From 3acb30694bdd19ecc29aad35037506687cf2ccd8 Mon Sep 17 00:00:00 2001 From: Roman971 Date: Tue, 24 Mar 2020 00:21:05 +0100 Subject: [PATCH] Fix actor init vars brace style under bootstrap comments --- src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c | 3 +-- src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c | 3 +-- src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c | 3 +-- src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c | 3 +-- src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c | 3 +-- src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c | 3 +-- src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c | 3 +-- src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c | 3 +-- src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c | 3 +-- src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c | 3 +-- src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c | 3 +-- src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c | 3 +-- src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c | 3 +-- src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c | 3 +-- src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c | 3 +-- src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c | 3 +-- src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c | 3 +-- src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c | 3 +-- src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c | 3 +-- src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c | 3 +-- src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c | 3 +-- src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c | 3 +-- src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c | 3 +-- src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c | 3 +-- src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c | 3 +-- src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c | 3 +-- src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c | 3 +-- src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c | 3 +-- src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c | 3 +-- src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c | 3 +-- src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c | 3 +-- .../actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c | 3 +-- src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c | 3 +-- src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c | 3 +-- src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c | 3 +-- src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c | 3 +-- .../actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c | 3 +-- src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c | 3 +-- .../actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c | 3 +-- src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c | 3 +-- src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c | 3 +-- src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c | 3 +-- src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c | 3 +-- src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c | 3 +-- src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.c | 3 +-- src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c | 3 +-- src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c | 3 +-- src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c | 3 +-- src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c | 3 +-- .../actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c | 3 +-- src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c | 3 +-- src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c | 3 +-- src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c | 3 +-- src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c | 3 +-- src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c | 3 +-- src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c | 3 +-- src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c | 3 +-- .../actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c | 3 +-- src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c | 3 +-- src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c | 3 +-- src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c | 3 +-- src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c | 3 +-- src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c | 3 +-- src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c | 3 +-- src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c | 3 +-- src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c | 3 +-- src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c | 3 +-- src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c | 3 +-- src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c | 3 +-- .../actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c | 3 +-- .../actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c | 3 +-- src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c | 3 +-- src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c | 3 +-- src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c | 3 +-- .../actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c | 3 +-- .../actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c | 3 +-- .../actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c | 3 +-- .../actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c | 3 +-- .../actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c | 3 +-- src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c | 3 +-- src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c | 3 +-- .../actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c | 3 +-- src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c | 3 +-- .../actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c | 3 +-- .../actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c | 3 +-- src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c | 3 +-- .../actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c | 3 +-- src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c | 3 +-- src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c | 3 +-- src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c | 3 +-- src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c | 3 +-- .../actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c | 3 +-- .../actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c | 3 +-- .../actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c | 3 +-- src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c | 3 +-- src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c | 3 +-- src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c | 3 +-- .../actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c | 3 +-- src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c | 3 +-- src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c | 3 +-- src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c | 3 +-- src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c | 3 +-- src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c | 3 +-- src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c | 3 +-- src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c | 3 +-- src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c | 3 +-- src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c | 3 +-- src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c | 3 +-- src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c | 3 +-- src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c | 3 +-- src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c | 3 +-- src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c | 3 +-- src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c | 3 +-- src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c | 3 +-- src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c | 3 +-- src/overlays/actors/ovl_Boss_Va/z_boss_va.c | 3 +-- src/overlays/actors/ovl_Demo_6K/z_demo_6k.c | 3 +-- src/overlays/actors/ovl_Demo_Du/z_demo_du.c | 3 +-- src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c | 3 +-- src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c | 3 +-- src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c | 3 +-- src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c | 3 +-- src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c | 3 +-- src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c | 3 +-- src/overlays/actors/ovl_Demo_Im/z_demo_im.c | 3 +-- src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c | 3 +-- src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c | 3 +-- src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c | 3 +-- src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c | 3 +-- src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c | 3 +-- src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c | 3 +-- src/overlays/actors/ovl_Door_Killer/z_door_killer.c | 3 +-- src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c | 3 +-- src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c | 3 +-- src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c | 3 +-- src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c | 3 +-- src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c | 3 +-- src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c | 3 +-- src/overlays/actors/ovl_En_Am/z_en_am.c | 3 +-- src/overlays/actors/ovl_En_Ani/z_en_ani.c | 3 +-- src/overlays/actors/ovl_En_Anubice/z_en_anubice.c | 3 +-- src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c | 3 +-- src/overlays/actors/ovl_En_Arrow/z_en_arrow.c | 3 +-- src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c | 3 +-- src/overlays/actors/ovl_En_Ba/z_en_ba.c | 3 +-- src/overlays/actors/ovl_En_Bb/z_en_bb.c | 3 +-- src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c | 3 +-- src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c | 3 +-- src/overlays/actors/ovl_En_Bili/z_en_bili.c | 3 +-- src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c | 3 +-- src/overlays/actors/ovl_En_Bom/z_en_bom.c | 3 +-- src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c | 3 +-- src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c | 3 +-- src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c | 3 +-- src/overlays/actors/ovl_En_Bombf/z_en_bombf.c | 3 +-- src/overlays/actors/ovl_En_Box/z_en_box.c | 3 +-- src/overlays/actors/ovl_En_Brob/z_en_brob.c | 3 +-- src/overlays/actors/ovl_En_Bubble/z_en_bubble.c | 3 +-- src/overlays/actors/ovl_En_Butte/z_en_butte.c | 3 +-- src/overlays/actors/ovl_En_Bw/z_en_bw.c | 3 +-- src/overlays/actors/ovl_En_Bx/z_en_bx.c | 3 +-- src/overlays/actors/ovl_En_Changer/z_en_changer.c | 3 +-- src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c | 3 +-- src/overlays/actors/ovl_En_Cow/z_en_cow.c | 3 +-- src/overlays/actors/ovl_En_Crow/z_en_crow.c | 3 +-- src/overlays/actors/ovl_En_Cs/z_en_cs.c | 3 +-- src/overlays/actors/ovl_En_Daiku/z_en_daiku.c | 3 +-- .../actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c | 3 +-- src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c | 3 +-- src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c | 3 +-- src/overlays/actors/ovl_En_Dh/z_en_dh.c | 3 +-- src/overlays/actors/ovl_En_Dha/z_en_dha.c | 3 +-- src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c | 3 +-- src/overlays/actors/ovl_En_Dns/z_en_dns.c | 3 +-- src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c | 3 +-- src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c | 3 +-- src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c | 3 +-- src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c | 3 +-- src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c | 3 +-- src/overlays/actors/ovl_En_Door/z_en_door.c | 3 +-- src/overlays/actors/ovl_En_Ds/z_en_ds.c | 3 +-- src/overlays/actors/ovl_En_Du/z_en_du.c | 3 +-- src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c | 3 +-- src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c | 3 +-- src/overlays/actors/ovl_En_Elf/z_en_elf.c | 3 +-- src/overlays/actors/ovl_En_Encount1/z_en_encount1.c | 3 +-- src/overlays/actors/ovl_En_Encount2/z_en_encount2.c | 3 +-- src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c | 3 +-- src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c | 3 +-- src/overlays/actors/ovl_En_Fd/z_en_fd.c | 3 +-- src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c | 3 +-- src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c | 3 +-- src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c | 3 +-- src/overlays/actors/ovl_En_Firefly/z_en_firefly.c | 3 +-- src/overlays/actors/ovl_En_Fish/z_en_fish.c | 3 +-- src/overlays/actors/ovl_En_Floormas/z_en_floormas.c | 3 +-- src/overlays/actors/ovl_En_Fr/z_en_fr.c | 3 +-- src/overlays/actors/ovl_En_Fu/z_en_fu.c | 3 +-- src/overlays/actors/ovl_En_Fw/z_en_fw.c | 3 +-- src/overlays/actors/ovl_En_Fz/z_en_fz.c | 3 +-- src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c | 3 +-- src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c | 3 +-- src/overlays/actors/ovl_En_Gb/z_en_gb.c | 3 +-- src/overlays/actors/ovl_En_Ge1/z_en_ge1.c | 3 +-- src/overlays/actors/ovl_En_Ge2/z_en_ge2.c | 3 +-- src/overlays/actors/ovl_En_Ge3/z_en_ge3.c | 3 +-- src/overlays/actors/ovl_En_GeldB/z_en_geldb.c | 3 +-- src/overlays/actors/ovl_En_GirlA/z_en_girla.c | 3 +-- src/overlays/actors/ovl_En_Gm/z_en_gm.c | 3 +-- 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.../actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c | 3 +-- src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c | 3 +-- src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c | 3 +-- src/overlays/actors/ovl_En_Hs/z_en_hs.c | 3 +-- src/overlays/actors/ovl_En_Hs2/z_en_hs2.c | 3 +-- src/overlays/actors/ovl_En_Hy/z_en_hy.c | 3 +-- src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c | 3 +-- src/overlays/actors/ovl_En_Ik/z_en_ik.c | 3 +-- src/overlays/actors/ovl_En_In/z_en_in.c | 3 +-- src/overlays/actors/ovl_En_Insect/z_en_insect.c | 3 +-- src/overlays/actors/ovl_En_Ishi/z_en_ishi.c | 3 +-- src/overlays/actors/ovl_En_Jj/z_en_jj.c | 3 +-- src/overlays/actors/ovl_En_Js/z_en_js.c | 3 +-- src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c | 3 +-- src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c | 3 +-- src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c | 3 +-- src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c | 3 +-- src/overlays/actors/ovl_En_Kanban/z_en_kanban.c | 3 +-- src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c | 3 +-- src/overlays/actors/ovl_En_Ko/z_en_ko.c | 3 +-- src/overlays/actors/ovl_En_Kusa/z_en_kusa.c | 3 +-- src/overlays/actors/ovl_En_Kz/z_en_kz.c | 3 +-- src/overlays/actors/ovl_En_Light/z_en_light.c | 3 +-- src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c | 3 +-- src/overlays/actors/ovl_En_Ma1/z_en_ma1.c | 3 +-- src/overlays/actors/ovl_En_Ma2/z_en_ma2.c | 3 +-- src/overlays/actors/ovl_En_Ma3/z_en_ma3.c | 3 +-- src/overlays/actors/ovl_En_Mag/z_en_mag.c | 3 +-- src/overlays/actors/ovl_En_Mb/z_en_mb.c | 3 +-- src/overlays/actors/ovl_En_Md/z_en_md.c | 3 +-- src/overlays/actors/ovl_En_Mk/z_en_mk.c | 3 +-- src/overlays/actors/ovl_En_Mm/z_en_mm.c | 3 +-- src/overlays/actors/ovl_En_Mm2/z_en_mm2.c | 3 +-- src/overlays/actors/ovl_En_Mu/z_en_mu.c | 3 +-- src/overlays/actors/ovl_En_Nb/z_en_nb.c | 3 +-- src/overlays/actors/ovl_En_Niw/z_en_niw.c | 3 +-- src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c | 3 +-- src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c | 3 +-- src/overlays/actors/ovl_En_Nwc/z_en_nwc.c | 3 +-- src/overlays/actors/ovl_En_Ny/z_en_ny.c | 3 +-- src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c | 3 +-- src/overlays/actors/ovl_En_Okuta/z_en_okuta.c | 3 +-- src/overlays/actors/ovl_En_Ossan/z_en_ossan.c | 3 +-- src/overlays/actors/ovl_En_Owl/z_en_owl.c | 3 +-- src/overlays/actors/ovl_En_Part/z_en_part.c | 3 +-- src/overlays/actors/ovl_En_Peehat/z_en_peehat.c | 3 +-- src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c | 3 +-- src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c | 3 +-- src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c | 3 +-- src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c | 3 +-- src/overlays/actors/ovl_En_Poh/z_en_poh.c | 3 +-- src/overlays/actors/ovl_En_Rd/z_en_rd.c | 3 +-- src/overlays/actors/ovl_En_Reeba/z_en_reeba.c | 3 +-- src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c | 3 +-- src/overlays/actors/ovl_En_Rl/z_en_rl.c | 3 +-- src/overlays/actors/ovl_En_Rr/z_en_rr.c | 3 +-- src/overlays/actors/ovl_En_Ru1/z_en_ru1.c | 3 +-- src/overlays/actors/ovl_En_Ru2/z_en_ru2.c | 3 +-- src/overlays/actors/ovl_En_Sa/z_en_sa.c | 3 +-- src/overlays/actors/ovl_En_Sb/z_en_sb.c | 3 +-- src/overlays/actors/ovl_En_Sda/z_en_sda.c | 3 +-- src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c | 3 +-- src/overlays/actors/ovl_En_Si/z_en_si.c | 3 +-- src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c | 3 +-- src/overlays/actors/ovl_En_Skb/z_en_skb.c | 3 +-- src/overlays/actors/ovl_En_Skj/z_en_skj.c | 3 +-- src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c | 3 +-- src/overlays/actors/ovl_En_Ssh/z_en_ssh.c | 3 +-- src/overlays/actors/ovl_En_St/z_en_st.c | 3 +-- src/overlays/actors/ovl_En_Sth/z_en_sth.c | 3 +-- src/overlays/actors/ovl_En_Stream/z_en_stream.c | 3 +-- src/overlays/actors/ovl_En_Sw/z_en_sw.c | 3 +-- src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c | 3 +-- src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c | 3 +-- src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c | 3 +-- src/overlays/actors/ovl_En_Ta/z_en_ta.c | 3 +-- src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c | 3 +-- src/overlays/actors/ovl_En_Tana/z_en_tana.c | 3 +-- src/overlays/actors/ovl_En_Test/z_en_test.c | 3 +-- src/overlays/actors/ovl_En_Tg/z_en_tg.c | 3 +-- src/overlays/actors/ovl_En_Tite/z_en_tite.c | 3 +-- src/overlays/actors/ovl_En_Torch2/z_en_torch2.c | 3 +-- src/overlays/actors/ovl_En_Toryo/z_en_toryo.c | 3 +-- src/overlays/actors/ovl_En_Tp/z_en_tp.c | 3 +-- src/overlays/actors/ovl_En_Tr/z_en_tr.c | 3 +-- src/overlays/actors/ovl_En_Trap/z_en_trap.c | 3 +-- src/overlays/actors/ovl_En_Vali/z_en_vali.c | 3 +-- src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c | 3 +-- src/overlays/actors/ovl_En_Viewer/z_en_viewer.c | 3 +-- src/overlays/actors/ovl_En_Vm/z_en_vm.c | 3 +-- src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c | 3 +-- src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c | 3 +-- src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c | 3 +-- src/overlays/actors/ovl_En_Wf/z_en_wf.c | 3 +-- src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c | 3 +-- src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c | 3 +-- src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c | 3 +-- src/overlays/actors/ovl_En_Wood02/z_en_wood02.c | 3 +-- src/overlays/actors/ovl_En_Xc/z_en_xc.c | 3 +-- src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c | 3 +-- src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c | 3 +-- src/overlays/actors/ovl_En_Zf/z_en_zf.c | 3 +-- src/overlays/actors/ovl_En_Zl1/z_en_zl1.c | 3 +-- src/overlays/actors/ovl_En_Zl2/z_en_zl2.c | 3 +-- src/overlays/actors/ovl_En_Zl3/z_en_zl3.c | 3 +-- src/overlays/actors/ovl_En_Zl4/z_en_zl4.c | 3 +-- src/overlays/actors/ovl_En_Zo/z_en_zo.c | 3 +-- src/overlays/actors/ovl_En_fHG/z_en_fhg.c | 3 +-- src/overlays/actors/ovl_End_Title/z_end_title.c | 3 +-- src/overlays/actors/ovl_Fishing/z_fishing.c | 3 +-- src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c | 3 +-- src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c | 3 +-- src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c | 3 +-- src/overlays/actors/ovl_Item_Shield/z_item_shield.c | 3 +-- src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c | 3 +-- src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c | 3 +-- src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c | 3 +-- src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c | 3 +-- src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c | 3 +-- src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c | 3 +-- src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c | 3 +-- src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c | 3 +-- src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c | 3 +-- src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c | 3 +-- src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c | 3 +-- src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c | 3 +-- src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c | 3 +-- src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c | 3 +-- src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c | 3 +-- src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c | 3 +-- src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c | 3 +-- src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c | 3 +-- src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c | 3 +-- src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c | 3 +-- src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c | 3 +-- src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c | 3 +-- src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c | 3 +-- src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c | 3 +-- src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c | 3 +-- src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c | 3 +-- src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c | 3 +-- src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c | 3 +-- src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c | 3 +-- src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c | 3 +-- src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c | 3 +-- src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c | 3 +-- src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c | 3 +-- 373 files changed, 373 insertions(+), 746 deletions(-) diff --git a/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c b/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c index bf24cb970..2c4c6d6d4 100644 --- a/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c +++ b/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c @@ -9,8 +9,7 @@ void ArmsHook_Update(ArmsHook* this, GlobalContext* globalCtx); void ArmsHook_Draw(ArmsHook* this, GlobalContext* globalCtx); /* -const ActorInit Arms_Hook_InitVars = -{ +const ActorInit Arms_Hook_InitVars = { ACTOR_ARMS_HOOK, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c b/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c index 436e0fd78..391c1798e 100644 --- a/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c +++ b/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c @@ -9,8 +9,7 @@ void ArrowFire_Update(ArrowFire* this, GlobalContext* globalCtx); void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx); /* -const ActorInit Arrow_Fire_InitVars = -{ +const ActorInit Arrow_Fire_InitVars = { ACTOR_ARROW_FIRE, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c b/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c index dcd9b8aca..c13d3f928 100644 --- a/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c +++ b/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c @@ -9,8 +9,7 @@ void ArrowIce_Update(ArrowIce* this, GlobalContext* globalCtx); void ArrowIce_Draw(ArrowIce* this, GlobalContext* globalCtx); /* -const ActorInit Arrow_Ice_InitVars = -{ +const ActorInit Arrow_Ice_InitVars = { ACTOR_ARROW_ICE, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c b/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c index 255088a17..508ac2925 100644 --- a/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c +++ b/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c @@ -9,8 +9,7 @@ void ArrowLight_Update(ArrowLight* this, GlobalContext* globalCtx); void ArrowLight_Draw(ArrowLight* this, GlobalContext* globalCtx); /* -const ActorInit Arrow_Light_InitVars = -{ +const ActorInit Arrow_Light_InitVars = { ACTOR_ARROW_LIGHT, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c index f288e6ae7..e5d5c0aae 100644 --- a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c +++ b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c @@ -9,8 +9,7 @@ void BgBdanObjects_Update(BgBdanObjects* this, GlobalContext* globalCtx); void BgBdanObjects_Draw(BgBdanObjects* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Bdan_Objects_InitVars = -{ +const ActorInit Bg_Bdan_Objects_InitVars = { ACTOR_BG_BDAN_OBJECTS, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c index a9bad9857..f6b861eb0 100644 --- a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c +++ b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c @@ -9,8 +9,7 @@ void BgBombwall_Update(BgBombwall* this, GlobalContext* globalCtx); void BgBombwall_Draw(BgBombwall* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Bombwall_InitVars = -{ +const ActorInit Bg_Bombwall_InitVars = { ACTOR_BG_BOMBWALL, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c b/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c index 9a6e73a48..94caa74c1 100644 --- a/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c +++ b/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c @@ -9,8 +9,7 @@ void BgBowlWall_Update(BgBowlWall* this, GlobalContext* globalCtx); void BgBowlWall_Draw(BgBowlWall* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Bowl_Wall_InitVars = -{ +const ActorInit Bg_Bowl_Wall_InitVars = { ACTOR_BG_BOWL_WALL, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c b/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c index dedd2a7af..9458d03a6 100644 --- a/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c +++ b/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c @@ -8,8 +8,7 @@ void BgBreakwall_Destroy(BgBreakwall* this, GlobalContext* globalCtx); void BgBreakwall_Update(BgBreakwall* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Breakwall_InitVars = -{ +const ActorInit Bg_Breakwall_InitVars = { ACTOR_BG_BREAKWALL, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c b/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c index b3ac8a472..fe107255e 100644 --- a/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c +++ b/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c @@ -9,8 +9,7 @@ void BgDdanJd_Update(BgDdanJd* this, GlobalContext* globalCtx); void BgDdanJd_Draw(BgDdanJd* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Ddan_Jd_InitVars = -{ +const ActorInit Bg_Ddan_Jd_InitVars = { ACTOR_BG_DDAN_JD, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c b/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c index 1f88d2783..8d397e640 100644 --- a/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c +++ b/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c @@ -9,8 +9,7 @@ void BgDdanKd_Update(BgDdanKd* this, GlobalContext* globalCtx); void BgDdanKd_Draw(BgDdanKd* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Ddan_Kd_InitVars = -{ +const ActorInit Bg_Ddan_Kd_InitVars = { ACTOR_BG_DDAN_KD, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c b/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c index 967be1388..e5b649f7b 100644 --- a/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c +++ b/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c @@ -9,8 +9,7 @@ void BgDodoago_Update(BgDodoago* this, GlobalContext* globalCtx); void BgDodoago_Draw(BgDodoago* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Dodoago_InitVars = -{ +const ActorInit Bg_Dodoago_InitVars = { ACTOR_BG_DODOAGO, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c index 2df2523ee..e1021f9a5 100644 --- a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c +++ b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c @@ -8,8 +8,7 @@ void BgDyYoseizo_Destroy(BgDyYoseizo* this, GlobalContext* globalCtx); void BgDyYoseizo_Update(BgDyYoseizo* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Dy_Yoseizo_InitVars = -{ +const ActorInit Bg_Dy_Yoseizo_InitVars = { ACTOR_BG_DY_YOSEIZO, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c b/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c index e9a53f1d7..6b65fa52c 100644 --- a/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c +++ b/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c @@ -9,8 +9,7 @@ void BgGanonOtyuka_Update(BgGanonOtyuka* this, GlobalContext* globalCtx); void BgGanonOtyuka_Draw(BgGanonOtyuka* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Ganon_Otyuka_InitVars = -{ +const ActorInit Bg_Ganon_Otyuka_InitVars = { ACTOR_BG_GANON_OTYUKA, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c b/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c index 79ee9d72f..c9e781a47 100644 --- a/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c +++ b/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c @@ -9,8 +9,7 @@ void BgGjyoBridge_Update(BgGjyoBridge* this, GlobalContext* globalCtx); void BgGjyoBridge_Draw(BgGjyoBridge* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Gjyo_Bridge_InitVars = -{ +const ActorInit Bg_Gjyo_Bridge_InitVars = { ACTOR_BG_GJYO_BRIDGE, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c b/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c index 82514de7e..e4f20e07e 100644 --- a/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c +++ b/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c @@ -8,8 +8,7 @@ void BgGndDarkmeiro_Destroy(BgGndDarkmeiro* this, GlobalContext* globalCtx); void BgGndDarkmeiro_Update(BgGndDarkmeiro* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Gnd_Darkmeiro_InitVars = -{ +const ActorInit Bg_Gnd_Darkmeiro_InitVars = { ACTOR_BG_GND_DARKMEIRO, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c b/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c index 8db58c43d..80cb6139f 100644 --- a/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c +++ b/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c @@ -9,8 +9,7 @@ void BgGndFiremeiro_Update(BgGndFiremeiro* this, GlobalContext* globalCtx); void BgGndFiremeiro_Draw(BgGndFiremeiro* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Gnd_Firemeiro_InitVars = -{ +const ActorInit Bg_Gnd_Firemeiro_InitVars = { ACTOR_BG_GND_FIREMEIRO, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c b/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c index 2075d3960..f3411be9c 100644 --- a/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c +++ b/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c @@ -9,8 +9,7 @@ void BgGndIceblock_Update(BgGndIceblock* this, GlobalContext* globalCtx); void BgGndIceblock_Draw(BgGndIceblock* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Gnd_Iceblock_InitVars = -{ +const ActorInit Bg_Gnd_Iceblock_InitVars = { ACTOR_BG_GND_ICEBLOCK, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c b/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c index 40238ba7d..c4e647712 100644 --- a/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c +++ b/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c @@ -9,8 +9,7 @@ void BgGndSoulmeiro_Update(BgGndSoulmeiro* this, GlobalContext* globalCtx); void BgGndSoulmeiro_Draw(BgGndSoulmeiro* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Gnd_Soulmeiro_InitVars = -{ +const ActorInit Bg_Gnd_Soulmeiro_InitVars = { ACTOR_BG_GND_SOULMEIRO, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c b/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c index 6941e4288..056676cb6 100644 --- a/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c +++ b/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c @@ -9,8 +9,7 @@ void BgHaka_Update(BgHaka* this, GlobalContext* globalCtx); void BgHaka_Draw(BgHaka* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Haka_InitVars = -{ +const ActorInit Bg_Haka_InitVars = { ACTOR_BG_HAKA, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c b/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c index 02264be14..f5f8b7cb7 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c +++ b/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c @@ -9,8 +9,7 @@ void BgHakaGate_Update(BgHakaGate* this, GlobalContext* globalCtx); void BgHakaGate_Draw(BgHakaGate* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Haka_Gate_InitVars = -{ +const ActorInit Bg_Haka_Gate_InitVars = { ACTOR_BG_HAKA_GATE, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c b/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c index 1dc6221a2..803382600 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c +++ b/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c @@ -9,8 +9,7 @@ void BgHakaHuta_Update(BgHakaHuta* this, GlobalContext* globalCtx); void BgHakaHuta_Draw(BgHakaHuta* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Haka_Huta_InitVars = -{ +const ActorInit Bg_Haka_Huta_InitVars = { ACTOR_BG_HAKA_HUTA, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c b/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c index 53cd70fa9..a60362a98 100644 --- a/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c +++ b/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c @@ -9,8 +9,7 @@ void BgHakaMeganeBG_Update(BgHakaMeganeBG* this, GlobalContext* globalCtx); void BgHakaMeganeBG_Draw(BgHakaMeganeBG* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Haka_MeganeBG_InitVars = -{ +const ActorInit Bg_Haka_MeganeBG_InitVars = { ACTOR_BG_HAKA_MEGANEBG, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c b/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c index 7fd5c9492..d85c5dbf8 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c +++ b/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c @@ -8,8 +8,7 @@ void BgHakaSgami_Destroy(BgHakaSgami* this, GlobalContext* globalCtx); void BgHakaSgami_Update(BgHakaSgami* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Haka_Sgami_InitVars = -{ +const ActorInit Bg_Haka_Sgami_InitVars = { ACTOR_BG_HAKA_SGAMI, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c b/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c index 2201dcb92..db2dd668c 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c +++ b/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c @@ -9,8 +9,7 @@ void BgHakaShip_Update(BgHakaShip* this, GlobalContext* globalCtx); void BgHakaShip_Draw(BgHakaShip* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Haka_Ship_InitVars = -{ +const ActorInit Bg_Haka_Ship_InitVars = { ACTOR_BG_HAKA_SHIP, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c b/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c index 94684d9f8..4961c344b 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c +++ b/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c @@ -9,8 +9,7 @@ void BgHakaTrap_Update(BgHakaTrap* this, GlobalContext* globalCtx); void BgHakaTrap_Draw(BgHakaTrap* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Haka_Trap_InitVars = -{ +const ActorInit Bg_Haka_Trap_InitVars = { ACTOR_BG_HAKA_TRAP, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c b/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c index c6e50f9ce..7d644832a 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c +++ b/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c @@ -9,8 +9,7 @@ void BgHakaTubo_Update(BgHakaTubo* this, GlobalContext* globalCtx); void BgHakaTubo_Draw(BgHakaTubo* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Haka_Tubo_InitVars = -{ +const ActorInit Bg_Haka_Tubo_InitVars = { ACTOR_BG_HAKA_TUBO, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c b/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c index e059e992e..348a26231 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c +++ b/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c @@ -9,8 +9,7 @@ void BgHakaWater_Update(BgHakaWater* this, GlobalContext* globalCtx); void BgHakaWater_Draw(BgHakaWater* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Haka_Water_InitVars = -{ +const ActorInit Bg_Haka_Water_InitVars = { ACTOR_BG_HAKA_WATER, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c b/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c index 0b426a1c0..e43e56bc4 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c +++ b/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c @@ -8,8 +8,7 @@ void BgHakaZou_Destroy(BgHakaZou* this, GlobalContext* globalCtx); void BgHakaZou_Update(BgHakaZou* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Haka_Zou_InitVars = -{ +const ActorInit Bg_Haka_Zou_InitVars = { ACTOR_BG_HAKA_ZOU, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c b/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c index 7d17f584b..10b8ffff0 100644 --- a/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c +++ b/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c @@ -9,8 +9,7 @@ void BgHeavyBlock_Update(BgHeavyBlock* this, GlobalContext* globalCtx); void BgHeavyBlock_Draw(BgHeavyBlock* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Heavy_Block_InitVars = -{ +const ActorInit Bg_Heavy_Block_InitVars = { ACTOR_BG_HEAVY_BLOCK, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c b/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c index 351fe7ebf..a23d1c899 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c @@ -9,8 +9,7 @@ void BgHidanCurtain_Update(BgHidanCurtain* this, GlobalContext* globalCtx); void BgHidanCurtain_Draw(BgHidanCurtain* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Hidan_Curtain_InitVars = -{ +const ActorInit Bg_Hidan_Curtain_InitVars = { ACTOR_BG_HIDAN_CURTAIN, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c index 3dc9b1725..95dc82183 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c @@ -9,8 +9,7 @@ void BgHidanDalm_Update(BgHidanDalm* this, GlobalContext* globalCtx); void BgHidanDalm_Draw(BgHidanDalm* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Hidan_Dalm_InitVars = -{ +const ActorInit Bg_Hidan_Dalm_InitVars = { ACTOR_BG_HIDAN_DALM, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c index 0b17a2d99..e6a9c201d 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c @@ -8,8 +8,7 @@ void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx); void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Hidan_Firewall_InitVars = -{ +const ActorInit Bg_Hidan_Firewall_InitVars = { ACTOR_BG_HIDAN_FIREWALL, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c b/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c index 9cd91b63d..81767dc57 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c @@ -9,8 +9,7 @@ void BgHidanFwbig_Update(BgHidanFwbig* this, GlobalContext* globalCtx); void BgHidanFwbig_Draw(BgHidanFwbig* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Hidan_Fwbig_InitVars = -{ +const ActorInit Bg_Hidan_Fwbig_InitVars = { ACTOR_BG_HIDAN_FWBIG, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c b/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c index 97aba0e1e..b64ae73c9 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c @@ -9,8 +9,7 @@ void BgHidanHamstep_Update(BgHidanHamstep* this, GlobalContext* globalCtx); void BgHidanHamstep_Draw(BgHidanHamstep* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Hidan_Hamstep_InitVars = -{ +const ActorInit Bg_Hidan_Hamstep_InitVars = { ACTOR_BG_HIDAN_HAMSTEP, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c b/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c index cb4d60140..b455d36ca 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c @@ -9,8 +9,7 @@ void BgHidanHrock_Update(BgHidanHrock* this, GlobalContext* globalCtx); void BgHidanHrock_Draw(BgHidanHrock* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Hidan_Hrock_InitVars = -{ +const ActorInit Bg_Hidan_Hrock_InitVars = { ACTOR_BG_HIDAN_HROCK, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c b/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c index 48e065a68..582c3eca4 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c @@ -9,8 +9,7 @@ void BgHidanKousi_Update(BgHidanKousi* this, GlobalContext* globalCtx); void BgHidanKousi_Draw(BgHidanKousi* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Hidan_Kousi_InitVars = -{ +const ActorInit Bg_Hidan_Kousi_InitVars = { ACTOR_BG_HIDAN_KOUSI, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c b/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c index 64980bbda..0182fe234 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c @@ -9,8 +9,7 @@ void BgHidanKowarerukabe_Update(BgHidanKowarerukabe* this, GlobalContext* global void BgHidanKowarerukabe_Draw(BgHidanKowarerukabe* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Hidan_Kowarerukabe_InitVars = -{ +const ActorInit Bg_Hidan_Kowarerukabe_InitVars = { ACTOR_BG_HIDAN_KOWARERUKABE, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c index 06ad32f3c..5a04973c1 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c @@ -9,8 +9,7 @@ void BgHidanRock_Update(BgHidanRock* this, GlobalContext* globalCtx); void BgHidanRock_Draw(BgHidanRock* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Hidan_Rock_InitVars = -{ +const ActorInit Bg_Hidan_Rock_InitVars = { ACTOR_BG_HIDAN_ROCK, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c b/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c index 792245642..322b09641 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c @@ -9,8 +9,7 @@ void BgHidanRsekizou_Update(BgHidanRsekizou* this, GlobalContext* globalCtx); void BgHidanRsekizou_Draw(BgHidanRsekizou* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Hidan_Rsekizou_InitVars = -{ +const ActorInit Bg_Hidan_Rsekizou_InitVars = { ACTOR_BG_HIDAN_RSEKIZOU, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c b/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c index c2ec2c2cb..e2db894cd 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c @@ -9,8 +9,7 @@ void BgHidanSekizou_Update(BgHidanSekizou* this, GlobalContext* globalCtx); void BgHidanSekizou_Draw(BgHidanSekizou* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Hidan_Sekizou_InitVars = -{ +const ActorInit Bg_Hidan_Sekizou_InitVars = { ACTOR_BG_HIDAN_SEKIZOU, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c b/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c index e81f25b7f..6e94db470 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c @@ -9,8 +9,7 @@ void BgHidanSima_Update(BgHidanSima* this, GlobalContext* globalCtx); void BgHidanSima_Draw(BgHidanSima* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Hidan_Sima_InitVars = -{ +const ActorInit Bg_Hidan_Sima_InitVars = { ACTOR_BG_HIDAN_SIMA, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c b/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c index 6be01a595..f41597a14 100644 --- a/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c +++ b/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c @@ -9,8 +9,7 @@ void BgIceObjects_Update(BgIceObjects* this, GlobalContext* globalCtx); void BgIceObjects_Draw(BgIceObjects* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Ice_Objects_InitVars = -{ +const ActorInit Bg_Ice_Objects_InitVars = { ACTOR_BG_ICE_OBJECTS, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c b/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c index 811445fa3..436f9eafd 100644 --- a/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c +++ b/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c @@ -9,8 +9,7 @@ void BgIceShelter_Update(BgIceShelter* this, GlobalContext* globalCtx); void BgIceShelter_Draw(BgIceShelter* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Ice_Shelter_InitVars = -{ +const ActorInit Bg_Ice_Shelter_InitVars = { ACTOR_BG_ICE_SHELTER, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c b/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c index cd411fac6..1e295d584 100644 --- a/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c +++ b/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c @@ -9,8 +9,7 @@ void BgIceShutter_Update(BgIceShutter* this, GlobalContext* globalCtx); void BgIceShutter_Draw(BgIceShutter* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Ice_Shutter_InitVars = -{ +const ActorInit Bg_Ice_Shutter_InitVars = { ACTOR_BG_ICE_SHUTTER, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.c b/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.c index 14e159c07..1b269d0fc 100644 --- a/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.c +++ b/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.c @@ -9,8 +9,7 @@ void BgIceTurara_Update(BgIceTurara* this, GlobalContext* globalCtx); void BgIceTurara_Draw(BgIceTurara* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Ice_Turara_InitVars = -{ +const ActorInit Bg_Ice_Turara_InitVars = { ACTOR_BG_ICE_TURARA, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c index d7302e07b..1e0d352ef 100644 --- a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c +++ b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c @@ -9,8 +9,7 @@ void BgIngate_Update(BgIngate* this, GlobalContext* globalCtx); void BgIngate_Draw(BgIngate* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Ingate_InitVars = -{ +const ActorInit Bg_Ingate_InitVars = { ACTOR_BG_INGATE, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c b/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c index ad957055a..cc58fdae7 100644 --- a/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c +++ b/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c @@ -9,8 +9,7 @@ void BgJya1flift_Update(BgJya1flift* this, GlobalContext* globalCtx); void BgJya1flift_Draw(BgJya1flift* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Jya_1flift_InitVars = -{ +const ActorInit Bg_Jya_1flift_InitVars = { ACTOR_BG_JYA_1FLIFT, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c b/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c index bef3b84a7..dfd6a817b 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c +++ b/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c @@ -9,8 +9,7 @@ void BgJyaBigmirror_Update(BgJyaBigmirror* this, GlobalContext* globalCtx); void BgJyaBigmirror_Draw(BgJyaBigmirror* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Jya_Bigmirror_InitVars = -{ +const ActorInit Bg_Jya_Bigmirror_InitVars = { ACTOR_BG_JYA_BIGMIRROR, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c b/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c index 6fa60832b..f149e3e01 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c +++ b/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c @@ -9,8 +9,7 @@ void BgJyaBlock_Update(BgJyaBlock* this, GlobalContext* globalCtx); void BgJyaBlock_Draw(BgJyaBlock* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Jya_Block_InitVars = -{ +const ActorInit Bg_Jya_Block_InitVars = { ACTOR_BG_JYA_BLOCK, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c b/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c index 6e6f9c829..c9b3362d8 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c +++ b/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c @@ -9,8 +9,7 @@ void BgJyaBombchuiwa_Update(BgJyaBombchuiwa* this, GlobalContext* globalCtx); void BgJyaBombchuiwa_Draw(BgJyaBombchuiwa* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Jya_Bombchuiwa_InitVars = -{ +const ActorInit Bg_Jya_Bombchuiwa_InitVars = { ACTOR_BG_JYA_BOMBCHUIWA, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c index d9b23ebbe..1b13877d1 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c +++ b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c @@ -9,8 +9,7 @@ void BgJyaBombiwa_Update(BgJyaBombiwa* this, GlobalContext* globalCtx); void BgJyaBombiwa_Draw(BgJyaBombiwa* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Jya_Bombiwa_InitVars = -{ +const ActorInit Bg_Jya_Bombiwa_InitVars = { ACTOR_BG_JYA_BOMBIWA, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c b/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c index 66e5b1278..15c138c38 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c +++ b/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c @@ -9,8 +9,7 @@ void BgJyaCobra_Update(BgJyaCobra* this, GlobalContext* globalCtx); void BgJyaCobra_Draw(BgJyaCobra* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Jya_Cobra_InitVars = -{ +const ActorInit Bg_Jya_Cobra_InitVars = { ACTOR_BG_JYA_COBRA, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c b/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c index c8ac65e23..708400e17 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c +++ b/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c @@ -9,8 +9,7 @@ void BgJyaGoroiwa_Update(BgJyaGoroiwa* this, GlobalContext* globalCtx); void BgJyaGoroiwa_Draw(BgJyaGoroiwa* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Jya_Goroiwa_InitVars = -{ +const ActorInit Bg_Jya_Goroiwa_InitVars = { ACTOR_BG_JYA_GOROIWA, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c b/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c index 49b78c969..49c5e5a9f 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c +++ b/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c @@ -9,8 +9,7 @@ void BgJyaHaheniron_Update(BgJyaHaheniron* this, GlobalContext* globalCtx); void BgJyaHaheniron_Draw(BgJyaHaheniron* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Jya_Haheniron_InitVars = -{ +const ActorInit Bg_Jya_Haheniron_InitVars = { ACTOR_BG_JYA_HAHENIRON, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c b/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c index 0fb2cebc0..ad9934743 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c +++ b/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c @@ -9,8 +9,7 @@ void BgJyaIronobj_Update(BgJyaIronobj* this, GlobalContext* globalCtx); void BgJyaIronobj_Draw(BgJyaIronobj* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Jya_Ironobj_InitVars = -{ +const ActorInit Bg_Jya_Ironobj_InitVars = { ACTOR_BG_JYA_IRONOBJ, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c b/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c index 2bfb33a52..b2fdf1bfa 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c +++ b/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c @@ -9,8 +9,7 @@ void BgJyaLift_Update(BgJyaLift* this, GlobalContext* globalCtx); void BgJyaLift_Draw(BgJyaLift* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Jya_Lift_InitVars = -{ +const ActorInit Bg_Jya_Lift_InitVars = { ACTOR_BG_JYA_LIFT, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c b/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c index e2285e2e8..027aca3bf 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c +++ b/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c @@ -9,8 +9,7 @@ void BgJyaMegami_Update(BgJyaMegami* this, GlobalContext* globalCtx); void BgJyaMegami_Draw(BgJyaMegami* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Jya_Megami_InitVars = -{ +const ActorInit Bg_Jya_Megami_InitVars = { ACTOR_BG_JYA_MEGAMI, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c b/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c index 7f4777624..9ff3088d1 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c +++ b/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c @@ -9,8 +9,7 @@ void BgJyaZurerukabe_Update(BgJyaZurerukabe* this, GlobalContext* globalCtx); void BgJyaZurerukabe_Draw(BgJyaZurerukabe* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Jya_Zurerukabe_InitVars = -{ +const ActorInit Bg_Jya_Zurerukabe_InitVars = { ACTOR_BG_JYA_ZURERUKABE, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c index b8a09316d..f3dd3407e 100644 --- a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c +++ b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c @@ -9,8 +9,7 @@ void BgMenkuriEye_Update(BgMenkuriEye* this, GlobalContext* globalCtx); void BgMenkuriEye_Draw(BgMenkuriEye* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Menkuri_Eye_InitVars = -{ +const ActorInit Bg_Menkuri_Eye_InitVars = { ACTOR_BG_MENKURI_EYE, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c b/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c index 93ec2b84f..924cc04af 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c +++ b/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c @@ -9,8 +9,7 @@ void BgMizuBwall_Update(BgMizuBwall* this, GlobalContext* globalCtx); void BgMizuBwall_Draw(BgMizuBwall* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Mizu_Bwall_InitVars = -{ +const ActorInit Bg_Mizu_Bwall_InitVars = { ACTOR_BG_MIZU_BWALL, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c b/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c index de1a472a0..6b0911c0c 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c +++ b/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c @@ -9,8 +9,7 @@ void BgMizuMovebg_Update(BgMizuMovebg* this, GlobalContext* globalCtx); void BgMizuMovebg_Draw(BgMizuMovebg* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Mizu_Movebg_InitVars = -{ +const ActorInit Bg_Mizu_Movebg_InitVars = { ACTOR_BG_MIZU_MOVEBG, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c b/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c index 0b9bfbef4..e2db36f0d 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c +++ b/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c @@ -9,8 +9,7 @@ void BgMizuShutter_Update(BgMizuShutter* this, GlobalContext* globalCtx); void BgMizuShutter_Draw(BgMizuShutter* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Mizu_Shutter_InitVars = -{ +const ActorInit Bg_Mizu_Shutter_InitVars = { ACTOR_BG_MIZU_SHUTTER, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c b/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c index d5a2ff8b9..542b4fe81 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c +++ b/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c @@ -9,8 +9,7 @@ void BgMizuWater_Update(BgMizuWater* this, GlobalContext* globalCtx); void BgMizuWater_Draw(BgMizuWater* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Mizu_Water_InitVars = -{ +const ActorInit Bg_Mizu_Water_InitVars = { ACTOR_BG_MIZU_WATER, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c b/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c index 52afee4d6..d6e0e2401 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c +++ b/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c @@ -8,8 +8,7 @@ void BgMoriBigst_Destroy(BgMoriBigst* this, GlobalContext* globalCtx); void BgMoriBigst_Update(BgMoriBigst* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Mori_Bigst_InitVars = -{ +const ActorInit Bg_Mori_Bigst_InitVars = { ACTOR_BG_MORI_BIGST, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c b/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c index 0bd8b6831..583d621a1 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c +++ b/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c @@ -8,8 +8,7 @@ void BgMoriElevator_Destroy(BgMoriElevator* this, GlobalContext* globalCtx); void BgMoriElevator_Update(BgMoriElevator* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Mori_Elevator_InitVars = -{ +const ActorInit Bg_Mori_Elevator_InitVars = { ACTOR_BG_MORI_ELEVATOR, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c index 4798138b3..5bab5345f 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c +++ b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c @@ -8,8 +8,7 @@ void BgMoriHashigo_Destroy(BgMoriHashigo* this, GlobalContext* globalCtx); void BgMoriHashigo_Update(BgMoriHashigo* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Mori_Hashigo_InitVars = -{ +const ActorInit Bg_Mori_Hashigo_InitVars = { ACTOR_BG_MORI_HASHIGO, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c b/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c index d96560db6..3c6f144ee 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c +++ b/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c @@ -8,8 +8,7 @@ void BgMoriHashira4_Destroy(BgMoriHashira4* this, GlobalContext* globalCtx); void BgMoriHashira4_Update(BgMoriHashira4* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Mori_Hashira4_InitVars = -{ +const ActorInit Bg_Mori_Hashira4_InitVars = { ACTOR_BG_MORI_HASHIRA4, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c b/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c index 660c0b92a..e2e73a086 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c +++ b/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c @@ -8,8 +8,7 @@ void BgMoriHineri_Destroy(BgMoriHineri* this, GlobalContext* globalCtx); void BgMoriHineri_Update(BgMoriHineri* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Mori_Hineri_InitVars = -{ +const ActorInit Bg_Mori_Hineri_InitVars = { ACTOR_BG_MORI_HINERI, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c b/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c index c5fb920e5..483653219 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c +++ b/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c @@ -8,8 +8,7 @@ void BgMoriIdomizu_Destroy(BgMoriIdomizu* this, GlobalContext* globalCtx); void BgMoriIdomizu_Update(BgMoriIdomizu* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Mori_Idomizu_InitVars = -{ +const ActorInit Bg_Mori_Idomizu_InitVars = { ACTOR_BG_MORI_IDOMIZU, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c b/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c index 785455ce9..a8afb4148 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c +++ b/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c @@ -8,8 +8,7 @@ void BgMoriKaitenkabe_Destroy(BgMoriKaitenkabe* this, GlobalContext* globalCtx); void BgMoriKaitenkabe_Update(BgMoriKaitenkabe* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Mori_Kaitenkabe_InitVars = -{ +const ActorInit Bg_Mori_Kaitenkabe_InitVars = { ACTOR_BG_MORI_KAITENKABE, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c b/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c index 7be6743c6..02b931495 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c +++ b/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c @@ -8,8 +8,7 @@ void BgMoriRakkatenjo_Destroy(BgMoriRakkatenjo* this, GlobalContext* globalCtx); void BgMoriRakkatenjo_Update(BgMoriRakkatenjo* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Mori_Rakkatenjo_InitVars = -{ +const ActorInit Bg_Mori_Rakkatenjo_InitVars = { ACTOR_BG_MORI_RAKKATENJO, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c b/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c index 729034661..7ac4e8e4a 100644 --- a/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c +++ b/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c @@ -9,8 +9,7 @@ void BgPoEvent_Update(BgPoEvent* this, GlobalContext* globalCtx); void BgPoEvent_Draw(BgPoEvent* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Po_Event_InitVars = -{ +const ActorInit Bg_Po_Event_InitVars = { ACTOR_BG_PO_EVENT, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c b/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c index f9fe4197a..2fd1e75f1 100644 --- a/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c +++ b/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c @@ -9,8 +9,7 @@ void BgPoSyokudai_Update(BgPoSyokudai* this, GlobalContext* globalCtx); void BgPoSyokudai_Draw(BgPoSyokudai* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Po_Syokudai_InitVars = -{ +const ActorInit Bg_Po_Syokudai_InitVars = { ACTOR_BG_PO_SYOKUDAI, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c b/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c index 5a362160f..19a950888 100644 --- a/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c +++ b/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c @@ -9,8 +9,7 @@ void BgRelayObjects_Update(BgRelayObjects* this, GlobalContext* globalCtx); void BgRelayObjects_Draw(BgRelayObjects* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Relay_Objects_InitVars = -{ +const ActorInit Bg_Relay_Objects_InitVars = { ACTOR_BG_RELAY_OBJECTS, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c index 1d32da9c5..69f4180bb 100644 --- a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c +++ b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c @@ -9,8 +9,7 @@ void BgSpot00Hanebasi_Update(BgSpot00Hanebasi* this, GlobalContext* globalCtx); void BgSpot00Hanebasi_Draw(BgSpot00Hanebasi* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot00_Hanebasi_InitVars = -{ +const ActorInit Bg_Spot00_Hanebasi_InitVars = { ACTOR_BG_SPOT00_HANEBASI, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c b/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c index 016173178..d1db93f4a 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c +++ b/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c @@ -9,8 +9,7 @@ void BgSpot01Idohashira_Update(BgSpot01Idohashira* this, GlobalContext* globalCt void BgSpot01Idohashira_Draw(BgSpot01Idohashira* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot01_Idohashira_InitVars = -{ +const ActorInit Bg_Spot01_Idohashira_InitVars = { ACTOR_BG_SPOT01_IDOHASHIRA, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c b/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c index ff77d423a..4c20b3122 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c +++ b/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c @@ -9,8 +9,7 @@ void BgSpot01Idomizu_Update(BgSpot01Idomizu* this, GlobalContext* globalCtx); void BgSpot01Idomizu_Draw(BgSpot01Idomizu* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot01_Idomizu_InitVars = -{ +const ActorInit Bg_Spot01_Idomizu_InitVars = { ACTOR_BG_SPOT01_IDOMIZU, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c b/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c index e59a1179e..7ca2db2ab 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c +++ b/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c @@ -8,8 +8,7 @@ void BgSpot01Objects2_Destroy(BgSpot01Objects2* this, GlobalContext* globalCtx); void BgSpot01Objects2_Update(BgSpot01Objects2* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot01_Objects2_InitVars = -{ +const ActorInit Bg_Spot01_Objects2_InitVars = { ACTOR_BG_SPOT01_OBJECTS2, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c b/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c index c39d81d06..adaf6c8a9 100644 --- a/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c +++ b/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c @@ -9,8 +9,7 @@ void BgSpot02Objects_Update(BgSpot02Objects* this, GlobalContext* globalCtx); void BgSpot02Objects_Draw(BgSpot02Objects* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot02_Objects_InitVars = -{ +const ActorInit Bg_Spot02_Objects_InitVars = { ACTOR_BG_SPOT02_OBJECTS, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c b/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c index 5504379eb..141ee2299 100644 --- a/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c +++ b/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c @@ -9,8 +9,7 @@ void BgSpot03Taki_Update(BgSpot03Taki* this, GlobalContext* globalCtx); void BgSpot03Taki_Draw(BgSpot03Taki* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot03_Taki_InitVars = -{ +const ActorInit Bg_Spot03_Taki_InitVars = { ACTOR_BG_SPOT03_TAKI, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c b/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c index 62e45d39e..615532637 100644 --- a/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c +++ b/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c @@ -9,8 +9,7 @@ void BgSpot05Soko_Update(BgSpot05Soko* this, GlobalContext* globalCtx); void BgSpot05Soko_Draw(BgSpot05Soko* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot05_Soko_InitVars = -{ +const ActorInit Bg_Spot05_Soko_InitVars = { ACTOR_BG_SPOT05_SOKO, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c index a57f4b8d2..afad380c5 100644 --- a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c +++ b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c @@ -9,8 +9,7 @@ void BgSpot06Objects_Update(BgSpot06Objects* this, GlobalContext* globalCtx); void BgSpot06Objects_Draw(BgSpot06Objects* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot06_Objects_InitVars = -{ +const ActorInit Bg_Spot06_Objects_InitVars = { ACTOR_BG_SPOT06_OBJECTS, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c b/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c index 9ac3a245b..8e1fdfd64 100644 --- a/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c +++ b/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c @@ -9,8 +9,7 @@ void BgSpot07Taki_Update(BgSpot07Taki* this, GlobalContext* globalCtx); void BgSpot07Taki_Draw(BgSpot07Taki* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot07_Taki_InitVars = -{ +const ActorInit Bg_Spot07_Taki_InitVars = { ACTOR_BG_SPOT07_TAKI, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c b/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c index 915a39ba6..c816388be 100644 --- a/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c +++ b/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c @@ -9,8 +9,7 @@ void BgSpot08Bakudankabe_Update(BgSpot08Bakudankabe* this, GlobalContext* global void BgSpot08Bakudankabe_Draw(BgSpot08Bakudankabe* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot08_Bakudankabe_InitVars = -{ +const ActorInit Bg_Spot08_Bakudankabe_InitVars = { ACTOR_BG_SPOT08_BAKUDANKABE, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c index 5f1848ddf..6bcf1f8de 100644 --- a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c +++ b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c @@ -9,8 +9,7 @@ void BgSpot08Iceblock_Update(BgSpot08Iceblock* this, GlobalContext* globalCtx); void BgSpot08Iceblock_Draw(BgSpot08Iceblock* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot08_Iceblock_InitVars = -{ +const ActorInit Bg_Spot08_Iceblock_InitVars = { ACTOR_BG_SPOT08_ICEBLOCK, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c b/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c index 7518d97c4..342fd326a 100644 --- a/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c +++ b/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c @@ -9,8 +9,7 @@ void BgSpot09Obj_Update(BgSpot09Obj* this, GlobalContext* globalCtx); void BgSpot09Obj_Draw(BgSpot09Obj* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot09_Obj_InitVars = -{ +const ActorInit Bg_Spot09_Obj_InitVars = { ACTOR_BG_SPOT09_OBJ, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c b/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c index e15d4658f..484621a61 100644 --- a/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c +++ b/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c @@ -9,8 +9,7 @@ void BgSpot11Bakudankabe_Update(BgSpot11Bakudankabe* this, GlobalContext* global void BgSpot11Bakudankabe_Draw(BgSpot11Bakudankabe* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot11_Bakudankabe_InitVars = -{ +const ActorInit Bg_Spot11_Bakudankabe_InitVars = { ACTOR_BG_SPOT11_BAKUDANKABE, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c b/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c index 4848c8118..8c56db0ce 100644 --- a/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c +++ b/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c @@ -7,8 +7,7 @@ void BgSpot11Oasis_Init(BgSpot11Oasis* this, GlobalContext* globalCtx); void BgSpot11Oasis_Update(BgSpot11Oasis* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot11_Oasis_InitVars = -{ +const ActorInit Bg_Spot11_Oasis_InitVars = { ACTOR_BG_SPOT11_OASIS, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c b/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c index 87aac0132..65f8e8ef0 100644 --- a/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c +++ b/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c @@ -9,8 +9,7 @@ void BgSpot12Gate_Update(BgSpot12Gate* this, GlobalContext* globalCtx); void BgSpot12Gate_Draw(BgSpot12Gate* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot12_Gate_InitVars = -{ +const ActorInit Bg_Spot12_Gate_InitVars = { ACTOR_BG_SPOT12_GATE, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c b/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c index df1dfd43d..4ce75c6d2 100644 --- a/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c +++ b/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c @@ -9,8 +9,7 @@ void BgSpot12Saku_Update(BgSpot12Saku* this, GlobalContext* globalCtx); void BgSpot12Saku_Draw(BgSpot12Saku* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot12_Saku_InitVars = -{ +const ActorInit Bg_Spot12_Saku_InitVars = { ACTOR_BG_SPOT12_SAKU, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c index 5ef865590..8ee4e80ac 100644 --- a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c +++ b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c @@ -9,8 +9,7 @@ void BgSpot15Rrbox_Update(BgSpot15Rrbox* this, GlobalContext* globalCtx); void BgSpot15Rrbox_Draw(BgSpot15Rrbox* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot15_Rrbox_InitVars = -{ +const ActorInit Bg_Spot15_Rrbox_InitVars = { ACTOR_BG_SPOT15_RRBOX, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c b/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c index fbf7847aa..9c6b04d41 100644 --- a/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c +++ b/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c @@ -9,8 +9,7 @@ void BgSpot16Bombstone_Update(BgSpot16Bombstone* this, GlobalContext* globalCtx) void BgSpot16Bombstone_Draw(BgSpot16Bombstone* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot16_Bombstone_InitVars = -{ +const ActorInit Bg_Spot16_Bombstone_InitVars = { ACTOR_BG_SPOT16_BOMBSTONE, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c index 5ec81828d..cd9616168 100644 --- a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c +++ b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c @@ -9,8 +9,7 @@ void BgSpot16Doughnut_Update(BgSpot16Doughnut* this, GlobalContext* globalCtx); void BgSpot16Doughnut_Draw(BgSpot16Doughnut* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot16_Doughnut_InitVars = -{ +const ActorInit Bg_Spot16_Doughnut_InitVars = { ACTOR_BG_SPOT16_DOUGHNUT, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c b/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c index 5ec76c924..900c932df 100644 --- a/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c +++ b/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c @@ -9,8 +9,7 @@ void BgSpot17Bakudankabe_Update(BgSpot17Bakudankabe* this, GlobalContext* global void BgSpot17Bakudankabe_Draw(BgSpot17Bakudankabe* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot17_Bakudankabe_InitVars = -{ +const ActorInit Bg_Spot17_Bakudankabe_InitVars = { ACTOR_BG_SPOT17_BAKUDANKABE, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c b/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c index bc70d2436..5e992d216 100644 --- a/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c +++ b/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c @@ -8,8 +8,7 @@ void BgSpot17Funen_Destroy(BgSpot17Funen* this, GlobalContext* globalCtx); void BgSpot17Funen_Update(BgSpot17Funen* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot17_Funen_InitVars = -{ +const ActorInit Bg_Spot17_Funen_InitVars = { ACTOR_BG_SPOT17_FUNEN, ACTORTYPE_SWITCH, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c b/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c index 774c115b1..bb918f85f 100644 --- a/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c +++ b/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c @@ -9,8 +9,7 @@ void BgSpot18Basket_Update(BgSpot18Basket* this, GlobalContext* globalCtx); void BgSpot18Basket_Draw(BgSpot18Basket* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot18_Basket_InitVars = -{ +const ActorInit Bg_Spot18_Basket_InitVars = { ACTOR_BG_SPOT18_BASKET, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c b/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c index 4f65b2e91..0b3e5d9c0 100644 --- a/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c +++ b/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c @@ -9,8 +9,7 @@ void BgSpot18Obj_Update(BgSpot18Obj* this, GlobalContext* globalCtx); void BgSpot18Obj_Draw(BgSpot18Obj* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot18_Obj_InitVars = -{ +const ActorInit Bg_Spot18_Obj_InitVars = { ACTOR_BG_SPOT18_OBJ, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c b/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c index 58d9ab279..1868bbf98 100644 --- a/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c +++ b/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c @@ -9,8 +9,7 @@ void BgSpot18Shutter_Update(BgSpot18Shutter* this, GlobalContext* globalCtx); void BgSpot18Shutter_Draw(BgSpot18Shutter* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Spot18_Shutter_InitVars = -{ +const ActorInit Bg_Spot18_Shutter_InitVars = { ACTOR_BG_SPOT18_SHUTTER, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c b/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c index 0283b0a00..e69d3b406 100644 --- a/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c +++ b/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c @@ -9,8 +9,7 @@ void BgSstFloor_Update(BgSstFloor* this, GlobalContext* globalCtx); void BgSstFloor_Draw(BgSstFloor* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Sst_Floor_InitVars = -{ +const ActorInit Bg_Sst_Floor_InitVars = { ACTOR_BG_SST_FLOOR, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c b/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c index e00e52642..626c95ed1 100644 --- a/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c +++ b/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c @@ -9,8 +9,7 @@ void BgTokiHikari_Update(BgTokiHikari* this, GlobalContext* globalCtx); void BgTokiHikari_Draw(BgTokiHikari* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Toki_Hikari_InitVars = -{ +const ActorInit Bg_Toki_Hikari_InitVars = { ACTOR_BG_TOKI_HIKARI, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c index 29a536898..3ba91b205 100644 --- a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c +++ b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c @@ -9,8 +9,7 @@ void BgTreemouth_Update(BgTreemouth* this, GlobalContext* globalCtx); void BgTreemouth_Draw(BgTreemouth* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Treemouth_InitVars = -{ +const ActorInit Bg_Treemouth_InitVars = { ACTOR_BG_TREEMOUTH, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c b/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c index 83882c24f..88fae7052 100644 --- a/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c +++ b/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c @@ -9,8 +9,7 @@ void BgVbSima_Update(BgVbSima* this, GlobalContext* globalCtx); void BgVbSima_Draw(BgVbSima* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Vb_Sima_InitVars = -{ +const ActorInit Bg_Vb_Sima_InitVars = { ACTOR_BG_VB_SIMA, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c b/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c index 940a4f77d..57e671fbd 100644 --- a/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c +++ b/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c @@ -9,8 +9,7 @@ void BgYdanHasi_Update(BgYdanHasi* this, GlobalContext* globalCtx); void BgYdanHasi_Draw(BgYdanHasi* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Ydan_Hasi_InitVars = -{ +const ActorInit Bg_Ydan_Hasi_InitVars = { ACTOR_BG_YDAN_HASI, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c b/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c index ead7bdff7..653e10c88 100644 --- a/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c +++ b/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c @@ -9,8 +9,7 @@ void BgYdanMaruta_Update(BgYdanMaruta* this, GlobalContext* globalCtx); void BgYdanMaruta_Draw(BgYdanMaruta* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Ydan_Maruta_InitVars = -{ +const ActorInit Bg_Ydan_Maruta_InitVars = { ACTOR_BG_YDAN_MARUTA, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c b/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c index 82beaa928..5db87323b 100644 --- a/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c +++ b/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c @@ -9,8 +9,7 @@ void BgYdanSp_Update(BgYdanSp* this, GlobalContext* globalCtx); void BgYdanSp_Draw(BgYdanSp* this, GlobalContext* globalCtx); /* -const ActorInit Bg_Ydan_Sp_InitVars = -{ +const ActorInit Bg_Ydan_Sp_InitVars = { ACTOR_BG_YDAN_SP, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c index 842acad26..02583c9a6 100644 --- a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c +++ b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c @@ -9,8 +9,7 @@ void BossDodongo_Update(BossDodongo* this, GlobalContext* globalCtx); void BossDodongo_Draw(BossDodongo* this, GlobalContext* globalCtx); /* -const ActorInit Boss_Dodongo_InitVars = -{ +const ActorInit Boss_Dodongo_InitVars = { ACTOR_EN_DODONGO, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c index 0aeb95858..ac7f21165 100644 --- a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c +++ b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c @@ -9,8 +9,7 @@ void BossFd_Update(BossFd* this, GlobalContext* globalCtx); void BossFd_Draw(BossFd* this, GlobalContext* globalCtx); /* -const ActorInit Boss_Fd_InitVars = -{ +const ActorInit Boss_Fd_InitVars = { ACTOR_BOSS_FD, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c index 8bee518ab..9fb62f18d 100644 --- a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c +++ b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c @@ -9,8 +9,7 @@ void BossFd2_Update(BossFd2* this, GlobalContext* globalCtx); void BossFd2_Draw(BossFd2* this, GlobalContext* globalCtx); /* -const ActorInit Boss_Fd2_InitVars = -{ +const ActorInit Boss_Fd2_InitVars = { ACTOR_BOSS_FD2, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c index ca942353d..a9947929c 100644 --- a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c +++ b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c @@ -9,8 +9,7 @@ void BossGanon_Update(BossGanon* this, GlobalContext* globalCtx); void BossGanon_Draw(BossGanon* this, GlobalContext* globalCtx); /* -const ActorInit Boss_Ganon_InitVars = -{ +const ActorInit Boss_Ganon_InitVars = { ACTOR_BOSS_GANON, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c index 049d4d5b4..2b0158398 100644 --- a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c +++ b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c @@ -9,8 +9,7 @@ void BossGanon2_Update(BossGanon2* this, GlobalContext* globalCtx); void BossGanon2_Draw(BossGanon2* this, GlobalContext* globalCtx); /* -const ActorInit Boss_Ganon2_InitVars = -{ +const ActorInit Boss_Ganon2_InitVars = { ACTOR_BOSS_GANON2, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c b/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c index 606e3c571..9be8ee8a5 100644 --- a/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c +++ b/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c @@ -9,8 +9,7 @@ void BossGanondrof_Update(BossGanondrof* this, GlobalContext* globalCtx); void BossGanondrof_Draw(BossGanondrof* this, GlobalContext* globalCtx); /* -const ActorInit Boss_Ganondrof_InitVars = -{ +const ActorInit Boss_Ganondrof_InitVars = { ACTOR_BOSS_GANONDROF, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c b/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c index dcdadea6b..5292e63a7 100644 --- a/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c +++ b/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c @@ -9,8 +9,7 @@ void BossGoma_Update(BossGoma* this, GlobalContext* globalCtx); void BossGoma_Draw(BossGoma* this, GlobalContext* globalCtx); /* -const ActorInit Boss_Goma_InitVars = -{ +const ActorInit Boss_Goma_InitVars = { ACTOR_BOSS_GOMA, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c index be09d229a..96262d320 100644 --- a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c +++ b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c @@ -9,8 +9,7 @@ void BossMo_Update(BossMo* this, GlobalContext* globalCtx); void BossMo_Draw(BossMo* this, GlobalContext* globalCtx); /* -const ActorInit Boss_Mo_InitVars = -{ +const ActorInit Boss_Mo_InitVars = { ACTOR_BOSS_MO, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c index 8ee2afd5a..de391f92f 100644 --- a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c +++ b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c @@ -9,8 +9,7 @@ void BossSst_Update(BossSst* this, GlobalContext* globalCtx); void BossSst_Draw(BossSst* this, GlobalContext* globalCtx); /* -const ActorInit Boss_Sst_InitVars = -{ +const ActorInit Boss_Sst_InitVars = { ACTOR_BOSS_SST, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c b/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c index bf07fc075..2c69d0438 100644 --- a/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c +++ b/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c @@ -9,8 +9,7 @@ void BossTw_Update(BossTw* this, GlobalContext* globalCtx); void BossTw_Draw(BossTw* this, GlobalContext* globalCtx); /* -const ActorInit Boss_Tw_InitVars = -{ +const ActorInit Boss_Tw_InitVars = { ACTOR_BOSS_TW, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_Boss_Va/z_boss_va.c b/src/overlays/actors/ovl_Boss_Va/z_boss_va.c index 5f5505cea..e96a00d6c 100644 --- a/src/overlays/actors/ovl_Boss_Va/z_boss_va.c +++ b/src/overlays/actors/ovl_Boss_Va/z_boss_va.c @@ -9,8 +9,7 @@ void BossVa_Update(BossVa* this, GlobalContext* globalCtx); void BossVa_Draw(BossVa* this, GlobalContext* globalCtx); /* -const ActorInit Boss_Va_InitVars = -{ +const ActorInit Boss_Va_InitVars = { ACTOR_BOSS_VA, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c b/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c index 50e875ccf..3ff8fe0b6 100644 --- a/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c +++ b/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c @@ -8,8 +8,7 @@ void Demo6K_Destroy(Demo6K* this, GlobalContext* globalCtx); void Demo6K_Update(Demo6K* this, GlobalContext* globalCtx); /* -const ActorInit Demo_6K_InitVars = -{ +const ActorInit Demo_6K_InitVars = { ACTOR_DEMO_6K, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c index 447963c88..7de6e24a5 100644 --- a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c +++ b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c @@ -9,8 +9,7 @@ void DemoDu_Update(DemoDu* this, GlobalContext* globalCtx); void DemoDu_Draw(DemoDu* this, GlobalContext* globalCtx); /* -const ActorInit Demo_Du_InitVars = -{ +const ActorInit Demo_Du_InitVars = { ACTOR_DEMO_DU, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c index 905ce14db..a52882a0e 100644 --- a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c +++ b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c @@ -9,8 +9,7 @@ void DemoEc_Update(DemoEc* this, GlobalContext* globalCtx); void DemoEc_Draw(DemoEc* this, GlobalContext* globalCtx); /* -const ActorInit Demo_Ec_InitVars = -{ +const ActorInit Demo_Ec_InitVars = { ACTOR_DEMO_EC, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c index 31285eab9..4c8e87eb4 100644 --- a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c +++ b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c @@ -8,8 +8,7 @@ void DemoEffect_Destroy(DemoEffect* this, GlobalContext* globalCtx); void DemoEffect_Update(DemoEffect* this, GlobalContext* globalCtx); /* -const ActorInit Demo_Effect_InitVars = -{ +const ActorInit Demo_Effect_InitVars = { ACTOR_DEMO_EFFECT, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c b/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c index 0faec9fb8..5d19fffd4 100644 --- a/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c +++ b/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c @@ -9,8 +9,7 @@ void DemoExt_Update(DemoExt* this, GlobalContext* globalCtx); void DemoExt_Draw(DemoExt* this, GlobalContext* globalCtx); /* -const ActorInit Demo_Ext_InitVars = -{ +const ActorInit Demo_Ext_InitVars = { ACTOR_DEMO_EXT, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c b/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c index 7b9dff5d6..63b636bd5 100644 --- a/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c +++ b/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c @@ -9,8 +9,7 @@ void DemoGj_Update(DemoGj* this, GlobalContext* globalCtx); void DemoGj_Draw(DemoGj* this, GlobalContext* globalCtx); /* -const ActorInit Demo_Gj_InitVars = -{ +const ActorInit Demo_Gj_InitVars = { ACTOR_DEMO_GJ, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c index 5dd655772..b09a261ff 100644 --- a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c +++ b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c @@ -9,8 +9,7 @@ void DemoGt_Update(DemoGt* this, GlobalContext* globalCtx); void DemoGt_Draw(DemoGt* this, GlobalContext* globalCtx); /* -const ActorInit Demo_Gt_InitVars = -{ +const ActorInit Demo_Gt_InitVars = { ACTOR_DEMO_GT, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c b/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c index 568707a99..31c99ae64 100644 --- a/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c +++ b/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c @@ -9,8 +9,7 @@ void DemoIk_Update(DemoIk* this, GlobalContext* globalCtx); void DemoIk_Draw(DemoIk* this, GlobalContext* globalCtx); /* -const ActorInit Demo_Ik_InitVars = -{ +const ActorInit Demo_Ik_InitVars = { ACTOR_DEMO_IK, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c index bd79b5722..ea42fdb52 100644 --- a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c +++ b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c @@ -9,8 +9,7 @@ void DemoIm_Update(DemoIm* this, GlobalContext* globalCtx); void DemoIm_Draw(DemoIm* this, GlobalContext* globalCtx); /* -const ActorInit Demo_Im_InitVars = -{ +const ActorInit Demo_Im_InitVars = { ACTOR_DEMO_IM, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c index ae22ebdc0..35f85bd40 100644 --- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c +++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c @@ -9,8 +9,7 @@ void DemoKankyo_Update(DemoKankyo* this, GlobalContext* globalCtx); void DemoKankyo_Draw(DemoKankyo* this, GlobalContext* globalCtx); /* -const ActorInit Demo_Kankyo_InitVars = -{ +const ActorInit Demo_Kankyo_InitVars = { ACTOR_DEMO_KANKYO, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c b/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c index 2f4b63914..4df16f7cd 100644 --- a/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c +++ b/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c @@ -9,8 +9,7 @@ void DemoKekkai_Update(DemoKekkai* this, GlobalContext* globalCtx); void DemoKekkai_Draw(DemoKekkai* this, GlobalContext* globalCtx); /* -const ActorInit Demo_Kekkai_InitVars = -{ +const ActorInit Demo_Kekkai_InitVars = { ACTOR_DEMO_KEKKAI, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c index 4217d217f..179dee1e8 100644 --- a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c +++ b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c @@ -9,8 +9,7 @@ void DemoSa_Update(DemoSa* this, GlobalContext* globalCtx); void DemoSa_Draw(DemoSa* this, GlobalContext* globalCtx); /* -const ActorInit Demo_Sa_InitVars = -{ +const ActorInit Demo_Sa_InitVars = { ACTOR_DEMO_SA, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c b/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c index ceccbb5be..8c3faa1f5 100644 --- a/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c +++ b/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c @@ -9,8 +9,7 @@ void DemoShd_Update(DemoShd* this, GlobalContext* globalCtx); void DemoShd_Draw(DemoShd* this, GlobalContext* globalCtx); /* -const ActorInit Demo_Shd_InitVars = -{ +const ActorInit Demo_Shd_InitVars = { ACTOR_DEMO_SHD, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c b/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c index f0718f318..2f8466814 100644 --- a/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c +++ b/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c @@ -9,8 +9,7 @@ void DemoTreLgt_Update(DemoTreLgt* this, GlobalContext* globalCtx); void DemoTreLgt_Draw(DemoTreLgt* this, GlobalContext* globalCtx); /* -const ActorInit Demo_Tre_Lgt_InitVars = -{ +const ActorInit Demo_Tre_Lgt_InitVars = { ACTOR_DEMO_TRE_LGT, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c b/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c index 4cd20660d..81bfd1e10 100644 --- a/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c +++ b/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c @@ -9,8 +9,7 @@ void DoorGerudo_Update(DoorGerudo* this, GlobalContext* globalCtx); void DoorGerudo_Draw(DoorGerudo* this, GlobalContext* globalCtx); /* -const ActorInit Door_Gerudo_InitVars = -{ +const ActorInit Door_Gerudo_InitVars = { ACTOR_DOOR_GERUDO, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Door_Killer/z_door_killer.c b/src/overlays/actors/ovl_Door_Killer/z_door_killer.c index 4c2e90d9f..65ee03982 100644 --- a/src/overlays/actors/ovl_Door_Killer/z_door_killer.c +++ b/src/overlays/actors/ovl_Door_Killer/z_door_killer.c @@ -8,8 +8,7 @@ void DoorKiller_Destroy(DoorKiller* this, GlobalContext* globalCtx); void DoorKiller_Update(DoorKiller* this, GlobalContext* globalCtx); /* -const ActorInit Door_Killer_InitVars = -{ +const ActorInit Door_Killer_InitVars = { ACTOR_DOOR_KILLER, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c index ee6a9e120..7301db73e 100644 --- a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c +++ b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c @@ -9,8 +9,7 @@ void DoorShutter_Update(DoorShutter* this, GlobalContext* globalCtx); void DoorShutter_Draw(DoorShutter* this, GlobalContext* globalCtx); /* -const ActorInit Door_Shutter_InitVars = -{ +const ActorInit Door_Shutter_InitVars = { ACTOR_DOOR_SHUTTER, ACTORTYPE_DOOR, ROOM, diff --git a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c index c7e7db92b..3f8030c73 100644 --- a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c +++ b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c @@ -9,8 +9,7 @@ void DoorWarp1_Update(DoorWarp1* this, GlobalContext* globalCtx); void DoorWarp1_Draw(DoorWarp1* this, GlobalContext* globalCtx); /* -const ActorInit Door_Warp1_InitVars = -{ +const ActorInit Door_Warp1_InitVars = { ACTOR_DOOR_WARP1, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c b/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c index 6df8f4173..e7caf7707 100644 --- a/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c +++ b/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c @@ -9,8 +9,7 @@ void EfcErupc_Update(EfcErupc* this, GlobalContext* globalCtx); void EfcErupc_Draw(EfcErupc* this, GlobalContext* globalCtx); /* -const ActorInit Efc_Erupc_InitVars = -{ +const ActorInit Efc_Erupc_InitVars = { ACTOR_EFC_ERUPC, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c b/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c index 6e2ebddd0..18f1856e7 100644 --- a/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c +++ b/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c @@ -9,8 +9,7 @@ void EffDust_Update(EffDust* this, GlobalContext* globalCtx); void EffDust_Draw(EffDust* this, GlobalContext* globalCtx); /* -const ActorInit Eff_Dust_InitVars = -{ +const ActorInit Eff_Dust_InitVars = { ACTOR_EFF_DUST, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c b/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c index b16bafbb4..9fa507fef 100644 --- a/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c +++ b/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c @@ -9,8 +9,7 @@ void ElfMsg_Update(ElfMsg* this, GlobalContext* globalCtx); void ElfMsg_Draw(ElfMsg* this, GlobalContext* globalCtx); /* -const ActorInit Elf_Msg_InitVars = -{ +const ActorInit Elf_Msg_InitVars = { ACTOR_ELF_MSG, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c b/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c index 3ba001027..3ed1c377e 100644 --- a/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c +++ b/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c @@ -9,8 +9,7 @@ void ElfMsg2_Update(ElfMsg2* this, GlobalContext* globalCtx); void ElfMsg2_Draw(ElfMsg2* this, GlobalContext* globalCtx); /* -const ActorInit Elf_Msg2_InitVars = -{ +const ActorInit Elf_Msg2_InitVars = { ACTOR_ELF_MSG2, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_En_Am/z_en_am.c b/src/overlays/actors/ovl_En_Am/z_en_am.c index ab5d63eb3..0939cffe2 100644 --- a/src/overlays/actors/ovl_En_Am/z_en_am.c +++ b/src/overlays/actors/ovl_En_Am/z_en_am.c @@ -9,8 +9,7 @@ void EnAm_Update(EnAm* this, GlobalContext* globalCtx); void EnAm_Draw(EnAm* this, GlobalContext* globalCtx); /* -const ActorInit En_Am_InitVars = -{ +const ActorInit En_Am_InitVars = { ACTOR_EN_AM, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Ani/z_en_ani.c b/src/overlays/actors/ovl_En_Ani/z_en_ani.c index 6d9d1bbfb..a71924b89 100644 --- a/src/overlays/actors/ovl_En_Ani/z_en_ani.c +++ b/src/overlays/actors/ovl_En_Ani/z_en_ani.c @@ -9,8 +9,7 @@ void EnAni_Update(EnAni* this, GlobalContext* globalCtx); void EnAni_Draw(EnAni* this, GlobalContext* globalCtx); /* -const ActorInit En_Ani_InitVars = -{ +const ActorInit En_Ani_InitVars = { ACTOR_EN_ANI, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c b/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c index d55d4d36e..b089c5f80 100644 --- a/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c +++ b/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c @@ -9,8 +9,7 @@ void EnAnubice_Update(EnAnubice* this, GlobalContext* globalCtx); void EnAnubice_Draw(EnAnubice* this, GlobalContext* globalCtx); /* -const ActorInit En_Anubice_InitVars = -{ +const ActorInit En_Anubice_InitVars = { ACTOR_EN_ANUBICE, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c b/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c index 98aeae20e..897bf9d42 100644 --- a/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c +++ b/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c @@ -9,8 +9,7 @@ void EnAnubiceFire_Update(EnAnubiceFire* this, GlobalContext* globalCtx); void EnAnubiceFire_Draw(EnAnubiceFire* this, GlobalContext* globalCtx); /* -const ActorInit En_Anubice_Fire_InitVars = -{ +const ActorInit En_Anubice_Fire_InitVars = { ACTOR_EN_ANUBICE_FIRE, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c b/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c index 858c204ba..a4f9ce389 100644 --- a/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c +++ b/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c @@ -9,8 +9,7 @@ void EnArrow_Update(EnArrow* this, GlobalContext* globalCtx); void EnArrow_Draw(EnArrow* this, GlobalContext* globalCtx); /* -const ActorInit En_Arrow_InitVars = -{ +const ActorInit En_Arrow_InitVars = { ACTOR_EN_ARROW, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c b/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c index a09614155..f7841a75c 100644 --- a/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c +++ b/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c @@ -9,8 +9,7 @@ void EnAttackNiw_Update(EnAttackNiw* this, GlobalContext* globalCtx); void EnAttackNiw_Draw(EnAttackNiw* this, GlobalContext* globalCtx); /* -const ActorInit En_Attack_Niw_InitVars = -{ +const ActorInit En_Attack_Niw_InitVars = { ACTOR_EN_ATTACK_NIW, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Ba/z_en_ba.c b/src/overlays/actors/ovl_En_Ba/z_en_ba.c index 2b0d599c7..1d1df7898 100644 --- a/src/overlays/actors/ovl_En_Ba/z_en_ba.c +++ b/src/overlays/actors/ovl_En_Ba/z_en_ba.c @@ -9,8 +9,7 @@ void EnBa_Update(EnBa* this, GlobalContext* globalCtx); void EnBa_Draw(EnBa* this, GlobalContext* globalCtx); /* -const ActorInit En_Ba_InitVars = -{ +const ActorInit En_Ba_InitVars = { ACTOR_EN_BA, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Bb/z_en_bb.c b/src/overlays/actors/ovl_En_Bb/z_en_bb.c index c00f0c431..365363811 100644 --- a/src/overlays/actors/ovl_En_Bb/z_en_bb.c +++ b/src/overlays/actors/ovl_En_Bb/z_en_bb.c @@ -9,8 +9,7 @@ void EnBb_Update(EnBb* this, GlobalContext* globalCtx); void EnBb_Draw(EnBb* this, GlobalContext* globalCtx); /* -const ActorInit En_Bb_InitVars = -{ +const ActorInit En_Bb_InitVars = { ACTOR_EN_BB, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c b/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c index b201d8b10..9df5b6ef1 100644 --- a/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c +++ b/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c @@ -9,8 +9,7 @@ void EnBdfire_Update(EnBdfire* this, GlobalContext* globalCtx); void EnBdfire_Draw(EnBdfire* this, GlobalContext* globalCtx); /* -const ActorInit En_Bdfire_InitVars = -{ +const ActorInit En_Bdfire_InitVars = { ACTOR_PLAYER, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c b/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c index d7fe07fc9..35797342d 100644 --- a/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c +++ b/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c @@ -9,8 +9,7 @@ void EnBigokuta_Update(EnBigokuta* this, GlobalContext* globalCtx); void EnBigokuta_Draw(EnBigokuta* this, GlobalContext* globalCtx); /* -const ActorInit En_Bigokuta_InitVars = -{ +const ActorInit En_Bigokuta_InitVars = { ACTOR_EN_BIGOKUTA, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Bili/z_en_bili.c b/src/overlays/actors/ovl_En_Bili/z_en_bili.c index d279338ef..1da26efb7 100644 --- a/src/overlays/actors/ovl_En_Bili/z_en_bili.c +++ b/src/overlays/actors/ovl_En_Bili/z_en_bili.c @@ -9,8 +9,7 @@ void EnBili_Update(EnBili* this, GlobalContext* globalCtx); void EnBili_Draw(EnBili* this, GlobalContext* globalCtx); /* -const ActorInit En_Bili_InitVars = -{ +const ActorInit En_Bili_InitVars = { ACTOR_EN_BILI, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c b/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c index 3d49c0686..99af0e260 100644 --- a/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c +++ b/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c @@ -9,8 +9,7 @@ void EnBlkobj_Update(EnBlkobj* this, GlobalContext* globalCtx); void EnBlkobj_Draw(EnBlkobj* this, GlobalContext* globalCtx); /* -const ActorInit En_Blkobj_InitVars = -{ +const ActorInit En_Blkobj_InitVars = { ACTOR_EN_BLKOBJ, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Bom/z_en_bom.c b/src/overlays/actors/ovl_En_Bom/z_en_bom.c index 9e5e8f147..b51142f9c 100644 --- a/src/overlays/actors/ovl_En_Bom/z_en_bom.c +++ b/src/overlays/actors/ovl_En_Bom/z_en_bom.c @@ -9,8 +9,7 @@ void EnBom_Update(EnBom* this, GlobalContext* globalCtx); void EnBom_Draw(EnBom* this, GlobalContext* globalCtx); /* -const ActorInit En_Bom_InitVars = -{ +const ActorInit En_Bom_InitVars = { ACTOR_EN_BOM, ACTORTYPE_EXPLOSIVES, ROOM, diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c index a1c172338..9387f303d 100644 --- a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c +++ b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c @@ -9,8 +9,7 @@ void EnBomBowlMan_Update(EnBomBowlMan* this, GlobalContext* globalCtx); void EnBomBowlMan_Draw(EnBomBowlMan* this, GlobalContext* globalCtx); /* -const ActorInit En_Bom_Bowl_Man_InitVars = -{ +const ActorInit En_Bom_Bowl_Man_InitVars = { ACTOR_EN_BOM_BOWL_MAN, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c b/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c index c10655c12..d2ed6e934 100644 --- a/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c +++ b/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c @@ -8,8 +8,7 @@ void EnBomBowlPit_Destroy(EnBomBowlPit* this, GlobalContext* globalCtx); void EnBomBowlPit_Update(EnBomBowlPit* this, GlobalContext* globalCtx); /* -const ActorInit En_Bom_Bowl_Pit_InitVars = -{ +const ActorInit En_Bom_Bowl_Pit_InitVars = { ACTOR_EN_BOM_BOWL_PIT, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c b/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c index 7b59910d7..9347f0686 100644 --- a/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c +++ b/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c @@ -9,8 +9,7 @@ void EnBomChu_Update(EnBomChu* this, GlobalContext* globalCtx); void EnBomChu_Draw(EnBomChu* this, GlobalContext* globalCtx); /* -const ActorInit En_Bom_Chu_InitVars = -{ +const ActorInit En_Bom_Chu_InitVars = { ACTOR_EN_BOM_CHU, ACTORTYPE_EXPLOSIVES, ROOM, diff --git a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c index 7171ed868..9e3e41b1f 100644 --- a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c +++ b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c @@ -9,8 +9,7 @@ void EnBombf_Update(EnBombf* this, GlobalContext* globalCtx); void EnBombf_Draw(EnBombf* this, GlobalContext* globalCtx); /* -const ActorInit En_Bombf_InitVars = -{ +const ActorInit En_Bombf_InitVars = { ACTOR_EN_BOMBF, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Box/z_en_box.c b/src/overlays/actors/ovl_En_Box/z_en_box.c index a841cf8bd..f1343a303 100644 --- a/src/overlays/actors/ovl_En_Box/z_en_box.c +++ b/src/overlays/actors/ovl_En_Box/z_en_box.c @@ -9,8 +9,7 @@ void EnBox_Update(EnBox* this, GlobalContext* globalCtx); void EnBox_Draw(EnBox* this, GlobalContext* globalCtx); /* -const ActorInit En_Box_InitVars = -{ +const ActorInit En_Box_InitVars = { Chest, ACTORTYPE_CHEST, ROOM, diff --git a/src/overlays/actors/ovl_En_Brob/z_en_brob.c b/src/overlays/actors/ovl_En_Brob/z_en_brob.c index 42afcfa75..4ac1f7190 100644 --- a/src/overlays/actors/ovl_En_Brob/z_en_brob.c +++ b/src/overlays/actors/ovl_En_Brob/z_en_brob.c @@ -9,8 +9,7 @@ void EnBrob_Update(EnBrob* this, GlobalContext* globalCtx); void EnBrob_Draw(EnBrob* this, GlobalContext* globalCtx); /* -const ActorInit En_Brob_InitVars = -{ +const ActorInit En_Brob_InitVars = { ACTOR_EN_BROB, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c b/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c index a925f6a46..8297e4680 100644 --- a/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c +++ b/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c @@ -9,8 +9,7 @@ void EnBubble_Update(EnBubble* this, GlobalContext* globalCtx); void EnBubble_Draw(EnBubble* this, GlobalContext* globalCtx); /* -const ActorInit En_Bubble_InitVars = -{ +const ActorInit En_Bubble_InitVars = { ACTOR_EN_BUBBLE, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Butte/z_en_butte.c b/src/overlays/actors/ovl_En_Butte/z_en_butte.c index c34f06f0f..4d5098aa8 100644 --- a/src/overlays/actors/ovl_En_Butte/z_en_butte.c +++ b/src/overlays/actors/ovl_En_Butte/z_en_butte.c @@ -9,8 +9,7 @@ void EnButte_Update(EnButte* this, GlobalContext* globalCtx); void EnButte_Draw(EnButte* this, GlobalContext* globalCtx); /* -const ActorInit En_Butte_InitVars = -{ +const ActorInit En_Butte_InitVars = { ACTOR_EN_BUTTE, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_En_Bw/z_en_bw.c b/src/overlays/actors/ovl_En_Bw/z_en_bw.c index 1a700781a..11403fabc 100644 --- a/src/overlays/actors/ovl_En_Bw/z_en_bw.c +++ b/src/overlays/actors/ovl_En_Bw/z_en_bw.c @@ -9,8 +9,7 @@ void EnBw_Update(EnBw* this, GlobalContext* globalCtx); void EnBw_Draw(EnBw* this, GlobalContext* globalCtx); /* -const ActorInit En_Bw_InitVars = -{ +const ActorInit En_Bw_InitVars = { ACTOR_EN_BW, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Bx/z_en_bx.c b/src/overlays/actors/ovl_En_Bx/z_en_bx.c index a65c91b2a..c459e9934 100644 --- a/src/overlays/actors/ovl_En_Bx/z_en_bx.c +++ b/src/overlays/actors/ovl_En_Bx/z_en_bx.c @@ -9,8 +9,7 @@ void EnBx_Update(EnBx* this, GlobalContext* globalCtx); void EnBx_Draw(EnBx* this, GlobalContext* globalCtx); /* -const ActorInit En_Bx_InitVars = -{ +const ActorInit En_Bx_InitVars = { ACTOR_EN_BX, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Changer/z_en_changer.c b/src/overlays/actors/ovl_En_Changer/z_en_changer.c index 65e73fd51..50ff45aea 100644 --- a/src/overlays/actors/ovl_En_Changer/z_en_changer.c +++ b/src/overlays/actors/ovl_En_Changer/z_en_changer.c @@ -8,8 +8,7 @@ void EnChanger_Destroy(EnChanger* this, GlobalContext* globalCtx); void EnChanger_Update(EnChanger* this, GlobalContext* globalCtx); /* -const ActorInit En_Changer_InitVars = -{ +const ActorInit En_Changer_InitVars = { ACTOR_EN_CHANGER, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c b/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c index cf78c10fe..65764bcdb 100644 --- a/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c +++ b/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c @@ -9,8 +9,7 @@ void EnClearTag_Update(EnClearTag* this, GlobalContext* globalCtx); void EnClearTag_Draw(EnClearTag* this, GlobalContext* globalCtx); /* -const ActorInit En_Clear_Tag_InitVars = -{ +const ActorInit En_Clear_Tag_InitVars = { ACTOR_EN_CLEAR_TAG, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_En_Cow/z_en_cow.c b/src/overlays/actors/ovl_En_Cow/z_en_cow.c index c9a55ffeb..da5c0d47a 100644 --- a/src/overlays/actors/ovl_En_Cow/z_en_cow.c +++ b/src/overlays/actors/ovl_En_Cow/z_en_cow.c @@ -9,8 +9,7 @@ void EnCow_Update(EnCow* this, GlobalContext* globalCtx); void EnCow_Draw(EnCow* this, GlobalContext* globalCtx); /* -const ActorInit En_Cow_InitVars = -{ +const ActorInit En_Cow_InitVars = { ACTOR_EN_COW, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Crow/z_en_crow.c b/src/overlays/actors/ovl_En_Crow/z_en_crow.c index 195c6a88a..c32ad4be8 100644 --- a/src/overlays/actors/ovl_En_Crow/z_en_crow.c +++ b/src/overlays/actors/ovl_En_Crow/z_en_crow.c @@ -9,8 +9,7 @@ void EnCrow_Update(EnCrow* this, GlobalContext* globalCtx); void EnCrow_Draw(EnCrow* this, GlobalContext* globalCtx); /* -const ActorInit En_Crow_InitVars = -{ +const ActorInit En_Crow_InitVars = { ACTOR_EN_CROW, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Cs/z_en_cs.c b/src/overlays/actors/ovl_En_Cs/z_en_cs.c index 0adb43c97..6aeabe7b0 100644 --- a/src/overlays/actors/ovl_En_Cs/z_en_cs.c +++ b/src/overlays/actors/ovl_En_Cs/z_en_cs.c @@ -9,8 +9,7 @@ void EnCs_Update(EnCs* this, GlobalContext* globalCtx); void EnCs_Draw(EnCs* this, GlobalContext* globalCtx); /* -const ActorInit En_Cs_InitVars = -{ +const ActorInit En_Cs_InitVars = { ACTOR_EN_CS, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c index ef886765c..2f6bee036 100644 --- a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c +++ b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c @@ -9,8 +9,7 @@ void EnDaiku_Update(EnDaiku* this, GlobalContext* globalCtx); void EnDaiku_Draw(EnDaiku* this, GlobalContext* globalCtx); /* -const ActorInit En_Daiku_InitVars = -{ +const ActorInit En_Daiku_InitVars = { ACTOR_EN_DAIKU, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c b/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c index a5d5cde51..63c836c31 100644 --- a/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c +++ b/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c @@ -9,8 +9,7 @@ void EnDaikuKakariko_Update(EnDaikuKakariko* this, GlobalContext* globalCtx); void EnDaikuKakariko_Draw(EnDaikuKakariko* this, GlobalContext* globalCtx); /* -const ActorInit En_Daiku_Kakariko_InitVars = -{ +const ActorInit En_Daiku_Kakariko_InitVars = { ACTOR_EN_DAIKU_KAKARIKO, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c b/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c index 2e46a02fe..cf130f8ac 100644 --- a/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c +++ b/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c @@ -9,8 +9,7 @@ void EnDekubaba_Update(EnDekubaba* this, GlobalContext* globalCtx); void EnDekubaba_Draw(EnDekubaba* this, GlobalContext* globalCtx); /* -const ActorInit En_Dekubaba_InitVars = -{ +const ActorInit En_Dekubaba_InitVars = { ACTOR_EN_DEKUBABA, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c b/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c index d547fc737..58e258432 100644 --- a/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c +++ b/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c @@ -9,8 +9,7 @@ void EnDekunuts_Update(EnDekunuts* this, GlobalContext* globalCtx); void EnDekunuts_Draw(EnDekunuts* this, GlobalContext* globalCtx); /* -const ActorInit En_Dekunuts_InitVars = -{ +const ActorInit En_Dekunuts_InitVars = { ACTOR_EN_DEKUNUTS, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Dh/z_en_dh.c b/src/overlays/actors/ovl_En_Dh/z_en_dh.c index 173f96e41..7a78e56c2 100644 --- a/src/overlays/actors/ovl_En_Dh/z_en_dh.c +++ b/src/overlays/actors/ovl_En_Dh/z_en_dh.c @@ -9,8 +9,7 @@ void EnDh_Update(EnDh* this, GlobalContext* globalCtx); void EnDh_Draw(EnDh* this, GlobalContext* globalCtx); /* -const ActorInit En_Dh_InitVars = -{ +const ActorInit En_Dh_InitVars = { ACTOR_EN_DH, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Dha/z_en_dha.c b/src/overlays/actors/ovl_En_Dha/z_en_dha.c index e3e36c0e3..4a8e64091 100644 --- a/src/overlays/actors/ovl_En_Dha/z_en_dha.c +++ b/src/overlays/actors/ovl_En_Dha/z_en_dha.c @@ -9,8 +9,7 @@ void EnDha_Update(EnDha* this, GlobalContext* globalCtx); void EnDha_Draw(EnDha* this, GlobalContext* globalCtx); /* -const ActorInit En_Dha_InitVars = -{ +const ActorInit En_Dha_InitVars = { ACTOR_EN_DHA, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c b/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c index cb1c8d77a..5e3dab74c 100644 --- a/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c +++ b/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c @@ -9,8 +9,7 @@ void EnDivingGame_Update(EnDivingGame* this, GlobalContext* globalCtx); void EnDivingGame_Draw(EnDivingGame* this, GlobalContext* globalCtx); /* -const ActorInit En_Diving_Game_InitVars = -{ +const ActorInit En_Diving_Game_InitVars = { ACTOR_EN_DIVING_GAME, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Dns/z_en_dns.c b/src/overlays/actors/ovl_En_Dns/z_en_dns.c index 4a6b6e71e..a9b31e2c8 100644 --- a/src/overlays/actors/ovl_En_Dns/z_en_dns.c +++ b/src/overlays/actors/ovl_En_Dns/z_en_dns.c @@ -9,8 +9,7 @@ void EnDns_Update(EnDns* this, GlobalContext* globalCtx); void EnDns_Draw(EnDns* this, GlobalContext* globalCtx); /* -const ActorInit En_Dns_InitVars = -{ +const ActorInit En_Dns_InitVars = { ACTOR_EN_DNS, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c b/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c index b8f150034..1863ff2b2 100644 --- a/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c +++ b/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c @@ -8,8 +8,7 @@ void EnDntDemo_Destroy(EnDntDemo* this, GlobalContext* globalCtx); void EnDntDemo_Update(EnDntDemo* this, GlobalContext* globalCtx); /* -const ActorInit En_Dnt_Demo_InitVars = -{ +const ActorInit En_Dnt_Demo_InitVars = { ACTOR_EN_DNT_DEMO, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c index 659df06f6..1dd9a0a29 100644 --- a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c +++ b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c @@ -9,8 +9,7 @@ void EnDntJiji_Update(EnDntJiji* this, GlobalContext* globalCtx); void EnDntJiji_Draw(EnDntJiji* this, GlobalContext* globalCtx); /* -const ActorInit En_Dnt_Jiji_InitVars = -{ +const ActorInit En_Dnt_Jiji_InitVars = { ACTOR_EN_DNT_JIJI, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c b/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c index c784d2b49..9dc2ff08c 100644 --- a/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c +++ b/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c @@ -8,8 +8,7 @@ void EnDntNomal_Destroy(EnDntNomal* this, GlobalContext* globalCtx); void EnDntNomal_Update(EnDntNomal* this, GlobalContext* globalCtx); /* -const ActorInit En_Dnt_Nomal_InitVars = -{ +const ActorInit En_Dnt_Nomal_InitVars = { ACTOR_EN_DNT_NOMAL, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c b/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c index 96f2578d5..762217367 100644 --- a/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c +++ b/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c @@ -9,8 +9,7 @@ void EnDodojr_Update(EnDodojr* this, GlobalContext* globalCtx); void EnDodojr_Draw(EnDodojr* this, GlobalContext* globalCtx); /* -const ActorInit En_Dodojr_InitVars = -{ +const ActorInit En_Dodojr_InitVars = { ACTOR_EN_DODOJR, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c b/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c index 1bf9689dc..745c49096 100644 --- a/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c +++ b/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c @@ -9,8 +9,7 @@ void EnDodongo_Update(EnDodongo* this, GlobalContext* globalCtx); void EnDodongo_Draw(EnDodongo* this, GlobalContext* globalCtx); /* -const ActorInit En_Dodongo_InitVars = -{ +const ActorInit En_Dodongo_InitVars = { ACTOR_EN_DODONGO, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Door/z_en_door.c b/src/overlays/actors/ovl_En_Door/z_en_door.c index 1dcf92592..e561236de 100644 --- a/src/overlays/actors/ovl_En_Door/z_en_door.c +++ b/src/overlays/actors/ovl_En_Door/z_en_door.c @@ -9,8 +9,7 @@ void EnDoor_Update(EnDoor* this, GlobalContext* globalCtx); void EnDoor_Draw(EnDoor* this, GlobalContext* globalCtx); /* -const ActorInit En_Door_InitVars = -{ +const ActorInit En_Door_InitVars = { ACTOR_EN_DOOR, ACTORTYPE_DOOR, ROOM, diff --git a/src/overlays/actors/ovl_En_Ds/z_en_ds.c b/src/overlays/actors/ovl_En_Ds/z_en_ds.c index 514170241..f2656d950 100644 --- a/src/overlays/actors/ovl_En_Ds/z_en_ds.c +++ b/src/overlays/actors/ovl_En_Ds/z_en_ds.c @@ -9,8 +9,7 @@ void EnDs_Update(EnDs* this, GlobalContext* globalCtx); void EnDs_Draw(EnDs* this, GlobalContext* globalCtx); /* -const ActorInit En_Ds_InitVars = -{ +const ActorInit En_Ds_InitVars = { ACTOR_EN_DS, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Du/z_en_du.c b/src/overlays/actors/ovl_En_Du/z_en_du.c index dfe8c4fe0..e2f28f55b 100644 --- a/src/overlays/actors/ovl_En_Du/z_en_du.c +++ b/src/overlays/actors/ovl_En_Du/z_en_du.c @@ -9,8 +9,7 @@ void EnDu_Update(EnDu* this, GlobalContext* globalCtx); void EnDu_Draw(EnDu* this, GlobalContext* globalCtx); /* -const ActorInit En_Du_InitVars = -{ +const ActorInit En_Du_InitVars = { ACTOR_EN_DU, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c index 3319b32e4..33ff934ec 100644 --- a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c +++ b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c @@ -9,8 +9,7 @@ void EnDyExtra_Update(EnDyExtra* this, GlobalContext* globalCtx); void EnDyExtra_Draw(EnDyExtra* this, GlobalContext* globalCtx); /* -const ActorInit En_Dy_Extra_InitVars = -{ +const ActorInit En_Dy_Extra_InitVars = { ACTOR_EN_DY_EXTRA, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c b/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c index f6a52d1ad..8c305bed0 100644 --- a/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c +++ b/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c @@ -9,8 +9,7 @@ void EnEiyer_Update(EnEiyer* this, GlobalContext* globalCtx); void EnEiyer_Draw(EnEiyer* this, GlobalContext* globalCtx); /* -const ActorInit En_Eiyer_InitVars = -{ +const ActorInit En_Eiyer_InitVars = { ACTOR_EN_EIYER, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Elf/z_en_elf.c b/src/overlays/actors/ovl_En_Elf/z_en_elf.c index e4fa180b6..30784c6b8 100644 --- a/src/overlays/actors/ovl_En_Elf/z_en_elf.c +++ b/src/overlays/actors/ovl_En_Elf/z_en_elf.c @@ -9,8 +9,7 @@ void EnElf_Update(EnElf* this, GlobalContext* globalCtx); void EnElf_Draw(EnElf* this, GlobalContext* globalCtx); /* -const ActorInit En_Elf_InitVars = -{ +const ActorInit En_Elf_InitVars = { ACTOR_EN_ELF, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c index c0532da41..4a5b99da6 100644 --- a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c +++ b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c @@ -7,8 +7,7 @@ void EnEncount1_Init(EnEncount1* this, GlobalContext* globalCtx); void EnEncount1_Update(EnEncount1* this, GlobalContext* globalCtx); /* -const ActorInit En_Encount1_InitVars = -{ +const ActorInit En_Encount1_InitVars = { ACTOR_EN_ENCOUNT1, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c index 47a101ec5..606d0814d 100644 --- a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c +++ b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c @@ -8,8 +8,7 @@ void EnEncount2_Update(EnEncount2* this, GlobalContext* globalCtx); void EnEncount2_Draw(EnEncount2* this, GlobalContext* globalCtx); /* -const ActorInit En_Encount2_InitVars = -{ +const ActorInit En_Encount2_InitVars = { ACTOR_EN_ENCOUNT2, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c b/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c index 00bce1411..e070af772 100644 --- a/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c +++ b/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c @@ -9,8 +9,7 @@ void EnExItem_Update(EnExItem* this, GlobalContext* globalCtx); void EnExItem_Draw(EnExItem* this, GlobalContext* globalCtx); /* -const ActorInit En_Ex_Item_InitVars = -{ +const ActorInit En_Ex_Item_InitVars = { ACTOR_EN_EX_ITEM, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c b/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c index 87c1502e5..a361adf2a 100644 --- a/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c +++ b/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c @@ -9,8 +9,7 @@ void EnExRuppy_Update(EnExRuppy* this, GlobalContext* globalCtx); void EnExRuppy_Draw(EnExRuppy* this, GlobalContext* globalCtx); /* -const ActorInit En_Ex_Ruppy_InitVars = -{ +const ActorInit En_Ex_Ruppy_InitVars = { ACTOR_EN_EX_RUPPY, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Fd/z_en_fd.c b/src/overlays/actors/ovl_En_Fd/z_en_fd.c index 294191595..4466d986f 100644 --- a/src/overlays/actors/ovl_En_Fd/z_en_fd.c +++ b/src/overlays/actors/ovl_En_Fd/z_en_fd.c @@ -9,8 +9,7 @@ void EnFd_Update(EnFd* this, GlobalContext* globalCtx); void EnFd_Draw(EnFd* this, GlobalContext* globalCtx); /* -const ActorInit En_Fd_InitVars = -{ +const ActorInit En_Fd_InitVars = { ACTOR_EN_FD, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c b/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c index 5c022a685..38e5aedc6 100644 --- a/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c +++ b/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c @@ -9,8 +9,7 @@ void EnFdFire_Update(EnFdFire* this, GlobalContext* globalCtx); void EnFdFire_Draw(EnFdFire* this, GlobalContext* globalCtx); /* -const ActorInit En_Fd_Fire_InitVars = -{ +const ActorInit En_Fd_Fire_InitVars = { ACTOR_EN_FD_FIRE, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c b/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c index 550c91a21..fd5656ea6 100644 --- a/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c +++ b/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c @@ -9,8 +9,7 @@ void EnFhgFire_Update(EnFhgFire* this, GlobalContext* globalCtx); void EnFhgFire_Draw(EnFhgFire* this, GlobalContext* globalCtx); /* -const ActorInit En_Fhg_Fire_InitVars = -{ +const ActorInit En_Fhg_Fire_InitVars = { ACTOR_PLAYER, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c b/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c index 8e7b5e145..65f088718 100644 --- a/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c +++ b/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c @@ -9,8 +9,7 @@ void EnFireRock_Update(EnFireRock* this, GlobalContext* globalCtx); void EnFireRock_Draw(EnFireRock* this, GlobalContext* globalCtx); /* -const ActorInit En_Fire_Rock_InitVars = -{ +const ActorInit En_Fire_Rock_InitVars = { ACTOR_EN_FIRE_ROCK, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c index f5b4f92d5..b1244235d 100644 --- a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c +++ b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c @@ -9,8 +9,7 @@ void EnFirefly_Update(EnFirefly* this, GlobalContext* globalCtx); void EnFirefly_Draw(EnFirefly* this, GlobalContext* globalCtx); /* -const ActorInit En_Firefly_InitVars = -{ +const ActorInit En_Firefly_InitVars = { ACTOR_EN_FIREFLY, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Fish/z_en_fish.c b/src/overlays/actors/ovl_En_Fish/z_en_fish.c index 481805a07..7308fa8ab 100644 --- a/src/overlays/actors/ovl_En_Fish/z_en_fish.c +++ b/src/overlays/actors/ovl_En_Fish/z_en_fish.c @@ -9,8 +9,7 @@ void EnFish_Update(EnFish* this, GlobalContext* globalCtx); void EnFish_Draw(EnFish* this, GlobalContext* globalCtx); /* -const ActorInit En_Fish_InitVars = -{ +const ActorInit En_Fish_InitVars = { ACTOR_EN_FISH, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c index ab119b44a..adc48b934 100644 --- a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c +++ b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c @@ -9,8 +9,7 @@ void EnFloormas_Update(EnFloormas* this, GlobalContext* globalCtx); void EnFloormas_Draw(EnFloormas* this, GlobalContext* globalCtx); /* -const ActorInit En_Floormas_InitVars = -{ +const ActorInit En_Floormas_InitVars = { ACTOR_EN_FLOORMAS, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Fr/z_en_fr.c b/src/overlays/actors/ovl_En_Fr/z_en_fr.c index 17049a7d4..ff905fec1 100644 --- a/src/overlays/actors/ovl_En_Fr/z_en_fr.c +++ b/src/overlays/actors/ovl_En_Fr/z_en_fr.c @@ -8,8 +8,7 @@ void EnFr_Destroy(EnFr* this, GlobalContext* globalCtx); void EnFr_Update(EnFr* this, GlobalContext* globalCtx); /* -const ActorInit En_Fr_InitVars = -{ +const ActorInit En_Fr_InitVars = { ACTOR_EN_FR, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Fu/z_en_fu.c b/src/overlays/actors/ovl_En_Fu/z_en_fu.c index 32bc8091c..afcdcb3a5 100644 --- a/src/overlays/actors/ovl_En_Fu/z_en_fu.c +++ b/src/overlays/actors/ovl_En_Fu/z_en_fu.c @@ -9,8 +9,7 @@ void EnFu_Update(EnFu* this, GlobalContext* globalCtx); void EnFu_Draw(EnFu* this, GlobalContext* globalCtx); /* -const ActorInit En_Fu_InitVars = -{ +const ActorInit En_Fu_InitVars = { ACTOR_EN_FU, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Fw/z_en_fw.c b/src/overlays/actors/ovl_En_Fw/z_en_fw.c index 2049ba88c..be1295087 100644 --- a/src/overlays/actors/ovl_En_Fw/z_en_fw.c +++ b/src/overlays/actors/ovl_En_Fw/z_en_fw.c @@ -9,8 +9,7 @@ void EnFw_Update(EnFw* this, GlobalContext* globalCtx); void EnFw_Draw(EnFw* this, GlobalContext* globalCtx); /* -const ActorInit En_Fw_InitVars = -{ +const ActorInit En_Fw_InitVars = { ACTOR_EN_FW, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Fz/z_en_fz.c b/src/overlays/actors/ovl_En_Fz/z_en_fz.c index 6f04d0c95..9978639d7 100644 --- a/src/overlays/actors/ovl_En_Fz/z_en_fz.c +++ b/src/overlays/actors/ovl_En_Fz/z_en_fz.c @@ -9,8 +9,7 @@ void EnFz_Update(EnFz* this, GlobalContext* globalCtx); void EnFz_Draw(EnFz* this, GlobalContext* globalCtx); /* -const ActorInit En_Fz_InitVars = -{ +const ActorInit En_Fz_InitVars = { ACTOR_EN_FZ, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c b/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c index 275c5d16c..f871217f7 100644 --- a/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c +++ b/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c @@ -8,8 +8,7 @@ void EnGSwitch_Destroy(EnGSwitch* this, GlobalContext* globalCtx); void EnGSwitch_Update(EnGSwitch* this, GlobalContext* globalCtx); /* -const ActorInit En_G_Switch_InitVars = -{ +const ActorInit En_G_Switch_InitVars = { ACTOR_EN_G_SWITCH, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c b/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c index 043109e43..171cd3908 100644 --- a/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c +++ b/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c @@ -9,8 +9,7 @@ void EnGanonMant_Update(EnGanonMant* this, GlobalContext* globalCtx); void EnGanonMant_Draw(EnGanonMant* this, GlobalContext* globalCtx); /* -const ActorInit En_Ganon_Mant_InitVars = -{ +const ActorInit En_Ganon_Mant_InitVars = { ACTOR_EN_GANON_MANT, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_En_Gb/z_en_gb.c b/src/overlays/actors/ovl_En_Gb/z_en_gb.c index 49acb4af0..69ef58ef7 100644 --- a/src/overlays/actors/ovl_En_Gb/z_en_gb.c +++ b/src/overlays/actors/ovl_En_Gb/z_en_gb.c @@ -9,8 +9,7 @@ void EnGb_Update(EnGb* this, GlobalContext* globalCtx); void EnGb_Draw(EnGb* this, GlobalContext* globalCtx); /* -const ActorInit En_Gb_InitVars = -{ +const ActorInit En_Gb_InitVars = { ACTOR_EN_GB, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c index be1515501..9eb5b9390 100644 --- a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c +++ b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c @@ -9,8 +9,7 @@ void EnGe1_Update(EnGe1* this, GlobalContext* globalCtx); void EnGe1_Draw(EnGe1* this, GlobalContext* globalCtx); /* -const ActorInit En_Ge1_InitVars = -{ +const ActorInit En_Ge1_InitVars = { ACTOR_EN_GE1, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c index ff14a9143..4a9c2e08c 100644 --- a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c +++ b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c @@ -9,8 +9,7 @@ void EnGe2_Update(EnGe2* this, GlobalContext* globalCtx); void EnGe2_Draw(EnGe2* this, GlobalContext* globalCtx); /* -const ActorInit En_Ge2_InitVars = -{ +const ActorInit En_Ge2_InitVars = { ACTOR_EN_GE2, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c index 40b8f59ba..739372634 100644 --- a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c +++ b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c @@ -9,8 +9,7 @@ void EnGe3_Update(EnGe3* this, GlobalContext* globalCtx); void EnGe3_Draw(EnGe3* this, GlobalContext* globalCtx); /* -const ActorInit En_Ge3_InitVars = -{ +const ActorInit En_Ge3_InitVars = { ACTOR_EN_GE3, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c index b2defe4f6..adcd4d177 100644 --- a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c +++ b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c @@ -9,8 +9,7 @@ void EnGeldB_Update(EnGeldB* this, GlobalContext* globalCtx); void EnGeldB_Draw(EnGeldB* this, GlobalContext* globalCtx); /* -const ActorInit En_GeldB_InitVars = -{ +const ActorInit En_GeldB_InitVars = { ACTOR_EN_GELDB, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c index 9f7cdc9c3..6ada4bc89 100644 --- a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c +++ b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c @@ -8,8 +8,7 @@ void EnGirlA_Destroy(EnGirlA* this, GlobalContext* globalCtx); void EnGirlA_Update(EnGirlA* this, GlobalContext* globalCtx); /* -const ActorInit En_GirlA_InitVars = -{ +const ActorInit En_GirlA_InitVars = { ACTOR_EN_GIRLA, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Gm/z_en_gm.c b/src/overlays/actors/ovl_En_Gm/z_en_gm.c index dd3350d39..c6bc1c6a9 100644 --- a/src/overlays/actors/ovl_En_Gm/z_en_gm.c +++ b/src/overlays/actors/ovl_En_Gm/z_en_gm.c @@ -8,8 +8,7 @@ void EnGm_Destroy(EnGm* this, GlobalContext* globalCtx); void EnGm_Update(EnGm* this, GlobalContext* globalCtx); /* -const ActorInit En_Gm_InitVars = -{ +const ActorInit En_Gm_InitVars = { ACTOR_EN_GM, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.c b/src/overlays/actors/ovl_En_Go/z_en_go.c index 5f95e7406..da3f03123 100644 --- a/src/overlays/actors/ovl_En_Go/z_en_go.c +++ b/src/overlays/actors/ovl_En_Go/z_en_go.c @@ -9,8 +9,7 @@ void EnGo_Update(EnGo* this, GlobalContext* globalCtx); void EnGo_Draw(EnGo* this, GlobalContext* globalCtx); /* -const ActorInit En_Go_InitVars = -{ +const ActorInit En_Go_InitVars = { ACTOR_EN_GO, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Go2/z_en_go2.c b/src/overlays/actors/ovl_En_Go2/z_en_go2.c index 1e7806536..3023d3564 100644 --- a/src/overlays/actors/ovl_En_Go2/z_en_go2.c +++ b/src/overlays/actors/ovl_En_Go2/z_en_go2.c @@ -9,8 +9,7 @@ void EnGo2_Update(EnGo2* this, GlobalContext* globalCtx); void EnGo2_Draw(EnGo2* this, GlobalContext* globalCtx); /* -const ActorInit En_Go2_InitVars = -{ +const ActorInit En_Go2_InitVars = { ACTOR_EN_GO2, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Goma/z_en_goma.c b/src/overlays/actors/ovl_En_Goma/z_en_goma.c index 9da1accf4..e9352ab07 100644 --- a/src/overlays/actors/ovl_En_Goma/z_en_goma.c +++ b/src/overlays/actors/ovl_En_Goma/z_en_goma.c @@ -9,8 +9,7 @@ void EnGoma_Update(EnGoma* this, GlobalContext* globalCtx); void EnGoma_Draw(EnGoma* this, GlobalContext* globalCtx); /* -const ActorInit En_Goma_InitVars = -{ +const ActorInit En_Goma_InitVars = { ACTOR_BOSS_GOMA, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c index acf9dfaa9..cad9e75fb 100644 --- a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c +++ b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c @@ -9,8 +9,7 @@ void EnGoroiwa_Update(EnGoroiwa* this, GlobalContext* globalCtx); void EnGoroiwa_Draw(EnGoroiwa* this, GlobalContext* globalCtx); /* -const ActorInit En_Goroiwa_InitVars = -{ +const ActorInit En_Goroiwa_InitVars = { ACTOR_EN_GOROIWA, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Gs/z_en_gs.c b/src/overlays/actors/ovl_En_Gs/z_en_gs.c index fd8eb03de..a77a3fef7 100644 --- a/src/overlays/actors/ovl_En_Gs/z_en_gs.c +++ b/src/overlays/actors/ovl_En_Gs/z_en_gs.c @@ -9,8 +9,7 @@ void EnGs_Update(EnGs* this, GlobalContext* globalCtx); void EnGs_Draw(EnGs* this, GlobalContext* globalCtx); /* -const ActorInit En_Gs_InitVars = -{ +const ActorInit En_Gs_InitVars = { ACTOR_EN_GS, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Guest/z_en_guest.c b/src/overlays/actors/ovl_En_Guest/z_en_guest.c index 8319cc856..071a83801 100644 --- a/src/overlays/actors/ovl_En_Guest/z_en_guest.c +++ b/src/overlays/actors/ovl_En_Guest/z_en_guest.c @@ -8,8 +8,7 @@ void EnGuest_Destroy(EnGuest* this, GlobalContext* globalCtx); void EnGuest_Update(EnGuest* this, GlobalContext* globalCtx); /* -const ActorInit En_Guest_InitVars = -{ +const ActorInit En_Guest_InitVars = { ACTOR_EN_GUEST, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Hata/z_en_hata.c b/src/overlays/actors/ovl_En_Hata/z_en_hata.c index 28db90caf..ec66c0888 100644 --- a/src/overlays/actors/ovl_En_Hata/z_en_hata.c +++ b/src/overlays/actors/ovl_En_Hata/z_en_hata.c @@ -9,8 +9,7 @@ void EnHata_Update(EnHata* this, GlobalContext* globalCtx); void EnHata_Draw(EnHata* this, GlobalContext* globalCtx); /* -const ActorInit En_Hata_InitVars = -{ +const ActorInit En_Hata_InitVars = { ACTOR_EN_HATA, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c index c91f89d34..b7d547d37 100644 --- a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c +++ b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c @@ -9,8 +9,7 @@ void EnHeishi1_Update(EnHeishi1* this, GlobalContext* globalCtx); void EnHeishi1_Draw(EnHeishi1* this, GlobalContext* globalCtx); /* -const ActorInit En_Heishi1_InitVars = -{ +const ActorInit En_Heishi1_InitVars = { ACTOR_PLAYER, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c index 27320ec95..d62494a2b 100644 --- a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c +++ b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c @@ -9,8 +9,7 @@ void EnHeishi2_Update(EnHeishi2* this, GlobalContext* globalCtx); void EnHeishi2_Draw(EnHeishi2* this, GlobalContext* globalCtx); /* -const ActorInit En_Heishi2_InitVars = -{ +const ActorInit En_Heishi2_InitVars = { ACTOR_EN_HEISHI2, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c b/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c index d421db8d4..c47b28b4e 100644 --- a/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c +++ b/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c @@ -9,8 +9,7 @@ void EnHeishi3_Update(EnHeishi3* this, GlobalContext* globalCtx); void EnHeishi3_Draw(EnHeishi3* this, GlobalContext* globalCtx); /* -const ActorInit En_Heishi3_InitVars = -{ +const ActorInit En_Heishi3_InitVars = { ACTOR_EN_HEISHI3, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c b/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c index 732c90cee..63ef25296 100644 --- a/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c +++ b/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c @@ -9,8 +9,7 @@ void EnHeishi4_Update(EnHeishi4* this, GlobalContext* globalCtx); void EnHeishi4_Draw(EnHeishi4* this, GlobalContext* globalCtx); /* -const ActorInit En_Heishi4_InitVars = -{ +const ActorInit En_Heishi4_InitVars = { ACTOR_EN_HEISHI4, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c b/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c index c168d295e..a06cc5273 100644 --- a/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c +++ b/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c @@ -9,8 +9,7 @@ void EnHintnuts_Update(EnHintnuts* this, GlobalContext* globalCtx); void EnHintnuts_Draw(EnHintnuts* this, GlobalContext* globalCtx); /* -const ActorInit En_Hintnuts_InitVars = -{ +const ActorInit En_Hintnuts_InitVars = { ACTOR_EN_HINTNUTS, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Holl/z_en_holl.c b/src/overlays/actors/ovl_En_Holl/z_en_holl.c index f1082366c..3d24d7812 100644 --- a/src/overlays/actors/ovl_En_Holl/z_en_holl.c +++ b/src/overlays/actors/ovl_En_Holl/z_en_holl.c @@ -9,8 +9,7 @@ void EnHoll_Update(EnHoll* this, GlobalContext* globalCtx); void EnHoll_Draw(EnHoll* this, GlobalContext* globalCtx); /* -const ActorInit En_Holl_InitVars = -{ +const ActorInit En_Holl_InitVars = { ACTOR_EN_HOLL, ACTORTYPE_DOOR, ROOM, diff --git a/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c b/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c index 718c55f4a..eb9bd021e 100644 --- a/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c +++ b/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c @@ -9,8 +9,7 @@ void EnHonotrap_Update(EnHonotrap* this, GlobalContext* globalCtx); void EnHonotrap_Draw(EnHonotrap* this, GlobalContext* globalCtx); /* -const ActorInit En_Honotrap_InitVars = -{ +const ActorInit En_Honotrap_InitVars = { ACTOR_EN_HONOTRAP, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/src/overlays/actors/ovl_En_Horse/z_en_horse.c index de015bcf2..6ec7c4c50 100644 --- a/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -9,8 +9,7 @@ void EnHorse_Update(EnHorse* this, GlobalContext* globalCtx); void EnHorse_Draw(EnHorse* this, GlobalContext* globalCtx); /* -const ActorInit En_Horse_InitVars = -{ +const ActorInit En_Horse_InitVars = { ACTOR_EN_HORSE, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c index 6426ac04a..a90d34cd5 100644 --- a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c +++ b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c @@ -9,8 +9,7 @@ void EnHorseGameCheck_Update(EnHorseGameCheck* this, GlobalContext* globalCtx); void EnHorseGameCheck_Draw(EnHorseGameCheck* this, GlobalContext* globalCtx); /* -const ActorInit En_Horse_Game_Check_InitVars = -{ +const ActorInit En_Horse_Game_Check_InitVars = { ACTOR_EN_HORSE_GAME_CHECK, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c b/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c index e4b7f9425..5a4f8266f 100644 --- a/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c +++ b/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c @@ -9,8 +9,7 @@ void EnHorseGanon_Update(EnHorseGanon* this, GlobalContext* globalCtx); void EnHorseGanon_Draw(EnHorseGanon* this, GlobalContext* globalCtx); /* -const ActorInit En_Horse_Ganon_InitVars = -{ +const ActorInit En_Horse_Ganon_InitVars = { ACTOR_EN_HORSE_GANON, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c index 21ee37502..8e8624209 100644 --- a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c +++ b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c @@ -9,8 +9,7 @@ void EnHorseLinkChild_Update(EnHorseLinkChild* this, GlobalContext* globalCtx); void EnHorseLinkChild_Draw(EnHorseLinkChild* this, GlobalContext* globalCtx); /* -const ActorInit En_Horse_Link_Child_InitVars = -{ +const ActorInit En_Horse_Link_Child_InitVars = { ACTOR_EN_HORSE_LINK_CHILD, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c b/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c index f329bb0f5..69ced1610 100644 --- a/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c +++ b/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c @@ -9,8 +9,7 @@ void EnHorseNormal_Update(EnHorseNormal* this, GlobalContext* globalCtx); void EnHorseNormal_Draw(EnHorseNormal* this, GlobalContext* globalCtx); /* -const ActorInit En_Horse_Normal_InitVars = -{ +const ActorInit En_Horse_Normal_InitVars = { ACTOR_EN_HORSE_NORMAL, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c b/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c index 8c077de88..7cc04e543 100644 --- a/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c +++ b/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c @@ -9,8 +9,7 @@ void EnHorseZelda_Update(EnHorseZelda* this, GlobalContext* globalCtx); void EnHorseZelda_Draw(EnHorseZelda* this, GlobalContext* globalCtx); /* -const ActorInit En_Horse_Zelda_InitVars = -{ +const ActorInit En_Horse_Zelda_InitVars = { ACTOR_EN_HORSE_ZELDA, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_En_Hs/z_en_hs.c b/src/overlays/actors/ovl_En_Hs/z_en_hs.c index 87f337d38..a81eee8b8 100644 --- a/src/overlays/actors/ovl_En_Hs/z_en_hs.c +++ b/src/overlays/actors/ovl_En_Hs/z_en_hs.c @@ -9,8 +9,7 @@ void EnHs_Update(EnHs* this, GlobalContext* globalCtx); void EnHs_Draw(EnHs* this, GlobalContext* globalCtx); /* -const ActorInit En_Hs_InitVars = -{ +const ActorInit En_Hs_InitVars = { ACTOR_EN_HS, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c b/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c index 199528d6a..97fb28ea1 100644 --- a/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c +++ b/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c @@ -9,8 +9,7 @@ void EnHs2_Update(EnHs2* this, GlobalContext* globalCtx); void EnHs2_Draw(EnHs2* this, GlobalContext* globalCtx); /* -const ActorInit En_Hs2_InitVars = -{ +const ActorInit En_Hs2_InitVars = { ACTOR_EN_HS2, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Hy/z_en_hy.c b/src/overlays/actors/ovl_En_Hy/z_en_hy.c index 4ea800138..75a6185d8 100644 --- a/src/overlays/actors/ovl_En_Hy/z_en_hy.c +++ b/src/overlays/actors/ovl_En_Hy/z_en_hy.c @@ -9,8 +9,7 @@ void EnHy_Update(EnHy* this, GlobalContext* globalCtx); void EnHy_Draw(EnHy* this, GlobalContext* globalCtx); /* -const ActorInit En_Hy_InitVars = -{ +const ActorInit En_Hy_InitVars = { ACTOR_EN_HY, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c b/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c index adc0fc065..2e62e5bc4 100644 --- a/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c +++ b/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c @@ -9,8 +9,7 @@ void EnIceHono_Update(EnIceHono* this, GlobalContext* globalCtx); void EnIceHono_Draw(EnIceHono* this, GlobalContext* globalCtx); /* -const ActorInit En_Ice_Hono_InitVars = -{ +const ActorInit En_Ice_Hono_InitVars = { ACTOR_EN_ICE_HONO, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_En_Ik/z_en_ik.c b/src/overlays/actors/ovl_En_Ik/z_en_ik.c index b1096c3b6..8233f73d9 100644 --- a/src/overlays/actors/ovl_En_Ik/z_en_ik.c +++ b/src/overlays/actors/ovl_En_Ik/z_en_ik.c @@ -9,8 +9,7 @@ void EnIk_Update(EnIk* this, GlobalContext* globalCtx); void EnIk_Draw(EnIk* this, GlobalContext* globalCtx); /* -const ActorInit En_Ik_InitVars = -{ +const ActorInit En_Ik_InitVars = { ACTOR_EN_IK, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_En_In/z_en_in.c b/src/overlays/actors/ovl_En_In/z_en_in.c index f4b2c102b..2617d2aa8 100644 --- a/src/overlays/actors/ovl_En_In/z_en_in.c +++ b/src/overlays/actors/ovl_En_In/z_en_in.c @@ -9,8 +9,7 @@ void EnIn_Update(EnIn* this, GlobalContext* globalCtx); void EnIn_Draw(EnIn* this, GlobalContext* globalCtx); /* -const ActorInit En_In_InitVars = -{ +const ActorInit En_In_InitVars = { ACTOR_EN_IN, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Insect/z_en_insect.c b/src/overlays/actors/ovl_En_Insect/z_en_insect.c index 4b2d4252f..fe931c277 100644 --- a/src/overlays/actors/ovl_En_Insect/z_en_insect.c +++ b/src/overlays/actors/ovl_En_Insect/z_en_insect.c @@ -9,8 +9,7 @@ void EnInsect_Update(EnInsect* this, GlobalContext* globalCtx); void EnInsect_Draw(EnInsect* this, GlobalContext* globalCtx); /* -const ActorInit En_Insect_InitVars = -{ +const ActorInit En_Insect_InitVars = { ACTOR_EN_INSECT, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c index a32239046..4b04945ae 100644 --- a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c +++ b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c @@ -9,8 +9,7 @@ void EnIshi_Update(EnIshi* this, GlobalContext* globalCtx); void EnIshi_Draw(EnIshi* this, GlobalContext* globalCtx); /* -const ActorInit En_Ishi_InitVars = -{ +const ActorInit En_Ishi_InitVars = { ACTOR_EN_ISHI, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Jj/z_en_jj.c b/src/overlays/actors/ovl_En_Jj/z_en_jj.c index 24ee963f2..0e5ea7223 100644 --- a/src/overlays/actors/ovl_En_Jj/z_en_jj.c +++ b/src/overlays/actors/ovl_En_Jj/z_en_jj.c @@ -9,8 +9,7 @@ void EnJj_Update(EnJj* this, GlobalContext* globalCtx); void EnJj_Draw(EnJj* this, GlobalContext* globalCtx); /* -const ActorInit En_Jj_InitVars = -{ +const ActorInit En_Jj_InitVars = { ACTOR_EN_JJ, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_En_Js/z_en_js.c b/src/overlays/actors/ovl_En_Js/z_en_js.c index 469d56004..1e6b1681a 100644 --- a/src/overlays/actors/ovl_En_Js/z_en_js.c +++ b/src/overlays/actors/ovl_En_Js/z_en_js.c @@ -9,8 +9,7 @@ void EnJs_Update(EnJs* this, GlobalContext* globalCtx); void EnJs_Draw(EnJs* this, GlobalContext* globalCtx); /* -const ActorInit En_Js_InitVars = -{ +const ActorInit En_Js_InitVars = { ACTOR_EN_JS, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c b/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c index 6c2e9abf2..b9c546d2b 100644 --- a/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c +++ b/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c @@ -9,8 +9,7 @@ void EnJsjutan_Update(EnJsjutan* this, GlobalContext* globalCtx); void EnJsjutan_Draw(EnJsjutan* this, GlobalContext* globalCtx); /* -const ActorInit En_Jsjutan_InitVars = -{ +const ActorInit En_Jsjutan_InitVars = { ACTOR_EN_JSJUTAN, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c index 99d3201ba..40f2f10dc 100644 --- a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c +++ b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c @@ -9,8 +9,7 @@ void EnKakasi_Update(EnKakasi* this, GlobalContext* globalCtx); void EnKakasi_Draw(EnKakasi* this, GlobalContext* globalCtx); /* -const ActorInit En_Kakasi_InitVars = -{ +const ActorInit En_Kakasi_InitVars = { ACTOR_EN_KAKASI, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c index 9096748d7..63ca13aa1 100644 --- a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c +++ b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c @@ -8,8 +8,7 @@ void EnKakasi2_Destroy(EnKakasi2* this, GlobalContext* globalCtx); void EnKakasi2_Update(EnKakasi2* this, GlobalContext* globalCtx); /* -const ActorInit En_Kakasi2_InitVars = -{ +const ActorInit En_Kakasi2_InitVars = { ACTOR_EN_KAKASI2, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c index 6c73d2aa8..f20570467 100644 --- a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c +++ b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c @@ -9,8 +9,7 @@ void EnKakasi3_Update(EnKakasi3* this, GlobalContext* globalCtx); void EnKakasi3_Draw(EnKakasi3* this, GlobalContext* globalCtx); /* -const ActorInit En_Kakasi3_InitVars = -{ +const ActorInit En_Kakasi3_InitVars = { ACTOR_EN_KAKASI3, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c index 1a7e805b5..080967817 100644 --- a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c +++ b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c @@ -9,8 +9,7 @@ void EnKanban_Update(EnKanban* this, GlobalContext* globalCtx); void EnKanban_Draw(EnKanban* this, GlobalContext* globalCtx); /* -const ActorInit En_Kanban_InitVars = -{ +const ActorInit En_Kanban_InitVars = { ACTOR_EN_KANBAN, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c b/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c index 5b6e5ebb2..807cd3c23 100644 --- a/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c +++ b/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c @@ -9,8 +9,7 @@ void EnKarebaba_Update(EnKarebaba* this, GlobalContext* globalCtx); void EnKarebaba_Draw(EnKarebaba* this, GlobalContext* globalCtx); /* -const ActorInit En_Karebaba_InitVars = -{ +const ActorInit En_Karebaba_InitVars = { ACTOR_EN_KAREBABA, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Ko/z_en_ko.c b/src/overlays/actors/ovl_En_Ko/z_en_ko.c index 9c4c32421..cb84c7599 100644 --- a/src/overlays/actors/ovl_En_Ko/z_en_ko.c +++ b/src/overlays/actors/ovl_En_Ko/z_en_ko.c @@ -9,8 +9,7 @@ void EnKo_Update(EnKo* this, GlobalContext* globalCtx); void EnKo_Draw(EnKo* this, GlobalContext* globalCtx); /* -const ActorInit En_Ko_InitVars = -{ +const ActorInit En_Ko_InitVars = { ACTOR_EN_KO, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c index 0c142c954..698334132 100644 --- a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c +++ b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c @@ -8,8 +8,7 @@ void EnKusa_Destroy(EnKusa* this, GlobalContext* globalCtx); void EnKusa_Update(EnKusa* this, GlobalContext* globalCtx); /* -const ActorInit En_Kusa_InitVars = -{ +const ActorInit En_Kusa_InitVars = { ACTOR_EN_KUSA, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Kz/z_en_kz.c b/src/overlays/actors/ovl_En_Kz/z_en_kz.c index 1050aa7c3..fedd9bfc8 100644 --- a/src/overlays/actors/ovl_En_Kz/z_en_kz.c +++ b/src/overlays/actors/ovl_En_Kz/z_en_kz.c @@ -9,8 +9,7 @@ void EnKz_Update(EnKz* this, GlobalContext* globalCtx); void EnKz_Draw(EnKz* this, GlobalContext* globalCtx); /* -const ActorInit En_Kz_InitVars = -{ +const ActorInit En_Kz_InitVars = { ACTOR_EN_KZ, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Light/z_en_light.c b/src/overlays/actors/ovl_En_Light/z_en_light.c index ac102d44a..cc38ff519 100644 --- a/src/overlays/actors/ovl_En_Light/z_en_light.c +++ b/src/overlays/actors/ovl_En_Light/z_en_light.c @@ -9,8 +9,7 @@ void EnLight_Update(EnLight* this, GlobalContext* globalCtx); void EnLight_Draw(EnLight* this, GlobalContext* globalCtx); /* -const ActorInit En_Light_InitVars = -{ +const ActorInit En_Light_InitVars = { ACTOR_EN_LIGHT, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c b/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c index 6041bb2ba..b5b66a347 100644 --- a/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c +++ b/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c @@ -9,8 +9,7 @@ void EnMThunder_Update(EnMThunder* this, GlobalContext* globalCtx); void EnMThunder_Draw(EnMThunder* this, GlobalContext* globalCtx); /* -const ActorInit En_M_Thunder_InitVars = -{ +const ActorInit En_M_Thunder_InitVars = { ACTOR_EN_M_THUNDER, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c index 783150f3b..56fe51267 100644 --- a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c +++ b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c @@ -9,8 +9,7 @@ void EnMa1_Update(EnMa1* this, GlobalContext* globalCtx); void EnMa1_Draw(EnMa1* this, GlobalContext* globalCtx); /* -const ActorInit En_Ma1_InitVars = -{ +const ActorInit En_Ma1_InitVars = { ACTOR_EN_MA1, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c index bb821761a..6728ff6d3 100644 --- a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c +++ b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c @@ -9,8 +9,7 @@ void EnMa2_Update(EnMa2* this, GlobalContext* globalCtx); void EnMa2_Draw(EnMa2* this, GlobalContext* globalCtx); /* -const ActorInit En_Ma2_InitVars = -{ +const ActorInit En_Ma2_InitVars = { ACTOR_EN_MA2, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c index 362e11453..87c01eff4 100644 --- a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c +++ b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c @@ -9,8 +9,7 @@ void EnMa3_Update(EnMa3* this, GlobalContext* globalCtx); void EnMa3_Draw(EnMa3* this, GlobalContext* globalCtx); /* -const ActorInit En_Ma3_InitVars = -{ +const ActorInit En_Ma3_InitVars = { ACTOR_EN_MA3, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Mag/z_en_mag.c b/src/overlays/actors/ovl_En_Mag/z_en_mag.c index 8398388e0..a763911bf 100644 --- a/src/overlays/actors/ovl_En_Mag/z_en_mag.c +++ b/src/overlays/actors/ovl_En_Mag/z_en_mag.c @@ -9,8 +9,7 @@ void EnMag_Update(EnMag* this, GlobalContext* globalCtx); void EnMag_Draw(EnMag* this, GlobalContext* globalCtx); /* -const ActorInit En_Mag_InitVars = -{ +const ActorInit En_Mag_InitVars = { ACTOR_EN_MAG, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Mb/z_en_mb.c b/src/overlays/actors/ovl_En_Mb/z_en_mb.c index b368d395a..94451d199 100644 --- a/src/overlays/actors/ovl_En_Mb/z_en_mb.c +++ b/src/overlays/actors/ovl_En_Mb/z_en_mb.c @@ -9,8 +9,7 @@ void EnMb_Update(EnMb* this, GlobalContext* globalCtx); void EnMb_Draw(EnMb* this, GlobalContext* globalCtx); /* -const ActorInit En_Mb_InitVars = -{ +const ActorInit En_Mb_InitVars = { ACTOR_EN_MB, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.c b/src/overlays/actors/ovl_En_Md/z_en_md.c index 8ed5e9804..1dd9c3cfe 100644 --- a/src/overlays/actors/ovl_En_Md/z_en_md.c +++ b/src/overlays/actors/ovl_En_Md/z_en_md.c @@ -9,8 +9,7 @@ void EnMd_Update(EnMd* this, GlobalContext* globalCtx); void EnMd_Draw(EnMd* this, GlobalContext* globalCtx); /* -const ActorInit En_Md_InitVars = -{ +const ActorInit En_Md_InitVars = { ACTOR_EN_MD, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Mk/z_en_mk.c b/src/overlays/actors/ovl_En_Mk/z_en_mk.c index 94225f36b..795f8d1ea 100644 --- a/src/overlays/actors/ovl_En_Mk/z_en_mk.c +++ b/src/overlays/actors/ovl_En_Mk/z_en_mk.c @@ -9,8 +9,7 @@ void EnMk_Update(EnMk* this, GlobalContext* globalCtx); void EnMk_Draw(EnMk* this, GlobalContext* globalCtx); /* -const ActorInit En_Mk_InitVars = -{ +const ActorInit En_Mk_InitVars = { ACTOR_EN_MK, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Mm/z_en_mm.c b/src/overlays/actors/ovl_En_Mm/z_en_mm.c index 1491d4d2f..7e70419f4 100644 --- a/src/overlays/actors/ovl_En_Mm/z_en_mm.c +++ b/src/overlays/actors/ovl_En_Mm/z_en_mm.c @@ -9,8 +9,7 @@ void EnMm_Update(EnMm* this, GlobalContext* globalCtx); void EnMm_Draw(EnMm* this, GlobalContext* globalCtx); /* -const ActorInit En_Mm_InitVars = -{ +const ActorInit En_Mm_InitVars = { ACTOR_EN_MM, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c index 9404ef93c..9f6773a8f 100644 --- a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c +++ b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c @@ -9,8 +9,7 @@ void EnMm2_Update(EnMm2* this, GlobalContext* globalCtx); void EnMm2_Draw(EnMm2* this, GlobalContext* globalCtx); /* -const ActorInit En_Mm2_InitVars = -{ +const ActorInit En_Mm2_InitVars = { ACTOR_EN_MM2, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Mu/z_en_mu.c b/src/overlays/actors/ovl_En_Mu/z_en_mu.c index 570f85511..cf0a64bc0 100644 --- a/src/overlays/actors/ovl_En_Mu/z_en_mu.c +++ b/src/overlays/actors/ovl_En_Mu/z_en_mu.c @@ -9,8 +9,7 @@ void EnMu_Update(EnMu* this, GlobalContext* globalCtx); void EnMu_Draw(EnMu* this, GlobalContext* globalCtx); /* -const ActorInit En_Mu_InitVars = -{ +const ActorInit En_Mu_InitVars = { ACTOR_EN_MU, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.c b/src/overlays/actors/ovl_En_Nb/z_en_nb.c index 49b85a5c6..f864f9f25 100644 --- a/src/overlays/actors/ovl_En_Nb/z_en_nb.c +++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.c @@ -9,8 +9,7 @@ void EnNb_Update(EnNb* this, GlobalContext* globalCtx); void EnNb_Draw(EnNb* this, GlobalContext* globalCtx); /* -const ActorInit En_Nb_InitVars = -{ +const ActorInit En_Nb_InitVars = { ACTOR_EN_NB, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/src/overlays/actors/ovl_En_Niw/z_en_niw.c index 5b3ef46bb..ceea1510f 100644 --- a/src/overlays/actors/ovl_En_Niw/z_en_niw.c +++ b/src/overlays/actors/ovl_En_Niw/z_en_niw.c @@ -9,8 +9,7 @@ void EnNiw_Update(EnNiw* this, GlobalContext* globalCtx); void EnNiw_Draw(EnNiw* this, GlobalContext* globalCtx); /* -const ActorInit En_Niw_InitVars = -{ +const ActorInit En_Niw_InitVars = { ACTOR_EN_NIW, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c b/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c index 5ba7d1f2a..a9cfad506 100644 --- a/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c +++ b/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c @@ -9,8 +9,7 @@ void EnNiwGirl_Update(EnNiwGirl* this, GlobalContext* globalCtx); void EnNiwGirl_Draw(EnNiwGirl* this, GlobalContext* globalCtx); /* -const ActorInit En_Niw_Girl_InitVars = -{ +const ActorInit En_Niw_Girl_InitVars = { ACTOR_EN_NIW_GIRL, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c index 2a240d5f0..c56b05150 100644 --- a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c +++ b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c @@ -8,8 +8,7 @@ void EnNiwLady_Destroy(EnNiwLady* this, GlobalContext* globalCtx); void EnNiwLady_Update(EnNiwLady* this, GlobalContext* globalCtx); /* -const ActorInit En_Niw_Lady_InitVars = -{ +const ActorInit En_Niw_Lady_InitVars = { ACTOR_EN_NIW_LADY, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c index e2a0b80da..16954fbb8 100644 --- a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c +++ b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c @@ -9,8 +9,7 @@ void EnNwc_Update(EnNwc* this, GlobalContext* globalCtx); void EnNwc_Draw(EnNwc* this, GlobalContext* globalCtx); /* -const ActorInit En_Nwc_InitVars = -{ +const ActorInit En_Nwc_InitVars = { ACTOR_EN_NWC, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Ny/z_en_ny.c b/src/overlays/actors/ovl_En_Ny/z_en_ny.c index a605022c3..811da6c57 100644 --- a/src/overlays/actors/ovl_En_Ny/z_en_ny.c +++ b/src/overlays/actors/ovl_En_Ny/z_en_ny.c @@ -9,8 +9,7 @@ void EnNy_Update(EnNy* this, GlobalContext* globalCtx); void EnNy_Draw(EnNy* this, GlobalContext* globalCtx); /* -const ActorInit En_Ny_InitVars = -{ +const ActorInit En_Ny_InitVars = { ACTOR_EN_NY, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c index 74cafda79..0c18b62d4 100644 --- a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c +++ b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c @@ -8,8 +8,7 @@ void EnOkarinaTag_Destroy(EnOkarinaTag* this, GlobalContext* globalCtx); void EnOkarinaTag_Update(EnOkarinaTag* this, GlobalContext* globalCtx); /* -const ActorInit En_Okarina_Tag_InitVars = -{ +const ActorInit En_Okarina_Tag_InitVars = { ACTOR_EN_OKARINA_TAG, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c b/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c index b7387e7b0..468ec54c3 100644 --- a/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c +++ b/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c @@ -9,8 +9,7 @@ void EnOkuta_Update(EnOkuta* this, GlobalContext* globalCtx); void EnOkuta_Draw(EnOkuta* this, GlobalContext* globalCtx); /* -const ActorInit En_Okuta_InitVars = -{ +const ActorInit En_Okuta_InitVars = { ACTOR_EN_OKUTA, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index ed35c629d..8e98fcdc4 100644 --- a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -8,8 +8,7 @@ void EnOssan_Destroy(EnOssan* this, GlobalContext* globalCtx); void EnOssan_Update(EnOssan* this, GlobalContext* globalCtx); /* -const ActorInit En_Ossan_InitVars = -{ +const ActorInit En_Ossan_InitVars = { ACTOR_EN_OSSAN, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Owl/z_en_owl.c b/src/overlays/actors/ovl_En_Owl/z_en_owl.c index 50813c1b5..8c59bdecc 100644 --- a/src/overlays/actors/ovl_En_Owl/z_en_owl.c +++ b/src/overlays/actors/ovl_En_Owl/z_en_owl.c @@ -9,8 +9,7 @@ void EnOwl_Update(EnOwl* this, GlobalContext* globalCtx); void EnOwl_Draw(EnOwl* this, GlobalContext* globalCtx); /* -const ActorInit En_Owl_InitVars = -{ +const ActorInit En_Owl_InitVars = { ACTOR_EN_OWL, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Part/z_en_part.c b/src/overlays/actors/ovl_En_Part/z_en_part.c index 36d9a0d4f..e177e3915 100644 --- a/src/overlays/actors/ovl_En_Part/z_en_part.c +++ b/src/overlays/actors/ovl_En_Part/z_en_part.c @@ -9,8 +9,7 @@ void EnPart_Update(EnPart* this, GlobalContext* globalCtx); void EnPart_Draw(EnPart* this, GlobalContext* globalCtx); /* -const ActorInit En_Part_InitVars = -{ +const ActorInit En_Part_InitVars = { ACTOR_EN_PART, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c index ee711ad05..50e2893d8 100644 --- a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c +++ b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c @@ -9,8 +9,7 @@ void EnPeehat_Update(EnPeehat* this, GlobalContext* globalCtx); void EnPeehat_Draw(EnPeehat* this, GlobalContext* globalCtx); /* -const ActorInit En_Peehat_InitVars = -{ +const ActorInit En_Peehat_InitVars = { ACTOR_EN_PEEHAT, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c b/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c index 697e20b59..a1d68a6f2 100644 --- a/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c +++ b/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c @@ -9,8 +9,7 @@ void EnPoDesert_Update(EnPoDesert* this, GlobalContext* globalCtx); void EnPoDesert_Draw(EnPoDesert* this, GlobalContext* globalCtx); /* -const ActorInit En_Po_Desert_InitVars = -{ +const ActorInit En_Po_Desert_InitVars = { ACTOR_EN_PO_DESERT, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c b/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c index 33e33057b..f3024f254 100644 --- a/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c +++ b/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c @@ -9,8 +9,7 @@ void EnPoField_Update(EnPoField* this, GlobalContext* globalCtx); void EnPoField_Draw(EnPoField* this, GlobalContext* globalCtx); /* -const ActorInit En_Po_Field_InitVars = -{ +const ActorInit En_Po_Field_InitVars = { ACTOR_EN_PO_FIELD, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c index 828fbf17b..ec50de4b6 100644 --- a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c +++ b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c @@ -9,8 +9,7 @@ void EnPoRelay_Update(EnPoRelay* this, GlobalContext* globalCtx); void EnPoRelay_Draw(EnPoRelay* this, GlobalContext* globalCtx); /* -const ActorInit En_Po_Relay_InitVars = -{ +const ActorInit En_Po_Relay_InitVars = { ACTOR_EN_PO_RELAY, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c b/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c index 9298414a7..5e5c6c7ce 100644 --- a/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c +++ b/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c @@ -9,8 +9,7 @@ void EnPoSisters_Update(EnPoSisters* this, GlobalContext* globalCtx); void EnPoSisters_Draw(EnPoSisters* this, GlobalContext* globalCtx); /* -const ActorInit En_Po_Sisters_InitVars = -{ +const ActorInit En_Po_Sisters_InitVars = { ACTOR_EN_PO_SISTERS, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Poh/z_en_poh.c b/src/overlays/actors/ovl_En_Poh/z_en_poh.c index f6e3162c0..a05d23ce2 100644 --- a/src/overlays/actors/ovl_En_Poh/z_en_poh.c +++ b/src/overlays/actors/ovl_En_Poh/z_en_poh.c @@ -8,8 +8,7 @@ void EnPoh_Destroy(EnPoh* this, GlobalContext* globalCtx); void EnPoh_Update(EnPoh* this, GlobalContext* globalCtx); /* -const ActorInit En_Poh_InitVars = -{ +const ActorInit En_Poh_InitVars = { ACTOR_EN_POH, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Rd/z_en_rd.c b/src/overlays/actors/ovl_En_Rd/z_en_rd.c index beb9c70c6..393552557 100644 --- a/src/overlays/actors/ovl_En_Rd/z_en_rd.c +++ b/src/overlays/actors/ovl_En_Rd/z_en_rd.c @@ -9,8 +9,7 @@ void EnRd_Update(EnRd* this, GlobalContext* globalCtx); void EnRd_Draw(EnRd* this, GlobalContext* globalCtx); /* -const ActorInit En_Rd_InitVars = -{ +const ActorInit En_Rd_InitVars = { ACTOR_EN_RD, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c b/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c index 34183f315..afbc515ca 100644 --- a/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c +++ b/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c @@ -9,8 +9,7 @@ void EnReeba_Update(EnReeba* this, GlobalContext* globalCtx); void EnReeba_Draw(EnReeba* this, GlobalContext* globalCtx); /* -const ActorInit En_Reeba_InitVars = -{ +const ActorInit En_Reeba_InitVars = { ACTOR_EN_REEBA, ACTORTYPE_MISC, ROOM, diff --git a/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c b/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c index 29d79a0eb..46eddbd72 100644 --- a/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c +++ b/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c @@ -9,8 +9,7 @@ void EnRiverSound_Update(EnRiverSound* this, GlobalContext* globalCtx); void EnRiverSound_Draw(EnRiverSound* this, GlobalContext* globalCtx); /* -const ActorInit En_River_Sound_InitVars = -{ +const ActorInit En_River_Sound_InitVars = { ACTOR_EN_RIVER_SOUND, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_En_Rl/z_en_rl.c b/src/overlays/actors/ovl_En_Rl/z_en_rl.c index 9e1e1d21d..ee90fefb6 100644 --- a/src/overlays/actors/ovl_En_Rl/z_en_rl.c +++ b/src/overlays/actors/ovl_En_Rl/z_en_rl.c @@ -9,8 +9,7 @@ void EnRl_Update(EnRl* this, GlobalContext* globalCtx); void EnRl_Draw(EnRl* this, GlobalContext* globalCtx); /* -const ActorInit En_Rl_InitVars = -{ +const ActorInit En_Rl_InitVars = { ACTOR_EN_RL, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Rr/z_en_rr.c b/src/overlays/actors/ovl_En_Rr/z_en_rr.c index 41d7d555f..78350277b 100644 --- a/src/overlays/actors/ovl_En_Rr/z_en_rr.c +++ b/src/overlays/actors/ovl_En_Rr/z_en_rr.c @@ -9,8 +9,7 @@ void EnRr_Update(EnRr* this, GlobalContext* globalCtx); void EnRr_Draw(EnRr* this, GlobalContext* globalCtx); /* -const ActorInit En_Rr_InitVars = -{ +const ActorInit En_Rr_InitVars = { ACTOR_EN_RR, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index c38711e08..52b7571cb 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -9,8 +9,7 @@ void EnRu1_Update(EnRu1* this, GlobalContext* globalCtx); void EnRu1_Draw(EnRu1* this, GlobalContext* globalCtx); /* -const ActorInit En_Ru1_InitVars = -{ +const ActorInit En_Ru1_InitVars = { ACTOR_EN_RU1, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c index 968fd653b..074787c20 100644 --- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c +++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c @@ -9,8 +9,7 @@ void EnRu2_Update(EnRu2* this, GlobalContext* globalCtx); void EnRu2_Draw(EnRu2* this, GlobalContext* globalCtx); /* -const ActorInit En_Ru2_InitVars = -{ +const ActorInit En_Ru2_InitVars = { ACTOR_EN_RU2, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Sa/z_en_sa.c b/src/overlays/actors/ovl_En_Sa/z_en_sa.c index deb14890a..1e8c95a2d 100644 --- a/src/overlays/actors/ovl_En_Sa/z_en_sa.c +++ b/src/overlays/actors/ovl_En_Sa/z_en_sa.c @@ -9,8 +9,7 @@ void EnSa_Update(EnSa* this, GlobalContext* globalCtx); void EnSa_Draw(EnSa* this, GlobalContext* globalCtx); /* -const ActorInit En_Sa_InitVars = -{ +const ActorInit En_Sa_InitVars = { ACTOR_EN_SA, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Sb/z_en_sb.c b/src/overlays/actors/ovl_En_Sb/z_en_sb.c index a6ee3760f..a396c9d0c 100644 --- a/src/overlays/actors/ovl_En_Sb/z_en_sb.c +++ b/src/overlays/actors/ovl_En_Sb/z_en_sb.c @@ -9,8 +9,7 @@ void EnSb_Update(EnSb* this, GlobalContext* globalCtx); void EnSb_Draw(EnSb* this, GlobalContext* globalCtx); /* -const ActorInit En_Sb_InitVars = -{ +const ActorInit En_Sb_InitVars = { ACTOR_EN_SB, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Sda/z_en_sda.c b/src/overlays/actors/ovl_En_Sda/z_en_sda.c index a9ed3ec50..b388a0766 100644 --- a/src/overlays/actors/ovl_En_Sda/z_en_sda.c +++ b/src/overlays/actors/ovl_En_Sda/z_en_sda.c @@ -9,8 +9,7 @@ void EnSda_Update(EnSda* this, GlobalContext* globalCtx); void EnSda_Draw(EnSda* this, GlobalContext* globalCtx); /* -const ActorInit En_Sda_InitVars = -{ +const ActorInit En_Sda_InitVars = { ACTOR_EN_SDA, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c index 8e6aaedb8..de318c524 100644 --- a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c +++ b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c @@ -9,8 +9,7 @@ void EnShopnuts_Update(EnShopnuts* this, GlobalContext* globalCtx); void EnShopnuts_Draw(EnShopnuts* this, GlobalContext* globalCtx); /* -const ActorInit En_Shopnuts_InitVars = -{ +const ActorInit En_Shopnuts_InitVars = { ACTOR_EN_SHOPNUTS, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Si/z_en_si.c b/src/overlays/actors/ovl_En_Si/z_en_si.c index 5b146510e..54fb3a7b8 100644 --- a/src/overlays/actors/ovl_En_Si/z_en_si.c +++ b/src/overlays/actors/ovl_En_Si/z_en_si.c @@ -9,8 +9,7 @@ void EnSi_Update(EnSi* this, GlobalContext* globalCtx); void EnSi_Draw(EnSi* this, GlobalContext* globalCtx); /* -const ActorInit En_Si_InitVars = -{ +const ActorInit En_Si_InitVars = { ACTOR_EN_SI, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c b/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c index 83a2a7d02..72ba9806c 100644 --- a/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c +++ b/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c @@ -9,8 +9,7 @@ void EnSiofuki_Update(EnSiofuki* this, GlobalContext* globalCtx); void EnSiofuki_Draw(EnSiofuki* this, GlobalContext* globalCtx); /* -const ActorInit En_Siofuki_InitVars = -{ +const ActorInit En_Siofuki_InitVars = { ACTOR_EN_SIOFUKI, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_En_Skb/z_en_skb.c b/src/overlays/actors/ovl_En_Skb/z_en_skb.c index b35a77012..e9faac31e 100644 --- a/src/overlays/actors/ovl_En_Skb/z_en_skb.c +++ b/src/overlays/actors/ovl_En_Skb/z_en_skb.c @@ -9,8 +9,7 @@ void EnSkb_Update(EnSkb* this, GlobalContext* globalCtx); void EnSkb_Draw(EnSkb* this, GlobalContext* globalCtx); /* -const ActorInit En_Skb_InitVars = -{ +const ActorInit En_Skb_InitVars = { ACTOR_EN_SKB, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Skj/z_en_skj.c b/src/overlays/actors/ovl_En_Skj/z_en_skj.c index 793440116..930a99cfe 100644 --- a/src/overlays/actors/ovl_En_Skj/z_en_skj.c +++ b/src/overlays/actors/ovl_En_Skj/z_en_skj.c @@ -9,8 +9,7 @@ void EnSkj_Update(EnSkj* this, GlobalContext* globalCtx); void EnSkj_Draw(EnSkj* this, GlobalContext* globalCtx); /* -const ActorInit En_Skj_InitVars = -{ +const ActorInit En_Skj_InitVars = { ACTOR_EN_SKJ, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c b/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c index 78ebde157..43e50e244 100644 --- a/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c +++ b/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c @@ -9,8 +9,7 @@ void EnSkjneedle_Update(EnSkjneedle* this, GlobalContext* globalCtx); void EnSkjneedle_Draw(EnSkjneedle* this, GlobalContext* globalCtx); /* -const ActorInit En_Skjneedle_InitVars = -{ +const ActorInit En_Skjneedle_InitVars = { ACTOR_EN_SKJNEEDLE, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c b/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c index 789d6d9cd..150aeb363 100644 --- a/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c +++ b/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c @@ -9,8 +9,7 @@ void EnSsh_Update(EnSsh* this, GlobalContext* globalCtx); void EnSsh_Draw(EnSsh* this, GlobalContext* globalCtx); /* -const ActorInit En_Ssh_InitVars = -{ +const ActorInit En_Ssh_InitVars = { ACTOR_EN_SSH, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_St/z_en_st.c b/src/overlays/actors/ovl_En_St/z_en_st.c index 56bfe637d..5d6d999b2 100644 --- a/src/overlays/actors/ovl_En_St/z_en_st.c +++ b/src/overlays/actors/ovl_En_St/z_en_st.c @@ -9,8 +9,7 @@ void EnSt_Update(EnSt* this, GlobalContext* globalCtx); void EnSt_Draw(EnSt* this, GlobalContext* globalCtx); /* -const ActorInit En_St_InitVars = -{ +const ActorInit En_St_InitVars = { ACTOR_EN_ST, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Sth/z_en_sth.c b/src/overlays/actors/ovl_En_Sth/z_en_sth.c index 334d9231f..9aef65cc1 100644 --- a/src/overlays/actors/ovl_En_Sth/z_en_sth.c +++ b/src/overlays/actors/ovl_En_Sth/z_en_sth.c @@ -8,8 +8,7 @@ void EnSth_Destroy(EnSth* this, GlobalContext* globalCtx); void EnSth_Update(EnSth* this, GlobalContext* globalCtx); /* -const ActorInit En_Sth_InitVars = -{ +const ActorInit En_Sth_InitVars = { ACTOR_EN_STH, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Stream/z_en_stream.c b/src/overlays/actors/ovl_En_Stream/z_en_stream.c index 8e1f9b353..99f419894 100644 --- a/src/overlays/actors/ovl_En_Stream/z_en_stream.c +++ b/src/overlays/actors/ovl_En_Stream/z_en_stream.c @@ -9,8 +9,7 @@ void EnStream_Update(EnStream* this, GlobalContext* globalCtx); void EnStream_Draw(EnStream* this, GlobalContext* globalCtx); /* -const ActorInit En_Stream_InitVars = -{ +const ActorInit En_Stream_InitVars = { ACTOR_EN_STREAM, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_En_Sw/z_en_sw.c b/src/overlays/actors/ovl_En_Sw/z_en_sw.c index 9f4096f1b..826a2b50c 100644 --- a/src/overlays/actors/ovl_En_Sw/z_en_sw.c +++ b/src/overlays/actors/ovl_En_Sw/z_en_sw.c @@ -9,8 +9,7 @@ void EnSw_Update(EnSw* this, GlobalContext* globalCtx); void EnSw_Draw(EnSw* this, GlobalContext* globalCtx); /* -const ActorInit En_Sw_InitVars = -{ +const ActorInit En_Sw_InitVars = { ACTOR_EN_SW, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c b/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c index 339586fe4..64c884475 100644 --- a/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c +++ b/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c @@ -8,8 +8,7 @@ void EnSyatekiItm_Destroy(EnSyatekiItm* this, GlobalContext* globalCtx); void EnSyatekiItm_Update(EnSyatekiItm* this, GlobalContext* globalCtx); /* -const ActorInit En_Syateki_Itm_InitVars = -{ +const ActorInit En_Syateki_Itm_InitVars = { ACTOR_EN_SYATEKI_ITM, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c index 49ad897d8..6721a5666 100644 --- a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c +++ b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c @@ -9,8 +9,7 @@ void EnSyatekiMan_Update(EnSyatekiMan* this, GlobalContext* globalCtx); void EnSyatekiMan_Draw(EnSyatekiMan* this, GlobalContext* globalCtx); /* -const ActorInit En_Syateki_Man_InitVars = -{ +const ActorInit En_Syateki_Man_InitVars = { ACTOR_EN_SYATEKI_MAN, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c index 345068e9b..f27fcd902 100644 --- a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c +++ b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c @@ -9,8 +9,7 @@ void EnSyatekiNiw_Update(EnSyatekiNiw* this, GlobalContext* globalCtx); void EnSyatekiNiw_Draw(EnSyatekiNiw* this, GlobalContext* globalCtx); /* -const ActorInit En_Syateki_Niw_InitVars = -{ +const ActorInit En_Syateki_Niw_InitVars = { ACTOR_EN_SYATEKI_NIW, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Ta/z_en_ta.c b/src/overlays/actors/ovl_En_Ta/z_en_ta.c index 1875628d1..e57e4acd0 100644 --- a/src/overlays/actors/ovl_En_Ta/z_en_ta.c +++ b/src/overlays/actors/ovl_En_Ta/z_en_ta.c @@ -9,8 +9,7 @@ void EnTa_Update(EnTa* this, GlobalContext* globalCtx); void EnTa_Draw(EnTa* this, GlobalContext* globalCtx); /* -const ActorInit En_Ta_InitVars = -{ +const ActorInit En_Ta_InitVars = { ACTOR_EN_TA, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c index 51273cde1..ed828866c 100644 --- a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c +++ b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c @@ -9,8 +9,7 @@ void EnTakaraMan_Update(EnTakaraMan* this, GlobalContext* globalCtx); void EnTakaraMan_Draw(EnTakaraMan* this, GlobalContext* globalCtx); /* -const ActorInit En_Takara_Man_InitVars = -{ +const ActorInit En_Takara_Man_InitVars = { ACTOR_EN_TAKARA_MAN, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Tana/z_en_tana.c b/src/overlays/actors/ovl_En_Tana/z_en_tana.c index a03465c1b..1b5e59514 100644 --- a/src/overlays/actors/ovl_En_Tana/z_en_tana.c +++ b/src/overlays/actors/ovl_En_Tana/z_en_tana.c @@ -8,8 +8,7 @@ void EnTana_Destroy(EnTana* this, GlobalContext* globalCtx); void EnTana_Update(EnTana* this, GlobalContext* globalCtx); /* -const ActorInit En_Tana_InitVars = -{ +const ActorInit En_Tana_InitVars = { ACTOR_EN_TANA, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Test/z_en_test.c b/src/overlays/actors/ovl_En_Test/z_en_test.c index bc7d141e0..ea5442374 100644 --- a/src/overlays/actors/ovl_En_Test/z_en_test.c +++ b/src/overlays/actors/ovl_En_Test/z_en_test.c @@ -9,8 +9,7 @@ void EnTest_Update(EnTest* this, GlobalContext* globalCtx); void EnTest_Draw(EnTest* this, GlobalContext* globalCtx); /* -const ActorInit En_Test_InitVars = -{ +const ActorInit En_Test_InitVars = { ACTOR_EN_TEST, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Tg/z_en_tg.c b/src/overlays/actors/ovl_En_Tg/z_en_tg.c index dce566fa8..12b02484b 100644 --- a/src/overlays/actors/ovl_En_Tg/z_en_tg.c +++ b/src/overlays/actors/ovl_En_Tg/z_en_tg.c @@ -9,8 +9,7 @@ void EnTg_Update(EnTg* this, GlobalContext* globalCtx); void EnTg_Draw(EnTg* this, GlobalContext* globalCtx); /* -const ActorInit En_Tg_InitVars = -{ +const ActorInit En_Tg_InitVars = { ACTOR_EN_TG, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Tite/z_en_tite.c b/src/overlays/actors/ovl_En_Tite/z_en_tite.c index ba6f565b6..ec3c9b19e 100644 --- a/src/overlays/actors/ovl_En_Tite/z_en_tite.c +++ b/src/overlays/actors/ovl_En_Tite/z_en_tite.c @@ -9,8 +9,7 @@ void EnTite_Update(EnTite* this, GlobalContext* globalCtx); void EnTite_Draw(EnTite* this, GlobalContext* globalCtx); /* -const ActorInit En_Tite_InitVars = -{ +const ActorInit En_Tite_InitVars = { ACTOR_EN_TITE, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c index e5a3efb08..45d4c1899 100644 --- a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c +++ b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c @@ -9,8 +9,7 @@ void EnTorch2_Update(EnTorch2* this, GlobalContext* globalCtx); void EnTorch2_Draw(EnTorch2* this, GlobalContext* globalCtx); /* -const ActorInit En_Torch2_InitVars = -{ +const ActorInit En_Torch2_InitVars = { ACTOR_EN_TORCH2, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c index 73be3384a..ec322d13c 100644 --- a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c +++ b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c @@ -9,8 +9,7 @@ void EnToryo_Update(EnToryo* this, GlobalContext* globalCtx); void EnToryo_Draw(EnToryo* this, GlobalContext* globalCtx); /* -const ActorInit En_Toryo_InitVars = -{ +const ActorInit En_Toryo_InitVars = { ACTOR_EN_TORYO, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Tp/z_en_tp.c b/src/overlays/actors/ovl_En_Tp/z_en_tp.c index ff00b3342..500aa4573 100644 --- a/src/overlays/actors/ovl_En_Tp/z_en_tp.c +++ b/src/overlays/actors/ovl_En_Tp/z_en_tp.c @@ -9,8 +9,7 @@ void EnTp_Update(EnTp* this, GlobalContext* globalCtx); void EnTp_Draw(EnTp* this, GlobalContext* globalCtx); /* -const ActorInit En_Tp_InitVars = -{ +const ActorInit En_Tp_InitVars = { ACTOR_EN_TP, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Tr/z_en_tr.c b/src/overlays/actors/ovl_En_Tr/z_en_tr.c index 4ebf99e33..ae1160abe 100644 --- a/src/overlays/actors/ovl_En_Tr/z_en_tr.c +++ b/src/overlays/actors/ovl_En_Tr/z_en_tr.c @@ -9,8 +9,7 @@ void EnTr_Update(EnTr* this, GlobalContext* globalCtx); void EnTr_Draw(EnTr* this, GlobalContext* globalCtx); /* -const ActorInit En_Tr_InitVars = -{ +const ActorInit En_Tr_InitVars = { ACTOR_EN_TR, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Trap/z_en_trap.c b/src/overlays/actors/ovl_En_Trap/z_en_trap.c index 648e2e186..b4dcc2f2f 100644 --- a/src/overlays/actors/ovl_En_Trap/z_en_trap.c +++ b/src/overlays/actors/ovl_En_Trap/z_en_trap.c @@ -9,8 +9,7 @@ void EnTrap_Update(EnTrap* this, GlobalContext* globalCtx); void EnTrap_Draw(EnTrap* this, GlobalContext* globalCtx); /* -const ActorInit En_Trap_InitVars = -{ +const ActorInit En_Trap_InitVars = { ACTOR_EN_TRAP, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_En_Vali/z_en_vali.c b/src/overlays/actors/ovl_En_Vali/z_en_vali.c index aabb4d512..29cae7a22 100644 --- a/src/overlays/actors/ovl_En_Vali/z_en_vali.c +++ b/src/overlays/actors/ovl_En_Vali/z_en_vali.c @@ -9,8 +9,7 @@ void EnVali_Update(EnVali* this, GlobalContext* globalCtx); void EnVali_Draw(EnVali* this, GlobalContext* globalCtx); /* -const ActorInit En_Vali_InitVars = -{ +const ActorInit En_Vali_InitVars = { ACTOR_EN_VALI, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c b/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c index 3dc05ae31..36de850e5 100644 --- a/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c +++ b/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c @@ -9,8 +9,7 @@ void EnVbBall_Update(EnVbBall* this, GlobalContext* globalCtx); void EnVbBall_Draw(EnVbBall* this, GlobalContext* globalCtx); /* -const ActorInit En_Vb_Ball_InitVars = -{ +const ActorInit En_Vb_Ball_InitVars = { ACTOR_PLAYER, ACTORTYPE_BOSS, ROOM, diff --git a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c index 7f5a95a22..cf6fdda26 100644 --- a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c +++ b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c @@ -9,8 +9,7 @@ void EnViewer_Update(EnViewer* this, GlobalContext* globalCtx); void EnViewer_Draw(EnViewer* this, GlobalContext* globalCtx); /* -const ActorInit En_Viewer_InitVars = -{ +const ActorInit En_Viewer_InitVars = { ACTOR_EN_VIEWER, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_En_Vm/z_en_vm.c b/src/overlays/actors/ovl_En_Vm/z_en_vm.c index 158afe4cb..188b524f7 100644 --- a/src/overlays/actors/ovl_En_Vm/z_en_vm.c +++ b/src/overlays/actors/ovl_En_Vm/z_en_vm.c @@ -9,8 +9,7 @@ void EnVm_Update(EnVm* this, GlobalContext* globalCtx); void EnVm_Draw(EnVm* this, GlobalContext* globalCtx); /* -const ActorInit En_Vm_InitVars = -{ +const ActorInit En_Vm_InitVars = { ACTOR_EN_VM, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c b/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c index c77b52a7b..07df431ae 100644 --- a/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c +++ b/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c @@ -8,8 +8,7 @@ void EnWallTubo_Destroy(EnWallTubo* this, GlobalContext* globalCtx); void EnWallTubo_Update(EnWallTubo* this, GlobalContext* globalCtx); /* -const ActorInit En_Wall_Tubo_InitVars = -{ +const ActorInit En_Wall_Tubo_InitVars = { ACTOR_EN_WALL_TUBO, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c index 36a6f836e..7c1d9bf7b 100644 --- a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c +++ b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c @@ -8,8 +8,7 @@ void EnWeatherTag_Destroy(EnWeatherTag* this, GlobalContext* globalCtx); void EnWeatherTag_Update(EnWeatherTag* this, GlobalContext* globalCtx); /* -const ActorInit En_Weather_Tag_InitVars = -{ +const ActorInit En_Weather_Tag_InitVars = { ACTOR_EN_WEATHER_TAG, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c b/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c index 41b2fa062..846409a0b 100644 --- a/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c +++ b/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c @@ -9,8 +9,7 @@ void EnWeiyer_Update(EnWeiyer* this, GlobalContext* globalCtx); void EnWeiyer_Draw(EnWeiyer* this, GlobalContext* globalCtx); /* -const ActorInit En_Weiyer_InitVars = -{ +const ActorInit En_Weiyer_InitVars = { ACTOR_EN_WEIYER, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Wf/z_en_wf.c b/src/overlays/actors/ovl_En_Wf/z_en_wf.c index 935ba04d2..6bbd5ed31 100644 --- a/src/overlays/actors/ovl_En_Wf/z_en_wf.c +++ b/src/overlays/actors/ovl_En_Wf/z_en_wf.c @@ -9,8 +9,7 @@ void EnWf_Update(EnWf* this, GlobalContext* globalCtx); void EnWf_Draw(EnWf* this, GlobalContext* globalCtx); /* -const ActorInit En_Wf_InitVars = -{ +const ActorInit En_Wf_InitVars = { ACTOR_EN_WF, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c b/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c index 207907bc0..e8383a72e 100644 --- a/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c +++ b/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c @@ -8,8 +8,7 @@ void EnWonderItem_Destroy(EnWonderItem* this, GlobalContext* globalCtx); void EnWonderItem_Update(EnWonderItem* this, GlobalContext* globalCtx); /* -const ActorInit En_Wonder_Item_InitVars = -{ +const ActorInit En_Wonder_Item_InitVars = { ACTOR_EN_WONDER_ITEM, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c b/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c index ccb0fed44..8d353b14f 100644 --- a/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c +++ b/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c @@ -8,8 +8,7 @@ void EnWonderTalk_Destroy(EnWonderTalk* this, GlobalContext* globalCtx); void EnWonderTalk_Update(EnWonderTalk* this, GlobalContext* globalCtx); /* -const ActorInit En_Wonder_Talk_InitVars = -{ +const ActorInit En_Wonder_Talk_InitVars = { ACTOR_EN_WONDER_TALK, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c b/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c index c3799d112..ebcb7b662 100644 --- a/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c +++ b/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c @@ -8,8 +8,7 @@ void EnWonderTalk2_Destroy(EnWonderTalk2* this, GlobalContext* globalCtx); void EnWonderTalk2_Update(EnWonderTalk2* this, GlobalContext* globalCtx); /* -const ActorInit En_Wonder_Talk2_InitVars = -{ +const ActorInit En_Wonder_Talk2_InitVars = { ACTOR_EN_WONDER_TALK2, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c b/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c index 1a49a412a..802c153f1 100644 --- a/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c +++ b/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c @@ -9,8 +9,7 @@ void EnWood02_Update(EnWood02* this, GlobalContext* globalCtx); void EnWood02_Draw(EnWood02* this, GlobalContext* globalCtx); /* -const ActorInit En_Wood02_InitVars = -{ +const ActorInit En_Wood02_InitVars = { ACTOR_EN_WOOD02, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/src/overlays/actors/ovl_En_Xc/z_en_xc.c index a6a3f4468..2692a409d 100644 --- a/src/overlays/actors/ovl_En_Xc/z_en_xc.c +++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.c @@ -9,8 +9,7 @@ void EnXc_Update(EnXc* this, GlobalContext* globalCtx); void EnXc_Draw(EnXc* this, GlobalContext* globalCtx); /* -const ActorInit En_Xc_InitVars = -{ +const ActorInit En_Xc_InitVars = { ACTOR_EN_XC, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c b/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c index de8b1b2dd..f053a21c2 100644 --- a/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c +++ b/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c @@ -8,8 +8,7 @@ void EnYabusameMark_Destroy(EnYabusameMark* this, GlobalContext* globalCtx); void EnYabusameMark_Update(EnYabusameMark* this, GlobalContext* globalCtx); /* -const ActorInit En_Yabusame_Mark_InitVars = -{ +const ActorInit En_Yabusame_Mark_InitVars = { ACTOR_EN_YABUSAME_MARK, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c b/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c index b00c46313..693d1801c 100644 --- a/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c +++ b/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c @@ -9,8 +9,7 @@ void EnYukabyun_Update(EnYukabyun* this, GlobalContext* globalCtx); void EnYukabyun_Draw(EnYukabyun* this, GlobalContext* globalCtx); /* -const ActorInit En_Yukabyun_InitVars = -{ +const ActorInit En_Yukabyun_InitVars = { ACTOR_EN_YUKABYUN, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Zf/z_en_zf.c b/src/overlays/actors/ovl_En_Zf/z_en_zf.c index d98312c4a..6b5c2a645 100644 --- a/src/overlays/actors/ovl_En_Zf/z_en_zf.c +++ b/src/overlays/actors/ovl_En_Zf/z_en_zf.c @@ -9,8 +9,7 @@ void EnZf_Update(EnZf* this, GlobalContext* globalCtx); void EnZf_Draw(EnZf* this, GlobalContext* globalCtx); /* -const ActorInit En_Zf_InitVars = -{ +const ActorInit En_Zf_InitVars = { ACTOR_EN_ZF, ACTORTYPE_ENEMY, ROOM, diff --git a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c index db7f3eebf..2cc382efb 100644 --- a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c +++ b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c @@ -9,8 +9,7 @@ void EnZl1_Update(EnZl1* this, GlobalContext* globalCtx); void EnZl1_Draw(EnZl1* this, GlobalContext* globalCtx); /* -const ActorInit En_Zl1_InitVars = -{ +const ActorInit En_Zl1_InitVars = { ACTOR_EN_ZL1, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c index ab7dfb142..eb67587b4 100644 --- a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c +++ b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c @@ -9,8 +9,7 @@ void EnZl2_Update(EnZl2* this, GlobalContext* globalCtx); void EnZl2_Draw(EnZl2* this, GlobalContext* globalCtx); /* -const ActorInit En_Zl2_InitVars = -{ +const ActorInit En_Zl2_InitVars = { ACTOR_EN_ZL2, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c index 348060010..8bc7fd6ff 100644 --- a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c +++ b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c @@ -9,8 +9,7 @@ void EnZl3_Update(EnZl3* this, GlobalContext* globalCtx); void EnZl3_Draw(EnZl3* this, GlobalContext* globalCtx); /* -const ActorInit En_Zl3_InitVars = -{ +const ActorInit En_Zl3_InitVars = { ACTOR_EN_ZL3, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c index 82dc4db2d..38a9bef69 100644 --- a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c +++ b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c @@ -9,8 +9,7 @@ void EnZl4_Update(EnZl4* this, GlobalContext* globalCtx); void EnZl4_Draw(EnZl4* this, GlobalContext* globalCtx); /* -const ActorInit En_Zl4_InitVars = -{ +const ActorInit En_Zl4_InitVars = { ACTOR_EN_ZL4, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_Zo/z_en_zo.c b/src/overlays/actors/ovl_En_Zo/z_en_zo.c index bee111197..4c806476e 100644 --- a/src/overlays/actors/ovl_En_Zo/z_en_zo.c +++ b/src/overlays/actors/ovl_En_Zo/z_en_zo.c @@ -9,8 +9,7 @@ void EnZo_Update(EnZo* this, GlobalContext* globalCtx); void EnZo_Draw(EnZo* this, GlobalContext* globalCtx); /* -const ActorInit En_Zo_InitVars = -{ +const ActorInit En_Zo_InitVars = { ACTOR_EN_ZO, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_En_fHG/z_en_fhg.c b/src/overlays/actors/ovl_En_fHG/z_en_fhg.c index 4bb1134fb..1f6fbfbbe 100644 --- a/src/overlays/actors/ovl_En_fHG/z_en_fhg.c +++ b/src/overlays/actors/ovl_En_fHG/z_en_fhg.c @@ -9,8 +9,7 @@ void EnfHG_Update(EnfHG* this, GlobalContext* globalCtx); void EnfHG_Draw(EnfHG* this, GlobalContext* globalCtx); /* -const ActorInit En_fHG_InitVars = -{ +const ActorInit En_fHG_InitVars = { ACTOR_EN_FHG, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_End_Title/z_end_title.c b/src/overlays/actors/ovl_End_Title/z_end_title.c index f07687b61..8a605455a 100644 --- a/src/overlays/actors/ovl_End_Title/z_end_title.c +++ b/src/overlays/actors/ovl_End_Title/z_end_title.c @@ -9,8 +9,7 @@ void EndTitle_Update(EndTitle* this, GlobalContext* globalCtx); void EndTitle_Draw(EndTitle* this, GlobalContext* globalCtx); /* -const ActorInit End_Title_InitVars = -{ +const ActorInit End_Title_InitVars = { ACTOR_END_TITLE, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Fishing/z_fishing.c b/src/overlays/actors/ovl_Fishing/z_fishing.c index 8835dc919..baa2d3093 100644 --- a/src/overlays/actors/ovl_Fishing/z_fishing.c +++ b/src/overlays/actors/ovl_Fishing/z_fishing.c @@ -9,8 +9,7 @@ void Fishing_Update(Fishing* this, GlobalContext* globalCtx); void Fishing_Draw(Fishing* this, GlobalContext* globalCtx); /* -const ActorInit Fishing_InitVars = -{ +const ActorInit Fishing_InitVars = { ACTOR_FISHING, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c b/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c index 57c59ddd2..d1e9fed3c 100644 --- a/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c +++ b/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c @@ -9,8 +9,7 @@ void ItemBHeart_Update(ItemBHeart* this, GlobalContext* globalCtx); void ItemBHeart_Draw(ItemBHeart* this, GlobalContext* globalCtx); /* -const ActorInit Item_B_Heart_InitVars = -{ +const ActorInit Item_B_Heart_InitVars = { ACTOR_ITEM_B_HEART, ACTORTYPE_MISC, ROOM, diff --git a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c index 36a89bb9c..ee8297b04 100644 --- a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c +++ b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c @@ -8,8 +8,7 @@ void ItemEtcetera_Destroy(ItemEtcetera* this, GlobalContext* globalCtx); void ItemEtcetera_Update(ItemEtcetera* this, GlobalContext* globalCtx); /* -const ActorInit Item_Etcetera_InitVars = -{ +const ActorInit Item_Etcetera_InitVars = { ACTOR_ITEM_ETCETERA, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c b/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c index f93f75956..4c62ecb28 100644 --- a/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c +++ b/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c @@ -9,8 +9,7 @@ void ItemOcarina_Update(ItemOcarina* this, GlobalContext* globalCtx); void ItemOcarina_Draw(ItemOcarina* this, GlobalContext* globalCtx); /* -const ActorInit Item_Ocarina_InitVars = -{ +const ActorInit Item_Ocarina_InitVars = { ACTOR_ITEM_OCARINA, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Item_Shield/z_item_shield.c b/src/overlays/actors/ovl_Item_Shield/z_item_shield.c index dd340a666..f4936f70f 100644 --- a/src/overlays/actors/ovl_Item_Shield/z_item_shield.c +++ b/src/overlays/actors/ovl_Item_Shield/z_item_shield.c @@ -9,8 +9,7 @@ void ItemShield_Update(ItemShield* this, GlobalContext* globalCtx); void ItemShield_Draw(ItemShield* this, GlobalContext* globalCtx); /* -const ActorInit Item_Shield_InitVars = -{ +const ActorInit Item_Shield_InitVars = { ACTOR_ITEM_SHIELD, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c b/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c index f373cc3ce..1f57a7bbd 100644 --- a/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c +++ b/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c @@ -9,8 +9,7 @@ void MagicDark_Update(MagicDark* this, GlobalContext* globalCtx); void MagicDark_Draw(MagicDark* this, GlobalContext* globalCtx); /* -const ActorInit Magic_Dark_InitVars = -{ +const ActorInit Magic_Dark_InitVars = { ACTOR_MAGIC_DARK, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c b/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c index 3b8f49505..0f0ad4ea4 100644 --- a/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c +++ b/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c @@ -9,8 +9,7 @@ void MagicFire_Update(MagicFire* this, GlobalContext* globalCtx); void MagicFire_Draw(MagicFire* this, GlobalContext* globalCtx); /* -const ActorInit Magic_Fire_InitVars = -{ +const ActorInit Magic_Fire_InitVars = { ACTOR_MAGIC_FIRE, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c b/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c index e674a0e83..34b89509d 100644 --- a/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c +++ b/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c @@ -9,8 +9,7 @@ void MagicWind_Update(MagicWind* this, GlobalContext* globalCtx); void MagicWind_Draw(MagicWind* this, GlobalContext* globalCtx); /* -const ActorInit Magic_Wind_InitVars = -{ +const ActorInit Magic_Wind_InitVars = { ACTOR_MAGIC_WIND, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c index d93987258..4a5c247c5 100644 --- a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c +++ b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c @@ -9,8 +9,7 @@ void MirRay_Update(MirRay* this, GlobalContext* globalCtx); void MirRay_Draw(MirRay* this, GlobalContext* globalCtx); /* -const ActorInit Mir_Ray_InitVars = -{ +const ActorInit Mir_Ray_InitVars = { ACTOR_MIR_RAY, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c index 191105028..ae03298aa 100644 --- a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c +++ b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c @@ -9,8 +9,7 @@ void ObjBean_Update(ObjBean* this, GlobalContext* globalCtx); void ObjBean_Draw(ObjBean* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Bean_InitVars = -{ +const ActorInit Obj_Bean_InitVars = { ACTOR_OBJ_BEAN, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c b/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c index 17d126060..38099bca4 100644 --- a/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c +++ b/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c @@ -9,8 +9,7 @@ void ObjComb_Update(ObjComb* this, GlobalContext* globalCtx); void ObjComb_Draw(ObjComb* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Comb_InitVars = -{ +const ActorInit Obj_Comb_InitVars = { ACTOR_OBJ_COMB, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c b/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c index fdd4a085d..0369f30f7 100644 --- a/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c +++ b/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c @@ -9,8 +9,7 @@ void ObjDekujr_Update(ObjDekujr* this, GlobalContext* globalCtx); void ObjDekujr_Draw(ObjDekujr* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Dekujr_InitVars = -{ +const ActorInit Obj_Dekujr_InitVars = { ACTOR_OBJ_DEKUJR, ACTORTYPE_NPC, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c b/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c index 4f33e20f8..2b8997990 100644 --- a/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c +++ b/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c @@ -9,8 +9,7 @@ void ObjHamishi_Update(ObjHamishi* this, GlobalContext* globalCtx); void ObjHamishi_Draw(ObjHamishi* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Hamishi_InitVars = -{ +const ActorInit Obj_Hamishi_InitVars = { ACTOR_OBJ_HAMISHI, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c b/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c index e163ac265..dd397901d 100644 --- a/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c +++ b/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c @@ -9,8 +9,7 @@ void ObjHana_Update(ObjHana* this, GlobalContext* globalCtx); void ObjHana_Draw(ObjHana* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Hana_InitVars = -{ +const ActorInit Obj_Hana_InitVars = { ACTOR_OBJ_HANA, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c index 5d16e21e4..75422d0b7 100644 --- a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c +++ b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c @@ -9,8 +9,7 @@ void ObjHsblock_Update(ObjHsblock* this, GlobalContext* globalCtx); void ObjHsblock_Draw(ObjHsblock* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Hsblock_InitVars = -{ +const ActorInit Obj_Hsblock_InitVars = { ACTOR_OBJ_HSBLOCK, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c b/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c index 5292dd1f4..14cbd08e1 100644 --- a/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c +++ b/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c @@ -9,8 +9,7 @@ void ObjIcePoly_Update(ObjIcePoly* this, GlobalContext* globalCtx); void ObjIcePoly_Draw(ObjIcePoly* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Ice_Poly_InitVars = -{ +const ActorInit Obj_Ice_Poly_InitVars = { ACTOR_OBJ_ICE_POLY, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c index 70b364a9b..8adc1d88e 100644 --- a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c +++ b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c @@ -9,8 +9,7 @@ void ObjKibako_Update(ObjKibako* this, GlobalContext* globalCtx); void ObjKibako_Draw(ObjKibako* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Kibako_InitVars = -{ +const ActorInit Obj_Kibako_InitVars = { ACTOR_OBJ_KIBAKO, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c b/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c index af59ebcbe..e9cfeab89 100644 --- a/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c +++ b/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c @@ -9,8 +9,7 @@ void ObjKibako2_Update(ObjKibako2* this, GlobalContext* globalCtx); void ObjKibako2_Draw(ObjKibako2* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Kibako2_InitVars = -{ +const ActorInit Obj_Kibako2_InitVars = { ACTOR_OBJ_KIBAKO2, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c index 8e59d162e..788056652 100644 --- a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c +++ b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c @@ -9,8 +9,7 @@ void ObjLift_Update(ObjLift* this, GlobalContext* globalCtx); void ObjLift_Draw(ObjLift* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Lift_InitVars = -{ +const ActorInit Obj_Lift_InitVars = { ACTOR_OBJ_LIFT, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c index 0f9b525dc..83d2361d4 100644 --- a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c +++ b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c @@ -9,8 +9,7 @@ void ObjLightswitch_Update(ObjLightswitch* this, GlobalContext* globalCtx); void ObjLightswitch_Draw(ObjLightswitch* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Lightswitch_InitVars = -{ +const ActorInit Obj_Lightswitch_InitVars = { ACTOR_OBJ_LIGHTSWITCH, ACTORTYPE_SWITCH, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c index 52e7e6845..1900eb462 100644 --- a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c +++ b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c @@ -7,8 +7,7 @@ void ObjMakeoshihiki_Init(ObjMakeoshihiki* this, GlobalContext* globalCtx); void ObjMakeoshihiki_Draw(ObjMakeoshihiki* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Makeoshihiki_InitVars = -{ +const ActorInit Obj_Makeoshihiki_InitVars = { ACTOR_OBJ_MAKEOSHIHIKI, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c b/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c index 23541cf9d..67dc8c0b3 100644 --- a/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c +++ b/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c @@ -8,8 +8,7 @@ void ObjMure_Destroy(ObjMure* this, GlobalContext* globalCtx); void ObjMure_Update(ObjMure* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Mure_InitVars = -{ +const ActorInit Obj_Mure_InitVars = { ACTOR_OBJ_MURE, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c b/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c index 94e3d7ffd..e8654d841 100644 --- a/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c +++ b/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c @@ -7,8 +7,7 @@ void ObjMure2_Init(ObjMure2* this, GlobalContext* globalCtx); void ObjMure2_Update(ObjMure2* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Mure2_InitVars = -{ +const ActorInit Obj_Mure2_InitVars = { ACTOR_OBJ_MURE2, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c b/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c index a3587c165..ff6168d25 100644 --- a/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c +++ b/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c @@ -8,8 +8,7 @@ void ObjMure3_Destroy(ObjMure3* this, GlobalContext* globalCtx); void ObjMure3_Update(ObjMure3* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Mure3_InitVars = -{ +const ActorInit Obj_Mure3_InitVars = { ACTOR_OBJ_MURE3, ACTORTYPE_BG, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c index 2563eb4a5..3f95cbb2c 100644 --- a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c +++ b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c @@ -9,8 +9,7 @@ void ObjOshihiki_Update(ObjOshihiki* this, GlobalContext* globalCtx); void ObjOshihiki_Draw(ObjOshihiki* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Oshihiki_InitVars = -{ +const ActorInit Obj_Oshihiki_InitVars = { ACTOR_OBJ_OSHIHIKI, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c index 43a73f406..bca0894b9 100644 --- a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c +++ b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c @@ -9,8 +9,7 @@ void ObjSwitch_Update(ObjSwitch* this, GlobalContext* globalCtx); void ObjSwitch_Draw(ObjSwitch* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Switch_InitVars = -{ +const ActorInit Obj_Switch_InitVars = { ACTOR_OBJ_SWITCH, ACTORTYPE_SWITCH, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c index a3255aa52..83fbf3eb7 100644 --- a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c +++ b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c @@ -9,8 +9,7 @@ void ObjSyokudai_Update(ObjSyokudai* this, GlobalContext* globalCtx); void ObjSyokudai_Draw(ObjSyokudai* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Syokudai_InitVars = -{ +const ActorInit Obj_Syokudai_InitVars = { ACTOR_OBJ_SYOKUDAI, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c b/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c index 30800d54d..4edecb082 100644 --- a/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c +++ b/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c @@ -9,8 +9,7 @@ void ObjTimeblock_Update(ObjTimeblock* this, GlobalContext* globalCtx); void ObjTimeblock_Draw(ObjTimeblock* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Timeblock_InitVars = -{ +const ActorInit Obj_Timeblock_InitVars = { ACTOR_OBJ_TIMEBLOCK, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c index ae6919493..6eb47ed98 100644 --- a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c +++ b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c @@ -8,8 +8,7 @@ void ObjTsubo_Destroy(ObjTsubo* this, GlobalContext* globalCtx); void ObjTsubo_Update(ObjTsubo* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Tsubo_InitVars = -{ +const ActorInit Obj_Tsubo_InitVars = { ACTOR_OBJ_TSUBO, ACTORTYPE_PROP, ROOM, diff --git a/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c b/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c index e19145bff..fb3a372c2 100644 --- a/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c +++ b/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c @@ -9,8 +9,7 @@ void ObjWarp2block_Update(ObjWarp2block* this, GlobalContext* globalCtx); void ObjWarp2block_Draw(ObjWarp2block* this, GlobalContext* globalCtx); /* -const ActorInit Obj_Warp2block_InitVars = -{ +const ActorInit Obj_Warp2block_InitVars = { ACTOR_OBJ_WARP2BLOCK, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c index 96eebcf90..4da1a9575 100644 --- a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c +++ b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c @@ -9,8 +9,7 @@ void ObjectKankyo_Update(ObjectKankyo* this, GlobalContext* globalCtx); void ObjectKankyo_Draw(ObjectKankyo* this, GlobalContext* globalCtx); /* -const ActorInit Object_Kankyo_InitVars = -{ +const ActorInit Object_Kankyo_InitVars = { ACTOR_OBJECT_KANKYO, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c index 6699af88f..f8c5b83e2 100644 --- a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c +++ b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c @@ -9,8 +9,7 @@ void OceffSpot_Update(OceffSpot* this, GlobalContext* globalCtx); void OceffSpot_Draw(OceffSpot* this, GlobalContext* globalCtx); /* -const ActorInit Oceff_Spot_InitVars = -{ +const ActorInit Oceff_Spot_InitVars = { ACTOR_OCEFF_SPOT, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c b/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c index 25609fa4d..eb81f0a02 100644 --- a/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c +++ b/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c @@ -9,8 +9,7 @@ void OceffStorm_Update(OceffStorm* this, GlobalContext* globalCtx); void OceffStorm_Draw(OceffStorm* this, GlobalContext* globalCtx); /* -const ActorInit Oceff_Storm_InitVars = -{ +const ActorInit Oceff_Storm_InitVars = { ACTOR_OCEFF_STORM, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c index ceec18a46..cad1ecdbf 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c +++ b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c @@ -9,8 +9,7 @@ void OceffWipe_Update(OceffWipe* this, GlobalContext* globalCtx); void OceffWipe_Draw(OceffWipe* this, GlobalContext* globalCtx); /* -const ActorInit Oceff_Wipe_InitVars = -{ +const ActorInit Oceff_Wipe_InitVars = { ACTOR_OCEFF_WIPE, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c index 0f5ad2638..f15afc1c5 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c +++ b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c @@ -9,8 +9,7 @@ void OceffWipe2_Update(OceffWipe2* this, GlobalContext* globalCtx); void OceffWipe2_Draw(OceffWipe2* this, GlobalContext* globalCtx); /* -const ActorInit Oceff_Wipe2_InitVars = -{ +const ActorInit Oceff_Wipe2_InitVars = { ACTOR_OCEFF_WIPE2, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c index ed27e7d8d..138bd0486 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c +++ b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c @@ -9,8 +9,7 @@ void OceffWipe3_Update(OceffWipe3* this, GlobalContext* globalCtx); void OceffWipe3_Draw(OceffWipe3* this, GlobalContext* globalCtx); /* -const ActorInit Oceff_Wipe3_InitVars = -{ +const ActorInit Oceff_Wipe3_InitVars = { ACTOR_OCEFF_WIPE3, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c b/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c index 734b53cbb..df85e2b07 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c +++ b/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c @@ -9,8 +9,7 @@ void OceffWipe4_Update(OceffWipe4* this, GlobalContext* globalCtx); void OceffWipe4_Draw(OceffWipe4* this, GlobalContext* globalCtx); /* -const ActorInit Oceff_Wipe4_InitVars = -{ +const ActorInit Oceff_Wipe4_InitVars = { ACTOR_OCEFF_WIPE4, ACTORTYPE_ITEMACTION, ROOM, diff --git a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c index b51bc1ccf..e07455820 100644 --- a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c +++ b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c @@ -8,8 +8,7 @@ void ShotSun_Destroy(ShotSun* this, GlobalContext* globalCtx); void ShotSun_Update(ShotSun* this, GlobalContext* globalCtx); /* -const ActorInit Shot_Sun_InitVars = -{ +const ActorInit Shot_Sun_InitVars = { ACTOR_SHOT_SUN, ACTORTYPE_PROP, ROOM,