", CV_INTEGER );
Cvar_SetDescription( vm_rtChecks,
Cvar_SetDescription( vm_rtChecks,
"Runtime checks in compiled vm code, bitmask:\n 1 - program stack overflow\n" \
" 2 - opcode stack overflow\n 4 - jump target range\n 8 - data read/write range" );
@ -3681,7 +3681,7 @@ void Com_Init( char *commandLine ) {
com_affinityMask->modified = qfalse;
#endif
com_blood = Cvar_Get ("com_blood", "1", CVAR_ARCHIVE_ND );
com_blood = Cvar_Get( "com_blood", "1", CVAR_ARCHIVE_ND );
com_logfile = Cvar_Get( "logfile", "0", CVAR_TEMP );
Cvar_CheckRange( com_logfile, "0", "4", CV_INTEGER );
@ -3694,23 +3694,23 @@ void Com_Init( char *commandLine ) {
com_timescale = Cvar_Get( "timescale", "1", CVAR_CHEAT | CVAR_SYSTEMINFO );
Cvar_CheckRange( com_timescale, "0", NULL, CV_FLOAT );
com_fixedtime = Cvar_Get ("fixedtime", "0", CVAR_CHEAT);
com_showtrace = Cvar_Get ("com_showtrace", "0", CVAR_CHEAT);
com_fixedtime = Cvar_Get( "fixedtime", "0", CVAR_CHEAT );
com_showtrace = Cvar_Get( "com_showtrace", "0", CVAR_CHEAT );
com_viewlog = Cvar_Get( "viewlog", "0", 0 );
com_speeds = Cvar_Get ("com_speeds", "0", 0);
com_cameraMode = Cvar_Get ("com_cameraMode", "0", CVAR_CHEAT);
com_speeds = Cvar_Get( "com_speeds", "0", 0 );
com_cameraMode = Cvar_Get( "com_cameraMode", "0", CVAR_CHEAT );
#ifndef DEDICATED
#ifndef DEDICATED
com_timedemo = Cvar_Get( "timedemo", "0", 0 );
Cvar_CheckRange( com_timedemo, "0", "1", CV_INTEGER );
cl_paused = Cvar_Get ("cl_paused", "0", CVAR_ROM);
cl_packetdelay = Cvar_Get ("cl_packetdelay", "0", CVAR_CHEAT);
com_cl_running = Cvar_Get ("cl_running", "0", CVAR_ROM | CVAR_NOTABCOMPLETE );
cl_paused = Cvar_Get( "cl_paused", "0", CVAR_ROM );
cl_packetdelay = Cvar_Get( "cl_packetdelay", "0", CVAR_CHEAT );
com_cl_running = Cvar_Get( "cl_running", "0", CVAR_ROM | CVAR_NOTABCOMPLETE );
#endif
sv_paused = Cvar_Get ("sv_paused", "0", CVAR_ROM);
sv_packetdelay = Cvar_Get ("sv_packetdelay", "0", CVAR_CHEAT);
com_sv_running = Cvar_Get ("sv_running", "0", CVAR_ROM | CVAR_NOTABCOMPLETE );
sv_paused = Cvar_Get( "sv_paused", "0", CVAR_ROM );
sv_packetdelay = Cvar_Get( "sv_packetdelay", "0", CVAR_CHEAT );
com_sv_running = Cvar_Get( "sv_running", "0", CVAR_ROM | CVAR_NOTABCOMPLETE );
com_buildScript = Cvar_Get( "com_buildScript", "0", 0 );
@ -3926,7 +3926,7 @@ static int Com_ModifyMsec( int msec ) {
} else if (com_cameraMode->integer) {
msec *= com_timescale->value;
}
// don't let it scale below 1 msec
if ( msec < 1 && com_timescale->value) {
msec = 1;
@ -3940,7 +3940,7 @@ static int Com_ModifyMsec( int msec ) {
Com_Printf( "Hitch warning: %i msec frame time\n", msec );
clampTime = 5000;
} else
} else
if ( !com_sv_running->integer ) {
// clients of remote servers do not want to clamp time, because
// it would skew their view of the server's time temporarily
@ -4042,7 +4042,7 @@ void Com_Frame( qboolean noDelay ) {
if ( com_speeds->integer ) {
timeBeforeFirstEvents = Sys_Milliseconds();
}
// we may want to spin here if things are going too fast
if ( com_dedicated->integer ) {
minMsec = SV_FrameMsec();
@ -4065,7 +4065,7 @@ void Com_Frame( qboolean noDelay ) {
timeVal = com_frameTime - lastTime;
bias += timeVal - minMsec;
if ( bias > minMsec )
bias = minMsec;
@ -4196,15 +4196,15 @@ void Com_Frame( qboolean noDelay ) {
sv -= time_game;
cl -= time_frontend + time_backend;
Com_Printf ("frame:%i all:%3i sv:%3i ev:%3i cl:%3i gm:%3i rf:%3i bk:%3i\n",
Com_Printf ("frame:%i all:%3i sv:%3i ev:%3i cl:%3i gm:%3i rf:%3i bk:%3i\n",
com_frameNumber, all, sv, ev, cl, time_game, time_frontend, time_backend );
}
}
//
// trace optimization tracking
//
if ( com_showtrace->integer ) {
extern int c_traces, c_brush_traces, c_patch_traces;
extern int c_pointcontents;
@ -4386,7 +4386,7 @@ static qboolean Field_Complete( void )
}
Com_Printf( "]%s\n", completionField->buffer );
return qfalse;
}
@ -4435,9 +4435,9 @@ void Field_CompleteKeyBind( int key )
if ( vlen + blen > sizeof( completionField->buffer ) - 1 )
{
//vlen = sizeof( completionField->buffer ) - 1 - blen;
return;
return;
}
memcpy( completionField->buffer + blen, value, vlen + 1 );
completionField->cursor = blen + vlen;
@ -4481,7 +4481,7 @@ static void Field_CompleteCvarValue( const char *value, const char *current )
if ( vlen + blen > sizeof( completionField->buffer ) - 1 )
{
//vlen = sizeof( completionField->buffer ) - 1 - blen;
return;
return;
}
if ( blen > 1 )

View File

@ -73,7 +73,7 @@ static const keyname_t keynames[] =
{"+", K_PLUS},
{",", K_COMMA},
{"-", K_MINUS},
{".", K_DOT},
{".", K_DOT},
{"/", K_SLASH},
{"SEMICOLON", K_SEMICOLON}, // because a raw semicolon separates commands
{"=", K_EQUAL},
@ -95,7 +95,7 @@ static const keyname_t keynames[] =
{"COMMAND", K_COMMAND},
{"CAPSLOCK", K_CAPSLOCK},
{"F1", K_F1},
{"F2", K_F2},
{"F3", K_F3},
@ -248,7 +248,7 @@ static const keyname_t keynames[] =
Key_SetOverstrikeMode
===================
*/
qboolean Key_GetOverstrikeMode( void )
qboolean Key_GetOverstrikeMode( void )
{
return key_overstrikeMode;
}
@ -259,7 +259,7 @@ qboolean Key_GetOverstrikeMode( void )
Key_SetOverstrikeMode
===================
*/
void Key_SetOverstrikeMode( qboolean state )
void Key_SetOverstrikeMode( qboolean state )
{
key_overstrikeMode = state;
}
@ -270,9 +270,9 @@ void Key_SetOverstrikeMode( qboolean state )
Key_IsDown
===================
*/
qboolean Key_IsDown( int keynum )
qboolean Key_IsDown( int keynum )
{
if ( keynum < 0 || keynum >= MAX_KEYS )
if ( keynum < 0 || keynum >= MAX_KEYS )
{
return qfalse;
}
@ -289,14 +289,14 @@ Returns a key number to be used to index keys[] by looking at
the given string. Single ascii characters return themselves, while
the K_* names are matched up.
0x11 will be interpreted as raw hex, which will allow new controlers
0x11 will be interpreted as raw hex, which will allow new controllers
to be configured even if they don't have defined names.
===================
*/
int Key_StringToKeynum( const char *str ) {
const keyname_t *kn;
if ( !str || str[0] == '\0' ) {
return -1;
}
@ -307,7 +307,7 @@ int Key_StringToKeynum( const char *str ) {
// check for hex code
if ( strlen( str ) == 4 ) {
int n = Com_HexStrToInt( str );
if ( n >= 0 ) {
return n;
}
@ -386,12 +386,12 @@ void Key_SetBinding( int keynum, const char *binding ) {
if ( keys[ keynum ].binding ) {
Z_Free( keys[ keynum ].binding );
}
// allocate memory for new binding
keys[ keynum ].binding = CopyString( binding );
// consider this like modifying an archived cvar, so the
// file write will be triggered at the next oportunity
// file write will be triggered at the next opportunity
cvar_modifiedFlags |= CVAR_ARCHIVE;
}
@ -410,7 +410,7 @@ const char *Key_GetBinding( int keynum ) {
}
/*
/*
===================
Key_GetKey
===================
@ -443,7 +443,7 @@ static void Key_Unbind_f( void )
Com_Printf( "unbind <key> : remove commands from a key\n" );
return;
}
b = Key_StringToKeynum( Cmd_Argv( 1 ) );
if ( b == -1 )
{
@ -463,8 +463,8 @@ Key_Unbindall_f
static void Key_Unbindall_f( void )
{
int i;
for ( i = 0 ; i < MAX_KEYS; i++ )
for ( i = 0 ; i < MAX_KEYS; i++ )
{
if ( keys[i].binding )
{
@ -482,7 +482,7 @@ Key_Bind_f
static void Key_Bind_f( void )
{
int c, b;
c = Cmd_Argc();
if ( c < 2 )
@ -506,7 +506,7 @@ static void Key_Bind_f( void )
Com_Printf( "\"%s\" is not bound\n", Cmd_Argv( 1 ) );
return;
}
// copy the rest of the command line
Key_SetBinding( b, Cmd_ArgsFrom( 2 ) );
}
@ -663,7 +663,7 @@ void Key_ParseBinding( int key, qboolean down, unsigned time )
Com_InitKeyCommands
===================
*/
void Com_InitKeyCommands( void )
void Com_InitKeyCommands( void )
{
// register our functions
Cmd_AddCommand( "bind", Key_Bind_f );

View File

@ -149,11 +149,11 @@ void GL_Cull( cullType_t cullType ) {
glState.faceCulling = cullType;
if ( cullType == CT_TWO_SIDED )
if ( cullType == CT_TWO_SIDED )
{
qglDisable( GL_CULL_FACE );
}
else
}
else
{
qboolean cullFront;
qglEnable( GL_CULL_FACE );
@ -455,9 +455,9 @@ static void SetViewportAndScissor( void ) {
qglMatrixMode(GL_MODELVIEW);
// set the window clipping
qglViewport( backEnd.viewParms.viewportX, backEnd.viewParms.viewportY,
qglViewport( backEnd.viewParms.viewportX, backEnd.viewParms.viewportY,
backEnd.viewParms.viewportWidth, backEnd.viewParms.viewportHeight );
qglScissor( backEnd.viewParms.scissorX, backEnd.viewParms.scissorY,
qglScissor( backEnd.viewParms.scissorX, backEnd.viewParms.scissorY,
backEnd.viewParms.scissorWidth, backEnd.viewParms.scissorHeight );
}
@ -546,7 +546,7 @@ static void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
drawSurf_t *drawSurf;
unsigned int oldSort;
float oldShaderSort;
double originalTime; // -EC-
double originalTime; // -EC-
// save original time for entity shader offsets
originalTime = backEnd.refdef.floatTime;
@ -574,7 +574,7 @@ static void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
//
// change the tess parameters if needed
// a "entityMergable" shader is a shader that can have surfaces from seperate
// a "entityMergable" shader is a shader that can have surfaces from separate
// entities merged into a single batch, like smoke and blood puff sprites
if ( ( (oldSort ^ drawSurfs->sort ) & ~QSORT_REFENTITYNUM_MASK ) || !shader->entityMergable ) {
if ( oldShader != NULL ) {
@ -620,7 +620,7 @@ static void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
#ifdef USE_LEGACY_DLIGHTS
#ifdef USE_PMLIGHT
if ( !r_dlightMode->integer )
#endif
#endif
if ( backEnd.currentEntity->needDlights ) {
R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.or );
}
@ -628,7 +628,7 @@ static void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
if ( backEnd.currentEntity->e.renderfx & RF_DEPTHHACK ) {
// hack the depth range to prevent view model from poking into walls
depthRange = qtrue;
if(backEnd.currentEntity->e.renderfx & RF_CROSSHAIR)
isCrosshair = qtrue;
}
@ -758,7 +758,7 @@ static void RB_RenderLitSurfList( dlight_t* dl ) {
qboolean depthRange, oldDepthRange, isCrosshair, wasCrosshair;
const litSurf_t *litSurf;
unsigned int oldSort;
double originalTime; // -EC-
double originalTime; // -EC-
// save original time for entity shader offsets
originalTime = backEnd.refdef.floatTime;
@ -792,7 +792,7 @@ static void RB_RenderLitSurfList( dlight_t* dl ) {
//
// change the tess parameters if needed
// a "entityMergable" shader is a shader that can have surfaces from seperate
// a "entityMergable" shader is a shader that can have surfaces from separate
// entities merged into a single batch, like smoke and blood puff sprites
if ( ( (oldSort ^ litSurf->sort) & ~QSORT_REFENTITYNUM_MASK ) || !shader->entityMergable ) {
if ( oldShader != NULL ) {
@ -824,7 +824,7 @@ static void RB_RenderLitSurfList( dlight_t* dl ) {
if ( backEnd.currentEntity->e.renderfx & RF_DEPTHHACK ) {
// hack the depth range to prevent view model from poking into walls
depthRange = qtrue;
if(backEnd.currentEntity->e.renderfx & RF_CROSSHAIR)
isCrosshair = qtrue;
}
@ -1397,7 +1397,7 @@ static const void *RB_ColorMask( const void *data )
const colorMaskCommand_t *cmd = data;
qglColorMask( cmd->rgba[0], cmd->rgba[1], cmd->rgba[2], cmd->rgba[3] );
return (const void *)(cmd + 1);
}
@ -1410,11 +1410,11 @@ RB_ClearDepth
static const void *RB_ClearDepth( const void *data )
{
const clearDepthCommand_t *cmd = data;
RB_EndSurface();
qglClear( GL_DEPTH_BUFFER_BIT );
return (const void *)(cmd + 1);
}

View File

@ -347,7 +347,7 @@ static void R_InitExtensions( void )
if ( R_HaveExtension( "GL_ARB_texture_compression" ) &&
R_HaveExtension( "GL_EXT_texture_compression_s3tc" ) )
{
if ( r_ext_compressed_textures->integer ){
if ( r_ext_compressed_textures->integer ){
glConfig.textureCompression = TC_S3TC_ARB;
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" );
} else {
@ -474,7 +474,7 @@ static void R_InitExtensions( void )
if ( err )
{
ri.Printf( PRINT_WARNING, "Error resolving ARB program function '%s'\n", err );
qglGenProgramsARB = NULL; // indicates presense of ARB shaders functionality
qglGenProgramsARB = NULL; // indicates presence of ARB shaders functionality
}
else
{
@ -488,7 +488,7 @@ static void R_InitExtensions( void )
if ( err )
{
ri.Printf( PRINT_WARNING, "Error resolving VBO function '%s'\n", err );
qglBindBufferARB = NULL; // indicates presense of VBO functionality
qglBindBufferARB = NULL; // indicates presence of VBO functionality
}
else
{
@ -502,7 +502,7 @@ static void R_InitExtensions( void )
if ( err )
{
ri.Printf( PRINT_WARNING, "Error resolving FBO function '%s'\n", err );
qglGenFramebuffers = NULL; // indicates presense of FBO functionality
qglGenFramebuffers = NULL; // indicates presence of FBO functionality
}
else
{
@ -533,7 +533,7 @@ static void InitOpenGL( void )
// - r_ignorehwgamma
// - r_gamma
//
if ( glConfig.vidWidth == 0 )
{
const char *err;
@ -556,7 +556,7 @@ static void InitOpenGL( void )
glConfig.maxTextureSize = max_texture_size;
// stubbed or broken drivers may have reported 0...
if ( glConfig.maxTextureSize <= 0 )
if ( glConfig.maxTextureSize <= 0 )
glConfig.maxTextureSize = 0;
else if ( glConfig.maxTextureSize > 2048 )
glConfig.maxTextureSize = 2048; // ResampleTexture() relies on that maximum
@ -676,10 +676,10 @@ void GL_CheckErrors( void ) {
}
/*
==============================================================================
SCREEN SHOTS
/*
==============================================================================
SCREEN SHOTS
NOTE TTimo
some thoughts about the screenshots system:
@ -692,11 +692,11 @@ we use statics to store a count and start writing the first screenshot/screensho
(with FS_FileExists / FS_FOpenFileWrite calls)
FIXME: the statics don't get a reinit between fs_game changes
==============================================================================
*/
==============================================================================
*/
/*
==================
/*
==================
RB_ReadPixels
Reads an image but takes care of alignment issues for reading RGB images.
@ -709,8 +709,8 @@ alignment of packAlign to ensure efficient copying.
Stores the length of padding after a line of pixels to address padlen
Return value must be freed with ri.Hunk_FreeTempMemory()
==================
*/
==================
*/
static byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *padlen, int lineAlign )
{
byte *buffer, *bufstart;
@ -746,7 +746,7 @@ static byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset,
==================
RB_TakeScreenshot
==================
*/
*/
void RB_TakeScreenshot( int x, int y, int width, int height, const char *fileName )
{
const int header_size = 18;
@ -785,10 +785,10 @@ void RB_TakeScreenshot( int x, int y, int width, int height, const char *fileNam
*destptr++ = srcptr[2];
*destptr++ = srcptr[1];
*destptr++ = temp;
srcptr += 3;
}
// Skip the pad
srcptr += padlen;
}
@ -805,10 +805,10 @@ void RB_TakeScreenshot( int x, int y, int width, int height, const char *fileNam
}
/*
==================
/*
==================
RB_TakeScreenshotJPEG
==================
==================
*/
void RB_TakeScreenshotJPEG( int x, int y, int width, int height, const char *fileName )
{
@ -952,11 +952,11 @@ void RB_TakeScreenshotBMP( int x, int y, int width, int height, const char *file
}
/*
==================
/*
==================
R_ScreenshotFilename
==================
*/
==================
*/
static void R_ScreenshotFilename( char *fileName, const char *fileExt ) {
qtime_t t;
int count;
@ -964,12 +964,12 @@ static void R_ScreenshotFilename( char *fileName, const char *fileExt ) {
count = 0;
ri.Com_RealTime( &t );
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot-%04d%02d%02d-%02d%02d%02d.%s",
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot-%04d%02d%02d-%02d%02d%02d.%s",
1900 + t.tm_year, 1 + t.tm_mon, t.tm_mday,
t.tm_hour, t.tm_min, t.tm_sec, fileExt );
while ( ri.FS_FileExists( fileName ) && ++count < 1000 ) {
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot-%04d%02d%02d-%02d%02d%02d-%d.%s",
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot-%04d%02d%02d-%02d%02d%02d-%d.%s",
1900 + t.tm_year, 1 + t.tm_mon, t.tm_mday,
t.tm_hour, t.tm_min, t.tm_sec, count, fileExt );
}
@ -1044,8 +1044,8 @@ static void R_LevelShot( void ) {
}
/*
==================
/*
==================
R_ScreenShot_f
screenshot
@ -1054,8 +1054,8 @@ screenshot [levelshot]
screenshot [filename]
Doesn't print the pacifier message if there is a second arg
==================
*/
==================
*/
static void R_ScreenShot_f( void ) {
char checkname[MAX_OSPATH];
qboolean silent;
@ -1190,10 +1190,10 @@ const void *RB_TakeVideoFrameCmd( const void *data )
*destptr++ = srcptr[0];
srcptr += 3;
}
Com_Memset(destptr, '\0', avipadlen);
destptr += avipadlen;
srcptr += padlen;
}
@ -1334,7 +1334,7 @@ static void GfxInfo( void )
if ( glConfig.isFullscreen )
{
const char *modefs = ri.Cvar_VariableString( "r_modeFullscreen" );
if ( *modefs )
if ( *modefs )
mode = atoi( modefs );
else
mode = ri.Cvar_VariableIntegerValue( "r_mode" );
@ -1350,7 +1350,7 @@ static void GfxInfo( void )
{
ri.Printf( PRINT_ALL, "RENDER: %d x %d, MODE: %d, %d x %d %s hz:", glConfig.vidWidth, glConfig.vidHeight, mode, gls.windowWidth, gls.windowHeight, fs );
}
else
else
{
ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", mode, gls.windowWidth, gls.windowHeight, fs );
}
@ -1817,7 +1817,7 @@ refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
Com_Memset( &re, 0, sizeof( re ) );
if ( apiVersion != REF_API_VERSION ) {
ri.Printf(PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n",
ri.Printf(PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n",
REF_API_VERSION, apiVersion );
return NULL;
}

View File

@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define DLIGHT_AT_RADIUS 16
// at the edge of a dlight's influence, this amount of light will be added
#define DLIGHT_MINIMUM_RADIUS 16
#define DLIGHT_MINIMUM_RADIUS 16
// never calculate a range less than this to prevent huge light numbers
@ -143,7 +143,7 @@ static void R_SetupEntityLightingGrid( trRefEntity_t *ent ) {
float totalFactor;
if ( ent->e.renderfx & RF_LIGHTING_ORIGIN ) {
// seperate lightOrigins are needed so an object that is
// separate lightOrigins are needed so an object that is
// sinking into the ground can still be lit, and so
// multi-part models can be lit identically
VectorCopy( ent->e.lightingOrigin, lightOrigin );
@ -294,7 +294,7 @@ void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) {
vec3_t shadowLightDir;
#endif
// lighting calculations
// lighting calculations
if ( ent->lightingCalculated ) {
return;
}
@ -304,7 +304,7 @@ void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) {
// trace a sample point down to find ambient light
//
if ( ent->e.renderfx & RF_LIGHTING_ORIGIN ) {
// seperate lightOrigins are needed so an object that is
// separate lightOrigins are needed so an object that is
// sinking into the ground can still be lit, and so
// multi-part models can be lit identically
VectorCopy( ent->e.lightingOrigin, lightOrigin );
@ -313,13 +313,13 @@ void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) {
}
// if NOWORLDMODEL, only use dynamic lights (menu system, etc)
if ( !(refdef->rdflags & RDF_NOWORLDMODEL )
if ( !(refdef->rdflags & RDF_NOWORLDMODEL )
&& tr.world->lightGridData ) {
R_SetupEntityLightingGrid( ent );
} else {
ent->ambientLight[0] = ent->ambientLight[1] =
ent->ambientLight[0] = ent->ambientLight[1] =
ent->ambientLight[2] = tr.identityLight * 150;
ent->directedLight[0] = ent->directedLight[1] =
ent->directedLight[0] = ent->directedLight[1] =
ent->directedLight[2] = tr.identityLight * 150;
VectorCopy( tr.sunDirection, ent->lightDir );
}
@ -338,7 +338,7 @@ void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) {
d = VectorLength( ent->directedLight );
VectorScale( ent->lightDir, d, lightDir );
#ifdef USE_PMLIGHT
if ( r_dlightMode->integer == 2 ) {
if ( r_dlightMode->integer == 2 ) {
// only direct lights
// but we need to deal with shadow light direction
VectorCopy( lightDir, shadowLightDir );
@ -391,7 +391,7 @@ void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent ) {
((byte *)&ent->ambientLightInt)[1] = myftol( ent->ambientLight[1] );
((byte *)&ent->ambientLightInt)[2] = myftol( ent->ambientLight[2] );
((byte *)&ent->ambientLightInt)[3] = 0xff;
// transform the direction to local space
VectorNormalize( lightDir );
ent->lightDir[0] = DotProduct( lightDir, ent->e.axis[0] );
@ -417,7 +417,7 @@ R_LightForPoint
int R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir )
{
trRefEntity_t ent;
if ( tr.world->lightGridData == NULL )
return qfalse;

View File

@ -166,7 +166,7 @@ static void DrawNormals( const shaderCommands_t *input ) {
for ( i = tess.numVertexes-1; i >= 0; i-- ) {
VectorMA( tess.xyz[i], 2.0, tess.normal[i], tess.xyz[i*2 + 1] );
VectorCopy( tess.xyz[i], tess.xyz[i*2] );
}
}
qglVertexPointer( 3, GL_FLOAT, sizeof( tess.xyz[0] ), tess.xyz );
@ -198,7 +198,7 @@ to overflow.
void RB_BeginSurface( shader_t *shader, int fogNum ) {
shader_t *state;
#ifdef USE_PMLIGHT
if ( !tess.dlightPass && shader->isStaticShader && !shader->remappedShader )
#else
@ -349,7 +349,7 @@ static void ProjectDlightTexture_scalar( void ) {
for ( l = 0 ; l < backEnd.refdef.num_dlights ; l++ ) {
if ( !( tess.dlightBits & ( 1 << l ) ) ) {
continue; // this surface definately doesn't have any of this light
continue; // this surface definitely doesn't have any of this light
}
texCoords = texCoordsArray[0];
colors = colorArray[0];
@ -358,11 +358,11 @@ static void ProjectDlightTexture_scalar( void ) {
VectorCopy( dl->transformed, origin );
radius = dl->radius;
scale = 1.0f / radius;
for ( i = 0 ; i < tess.numVertexes ; i++, texCoords += 2, colors += 4 ) {
int clip = 0;
vec3_t dist;
VectorSubtract( origin, tess.xyz[i], dist );
backEnd.pc.c_dlightVertexes++;
@ -771,7 +771,7 @@ void R_ComputeTexCoords( const int b, const textureBundle_t *bundle ) {
RB_CalcScaleTexCoords( bundle->texMods[tm].scale, (float *) src, (float *) dst );
src = dst;
break;
case TMOD_STRETCH:
RB_CalcStretchTexCoords( &bundle->texMods[tm].wave, (float *)src, (float *) dst );
src = dst;
@ -965,7 +965,7 @@ void RB_StageIteratorGeneric( void )
//
RB_IterateStagesGeneric( input );
//
//
// now do any dynamic lighting needed
//
#ifdef USE_LEGACY_DLIGHTS
@ -986,7 +986,7 @@ void RB_StageIteratorGeneric( void )
RB_FogPass();
}
//
//
// unlock arrays
//
if ( qglUnlockArraysEXT )
@ -1021,7 +1021,7 @@ void RB_EndSurface( void ) {
if ( input->numIndexes > SHADER_MAX_INDEXES ) {
ri.Error( ERR_DROP, "RB_EndSurface() - SHADER_MAX_INDEXES hit" );
}
}
if ( input->numVertexes > SHADER_MAX_VERTEXES ) {
ri.Error( ERR_DROP, "RB_EndSurface() - SHADER_MAX_VERTEXES hit" );
@ -1046,7 +1046,7 @@ void RB_EndSurface( void ) {
backEnd.pc.c_lit_batches++;
backEnd.pc.c_lit_vertices += tess.numVertexes;
backEnd.pc.c_lit_indices += tess.numIndexes;
} else
} else
#endif
{
backEnd.pc.c_shaders++;

View File

@ -46,7 +46,7 @@ return a hash value for the filename
================
*/
#ifdef __GNUCC__
#warning TODO: check if long is ok here
#warning TODO: check if long is ok here
#endif
#define generateHashValue Com_GenerateHashValue
@ -139,7 +139,7 @@ NameToAFunc
===============
*/
static unsigned NameToAFunc( const char *funcname )
{
{
if ( !Q_stricmp( funcname, "GT0" ) )
{
return GLS_ATEST_GT_0;
@ -484,7 +484,7 @@ static void ParseTexMod( const char *_text, shaderStage_t *stage )
return;
}
tmi->wave.frequency = Q_atof( token );
tmi->type = TMOD_STRETCH;
}
//
@ -1029,7 +1029,7 @@ static qboolean ParseStage( shaderStage_t *stage, const char **text )
stage->bundle[0].tcGen = TCGEN_VECTOR;
}
else
else
{
ri.Printf( PRINT_WARNING, "WARNING: unknown texgen parm in shader '%s'\n", shader.name );
}
@ -1180,7 +1180,7 @@ static void ParseDeform( const char **text ) {
if ( !Q_stricmpn( token, "text", 4 ) ) {
int n;
n = token[4] - '0';
if ( n < 0 || n > 7 ) {
n = 0;
@ -1304,7 +1304,7 @@ static void ParseSkyParms( const char **text ) {
if ( r_neatsky->integer ) {
imgFlags = IMGFLAG_NONE;
}
// outerbox
token = COM_ParseExt( text, qfalse );
if ( token[0] == 0 ) {
@ -1541,7 +1541,7 @@ static qboolean ParseCondition( const char **text, resultType *res )
ri.Printf( PRINT_WARNING, "WARNING: expecting lvalue for condition in shader %s\n", shader.name );
return qfalse;
}
Q_strncpyz( lval_str, token, sizeof( lval_str ) );
lval_type = com_tokentype;
@ -1563,18 +1563,18 @@ static qboolean ParseCondition( const char **text, resultType *res )
// read next token, expect '||', '&&' or ')', allow newlines
/*token =*/ COM_ParseComplex( text, qtrue );
}
else if ( com_tokentype == TK_SCOPE_CLOSE || com_tokentype == TK_OR || com_tokentype == TK_AND )
}
else if ( com_tokentype == TK_SCOPE_CLOSE || com_tokentype == TK_OR || com_tokentype == TK_AND )
{
// no r-value, assume 'not zero' comparison
op = TK_NEQ;
}
else
else
{
ri.Printf( PRINT_WARNING, "WARNING: unexpected operator '%s' for comparison in shader %s\n", token, shader.name );
return qfalse;
}
str = qfalse;
if ( lval_type == TK_QUOTED ) {
@ -1626,7 +1626,7 @@ static qboolean ParseCondition( const char **text, resultType *res )
r |= r0;
else
r &= r0;
if ( com_tokentype == TK_OR ) {
rm = maskOR;
continue;
@ -1647,7 +1647,7 @@ static qboolean ParseCondition( const char **text, resultType *res )
if ( res )
*res = r ? res_true : res_false;
return qtrue;
}
@ -1727,7 +1727,7 @@ static qboolean ParseShader( const char **text )
tr.sunLight[1] = Q_atof( token );
token = COM_ParseExt( text, qfalse );
tr.sunLight[2] = Q_atof( token );
VectorNormalize( tr.sunLight );
token = COM_ParseExt( text, qfalse );
@ -2129,7 +2129,7 @@ static qboolean CollapseMultitexture( shaderStage_t *st0, shaderStage_t *st1, in
if ( num_stages > 2 )
{
memmove( st1, st1+1, sizeof( stages[0] ) * ( num_stages - 2 ) );
}
}
Com_Memset( st0 + num_stages - 1, 0, sizeof( stages[0] ) );
@ -2339,7 +2339,7 @@ static shader_t *GeneratePermanentShader( void ) {
tr.shaders[ tr.numShaders ] = newShader;
newShader->index = tr.numShaders;
tr.sortedShaders[ tr.numShaders ] = newShader;
newShader->sortedIndex = tr.numShaders;
@ -2599,23 +2599,23 @@ static shader_t *FinishShader( void ) {
if ( pStage->isDetail && !r_detailTextures->integer )
{
int index;
for(index = stage + 1; index < MAX_SHADER_STAGES; index++)
{
if(!stages[index].active)
break;
}
if(index < MAX_SHADER_STAGES)
memmove(pStage, pStage + 1, sizeof(*pStage) * (index - stage));
else
{
if(stage + 1 < MAX_SHADER_STAGES)
memmove(pStage, pStage + 1, sizeof(*pStage) * (index - stage - 1));
Com_Memset(&stages[index - 1], 0, sizeof(*stages));
}
continue;
}
@ -2677,7 +2677,7 @@ static shader_t *FinishShader( void ) {
colorBlend = qtrue;
}
stage++;
}
@ -2968,7 +2968,7 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag
InitShader( strippedName, lightmapIndex );
// FIXME: set these "need" values apropriately
// FIXME: set these "need" values appropriately
//shader.needsNormal = qtrue;
//shader.needsST1 = qtrue;
//shader.needsST2 = qtrue;
@ -3074,7 +3074,7 @@ qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_
}
/*
/*
====================
RE_RegisterShaderLightMap
@ -3108,7 +3108,7 @@ qhandle_t RE_RegisterShaderLightMap( const char *name, int lightmapIndex ) {
}
/*
/*
====================
RE_RegisterShader
@ -3279,7 +3279,7 @@ static int loadShaderBuffers( char **shaderFiles, const int numShaderFiles, char
if ( !buffers[i] )
ri.Error( ERR_DROP, "Couldn't load %s", filename );
// comment some buggy shaders from pak0
if ( summand == 35910 && strcmp( shaderFiles[i], "sky.shader" ) == 0 )
{
@ -3303,14 +3303,14 @@ static int loadShaderBuffers( char **shaderFiles, const int numShaderFiles, char
p = buffers[i];
COM_BeginParseSession( filename );
shaderStart = NULL;
denyErrors = qfalse;
while ( 1 )
{
token = COM_ParseExt( &p, qtrue );
if ( !*token )
break;
@ -3540,7 +3540,7 @@ static void CreateExternalShaders( void ) {
if(!tr.flareShader->defaultShader)
{
int index;
for(index = 0; index < tr.flareShader->numUnfoggedPasses; index++)
{
tr.flareShader->stages[index]->adjustColorsForFog = ACFF_NONE;

View File

@ -80,7 +80,7 @@ void R_LoadTGA ( const char *name, byte **pic, int *width, int *height)
targa_header.id_length = buf_p[0];
targa_header.colormap_type = buf_p[1];
targa_header.image_type = buf_p[2];
memcpy(&targa_header.colormap_index, &buf_p[3], 2);
memcpy(&targa_header.colormap_length, &buf_p[5], 2);
targa_header.colormap_size = buf_p[7];
@ -100,9 +100,9 @@ void R_LoadTGA ( const char *name, byte **pic, int *width, int *height)
buf_p += 18;
if (targa_header.image_type!=2
if (targa_header.image_type!=2
&& targa_header.image_type!=10
&& targa_header.image_type != 3 )
&& targa_header.image_type != 3 )
{
ri.Error (ERR_DROP, "LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported");
}
@ -136,9 +136,9 @@ void R_LoadTGA ( const char *name, byte **pic, int *width, int *height)
buf_p += targa_header.id_length; // skip TARGA image comment
}
if ( targa_header.image_type == 2 || targa_header.image_type == 3 )
{
{
if ( buf_p + columns * rows * targa_header.pixel_size / 8 > end )
{
ri.Error( ERR_DROP, "LoadTGA: file truncated (%s)", name );
@ -225,7 +225,7 @@ void R_LoadTGA ( const char *name, byte **pic, int *width, int *height)
red = green = blue = alphabyte = 0; // silence compiler warning
break;
}
for(j=0;j<packetSize;j++) {
*pixbuf++=red;
*pixbuf++=green;
@ -279,7 +279,7 @@ void R_LoadTGA ( const char *name, byte **pic, int *width, int *height)
else
goto breakOut;
pixbuf = targa_rgba + row*columns*4;
}
}
}
}
}
@ -287,8 +287,8 @@ void R_LoadTGA ( const char *name, byte **pic, int *width, int *height)
}
}
#if 0
// TTimo: this is the chunk of code to ensure a behavior that meets TGA specs
#if 0
// TTimo: this is the chunk of code to ensure a behavior that meets TGA specs
// bit 5 set => top-down
if (targa_header.attributes & 0x20) {
unsigned char *flip = (unsigned char*)malloc (columns*4);

View File

@ -79,7 +79,7 @@ typedef struct {
void (*RenderScene)( const refdef_t *fd );
void (*SetColor)( const float *rgba ); // NULL = 1,1,1,1
void (*DrawStretchPic) ( float x, float y, float w, float h,
void (*DrawStretchPic) ( float x, float y, float w, float h,
float s1, float t1, float s2, float t2, qhandle_t hShader ); // 0 = white
// Draw images for cinematic rendering, pass as 32 bit rgba
@ -95,7 +95,7 @@ typedef struct {
int (*MarkFragments)( int numPoints, const vec3_t *points, const vec3_t projection,
int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer );
int (*LerpTag)( orientation_t *tag, qhandle_t model, int startFrame, int endFrame,
int (*LerpTag)( orientation_t *tag, qhandle_t model, int startFrame, int endFrame,
float frac, const char *tagName );
void (*ModelBounds)( qhandle_t model, vec3_t mins, vec3_t maxs );
@ -183,7 +183,7 @@ typedef struct {
void (*CM_DrawDebugSurface)( void (*drawPoly)(int color, int numPoints, float *points) );
// a qfalse return means the file does not exist
// NULL can be passed for buf to just determine existance
// NULL can be passed for buf to just determine existence
//int (*FS_FileIsInPAK)( const char *name, int *pCheckSum );
int (*FS_ReadFile)( const char *name, void **buf );
void (*FS_FreeFile)( void *buf );
@ -198,7 +198,7 @@ typedef struct {
e_status (*CIN_RunCinematic)( int handle );
void (*CL_WriteAVIVideoFrame)( const byte *buffer, int size );
size_t (*CL_SaveJPGToBuffer)( byte *buffer, size_t bufSize, int quality, int image_width, int image_height, byte *image_buffer, int padding );
void (*CL_SaveJPG)( const char *filename, int quality, int image_width, int image_height, byte *image_buffer, int padding );
void (*CL_LoadJPG)( const char *filename, unsigned char **pic, int *width, int *height );

View File

@ -37,7 +37,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
typedef struct svEntity_s {
struct worldSector_s *worldSector;
struct svEntity_s *nextEntityInWorldSector;
entityState_t baseline; // for delta compression of initial sighting
int numClusters; // if -1, use headnode instead
int clusternums[MAX_ENT_CLUSTERS];
@ -157,9 +157,9 @@ typedef struct client_s {
char userinfo[MAX_INFO_STRING]; // name, etc
char reliableCommands[MAX_RELIABLE_COMMANDS][MAX_STRING_CHARS];
int reliableSequence; // last added reliable message, not necesarily sent or acknowledged yet
int reliableSequence; // last added reliable message, not necessarily sent or acknowledged yet
int reliableAcknowledge; // last acknowledged reliable message
int reliableSent; // last sent reliable message, not necesarily acknowledged yet
int reliableSent; // last sent reliable message, not necessarily acknowledged yet
int messageAcknowledge;
int gamestateMessageNum; // netchan->outgoingSequence of gamestate
@ -264,7 +264,7 @@ typedef struct
netadr_t ip;
// For a CIDR-Notation type suffix
int subnet;
qboolean isexception;
} serverBan_t;
#endif

View File

@ -137,7 +137,7 @@ void SV_GetChallenge( const netadr_t *from ) {
// Create a unique challenge for this client without storing state on the server
challenge = SV_CreateChallenge( svs.time >> TS_SHIFT, from );
if ( Cmd_Argc() < 2 ) {
// legacy client query, don't send unneeded information
NET_OutOfBandPrint( NS_SERVER, from, "challengeResponse %i", challenge );
@ -164,25 +164,25 @@ static qboolean SV_IsBanned( const netadr_t *from, qboolean isexception )
{
int index;
serverBan_t *curban;
if(!isexception)
{
// If this is a query for a ban, first check whether the client is excepted
if(SV_IsBanned(from, qtrue))
return qfalse;
}
for(index = 0; index < serverBansCount; index++)
{
curban = &serverBans[index];
if(curban->isexception == isexception)
{
if(NET_CompareBaseAdrMask(&curban->ip, from, curban->subnet))
return qtrue;
}
}
return qfalse;
}
#endif
@ -249,9 +249,9 @@ static qboolean SV_LoadIP4DB( const char *filename )
uint32_t last_ip;
void *buf;
int len, i;
len = FS_SV_FOpenFileRead( filename, &fh );
if ( len <= 0 )
{
if ( fh != FS_INVALID_HANDLE )
@ -274,7 +274,7 @@ static qboolean SV_LoadIP4DB( const char *filename )
FS_Read( buf, len, fh );
FS_FCloseFile( fh );
// check intergity of loaded databse
// check integrity of loaded databse
last_ip = 0;
num_tlds = len / 10;
@ -301,7 +301,7 @@ static qboolean SV_LoadIP4DB( const char *filename )
}
if ( i != num_tlds ) {
Com_Printf( S_COLOR_YELLOW "invalid ip4db entry #%i: range=[%08x..%08x], tld=%c%c\n",
Com_Printf( S_COLOR_YELLOW "invalid ip4db entry #%i: range=[%08x..%08x], tld=%c%c\n",
i, ipdb_range[i].from, ipdb_range[i].to, ipdb_tld[i].tld[0], ipdb_tld[i].tld[1] );
SV_FreeIP4DB();
return qtrue; // to not try to load it again
@ -938,7 +938,7 @@ int SV_RemainingGameState( void )
// reserve some space for potential userinfo expansion
len += 512;
return MAX_MSGLEN - len;
}
@ -1219,7 +1219,7 @@ static int SV_WriteDownloadToClient( client_t *cl, msg_t *msg )
// Chop off filename extension.
Q_strncpyz( pakbuf, cl->downloadName, sizeof( pakbuf ) );
pakptr = strrchr( pakbuf, '.' );
if(pakptr)
{
*pakptr = '\0';
@ -1298,17 +1298,17 @@ static int SV_WriteDownloadToClient( client_t *cl, msg_t *msg )
MSG_WriteString( msg, errorMessage );
*cl->downloadName = '\0';
if ( cl->download != FS_INVALID_HANDLE ) {
FS_FCloseFile( cl->download );
cl->download = FS_INVALID_HANDLE;
}
return 1;
}
Com_Printf( "clientDownload: %d : beginning \"%s\"\n", (int) (cl - svs.clients), cl->downloadName );
// Init
cl->downloadCurrentBlock = cl->downloadClientBlock = cl->downloadXmitBlock = 0;
cl->downloadCount = 0;
@ -1402,11 +1402,11 @@ int SV_SendQueuedMessages( void )
{
int i, retval = -1, nextFragT;
client_t *cl;
for( i = 0; i < sv_maxclients->integer; i++ )
{
cl = &svs.clients[i];
if ( cl->state )
{
nextFragT = SV_RateMsec(cl);
@ -1436,18 +1436,18 @@ int SV_SendDownloadMessages( void )
client_t *cl;
msg_t msg;
byte msgBuffer[ MAX_MSGLEN_BUF ];
for( i = 0; i < sv_maxclients->integer; i++ )
{
cl = &svs.clients[i];
if ( cl->state >= CS_CONNECTED && *cl->downloadName )
{
MSG_Init( &msg, msgBuffer, MAX_MSGLEN );
MSG_WriteLong( &msg, cl->lastClientCommand );
retval = SV_WriteDownloadToClient( cl, &msg );
if ( retval )
{
MSG_WriteByte( &msg, svc_EOF );
@ -1492,7 +1492,7 @@ static void SV_VerifyPaks_f( client_t *cl ) {
const char *pArg;
qboolean bGood = qtrue;
// if we are pure, we "expect" the client to load certain things from
// if we are pure, we "expect" the client to load certain things from
// certain pk3 files, namely we want the client to have loaded the
// ui and cgame that we think should be loaded based on the pure setting
//
@ -1527,7 +1527,7 @@ static void SV_VerifyPaks_f( client_t *cl ) {
return;
}
}
// we basically use this while loop to avoid using 'goto' :)
while (bGood) {
@ -1692,7 +1692,7 @@ void SV_UserinfoChanged( client_t *cl, qboolean updateUserinfo, qboolean runFilt
i = sv_fps->integer;
i = 1000 / i; // from FPS to milliseconds
if ( i != cl->snapshotMsec )
{
// Reset last sent snapshot so we avoid desync between server frame time and snapshot send time
@ -1737,7 +1737,7 @@ void SV_UserinfoChanged( client_t *cl, qboolean updateUserinfo, qboolean runFilt
if ( runFilter )
{
val = SV_RunFilters( cl->userinfo, &cl->netchan.remoteAddress );
if ( *val != '\0' )
if ( *val != '\0' )
{
SV_DropClient( cl, val );
}
@ -1835,7 +1835,7 @@ void SV_PrintLocations_f( client_t *client ) {
s = Q_stradd( s, line );
}
if ( buf[0] )
{
if ( client )
@ -1890,7 +1890,7 @@ Also called by bot code
qboolean SV_ExecuteClientCommand( client_t *cl, const char *s ) {
const ucmd_t *ucmd;
qboolean bFloodProtect;
Cmd_TokenizeString( s );
// malicious users may try using too many string commands
@ -1964,7 +1964,7 @@ static qboolean SV_ClientCommand( client_t *cl, msg_t *msg ) {
// drop the connection if we have somehow lost commands
if ( seq > cl->lastClientCommand + 1 ) {
Com_Printf( "Client %s lost %i clientCommands\n", cl->name,
Com_Printf( "Client %s lost %i clientCommands\n", cl->name,
seq - cl->lastClientCommand + 1 );
SV_DropClient( cl, "Lost reliable commands" );
return qfalse;
@ -2006,7 +2006,7 @@ void SV_ClientThink (client_t *cl, usercmd_t *cmd) {
==================
SV_UserMove
The message usually contains all the movement commands
The message usually contains all the movement commands
that were in the last three packets, so that the information
in dropped packets can be recovered.
@ -2070,9 +2070,9 @@ static void SV_UserMove( client_t *cl, msg_t *msg, qboolean delta ) {
return;
}
SV_ClientEnterWorld( cl, &cmds[0] );
// the moves can be processed normaly
// the moves can be processed normally
}
// a bad cp command was sent, drop the client
if ( sv_pure->integer != 0 && !cl->pureAuthentic ) {
SV_DropClient( cl, "Cannot validate pure client!" );
@ -2158,7 +2158,7 @@ void SV_ExecuteClientMessage( client_t *cl, msg_t *msg ) {
// if this is a usercmd from a previous gamestate,
// ignore it or retransmit the current gamestate
//
//
// if the client was downloading, let it stay at whatever serverId and
// gamestate it was at. This allows it to keep downloading even when
// the gamestate changes. After the download is finished, we'll

View File

@ -139,7 +139,7 @@ void SV_SetConfigstring (int index, const char *val) {
if ( index == CS_SERVERINFO && ( SV_GentityNum( i )->r.svFlags & SVF_NOSERVERINFO ) ) {
continue;
}
SV_SendConfigstring(client, index);
}
}
@ -216,7 +216,7 @@ baseline will be transmitted
*/
static void SV_CreateBaseline( void ) {
sharedEntity_t *ent;
int entnum;
int entnum;
for ( entnum = 0; entnum < sv.num_entities ; entnum++ ) {
ent = SV_GentityNum( entnum );
@ -256,7 +256,7 @@ static void SV_BoundMaxClients( int minimum ) {
SV_SetSnapshotParams
===============
*/
static void SV_SetSnapshotParams( void )
static void SV_SetSnapshotParams( void )
{
// PACKET_BACKUP frames is just about 6.67MB so use that even on listen servers
svs.numSnapshotEntities = PACKET_BACKUP * MAX_GENTITIES;
@ -290,7 +290,7 @@ static void SV_Startup( void ) {
}
Cvar_Set( "sv_running", "1" );
// Join the ipv6 multicast group now that a map is running so clients can scan for us on the local network.
#ifdef USE_IPV6
NET_JoinMulticast6();
@ -354,7 +354,7 @@ void SV_ChangeMaxClients( void ) {
// free the old clients on the hunk
Hunk_FreeTempMemory( oldClients );
SV_SetSnapshotParams();
}
@ -374,7 +374,7 @@ static void SV_ClearServer( void ) {
}
if ( !sv_levelTimeReset->integer ) {
i = sv.time;
i = sv.time;
Com_Memset( &sv, 0, sizeof( sv ) );
sv.time = i;
} else {
@ -427,7 +427,7 @@ void SV_SpawnServer( const char *mapname, qboolean killBots ) {
// Restart renderer?
// CL_StartHunkUsers( );
// init client structures and svs.numSnapshotEntities
// init client structures and svs.numSnapshotEntities
if ( !Cvar_VariableIntegerValue( "sv_running" ) ) {
SV_Startup();
} else {
@ -456,7 +456,7 @@ void SV_SpawnServer( const char *mapname, qboolean killBots ) {
// server has changed
svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;
// set nextmap to the same map, but it may be overriden
// set nextmap to the same map, but it may be overridden
// by the game startup or another console command
Cvar_Set( "nextmap", "map_restart 0" );
// Cvar_Set( "nextmap", va("map %s", server) );
@ -516,7 +516,7 @@ void SV_SpawnServer( const char *mapname, qboolean killBots ) {
// clear physics interaction links
SV_ClearWorld();
// media configstring setting should be done during
// the loading stage, so connected clients don't have
// to load during actual gameplay
@ -589,7 +589,7 @@ void SV_SpawnServer( const char *mapname, qboolean killBots ) {
}
}
}
}
}
// run another frame to allow things to look at all the players
sv.time += 100;
@ -771,7 +771,7 @@ void SV_Init( void )
// init the botlib here because we need the pre-compiler in the UI
SV_BotInitBotLib();
#ifdef USE_BANS
#ifdef USE_BANS
// Load saved bans
Cbuf_AddText("rehashbans\n");
#endif
@ -802,7 +802,7 @@ to totally exit after returning from this function.
void SV_FinalMessage( const char *message ) {
int i, j;
client_t *cl;
// send it twice, ignoring rate
for ( j = 0 ; j < 2 ; j++ ) {
for (i=0, cl = svs.clients ; i < sv_maxclients->integer ; i++, cl++) {
@ -861,7 +861,7 @@ void SV_Shutdown( const char *finalmsg ) {
for ( index = 0; index < sv_maxclients->integer; index++ )
SV_FreeClient( &svs.clients[ index ] );
Z_Free( svs.clients );
}
Com_Memset( &svs, 0, sizeof( svs ) );

View File

@ -65,12 +65,12 @@ void QGL_Shutdown( qboolean unloadDLL )
// suffice to say I don't see anything in the Q3 code that could cause it.
// I suspect it's an Nvidia driver bug, but without the source or means to
// debug I obviously can't prove (or disprove) this. Interestingly (though
// perhaps not suprisingly), Enemy Territory and Doom 3 both exhibit the
// perhaps not surprisingly), Enemy Territory and Doom 3 both exhibit the
// same problem.
//
// After many, many reboots and prodding here and there, it seems that a
// placing a short delay before libGL is unloaded works around the problem.
// This delay is changable via the r_GLlibCoolDownMsec cvar (nice name
// This delay is changeable via the r_GLlibCoolDownMsec cvar (nice name
// huh?), and it defaults to 0. For me, 500 seems to work.
//if( r_GLlibCoolDownMsec->integer )
// usleep( r_GLlibCoolDownMsec->integer * 1000 );
@ -108,12 +108,12 @@ void *GL_GetProcAddress( const char *symbol )
/*
** QGL_Init
**
** This is responsible for binding our qgl function pointers to
** the appropriate GL stuff. In Windows this means doing a
** This is responsible for binding our qgl function pointers to
** the appropriate GL stuff. In Windows this means doing a
** LoadLibrary and a bunch of calls to GetProcAddress. On other
** operating systems we need to do the right thing, whatever that
** might be.
**
**
*/
qboolean QGL_Init( const char *dllname )
{

View File

@ -109,7 +109,7 @@ tty_err Sys_ConsoleInputInit( void );
// General routines
// =======================================================================
// bk001207
// bk001207
#define MEM_THRESHOLD 96*1024*1024
/*
@ -232,7 +232,7 @@ void Sys_ConsoleInputShutdown( void )
stdin_active = qfalse;
ttycon_on = qfalse;
ttycon_hide = 0;
}
@ -252,16 +252,16 @@ void CON_SigCont( int signum )
void CON_SigTStp( int signum )
{
sigset_t mask;
tty_FlushIn();
Sys_ConsoleInputShutdown();
sigemptyset( &mask );
sigaddset( &mask, SIGTSTP );
sigprocmask( SIG_UNBLOCK, &mask, NULL );
signal( SIGTSTP, SIG_DFL );
kill( getpid(), SIGTSTP );
}
@ -277,7 +277,7 @@ void Sys_Exit( int code )
Sys_ConsoleInputShutdown();
#ifdef NDEBUG // regular behavior
// We can't do this
// We can't do this
// as long as GL DLL's keep installing with atexit...
//exit(ex);
_exit( code );
@ -361,7 +361,7 @@ tty_err Sys_ConsoleInputInit( void )
// If SIGCONT is received, reinitialize console
signal( SIGCONT, CON_SigCont );
if ( signal( SIGTSTP, SIG_IGN ) == SIG_DFL )
{
signal( SIGTSTP, CON_SigTStp );
@ -565,7 +565,7 @@ char *Sys_ConsoleInput( void )
len = read( STDIN_FILENO, text, sizeof( text ) );
if ( len == 0 ) // eof!
{
{
fcntl( STDIN_FILENO, F_SETFL, stdin_flags );
stdin_active = qfalse;
return NULL;
@ -606,7 +606,7 @@ void Sys_SendKeyEvents( void )
==================
Sys_Sleep
Block execution for msec or until input is recieved.
Block execution for msec or until input is received.
==================
*/
void Sys_Sleep( int msec ) {
@ -776,7 +776,7 @@ void Sys_ConfigureFPU( void ) // bk001213 - divide by zero
_FPU_SETCW( fpu_word );
#endif // NDEBUG
#endif // __GLIBC__
#endif // __i386
#endif // __i386
#endif // __linux
}

View File

@ -88,7 +88,7 @@ typedef struct
int visLevel;
qboolean quitOnClose;
int windowWidth, windowHeight;
LONG_PTR SysInputLineWndProc;
LONG_PTR SysStatusWndProc;
LONG_PTR SysBufferWndProc;
@ -109,7 +109,7 @@ static int conBufPos;
static void AddBufferText( const char *text, int textLength );
static void ConClear( void )
static void ConClear( void )
{
//SendMessage( s_wcd.hwndBuffer, EM_SETSEL, 0, -1 );
//SendMessage( s_wcd.hwndBuffer, EM_REPLACESEL, FALSE, ( LPARAM ) "" );
@ -120,7 +120,7 @@ static void ConClear( void )
conBufPos = 0;
}
static int GetStatusBarHeight( void )
static int GetStatusBarHeight( void )
{
RECT rect;
@ -169,7 +169,7 @@ static LRESULT WINAPI ConWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lP
{
case WM_SETFOCUS:
if ( s_wcd.hwndInputLine )
if ( s_wcd.hwndInputLine )
{
SetFocus( s_wcd.hwndInputLine );
}
@ -334,7 +334,7 @@ static LRESULT WINAPI ConWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lP
}
break;
case WM_ENTERSIZEMOVE:
case WM_ENTERSIZEMOVE:
if ( conTimerID == 0 && (v = GetTimerMsec()) > 0 ) {
conTimerID = SetTimer( s_wcd.hWnd, CON_TIMER_ID, v, NULL );
}
@ -355,7 +355,7 @@ static LRESULT WINAPI ConWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lP
{
InvalidateRect( s_wcd.hwndErrorBox, NULL, FALSE );
}
}
}
else if ( wParam == CON_TIMER_ID && conTimerID != 0 && !com_errorEntered )
{
#ifdef DEDICATED
@ -369,7 +369,7 @@ static LRESULT WINAPI ConWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lP
case WM_CONTEXTMENU:
return 0;
}
return DefWindowProc( hWnd, uMsg, wParam, lParam );
}
@ -383,7 +383,7 @@ static LRESULT WINAPI BufferWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM
case WM_VSCROLL:
if ( (int)LOWORD(wParam) == SB_ENDSCROLL ) {
if ( bufTimerID != 0 ) {
if ( bufTimerID != 0 ) {
KillTimer( hWnd, bufTimerID );
bufTimerID = 0;
}
@ -399,7 +399,7 @@ static LRESULT WINAPI BufferWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM
if ( bufTimerID == 0 && (v = GetTimerMsec()) > 0 )
bufTimerID = SetTimer( hWnd, BUF_TIMER_ID, v, NULL );
} else {
if ( bufTimerID != 0 ) {
if ( bufTimerID != 0 ) {
KillTimer( hWnd, bufTimerID );
bufTimerID = 0;
}
@ -416,7 +416,7 @@ static LRESULT WINAPI BufferWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM
#endif
}
if ( wParam == TEX_TIMER_ID && texTimerID != 0 ) {
if ( conBufPos ) {
if ( conBufPos ) {
// dump text
AddBufferText( conBuffer, conBufPos );
conBufPos = 0;
@ -427,7 +427,7 @@ static LRESULT WINAPI BufferWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM
}
}
return 0;
case WM_CONTEXTMENU:
return 0;
}
@ -453,7 +453,7 @@ LRESULT WINAPI StatusWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam
EmptyClipboard();
len = GetWindowTextLength( s_wcd.hwndBuffer );
if ( len > 0 ) {
hMem = GlobalAlloc( GMEM_MOVEABLE | GMEM_DDESHARE | GMEM_ZEROINIT,
hMem = GlobalAlloc( GMEM_MOVEABLE | GMEM_DDESHARE | GMEM_ZEROINIT,
(len + 1) * sizeof( TCHAR ) );
if ( hMem != NULL ) {
text = ( TCHAR* )GlobalLock( hMem );
@ -590,10 +590,10 @@ LRESULT WINAPI InputLineWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPa
while ( *s == '\\' || *s == '/' ) // skip leading slashes
s++;
strncat( s_wcd.consoleText, s, sizeof( s_wcd.consoleText ) - strlen( s_wcd.consoleText ) - 2 );
strcat( s_wcd.consoleText, "\n" );
SetWindowText( s_wcd.hwndInputLine, T("") );
Field_Clear( &console );
@ -609,7 +609,7 @@ LRESULT WINAPI InputLineWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPa
Q_strncpyz( console.buffer, WtoA( inputBuffer ), sizeof( console.buffer ) );
SendMessage( hWnd, EM_GETSEL, (WPARAM) &pos, (LPARAM) 0 );
console.cursor = pos;
Field_AutoComplete( &console );
SetWindowText( hWnd, AtoW( console.buffer ) );
@ -677,7 +677,7 @@ void Sys_CreateConsole( const char *title, int xPos, int yPos, qboolean useXYpos
} else {
GetCursorPos( &p );
}
memset( &mInfo, 0, sizeof( mInfo ) );
mInfo.cbSize = sizeof( MONITORINFO );
// Query display dimensions
@ -768,7 +768,7 @@ void Sys_CreateConsole( const char *title, int xPos, int yPos, qboolean useXYpos
h = rect.bottom - rect.top - 1;
w = (rect.right - rect.left - 4) / 2;
// create the buttons
// create the buttons
s_wcd.hwndButtonCopy = CreateWindow( T("button"), T("copy"), WS_VISIBLE | WS_CHILD,
x, rect.top, w, h, s_wcd.hwndStatusBar, (HMENU)(LRESULT)COPY_ID, g_wv.hInstance, NULL );
x += w + 4;
@ -817,7 +817,7 @@ void Sys_CreateConsole( const char *title, int xPos, int yPos, qboolean useXYpos
ShowWindow( s_wcd.hWnd, SW_SHOWDEFAULT );
UpdateWindow( s_wcd.hWnd );
SetForegroundWindow( s_wcd.hWnd );
SendMessage( s_wcd.hwndBuffer, EM_SETLIMITTEXT, MAX_CONSIZE, 0 );
maxConSize = SendMessage( s_wcd.hwndBuffer, EM_GETLIMITTEXT, 0, 0 );
@ -993,7 +993,7 @@ void Conbuf_AppendText( const char *msg )
if ( bufLen + conBufPos >= sizeof( conBuffer )-1 ) {
AddBufferText( conBuffer, conBufPos );
conBufPos = 0;
}
}
// new message is too long -> flush
if ( bufLen >= sizeof( conBuffer )-1 ) {
@ -1011,7 +1011,7 @@ void Conbuf_AppendText( const char *msg )
// set flush timer
if ( texTimerID == 0 ) {
texTimerID = SetTimer( s_wcd.hwndBuffer, TEX_TIMER_ID,
texTimerID = SetTimer( s_wcd.hwndBuffer, TEX_TIMER_ID,
s_wcd.visLevel == 1 ? 25 : 100, NULL );
}
}
@ -1089,7 +1089,7 @@ void Sys_SetErrorText( const char *buf )
SendMessage( s_wcd.hwndErrorBox, WM_SETFONT, ( WPARAM ) s_wcd.hfBufferFont, 0 );
SetWindowText( s_wcd.hwndErrorBox, AtoW( buf ) );
Sys_SetStatus( "Fatal error occured" );
Sys_SetStatus( "Fatal error occurred" );
}