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ooot/include/actor_common.h

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#pragma once
#include "global.h"
#include "z64global.h"
#include "ichain.h"
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#include "player_state.h"
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#include "sequence.h"
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#include "sfx.h"
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#include "z64effect.h"
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#include "z64item.h"
#include "z64player.h"
#include "z64save.h"
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#include "def/graph.h" // FORCE