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ooot/include/z_opening.h

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#pragma once
#include "z64game.h"
#include "view.h"
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struct OpeningContext {
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/* 0x0000 */ GameState state;
/* 0x00A8 */ View view;
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}; // size = 0x1D0
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void Opening_Init(GameState* thissx);
void Opening_Destroy(GameState* thissx);