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mirror of https://github.com/blawar/ooot.git synced 2024-07-02 09:03:36 +00:00

clang formatting

This commit is contained in:
KrimtonZ 2020-03-25 11:07:09 -05:00
parent 18676c531d
commit 095924d05a
4 changed files with 79 additions and 56 deletions

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@ -1153,7 +1153,8 @@ void func_800A2E70(u8, Vec3s*, Vec3s*, Vec3s*, f32);
void func_800A32EC(u16* arg0);
void func_800A32F4(s32 arg0);
void func_800A3310(void* arg0);
void SkelAnime_LoadLinkAnimetion(GlobalContext* globalCtx, LinkAnimetionEntry* linkAnimetionSeg, s32 frame, s32 limbCount, void* ram);
void SkelAnime_LoadLinkAnimetion(GlobalContext* globalCtx, LinkAnimetionEntry* linkAnimetionSeg, s32 frame,
s32 limbCount, void* ram);
void SkelAnime_LoadAnimationType1(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src);
void SkelAnime_LoadAnimationType2(GlobalContext* globalCtx, s32 limbCount, Vec3s* arg2, Vec3s* arg3, f32 arg4);
void SkelAnime_LoadAnimationType3(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src, u8* index);
@ -1161,25 +1162,31 @@ void SkelAnime_LoadAnimationType4(GlobalContext* globalCtx, s32 vecCount, Vec3s*
void SkelAnime_LoadAnimationType5(GlobalContext* globalCtx, Actor* actor, SkelAnime* skelAnime, f32 arg3);
void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx);
void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
LinkAnimetionEntry* linkAnimetionEntrySeg, s32 flags, Vec3s* actorDrawTbl, Vec3s* arg6, s32 limbBufCount);
LinkAnimetionEntry* linkAnimetionEntrySeg, s32 flags, Vec3s* actorDrawTbl, Vec3s* arg6,
s32 limbBufCount);
void func_800A3B8C(SkelAnime* skelAnime);
void func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime);
void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime);
void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2);
void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed,
f32 arg4, f32 frameCount, u8 arg6, f32 arg7);
void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed, f32 arg4,
f32 frameCount, u8 arg6, f32 arg7);
void func_800A407C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg);
void func_800A40DC(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed);
void func_800A40DC(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 playbackSpeed);
void func_800A4140(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg);
void func_800A419C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed);
void func_800A419C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 playbackSpeed);
void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime);
void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame);
void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame);
void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 frame);
void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 frame);
void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 frame);
void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame, LinkAnimetionEntry* linkAnimetionEntrySeg2,
f32 arg5, f32 arg6, Vec3s* arg7);
void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame, LinkAnimetionEntry* linkAnimetionEntrySeg2,
f32 arg5, f32 arg6, Vec3s* arg7);
void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame,
LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7);
void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame,
LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7);
s32 func_800A4530(SkelAnime* skelAnime, f32 arg1);
void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
AnimationHeader* animationseg, Vec3s* actorDrawTable, Vec3s* arg5, s32 limbCount);

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@ -19,9 +19,8 @@ void SkelAnime_AnimationType5Loaded(GlobalContext* globalCtx, AnimationEntryType
//.data
u32 D_8012A480 = 0;
static AnimationEntryCallback D_8012A484[] = {
&SkelAnime_LinkAnimetionLoaded, &SkelAnime_AnimationType1Loaded,
&SkelAnime_AnimationType2Loaded, &SkelAnime_AnimationType3Loaded,
&SkelAnime_AnimationType4Loaded, &SkelAnime_AnimationType5Loaded,
&SkelAnime_LinkAnimetionLoaded, &SkelAnime_AnimationType1Loaded, &SkelAnime_AnimationType2Loaded,
&SkelAnime_AnimationType3Loaded, &SkelAnime_AnimationType4Loaded, &SkelAnime_AnimationType5Loaded,
};
//.bss
@ -811,8 +810,8 @@ AnimationEntry* SkelAnime_NextEntry(AnimationContext* animationCtx, AnimationTyp
* The next 6 functions are coordinate with the AnimationType enum
*/
void SkelAnime_LoadLinkAnimetion(GlobalContext* globalCtx, LinkAnimetionEntry* linkAnimetionSeg, s32 frame, s32 limbCount,
void* ram) {
void SkelAnime_LoadLinkAnimetion(GlobalContext* globalCtx, LinkAnimetionEntry* linkAnimetionSeg, s32 frame,
s32 limbCount, void* ram) {
AnimationEntry* entry;
LinkAnimetionEntry* linkAnimetionEntry;
char pad[4];
@ -963,7 +962,8 @@ void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx) {
}
void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
LinkAnimetionEntry* linkAnimetionEntrySeg, s32 flags, Vec3s* actorDrawTbl, Vec3s* arg6, s32 limbBufCount) {
LinkAnimetionEntry* linkAnimetionEntrySeg, s32 flags, Vec3s* actorDrawTbl, Vec3s* arg6,
s32 limbBufCount) {
char pad[8];
SkeletonHeader* skeletonHeader;
size_t allocSize;
@ -1038,15 +1038,15 @@ s32 func_800A3BE4(GlobalContext* globalCtx, SkelAnime* skelAnime) {
}
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24,
1.0f - (skelAnime->unk_28 / prevUnk28));
1.0f - (skelAnime->unk_28 / prevUnk28));
return 0;
}
void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime) {
f32 updateRate;
SkelAnime_LoadLinkAnimetion(globalCtx, skelAnime->linkAnimetionSeg, skelAnime->animCurrentFrame, skelAnime->limbCount,
skelAnime->actorDrawTbl);
SkelAnime_LoadLinkAnimetion(globalCtx, skelAnime->linkAnimetionSeg, skelAnime->animCurrentFrame,
skelAnime->limbCount, skelAnime->actorDrawTbl);
if (skelAnime->unk_28 != 0) {
updateRate = R_UPDATE_RATE * 0.5f;
skelAnime->unk_28 -= skelAnime->unk_2C * updateRate;
@ -1054,7 +1054,8 @@ void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime) {
skelAnime->unk_28 = 0.0f;
return;
}
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24, skelAnime->unk_28);
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24,
skelAnime->unk_28);
}
}
@ -1098,24 +1099,28 @@ void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2) {
}
#ifdef NON_MATCHING
void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed,
f32 frame, f32 frameCount, u8 arg6, f32 arg7) {
void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed, f32 frame,
f32 frameCount, u8 arg6, f32 arg7) {
skelAnime->unk_01 = arg6;
if ((arg7 != 0.0f) && ((linkAnimetionEntrySeg == skelAnime->linkAnimetionSeg) || (frame != skelAnime->animCurrentFrame))) {
if ((arg7 != 0.0f) &&
((linkAnimetionEntrySeg == skelAnime->linkAnimetionSeg) || (frame != skelAnime->animCurrentFrame))) {
if (arg7 < 0.0f) {
func_800A3B8C(skelAnime);
SkelAnime_CopyVec3s(skelAnime, skelAnime->unk_24, skelAnime->actorDrawTbl);
arg7 = -arg7;
} else {
skelAnime->animUpdate = &func_800A3BE4;
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount, skelAnime->unk_24);
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount,
skelAnime->unk_24);
}
skelAnime->unk_28 = 1.0f;
skelAnime->unk_2C = 1.0f / arg7;
} else {
func_800A3B8C(skelAnime);
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount, skelAnime->actorDrawTbl);
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount,
skelAnime->actorDrawTbl);
skelAnime->unk_28 = 0.0f;
}
@ -1131,21 +1136,25 @@ void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnim
#endif
void func_800A407C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg) {
SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f, SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 2, 0.0f);
SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 2, 0.0f);
}
void func_800A40DC(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed) {
SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, playbackSpeed, 0.0f, SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 2,
0.0f);
void func_800A40DC(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 playbackSpeed) {
SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, playbackSpeed, 0.0f,
SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 2, 0.0f);
}
void func_800A4140(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg) {
SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f, SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 0, 0.0f);
SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 0, 0.0f);
}
void func_800A419C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed) {
SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, playbackSpeed, 0.0f, SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 0,
0.0f);
void func_800A419C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 playbackSpeed) {
SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, playbackSpeed, 0.0f,
SkelAnime_GetFrameCount(&linkAnimetionEntrySeg->genericHeader), 0, 0.0f);
}
void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime) {
@ -1156,22 +1165,26 @@ void func_800A422C(GlobalContext* globalCtx, SkelAnime* skelAnime) {
SkelAnime_LoadAnimationType1(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24);
}
void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame) {
void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 frame) {
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount, skelAnime->unk_24);
}
void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame) {
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount, skelAnime->actorDrawTbl);
void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
f32 frame) {
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount,
skelAnime->actorDrawTbl);
}
void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2) {
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24, arg2);
}
void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame, LinkAnimetionEntry* linkAnimetionEntrySeg2,
f32 arg5, f32 arg6, Vec3s* arg7) {
void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame,
LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7) {
Vec3s* alignedArg7;
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount, skelAnime->actorDrawTbl);
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount,
skelAnime->actorDrawTbl);
alignedArg7 = (Vec3s*)ALIGN16((u32)arg7);
@ -1179,8 +1192,8 @@ void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetion
SkelAnime_LoadAnimationType2(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, alignedArg7, arg6);
}
void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame, LinkAnimetionEntry* linkAnimetionEntrySeg2,
f32 arg5, f32 arg6, Vec3s* arg7) {
void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame,
LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7) {
Vec3s* alignedArg7;
SkelAnime_LoadLinkAnimetion(globalCtx, linkAnimetionEntrySeg, (s32)frame, skelAnime->limbCount, skelAnime->unk_24);
@ -1521,21 +1534,23 @@ void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, AnimationHeader* animationS
}
void func_800A51E8(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f, SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2, 0.0f);
SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2, 0.0f);
}
void func_800A5240(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0, SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2,
transitionRate);
SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0, SkelAnime_GetFrameCount(&animationSeg->genericHeader),
2, transitionRate);
}
void func_800A529C(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
SkelAnime_ChangeAnimation(skelAnime, animationSeg, playbackSpeed, 0.0f, SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2,
0.0f);
SkelAnime_ChangeAnimation(skelAnime, animationSeg, playbackSpeed, 0.0f,
SkelAnime_GetFrameCount(&animationSeg->genericHeader), 2, 0.0f);
}
void SkelAnime_ChangeAnimationDefault(SkelAnime* skelAnime, AnimationHeader* animationSeg) {
SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f, SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0, 0.0f);
SkelAnime_ChangeAnimation(skelAnime, animationSeg, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0, 0.0f);
}
void SkelAnime_ChangeAnimationTransitionRate(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 transitionRate) {
@ -1543,8 +1558,8 @@ void SkelAnime_ChangeAnimationTransitionRate(SkelAnime* skelAnime, AnimationHead
}
void SkelAnime_ChangeAnimationPlaybackSpeed(SkelAnime* skelAnime, AnimationHeader* animationSeg, f32 playbackSpeed) {
SkelAnime_ChangeAnimation(skelAnime, animationSeg, playbackSpeed, 0.0f, SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0,
0.0f);
SkelAnime_ChangeAnimation(skelAnime, animationSeg, playbackSpeed, 0.0f,
SkelAnime_GetFrameCount(&animationSeg->genericHeader), 0, 0.0f);
}
void func_800A53DC(SkelAnime* skelAnime) {

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@ -248,8 +248,8 @@ void func_8097CEEC(DemoGo* this, GlobalContext* globalCtx) {
void func_8097CF20(DemoGo* this, GlobalContext* globalCtx, UNK_TYPE arg2) {
AnimationHeader* animation = &D_060029A8;
if (arg2 != 0) {
SkelAnime_ChangeAnimation(&this->skelAnime, animation, 1.0f, 0.0f, SkelAnime_GetFrameCount(&animation->genericHeader), 0,
-8.0f);
SkelAnime_ChangeAnimation(&this->skelAnime, animation, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&animation->genericHeader), 0, -8.0f);
this->action = 5;
this->unk_19C = 0.0f;
}
@ -321,7 +321,8 @@ void DemoGo_Init(DemoGo* this, GlobalContext* globalCtx) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_0600FEF0, NULL, NULL, NULL, 0);
SkelAnime_ChangeAnimation(&this->skelAnime, animation, 1.0f, 0.0f, SkelAnime_GetFrameCount(&animation->genericHeader), 2, 0.0f);
SkelAnime_ChangeAnimation(&this->skelAnime, animation, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&animation->genericHeader), 2, 0.0f);
this->action = 0;
}

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@ -509,8 +509,8 @@ void EnTk_Init(EnTk* this, GlobalContext* globalCtx) {
ActorShape_Init(&thisAgain->actor.shape, 0, ActorShadow_DrawFunc_Circle, 24.f);
SkelAnime_InitSV(globalCtx, &thisAgain->skelAnim, &D_0600BE40, NULL, thisAgain->hz_22A, thisAgain->hz_296, 18);
SkelAnime_ChangeAnimation(&thisAgain->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06002F84.genericHeader), 0,
0.f);
SkelAnime_ChangeAnimation(&thisAgain->skelAnim, anim, 1.f, 0.f, SkelAnime_GetFrameCount(&D_06002F84.genericHeader),
0, 0.f);
ActorCollider_AllocCylinder(globalCtx, &thisAgain->collider);
ActorCollider_InitCylinder(globalCtx, &thisAgain->collider, &thisAgain->actor, &D_80B1D508);