mirror of https://github.com/blawar/ooot.git
fixed counter overflow error #304
This commit is contained in:
parent
1f47f792c5
commit
384b638fb0
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@ -379,7 +379,7 @@ class Timer
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{
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if(m_counterInt > m_max * m_counterScaler)
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{
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m_counterInt = (m_min * m_counterScaler) + (m_counterInt - (m_max * m_counterScaler + 1));
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m_counterInt = (m_min * m_counterScaler) + (m_counterInt - ((m_max + 1) * m_counterScaler + 0));
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if(m_counterInt > m_max * m_counterScaler)
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{
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@ -389,7 +389,7 @@ class Timer
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if(m_counterInt < m_min * m_counterScaler)
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{
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m_counterInt = (m_max * m_counterScaler) + (m_counterInt - (m_min * m_counterScaler - 1));
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m_counterInt = (m_max * m_counterScaler) + (m_counterInt - ((m_min - 1) * m_counterScaler - 0));
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if(m_counterInt < m_min * m_counterScaler)
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{
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@ -42,7 +42,7 @@ enum PlayerState2
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PLAYER_STATE2_1 = 1 << 1, // 0x00000002
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PLAYER_STATE2_2 = 1 << 2, // 0x00000004
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PLAYER_STATE2_3 = 1 << 3, // 0x00000008
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PLAYER_STATE2_4 = 1 << 4, // 0x00000010
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PLAYER_STATE2_4_JYA_COBRA_TURNING = 1 << 4, // 0x00000010
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PLAYER_STATE2_5 = 1 << 5, // 0x00000020
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PLAYER_STATE2_REDIRECT_CONTROL = 1 << 6, // 0x00000040
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PLAYER_STATE2_7 = 1 << 7, // 0x00000080
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@ -266,7 +266,7 @@ void BgGndIceblock_Idle(BgGndIceblock* pthis, GlobalContext* globalCtx)
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if(pthis->dyna.unk_150 != 0.0f)
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{
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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if(pthis->dyna.unk_150 > 0.0f)
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{
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BgGndIceblock_SetNextPosition(pthis);
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@ -287,7 +287,7 @@ void BgGndIceblock_Reset(BgGndIceblock* pthis, GlobalContext* globalCtx)
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if(pthis->dyna.unk_150 != 0.0f)
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{
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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pthis->dyna.unk_150 = 0.0f;
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}
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if(Math_StepToF(&thisx->world.pos.y, thisx->home.pos.y, 1.0f))
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@ -80,7 +80,7 @@ void func_8087B7E8(BgHaka* pthis, GlobalContext* globalCtx)
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if(globalCtx->sceneNum == SCENE_SPOT02 && !LINK_IS_ADULT && !gSaveContext.nightFlag)
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{
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pthis->dyna.unk_150 = 0.0f;
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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if(!Gameplay_InCsMode(globalCtx))
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{
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Message_StartTextbox(globalCtx, 0x5073, NULL);
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@ -91,7 +91,7 @@ void func_8087B7E8(BgHaka* pthis, GlobalContext* globalCtx)
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else if(0.0f < pthis->dyna.unk_150 || (globalCtx->sceneNum == SCENE_SPOT06 && !LINK_IS_ADULT && !Flags_GetSwitch(globalCtx, 0x23)))
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{
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pthis->dyna.unk_150 = 0.0f;
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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}
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else
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{
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@ -115,7 +115,7 @@ void func_8087B938(BgHaka* pthis, GlobalContext* globalCtx)
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if(sp38 != 0)
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{
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pthis->dyna.unk_150 = 0.0f;
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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if(pthis->dyna.actor.params == 1)
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{
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Common_PlaySfx(NA_SE_SY_CORRECT_CHIME);
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@ -136,7 +136,7 @@ void func_8087BAAC(BgHaka* pthis, GlobalContext* globalCtx)
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if(pthis->dyna.unk_150 != 0.0f)
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{
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pthis->dyna.unk_150 = 0.0f;
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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}
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}
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@ -152,7 +152,7 @@ void func_8087BAE4(BgHaka* pthis, GlobalContext* globalCtx)
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if(pthis->dyna.unk_150 != 0.0f)
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{
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pthis->dyna.unk_150 = 0.0f;
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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}
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if(pthis->dyna.actor.params == 0)
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{
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@ -198,7 +198,7 @@ void BgHakaGate_StatueInactive(BgHakaGate* pthis, GlobalContext* globalCtx)
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if(pthis->dyna.unk_150 != 0.0f)
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{
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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pthis->dyna.unk_150 = 0.0f;
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}
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}
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@ -222,7 +222,7 @@ void BgHakaGate_StatueIdle(BgHakaGate* pthis, GlobalContext* globalCtx)
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}
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else
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{
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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pthis->dyna.unk_150 = 0.0f;
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if(pthis->vTimer != 0)
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{
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@ -254,7 +254,7 @@ void BgHakaGate_StatueTurn(BgHakaGate* pthis, GlobalContext* globalCtx)
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turnFinished = Math_StepToS(&pthis->vTurnAngleDeg10, 600, pthis->vTurnRateDeg10);
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turnAngle = pthis->vTurnAngleDeg10 * pthis->vTurnDirection;
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pthis->dyna.actor.shape.rot.y = (pthis->vRotYDeg10 + turnAngle) * 0.1f * (0x10000 / 360.0f);
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if((player->stateFlags2 & PLAYER_STATE2_4) && (sStatueDistToPlayer > 0.0f))
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if((player->stateFlags2 & PLAYER_STATE2_4_JYA_COBRA_TURNING) && (sStatueDistToPlayer > 0.0f))
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{
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player->actor.world.pos.x = pthis->dyna.actor.home.pos.x + (Math_SinS(pthis->dyna.actor.shape.rot.y - pthis->vInitTurnAngle) * sStatueDistToPlayer);
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player->actor.world.pos.z = pthis->dyna.actor.home.pos.z + (Math_CosS(pthis->dyna.actor.shape.rot.y - pthis->vInitTurnAngle) * sStatueDistToPlayer);
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@ -266,7 +266,7 @@ void BgHakaGate_StatueTurn(BgHakaGate* pthis, GlobalContext* globalCtx)
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sStatueRotY = pthis->dyna.actor.shape.rot.y;
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if(turnFinished)
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{
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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pthis->vRotYDeg10 = (pthis->vRotYDeg10 + turnAngle) % 3600;
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pthis->vTurnRateDeg10 = 0;
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pthis->vTurnAngleDeg10 = 0;
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@ -177,7 +177,7 @@ void func_8088B268(BgHidanRock* pthis, GlobalContext* globalCtx)
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if(temp_v1)
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{
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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pthis->dyna.unk_150 = 0.0f;
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pthis->dyna.actor.home.pos.x = pthis->dyna.actor.world.pos.x;
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pthis->dyna.actor.home.pos.z = pthis->dyna.actor.world.pos.z;
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@ -190,7 +190,7 @@ void func_8088B268(BgHidanRock* pthis, GlobalContext* globalCtx)
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}
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else
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{
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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pthis->dyna.unk_150 = 0.0f;
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if(pthis->timer != 0)
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{
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@ -212,7 +212,7 @@ void func_8088B268(BgHidanRock* pthis, GlobalContext* globalCtx)
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pthis->dyna.actor.world.pos.z = D_8088BF60.z;
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pthis->dyna.actor.speedXZ = 0.0f;
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D_8088BFC0_42 = 0.0f;
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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pthis->actionFunc = func_8088B79C;
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}
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@ -365,7 +365,7 @@ void func_8088B990(BgHidanRock* pthis, GlobalContext* globalCtx)
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if(pthis->dyna.unk_150 != 0.0f)
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{
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pthis->dyna.actor.speedXZ = 0.0f;
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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}
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if((pthis->type == 0 && (Math_SmoothStepToF(&pthis->dyna.actor.world.pos.y, pthis->dyna.actor.home.pos.y + 1820.0f, 0.25f, 20.0f, 0.5f) < 0.1f)) ||
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@ -152,7 +152,7 @@ void BgIceObjects_Idle(BgIceObjects* pthis, GlobalContext* globalCtx)
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if(pthis->dyna.unk_150 != 0.0f)
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{
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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if((pthis->dyna.unk_150 > 0.0f) && !Player_InCsMode(globalCtx))
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{
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BgIceObjects_SetNextTarget(pthis, globalCtx);
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@ -230,7 +230,7 @@ void BgIceObjects_Reset(BgIceObjects* pthis, GlobalContext* globalCtx)
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if(pthis->dyna.unk_150 != 0.0f)
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{
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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pthis->dyna.unk_150 = 0.0f;
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}
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if(Math_StepToF(&thisx->world.pos.y, thisx->home.pos.y, 1.0f))
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@ -248,7 +248,7 @@ void BgIceObjects_Stuck(BgIceObjects* pthis, GlobalContext* globalCtx)
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if(pthis->dyna.unk_150 != 0.0f)
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{
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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pthis->dyna.unk_150 = 0.0f;
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}
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}
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@ -63,7 +63,7 @@ void BgJyaBlock_Update(Actor* thisx, GlobalContext* globalCtx)
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BgJyaBlock* pthis = (BgJyaBlock*)thisx;
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Player* player = GET_PLAYER(globalCtx);
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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pthis->dyna.unk_150 = 0.0f;
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}
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@ -15,9 +15,9 @@ void BgJyaCobra_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgJyaCobra_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_80896918(BgJyaCobra* pthis, GlobalContext* globalCtx);
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void func_80896950(BgJyaCobra* pthis, GlobalContext* globalCtx);
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void BgJyaCobra_ActionIdle(BgJyaCobra* pthis, GlobalContext* globalCtx);
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void func_808969F8(BgJyaCobra* pthis, GlobalContext* globalCtx);
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void func_80896ABC(BgJyaCobra* pthis, GlobalContext* globalCtx);
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void BgJyaCobra_ActionRotate(BgJyaCobra* pthis, GlobalContext* globalCtx);
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#include "overlays/ovl_Bg_Jya_Cobra/ovl_Bg_Jya_Cobra.cpp"
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#include "def/code_80043480.h"
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@ -462,12 +462,12 @@ void BgJyaCobra_Destroy(Actor* thisx, GlobalContext* globalCtx)
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void func_80896918(BgJyaCobra* pthis, GlobalContext* globalCtx)
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{
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pthis->actionFunc = func_80896950;
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pthis->actionFunc = BgJyaCobra_ActionIdle;
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pthis->unk_168 = 0;
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pthis->dyna.actor.shape.rot.y = pthis->dyna.actor.world.rot.y = (pthis->unk_16C * 0x2000) + pthis->dyna.actor.home.rot.y;
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}
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void func_80896950(BgJyaCobra* pthis, GlobalContext* globalCtx)
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void BgJyaCobra_ActionIdle(BgJyaCobra* pthis, GlobalContext* globalCtx)
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{
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Player* player = GET_PLAYER(globalCtx);
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@ -487,7 +487,7 @@ void func_80896950(BgJyaCobra* pthis, GlobalContext* globalCtx)
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if(fabsf(pthis->dyna.unk_150) > 0.001f)
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{
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pthis->dyna.unk_150 = 0.0f;
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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}
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}
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@ -497,7 +497,7 @@ void func_808969F8(BgJyaCobra* pthis, GlobalContext* globalCtx)
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s32 phi_a3;
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s16 temp2;
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pthis->actionFunc = func_80896ABC;
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pthis->actionFunc = BgJyaCobra_ActionRotate;
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temp2 = pthis->dyna.actor.yawTowardsPlayer - pthis->dyna.actor.shape.rot.y;
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phi_a3 = (s16)(pthis->dyna.actor.shape.rot.y - pthis->dyna.unk_158);
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@ -519,7 +519,7 @@ void func_808969F8(BgJyaCobra* pthis, GlobalContext* globalCtx)
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pthis->unk_172 = true;
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}
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void func_80896ABC(BgJyaCobra* pthis, GlobalContext* globalCtx)
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void BgJyaCobra_ActionRotate(BgJyaCobra* pthis, GlobalContext* globalCtx)
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{
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s16 temp_v0;
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Player* player = GET_PLAYER(globalCtx);
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@ -537,7 +537,7 @@ void func_80896ABC(BgJyaCobra* pthis, GlobalContext* globalCtx)
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if(Math_ScaledStepToS(&pthis->unk_170, pthis->unk_16A * 0x2000, pthis->unk_16E))
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{
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pthis->unk_16C = (pthis->unk_16C + pthis->unk_16A) & 7;
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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pthis->dyna.unk_150 = 0.0f;
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func_80896918(pthis, globalCtx);
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}
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@ -546,7 +546,7 @@ void func_80896ABC(BgJyaCobra* pthis, GlobalContext* globalCtx)
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pthis->dyna.actor.shape.rot.y = pthis->dyna.actor.world.rot.y = (pthis->unk_16C * 0x2000) + pthis->dyna.actor.home.rot.y + pthis->unk_170;
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}
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if(player->stateFlags2 & PLAYER_STATE2_4)
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if(player->stateFlags2 & PLAYER_STATE2_4_JYA_COBRA_TURNING)
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{
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if(pthis->unk_172)
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{
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@ -13,7 +13,7 @@ struct BgJyaZurerukabe
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/* 0x0000 */ DynaPolyActor dyna;
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/* 0x0164 */ BgJyaZurerukabeActionFunc actionFunc;
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/* 0x0168 */ s16 unk_168;
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/* 0x016A */ s16 unk_16A;
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/* 0x016A */ TimerS16 unk_16A;
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/* 0x016C */ s16 unk_16C;
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/* 0x016E */ s16 unk_16E;
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};
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@ -129,7 +129,7 @@ void BgMoriKaitenkabe_Wait(BgMoriKaitenkabe* pthis, GlobalContext* globalCtx)
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if(fabsf(pthis->dyna.unk_150) > 0.001f)
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{
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pthis->dyna.unk_150 = 0.0f;
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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}
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}
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@ -171,7 +171,7 @@ void BgMoriKaitenkabe_Rotate(BgMoriKaitenkabe* pthis, GlobalContext* globalCtx)
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if(fabsf(pthis->dyna.unk_150) > 0.001f)
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{
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pthis->dyna.unk_150 = 0.0f;
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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}
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Math_Vec3f_Copy(&player->actor.world.pos, &pthis->lockedPlayerPos);
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}
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@ -441,7 +441,7 @@ void BgPoEvent_BlockIdle(BgPoEvent* pthis, GlobalContext* globalCtx)
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{
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if((gSaveContext.timer1Value == 0) && (sBlocksAtRest == 5))
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{
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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sPuzzleState = 0x10;
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sBlocksAtRest = 0;
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}
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@ -468,13 +468,13 @@ void BgPoEvent_BlockIdle(BgPoEvent* pthis, GlobalContext* globalCtx)
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}
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else
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{
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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pthis->dyna.unk_150 = 0.0f;
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}
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}
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else
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{
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
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pthis->dyna.unk_150 = 0.0f;
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DECR(pthis->direction);
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}
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@ -500,7 +500,7 @@ void BgPoEvent_BlockPush(BgPoEvent* pthis, GlobalContext* globalCtx)
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pthis->dyna.actor.world.pos.z = (Math_CosS(pthis->dyna.unk_158) * displacement) + pthis->dyna.actor.home.pos.z;
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if(blockStop)
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{
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
if((pthis->dyna.unk_150 > 0.0f) && (func_800435D8(globalCtx, &pthis->dyna, 0x1E, 0x32, -0x14) == 0))
|
||||
{
|
||||
Audio_PlayActorSound2(&pthis->dyna.actor, NA_SE_EV_BLOCK_BOUND);
|
||||
|
@ -529,7 +529,7 @@ void BgPoEvent_BlockReset(BgPoEvent* pthis, GlobalContext* globalCtx)
|
|||
|
||||
if(pthis->dyna.unk_150 != 0.0f)
|
||||
{
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
pthis->dyna.unk_150 = 0.0f;
|
||||
}
|
||||
if(Math_StepToF(&pthis->dyna.actor.world.pos.y, 493.0f, 1.0f) && Math_ScaledStepToS(&pthis->dyna.actor.shape.rot.z, pthis->dyna.actor.world.rot.z - 0x4000, 0x400))
|
||||
|
@ -551,7 +551,7 @@ void BgPoEvent_BlockSolved(BgPoEvent* pthis, GlobalContext* globalCtx)
|
|||
|
||||
if(pthis->dyna.unk_150 != 0.0f)
|
||||
{
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
}
|
||||
if(Math_StepToF(&pthis->dyna.actor.world.pos.y, 369.0f, 2.0f))
|
||||
{
|
||||
|
|
|
@ -271,13 +271,13 @@ void func_808B40AC(BgSpot15Rrbox* pthis, GlobalContext* globalCtx)
|
|||
}
|
||||
else
|
||||
{
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
pthis->dyna.unk_150 = 0.0f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
pthis->dyna.unk_150 = 0.0f;
|
||||
}
|
||||
}
|
||||
|
@ -312,7 +312,7 @@ void func_808B4194(BgSpot15Rrbox* pthis, GlobalContext* globalCtx)
|
|||
{
|
||||
actor->home.pos.x = actor->world.pos.x;
|
||||
actor->home.pos.z = actor->world.pos.z;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
pthis->dyna.unk_150 = 0.0f;
|
||||
pthis->unk_178 = 0.0f;
|
||||
pthis->unk_174 = 0.0f;
|
||||
|
@ -331,7 +331,7 @@ void func_808B4194(BgSpot15Rrbox* pthis, GlobalContext* globalCtx)
|
|||
}
|
||||
actor->home.pos.x = actor->world.pos.x;
|
||||
actor->home.pos.z = actor->world.pos.z;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
pthis->dyna.unk_150 = 0.0f;
|
||||
pthis->unk_178 = 0.0f;
|
||||
pthis->unk_174 = 0.0f;
|
||||
|
@ -360,7 +360,7 @@ void func_808B43D0(BgSpot15Rrbox* pthis, GlobalContext* globalCtx)
|
|||
if(fabsf(pthis->dyna.unk_150) > 0.001f)
|
||||
{
|
||||
pthis->dyna.unk_150 = 0.0f;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
}
|
||||
|
||||
Actor_MoveForward(actor);
|
||||
|
@ -394,7 +394,7 @@ void func_808B44CC(BgSpot15Rrbox* pthis, GlobalContext* globalCtx)
|
|||
{
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
pthis->dyna.unk_150 = 0.0f;
|
||||
}
|
||||
|
||||
|
|
|
@ -240,7 +240,7 @@ void func_808B8E20(BgSpot18Obj* pthis, GlobalContext* globalCtx)
|
|||
if(fabsf(pthis->dyna.unk_150) > 0.001f)
|
||||
{
|
||||
pthis->dyna.unk_150 = 0.0f;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -291,7 +291,7 @@ void func_808B8F08(BgSpot18Obj* pthis, GlobalContext* globalCtx)
|
|||
pthis->dyna.actor.world.pos.x = (Math_SinS(pthis->dyna.actor.world.rot.y) * 80.0f) + pthis->dyna.actor.home.pos.x;
|
||||
pthis->dyna.actor.world.pos.z = (Math_CosS(pthis->dyna.actor.world.rot.y) * 80.0f) + pthis->dyna.actor.home.pos.z;
|
||||
pthis->dyna.unk_150 = 0.0f;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
Flags_SetSwitch(globalCtx, (pthis->dyna.actor.params >> 8) & 0x3F);
|
||||
Common_PlaySfx(NA_SE_SY_CORRECT_CHIME);
|
||||
Audio_PlayActorSound2(&pthis->dyna.actor, NA_SE_EV_BLOCK_BOUND);
|
||||
|
|
|
@ -789,7 +789,7 @@ void EnAm_Statue(EnAm* pthis, GlobalContext* globalCtx)
|
|||
((pthis->hurtCollider.base.ocFlags1 & OC1_HIT) && (ABS(moveDir) <= 0x2000)))
|
||||
{
|
||||
pthis->unk_258 = 0;
|
||||
player->stateFlags2 &= ~(PLAYER_STATE2_0 | PLAYER_STATE2_4 | PLAYER_STATE2_REDIRECT_CONTROL | PLAYER_STATE2_8);
|
||||
player->stateFlags2 &= ~(PLAYER_STATE2_0 | PLAYER_STATE2_4_JYA_COBRA_TURNING | PLAYER_STATE2_REDIRECT_CONTROL | PLAYER_STATE2_8);
|
||||
player->actor.speedXZ = 0.0f;
|
||||
pthis->dyna.unk_150 = pthis->dyna.unk_154 = 0.0f;
|
||||
}
|
||||
|
|
|
@ -360,7 +360,7 @@ void EnWallmas_Drop(EnWallmas* pthis, GlobalContext* globalCtx)
|
|||
{
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
if(!Player_InCsMode(globalCtx) && !(player->stateFlags2 & PLAYER_STATE2_4) && (player->invincibilityTimer >= 0) && (pthis->actor.xzDistToPlayer < 30.0f) && (pthis->actor.yDistToPlayer < -5.0f) &&
|
||||
if(!Player_InCsMode(globalCtx) && !(player->stateFlags2 & PLAYER_STATE2_4_JYA_COBRA_TURNING) && (player->invincibilityTimer >= 0) && (pthis->actor.xzDistToPlayer < 30.0f) && (pthis->actor.yDistToPlayer < -5.0f) &&
|
||||
(-(f32)(player->cylinder.dim.height + 10) < pthis->actor.yDistToPlayer))
|
||||
{
|
||||
EnWallmas_SetupTakePlayer(pthis, globalCtx);
|
||||
|
|
|
@ -546,13 +546,13 @@ void ObjOshihiki_OnScene(ObjOshihiki* pthis, GlobalContext* globalCtx)
|
|||
}
|
||||
else
|
||||
{
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
pthis->dyna.unk_150 = 0.0f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
pthis->dyna.unk_150 = 0.0f;
|
||||
}
|
||||
}
|
||||
|
@ -598,13 +598,13 @@ void ObjOshihiki_OnActor(ObjOshihiki* pthis, GlobalContext* globalCtx)
|
|||
}
|
||||
else
|
||||
{
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
pthis->dyna.unk_150 = 0.0f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
pthis->dyna.unk_150 = 0.0f;
|
||||
}
|
||||
}
|
||||
|
@ -665,7 +665,7 @@ void ObjOshihiki_Push(ObjOshihiki* pthis, GlobalContext* globalCtx)
|
|||
{
|
||||
thisx->home.pos.x = thisx->world.pos.x;
|
||||
thisx->home.pos.z = thisx->world.pos.z;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
pthis->dyna.unk_150 = 0.0f;
|
||||
pthis->pushDist = 0.0f;
|
||||
pthis->pushSpeed = 0.0f;
|
||||
|
@ -681,7 +681,7 @@ void ObjOshihiki_Push(ObjOshihiki* pthis, GlobalContext* globalCtx)
|
|||
|
||||
thisx->home.pos.x = thisx->world.pos.x;
|
||||
thisx->home.pos.z = thisx->world.pos.z;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
pthis->dyna.unk_150 = 0.0f;
|
||||
pthis->pushDist = 0.0f;
|
||||
pthis->pushSpeed = 0.0f;
|
||||
|
@ -715,7 +715,7 @@ void ObjOshihiki_Fall(ObjOshihiki* pthis, GlobalContext* globalCtx)
|
|||
if(fabsf(pthis->dyna.unk_150) > 0.001f)
|
||||
{
|
||||
pthis->dyna.unk_150 = 0.0f;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
player->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
}
|
||||
Actor_MoveForward(&pthis->dyna.actor);
|
||||
if(ObjOshihiki_CheckGround(pthis, globalCtx))
|
||||
|
|
|
@ -1189,7 +1189,7 @@ void func_80832440(GlobalContext* globalCtx, Player* pthis)
|
|||
func_8005B1A4(Gameplay_GetCamera(globalCtx, 0));
|
||||
|
||||
pthis->stateFlags1 &= ~(PLAYER_STATE1_13 | PLAYER_STATE1_14 | PLAYER_STATE1_20 | PLAYER_STATE1_21);
|
||||
pthis->stateFlags2 &= ~(PLAYER_STATE2_4 | PLAYER_STATE2_7 | PLAYER_STATE2_CRAWL);
|
||||
pthis->stateFlags2 &= ~(PLAYER_STATE2_4_JYA_COBRA_TURNING | PLAYER_STATE2_7 | PLAYER_STATE2_CRAWL);
|
||||
|
||||
pthis->actor.shape.rot.x = 0;
|
||||
pthis->actor.shape.yOffset = 0.0f;
|
||||
|
@ -7513,7 +7513,7 @@ s32 func_8083F7BC(Player* pthis, GlobalContext* globalCtx)
|
|||
|
||||
s32 func_8083F9D0(GlobalContext* globalCtx, Player* pthis)
|
||||
{
|
||||
if((pthis->actor.bgCheckFlags & BG_STATE_9) && ((pthis->stateFlags2 & PLAYER_STATE2_4) || CHECK_BTN_ALL(sControlInput->cur.button, BTN_A)))
|
||||
if((pthis->actor.bgCheckFlags & BG_STATE_9) && ((pthis->stateFlags2 & PLAYER_STATE2_4_JYA_COBRA_TURNING) || CHECK_BTN_ALL(sControlInput->cur.button, BTN_A)))
|
||||
{
|
||||
DynaPolyActor* wallPolyActor = NULL;
|
||||
|
||||
|
@ -7524,7 +7524,7 @@ s32 func_8083F9D0(GlobalContext* globalCtx, Player* pthis)
|
|||
|
||||
if(&wallPolyActor->actor == pthis->unk_3C4)
|
||||
{
|
||||
if(pthis->stateFlags2 & PLAYER_STATE2_4)
|
||||
if(pthis->stateFlags2 & PLAYER_STATE2_4_JYA_COBRA_TURNING)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
@ -7537,21 +7537,21 @@ s32 func_8083F9D0(GlobalContext* globalCtx, Player* pthis)
|
|||
|
||||
Player_ResetActionFunction(pthis, globalCtx);
|
||||
func_80832264(globalCtx, pthis, &gPlayerAnim_003100);
|
||||
pthis->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
pthis->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
return 1;
|
||||
}
|
||||
|
||||
void func_8083FAB8(Player* pthis, GlobalContext* globalCtx)
|
||||
{
|
||||
Player_SetUpdateFunct(globalCtx, pthis, Player_UpdateFunc_8084B898, 0);
|
||||
pthis->stateFlags2 |= PLAYER_STATE2_4;
|
||||
pthis->stateFlags2 |= PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
func_80832264(globalCtx, pthis, &gPlayerAnim_0030F0);
|
||||
}
|
||||
|
||||
void func_8083FB14(Player* pthis, GlobalContext* globalCtx)
|
||||
{
|
||||
Player_SetUpdateFunct(globalCtx, pthis, Player_UpdateFunc_8084B9E4, 0);
|
||||
pthis->stateFlags2 |= PLAYER_STATE2_4;
|
||||
pthis->stateFlags2 |= PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
func_80832264(globalCtx, pthis, D_80853C5C[pthis->modelAnimType]);
|
||||
}
|
||||
|
||||
|
@ -13018,11 +13018,11 @@ void Player_UpdateFunc_8084B898(Player* pthis, GlobalContext* globalCtx)
|
|||
}
|
||||
else
|
||||
{
|
||||
pthis->stateFlags2 |= PLAYER_STATE2_4;
|
||||
pthis->stateFlags2 |= PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
}
|
||||
}
|
||||
|
||||
if(pthis->stateFlags2 & PLAYER_STATE2_4)
|
||||
if(pthis->stateFlags2 & PLAYER_STATE2_4_JYA_COBRA_TURNING)
|
||||
{
|
||||
func_8084B840(globalCtx, pthis, 2.0f);
|
||||
pthis->linearVelocity = 2.0f;
|
||||
|
@ -13087,11 +13087,11 @@ void Player_UpdateFunc_8084B9E4(Player* pthis, GlobalContext* globalCtx)
|
|||
}
|
||||
else
|
||||
{
|
||||
pthis->stateFlags2 |= PLAYER_STATE2_4;
|
||||
pthis->stateFlags2 |= PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
}
|
||||
}
|
||||
|
||||
if(pthis->stateFlags2 & PLAYER_STATE2_4)
|
||||
if(pthis->stateFlags2 & PLAYER_STATE2_4_JYA_COBRA_TURNING)
|
||||
{
|
||||
temp2 = func_8083973C(globalCtx, pthis, &D_80854880, &sp5C) - pthis->actor.world.pos.y;
|
||||
if(fabsf(temp2) < 20.0f)
|
||||
|
@ -13105,7 +13105,7 @@ void Player_UpdateFunc_8084B9E4(Player* pthis, GlobalContext* globalCtx)
|
|||
return;
|
||||
}
|
||||
}
|
||||
pthis->stateFlags2 &= ~PLAYER_STATE2_4;
|
||||
pthis->stateFlags2 &= ~PLAYER_STATE2_4_JYA_COBRA_TURNING;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue