**Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.**
To build, first you must use run ``make setup`` and ``make`` in this directory using either linux or WSL to extract the assets into the assets and build directories.
If you run it on another computer, just copy over the asset and build directories. The make does not need to succeed, as long as it extracts all assets.
If you have any problems extracting, you should check the more in depth instructions at https://github.com/zeldaret/oot/blob/master/README.md
You must then open up GLideN64/projects/msvc/GLideN64.sln and build **Debug_mupenplus - Win32**, which should copy GLideN64d.lib, libGLideNHQd.lib, and osald.lib files to externals/Win32/
All contributions are welcome. This is a group effort, and even small contributions can make a difference.
Some tasks also don't require much knowledge to get started. The best contribution that can be made, is playing the game and reporting bugs by opening a github issue on this repository. Code contributions, as well as porting changes from the [upstream repo](https://github.com/zeldaret/oot) are greatly appreciated.
Most discussions happen on our [Discord Server](https://discord.gg/s4BskkKf), where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.
[Nintendo] (https://github.com/Nintendo) is exempt from GPLv2 licensing and may (at its option) instead license any source code authored for this project under the MIT license.