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ooot/.gitignore

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# Cache files
__pycache__/
.pyc
.DS_Store
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# Text editor remnants
.vscode/
.vs/
.idea/
CMakeLists.txt
cmake-build-debug
venv/
*.vcxproj.user
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# Project-specific ignores
expected/
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notes/
baserom/
docs/doxygen/
*.lib
*.idb
*.pdb
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*.elf
*.sra
*.z64
*.n64
*.v64
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*.map
*.dump
out.txt
*.log
*.sav
*.tas
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*.bak
*.dbg
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# Tool artifacts
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tools/mipspro7.2_compiler/
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tools/overlayhelpers/batchdisasm/output/*
tools/overlayhelpers/batchdisasm/output2/*
tools/overlayhelpers/batchdisasm/mipsdisasm/*
tools/disasm/output/*
tools/asmsplitter/asm/*
tools/asmsplitter/c/*
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tools/*.json
ctx.c
tools/*dSYM/
graphs/
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vs/Debug
vs/Release
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vs/build
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# Assets
*.png
*.jpg
Updated Texture Asset Handling (#478) * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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*.mdli
*.anmi
*.obj
*.mtl
*.fbx
!*_custom*
.extracted-assets.json
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assets/
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# Docs
!docs/tutorial/
# Per-user configuration
.python-version
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/vs/oot.props
/vs/*.bindings.json