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temp fixed corrupted wall in bombchu game #207
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@ -410,7 +410,7 @@ void EnBomBowMan_ChooseShowPrize(EnBomBowlMan* pthis, GlobalContext* globalCtx)
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prizeTemp = EXITEM_PURPLE_RUPEE_BOWLING;
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break;
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case 2:
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prizeTemp = EXITEM_BOMBCHUS_BOWLING;
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prizeTemp = EXITEM_PURPLE_RUPEE_BOWLING; // TODO FIX HACK, bombchu corrupts the walls when its selected. EXITEM_BOMBCHUS_BOWLING;
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break;
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case 3:
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prizeTemp = EXITEM_HEART_PIECE_BOWLING;
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