diff --git a/src/code/z_play.c b/src/code/z_play.c index 22b5818d0..28a703415 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -461,7 +461,7 @@ void Gameplay_Init(GameState* thisx) { //Check if the room in our scene has a prerendered backgrounds Room* currentRoom = &globalCtx->roomCtx.curRoom; PolygonType1* polygon1 = ¤tRoom->mesh->polygon1; - gfx_force_43(polygon1->format == 1 || polygon1->format == 2);//Switch GLideN64 to 4:3 if necessary//Switch GLideN64 to 4:3 if necessary + // TODO FIX RE-ENABLE gfx_force_43(polygon1->format == 1 || polygon1->format == 2);//Switch GLideN64 to 4:3 if necessary//Switch GLideN64 to 4:3 if necessary player = GET_PLAYER(globalCtx); Camera_InitPlayerSettings(&globalCtx->mainCamera, player);