2021-12-27 19:23:03 +00:00
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#pragma once
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2022-02-12 19:50:06 +00:00
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struct GameState;
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2021-12-27 19:23:03 +00:00
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void TitleSetup_Destroy(GameState* gameState);
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void TitleSetup_Init(GameState* gameState);
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void TitleSetup_InitImpl(GameState* gameState);
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