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ooot/include/z_title.h

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#pragma once
#include "ultra64/types.h"
#include "z64game.h"
#include "view.h"
#include "z64sram.h"
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struct TitleContext {
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/* 0x0000 */ GameState state;
/* 0x00A8 */ View view;
/* 0x01D0 */ SramContext sramCtx;
/* 0x01D4 */ u16 unk_1D4; // not used in mq dbg (some sort of timer that doesn't seem to affect anything)
/* 0x01D6 */ s16 coverAlpha;
/* 0x01D8 */ s16 addAlpha; // not used in mq dbg
/* 0x01DA */ u16 visibleDuration; // not used in mq dbg
/* 0x01DC */ s16 ult;
/* 0x01DE */ s16 uls;
/* 0x01E0 */ char unk_1E0[0x01];
/* 0x01E1 */ u8 exit;
/* 0x01E2 */ char unk_1E2[0x06];
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}; // size = 0x1E8
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void Title_Init(GameState* thissx);
void Title_Destroy(GameState* thissx);