mirror of
https://github.com/blawar/ooot.git
synced 2024-06-28 07:24:04 +00:00
implemented language setting in config.json
This commit is contained in:
parent
2277fb7a1e
commit
455e16dcf4
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@ -5,9 +5,20 @@
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struct OcarinaStaff;
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typedef enum { TEXTBOX_ICON_TRIANGLE, TEXTBOX_ICON_SQUARE, TEXTBOX_ICON_ARROW } TextBoxIcon;
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enum TextBoxIcon
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{
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TEXTBOX_ICON_TRIANGLE,
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TEXTBOX_ICON_SQUARE,
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TEXTBOX_ICON_ARROW
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};
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typedef enum { LANGUAGE_ENG, LANGUAGE_GER, LANGUAGE_FRA, LANGUAGE_MAX } Language;
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enum Language
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{
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LANGUAGE_ENG,
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LANGUAGE_GER,
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LANGUAGE_FRA,
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LANGUAGE_MAX
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};
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// TODO get these properties from the textures themselves
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#define FONT_CHAR_TEX_WIDTH 16
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@ -352,6 +352,7 @@ namespace oot::save
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/* 0x1406 */ u16 minigameScore; // "yabusame_total"
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/* 0x1408 */ char unk_1408[0x0001];
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/* 0x1409 */ u8 language; // NTSC 0: Japanese; 1: English | PAL 0: English; 1: German; 2: French
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/* 0x1409 */ u8 saveLanguage; // NTSC 0: Japanese; 1: English | PAL 0: English; 1: German; 2: French
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/* 0x140A */ u8 audioSetting;
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/* 0x140B */ char unk_140B[0x0001];
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/* 0x140C */ u8 zTargetSetting; // 0: Switch; 1: Hold
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@ -3334,16 +3334,9 @@ void Message_SetTables(void) {
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}
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}
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static u8 g_currentLanguage = 0;
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u8 Get_Language()
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{
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return gSaveContext.language;
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}
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void Set_Language(u8 language_id)
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{
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g_currentLanguage = gSaveContext.language = language_id % LANGUAGE_MAX;
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gSaveContext.language = language_id % LANGUAGE_MAX;
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Message_SetTables();
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}
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@ -4722,23 +4722,6 @@ void Interface_Update(GlobalContext* globalCtx)
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s16 alpha;
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s16 alpha1;
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u16 action;
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Input* debugInput = &globalCtx->state.input[2];
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if(CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT))
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{
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Set_Language(LANGUAGE_ENG);
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osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
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}
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else if(CHECK_BTN_ALL(debugInput->press.button, BTN_DUP))
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{
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Set_Language(LANGUAGE_GER);
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osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
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}
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else if(CHECK_BTN_ALL(debugInput->press.button, BTN_DRIGHT))
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{
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Set_Language(LANGUAGE_FRA);
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osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
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}
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if((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.debugState == 0))
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{
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@ -21,8 +21,6 @@
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oot::save::Context gSaveContext;
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void Set_Language(u8 language_id);
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namespace oot::save
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{
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// these are the main substructs of save context.
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@ -594,9 +592,6 @@ namespace oot::save
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if(!isValidMagic())
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{
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osSyncPrintf("SRAM Destruction!!!!!!\n"); // "SRAM destruction! ! ! ! ! !"
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#ifdef USE_SAVE_LANGUAGE
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Set_Language(sramCtx->readBuff[SRAM_HEADER_LANGUAGE]);
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#endif
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memcpy(header.magic, sZeldaMagic + 3, sizeof(sZeldaMagic) - 3);
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header.language = slot.language;
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save();
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@ -605,13 +600,8 @@ namespace oot::save
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slot.audioSetting = header.sound & 3;
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slot.zTargetSetting = header.ztarget & 1;
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#ifdef USE_SAVE_LANGUAGE
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Set_Language(sramCtx->readBuff[SRAM_HEADER_LANGUAGE]);
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#endif
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if(slot.language >= LANGUAGE_MAX)
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{
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Set_Language(LANGUAGE_ENG);
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header.language = slot.language;
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save();
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}
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@ -794,7 +784,7 @@ namespace oot::save
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s.minigameState = this->minigameState;
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s.minigameScore = this->minigameScore;
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memcpy(s.unk_1408, this->unk_1408, sizeof(unk_1408));
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s.language = this->language;
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s.language = this->saveLanguage;
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s.audioSetting = this->audioSetting;
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memcpy(s.unk_140B, this->unk_140B, sizeof(unk_140B));
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s.zTargetSetting = this->zTargetSetting;
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@ -930,7 +920,7 @@ namespace oot::save
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this->minigameState = s.minigameState;
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this->minigameScore = s.minigameScore;
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memcpy(this->unk_1408, s.unk_1408, sizeof(unk_1408));
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this->language = s.language;
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this->saveLanguage = s.language;
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this->audioSetting = s.audioSetting;
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memcpy(this->unk_140B, s.unk_140B, sizeof(unk_140B));
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this->zTargetSetting = s.zTargetSetting;
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@ -964,7 +954,6 @@ namespace oot::save
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void Context::init()
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{
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u8 currentLanguage = 0; // Get_Language(); TODO FIX
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Slot emptySlot;
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memset(&emptySlot, 0, sizeof(emptySlot));
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load(emptySlot);
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@ -979,6 +968,6 @@ namespace oot::save
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dogIsLost = true;
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nextTransition = 0xFF;
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unk_13EE = 50;
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language = currentLanguage;
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language = oot::config().game().language();
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}
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} // namespace oot::save
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@ -32,9 +32,6 @@
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#include "def/z_vr_box_draw.h"
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#include "def/z_play.h" // FORCE
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void Set_Language(u8 language_id);
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u8 Get_Language();
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extern u16 gSramSlotOffsets[];
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static s16 sUnused = 106;
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@ -347,12 +347,12 @@ namespace oot::hid
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return value * (oot::config().controls().mouseyInvert() ? -1 : 1) * oot::config().controls().mouseyScaler();
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}
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bool Controller::updateRebind(int input)
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bool Controller::updateRebind(hid::Button input)
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{
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return false;
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}
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void Controller::processKey(int input)
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void Controller::processKey(hid::Button input)
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{
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if(input > 0xFFFF)
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{
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@ -386,7 +386,7 @@ namespace oot::hid
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}
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}
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void Controller::processKeyDown(int input)
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void Controller::processKeyDown(hid::Button input)
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{
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switch(input)
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{
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@ -417,10 +417,13 @@ namespace oot::hid
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case Button::CENTER_CAMERA:
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oot::state.center_camera = true;
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break;
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case LANGUAGE_TOGGLE:
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config().game().setLanguage((Language)((int)config().game().language() + 1));
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break;
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}
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}
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void Controller::processKeyUp(int input)
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void Controller::processKeyUp(hid::Button input)
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{
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switch(input)
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{
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@ -479,7 +482,7 @@ namespace oot::hid
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namespace controller
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{
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const char* getInputName(Button input)
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const char* getInputName(hid::Button input)
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{
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switch(input)
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{
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@ -517,6 +520,8 @@ namespace oot::hid
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return "DEBUG_MENU";
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case Button::FAST_FORWARD:
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return "FAST_FORWARD";
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case Button::LANGUAGE_TOGGLE:
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return "LANGUAGE_TOGGLE";
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case Button::CENTER_CAMERA:
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return "CENTER_CAMERA";
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case Button::CURRENT_ACTION:
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return Button::DEBUG_MENU;
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if(input == "FAST_FORWARD")
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return Button::FAST_FORWARD;
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if(input == "LANGUAGE_TOGGLE")
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return Button::LANGUAGE_TOGGLE;
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if(input == "OCARINA")
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return Button::OCARINA;
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if(input == "HOOKSHOT")
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@ -4,7 +4,7 @@
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namespace oot::hid
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{
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enum Button
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enum Button : s64
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{
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EMPTY_BUTTON = 0,
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CONT_A = 0x8000,
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@ -36,23 +36,24 @@ namespace oot::hid
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L_CBUTTONS = CONT_C,
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R_CBUTTONS = CONT_F,
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D_CBUTTONS = CONT_D,
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STICK_X_LEFT = 1 << 16,
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STICK_X_RIGHT = 1 << 17,
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STICK_X_DOWN = 1 << 19,
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STICK_X_UP = 1 << 18,
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WALK_BUTTON = 1 << 20,
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DEBUG_MENU = 1 << 21,
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OCARINA = 1 << 22,
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HOOKSHOT = 1 << 23,
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BOW_ARROW = 1 << 24,
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LENS_OF_TRUTH = 1 << 25,
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BOOTS_TOGGLE = 1 << 26,
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SWORD_TOGGLE = 1 << 27,
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SHIELD_TOGGLE = 1 << 28,
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TUNIC_TOGGLE = 1 << 29,
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FAST_FORWARD = 1 << 30,
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CENTER_CAMERA = 1 << 31,
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CURRENT_ACTION = 1 << 32
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STICK_X_LEFT = 1ULL << 16,
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STICK_X_RIGHT = 1ULL << 17,
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STICK_X_DOWN = 1ULL << 19,
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STICK_X_UP = 1ULL << 18,
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WALK_BUTTON = 1ULL << 20,
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DEBUG_MENU = 1ULL << 21,
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OCARINA = 1ULL << 22,
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HOOKSHOT = 1ULL << 23,
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BOW_ARROW = 1ULL << 24,
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LENS_OF_TRUTH = 1ULL << 25,
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BOOTS_TOGGLE = 1ULL << 26,
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SWORD_TOGGLE = 1ULL << 27,
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SHIELD_TOGGLE = 1ULL << 28,
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TUNIC_TOGGLE = 1ULL << 29,
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FAST_FORWARD = 1ULL << 30,
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CENTER_CAMERA = 1ULL << 31,
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CURRENT_ACTION = 1ULL << 32,
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LANGUAGE_TOGGLE = 1ULL << 33
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};
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class State
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@ -127,10 +128,10 @@ namespace oot::hid
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virtual void ResetMotorPack();
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virtual void SendMotorVib(int level);
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virtual bool updateRebind(int input);
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virtual void processKey(int input);
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virtual void processKeyUp(int input);
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virtual void processKeyDown(int input);
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virtual bool updateRebind(hid::Button input);
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virtual void processKey(hid::Button input);
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virtual void processKeyUp(hid::Button input);
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virtual void processKeyDown(hid::Button input);
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protected:
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virtual void vibrate();
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@ -152,7 +153,7 @@ namespace oot::hid
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namespace controller
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{
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const char* getInputName(Button input);
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const char* getInputName(hid::Button input);
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Button getInputValue(const std::string& input);
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}
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} // namespace oot::hid
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@ -41,7 +41,7 @@ namespace oot::hid
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return *m_controllers[index];
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}
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bool Driver::updateRebind(int input)
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bool Driver::updateRebind(hid::Button input)
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{
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bool result = 0;
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for (auto& controller : m_controllers)
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@ -75,7 +75,7 @@ namespace oot::hid
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}
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}
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Controllers::Controllers() : m_rebindInput(0)
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Controllers::Controllers() : m_rebindInput(Button::EMPTY_BUTTON)
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{
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#if defined(_MSC_VER)
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if(oot::config().controls().useXInput() && !oot::config().controls().enableGyro())
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@ -125,7 +125,7 @@ namespace oot::hid
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if (result)
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{
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m_rebindInput = 0;
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m_rebindInput = Button::EMPTY_BUTTON;
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}
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}
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else
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@ -158,7 +158,7 @@ namespace oot::hid
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}
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}
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void Controllers::rebind(int input)
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void Controllers::rebind(hid::Button input)
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{
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m_rebindInput = input;
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}
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@ -15,7 +15,7 @@ namespace oot::hid
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virtual const u64 size() const;
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virtual Controller& controller(const u64 index);
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virtual void update();
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virtual bool updateRebind(int input);
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virtual bool updateRebind(hid::Button input);
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virtual void scan(class Controllers* controllers);
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virtual void resetBindings();
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virtual bool defaultOnly()
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@ -41,7 +41,7 @@ namespace oot::hid
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void update();
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void scan();
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bool isRebindMode() const;
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void rebind(int input);
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void rebind(hid::Button input);
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void resetBindings();
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std::vector<class Driver*>& drivers()
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{
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@ -50,7 +50,7 @@ namespace oot::hid
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protected:
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std::vector<class Driver*> m_drivers;
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int m_rebindInput;
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Button m_rebindInput;
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};
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Controllers& controllers();
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@ -110,6 +110,7 @@ namespace oot::hid
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m_keyBindings[SDL_SCANCODE_F5] = Button::DEBUG_MENU;
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m_keyBindings[SDL_SCANCODE_G] = Button::FAST_FORWARD;
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m_keyBindings[SDL_SCANCODE_F9] = Button::LANGUAGE_TOGGLE;
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m_mouseBindings[SDL_BUTTON_LEFT] = Button::B_BUTTON;
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m_mouseBindings[SDL_BUTTON_RIGHT] = Button::CENTER_CAMERA;
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@ -288,7 +289,7 @@ namespace oot::hid
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this->state().has_mouse = true;
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}
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bool canRebind(SDL_Scancode scancode, int input)
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bool canRebind(SDL_Scancode scancode, hid::Button input)
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{
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if(m_keyBindings.count(scancode) == 0)
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{
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@ -309,7 +310,7 @@ namespace oot::hid
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return count != 1;
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}
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bool updateRebind(int input) override
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bool updateRebind(hid::Button input) override
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{
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int count = 0;
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auto state = SDL_GetKeyboardState(&count);
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@ -284,7 +284,7 @@ namespace oot::hid
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return convertToByte(value, g_rstickY_peak);
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}
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bool canRebind(SDL_GameControllerButton button, int input)
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bool canRebind(SDL_GameControllerButton button, hid::Button input)
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{
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if(m_keyBindings.count(button) == 0)
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{
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@ -319,7 +319,7 @@ namespace oot::hid
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return count != 1;
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}
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bool updateRebind(int input) override
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bool updateRebind(hid::Button input) override
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{
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u8 state[SDL_CONTROLLER_BUTTON_MAX];
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@ -318,7 +318,7 @@ namespace oot::hid
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resetBindingsImpl();
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}
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bool canRebind(XInputButtons button, int input)
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bool canRebind(XInputButtons button, hid::Button input)
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{
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if(m_keyBindings.count(button) == 0)
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{
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@ -353,7 +353,7 @@ namespace oot::hid
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return count != 1;
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}
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bool updateRebind(int input) override
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bool updateRebind(hid::Button input) override
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{
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u8 state[MAX_BUTTONS];
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XINPUT_STATE xstate;
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@ -16,6 +16,39 @@
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#define CONFIG_JSON_FILE "config.json"
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#endif
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void Set_Language(u8 language_id);
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std::string languageGetString(Language id)
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{
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switch(id)
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{
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case LANGUAGE_ENG:
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return "en";
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case LANGUAGE_FRA:
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return "fr";
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case LANGUAGE_GER:
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return "de";
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}
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return "en";
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}
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Language languageGetId(const std::string& s)
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{
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if(s == "en")
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{
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return LANGUAGE_ENG;
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}
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else if(s == "fr")
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{
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return LANGUAGE_FRA;
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}
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else if(s == "de")
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{
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return LANGUAGE_GER;
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}
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return LANGUAGE_ENG;
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}
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namespace oot
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{
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static Options* g_options = nullptr;
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@ -132,9 +165,11 @@ namespace oot
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json::setBool(container, "recordTas", recordTas(), allocator);
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json::setBool(container, "forceMouse", forceMouse(), allocator);
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json::setBool(container, "enableExtendedOptionsMenu", enableExtendedOptionsMenu(), allocator);
|
||||
json::setBool(container, "enablDebugLevelSelect", enablDebugLevelSelect(), allocator);
|
||||
u64 m_pauseExitInputClearFrames;
|
||||
u64 m_textScrollSpeed;
|
||||
json::setBool(container, "enableDebugLevelSelect", enablDebugLevelSelect(), allocator);
|
||||
|
||||
json::setU64(container, "pauseExitInputClearFrames", pauseExitInputClearFrames(), allocator);
|
||||
json::setU64(container, "textScrollSpeed", textScrollSpeed(), allocator);
|
||||
json::set(container, "language", languageGetString(language()), allocator);
|
||||
|
||||
|
||||
doc.AddMember(rapidjson::Value("game", allocator), container, allocator);
|
||||
|
@ -154,10 +189,23 @@ namespace oot
|
|||
json::getBool(container, "recordTas", recordTas());
|
||||
json::getBool(container, "forceMouse", forceMouse());
|
||||
json::getBool(container, "enableExtendedOptionsMenu", enableExtendedOptionsMenu());
|
||||
json::getBool(container, "enablDebugLevelSelect", enablDebugLevelSelect());
|
||||
json::getBool(container, "enableDebugLevelSelect", enablDebugLevelSelect());
|
||||
|
||||
json::getU64(container, "pauseExitInputClearFrames", pauseExitInputClearFrames());
|
||||
json::getU64(container, "textScrollSpeed", textScrollSpeed());
|
||||
|
||||
std::string lang;
|
||||
json::get(container, "language", lang);
|
||||
setLanguage(languageGetId(lang));
|
||||
}
|
||||
}
|
||||
|
||||
void Game::setLanguage(Language id)
|
||||
{
|
||||
m_language = (Language)(id % LANGUAGE_MAX);
|
||||
Set_Language(id);
|
||||
}
|
||||
|
||||
const bool Game::mirror() const
|
||||
{
|
||||
if(!m_mirror)
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <map>
|
||||
#include "json.h"
|
||||
#include "port/controller/controller.h"
|
||||
#include "include/z64message.h"
|
||||
|
||||
namespace oot
|
||||
{
|
||||
|
@ -336,6 +337,13 @@ namespace oot
|
|||
return m_textScrollSpeed;
|
||||
}
|
||||
|
||||
const Language& language() const
|
||||
{
|
||||
return m_language;
|
||||
}
|
||||
|
||||
void setLanguage(Language id);
|
||||
|
||||
protected:
|
||||
bool m_graphicsEnabled = true;
|
||||
bool m_audioEnabled = true;
|
||||
|
@ -348,6 +356,7 @@ namespace oot
|
|||
bool m_enablDebugLevelSelect = false;
|
||||
u64 m_pauseExitInputClearFrames = 2;
|
||||
u64 m_textScrollSpeed = 1;
|
||||
Language m_language = LANGUAGE_ENG;
|
||||
};
|
||||
|
||||
class Base
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
namespace oot
|
||||
{
|
||||
Player::Player() : m_rebindInput(0)
|
||||
Player::Player() : m_rebindInput(hid::Button::EMPTY_BUTTON)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -44,12 +44,12 @@ namespace oot
|
|||
|
||||
if (result)
|
||||
{
|
||||
m_rebindInput = -10;
|
||||
m_rebindInput = (hid::Button)-10;
|
||||
}
|
||||
}
|
||||
else if (m_rebindInput < 0)
|
||||
else if ((s64)m_rebindInput < 0)
|
||||
{
|
||||
m_rebindInput++;
|
||||
m_rebindInput = (hid::Button)((s64)m_rebindInput + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -68,7 +68,7 @@ namespace oot
|
|||
m_controller.resolveInputs();
|
||||
}
|
||||
|
||||
void Player::rebind(int input)
|
||||
void Player::rebind(hid::Button input)
|
||||
{
|
||||
m_rebindInput = input;
|
||||
}
|
||||
|
|
|
@ -25,14 +25,14 @@ namespace oot
|
|||
return m_controller;
|
||||
}
|
||||
|
||||
void rebind(int input);
|
||||
void rebind(hid::Button input);
|
||||
bool isRebindMode() const;
|
||||
void SendMotorEvent(short time, short level, u8 decay = 0);
|
||||
|
||||
protected:
|
||||
std::vector<std::shared_ptr<hid::Controller> > m_controllers;
|
||||
hid::Controller m_controller;
|
||||
int m_rebindInput;
|
||||
hid::Button m_rebindInput;
|
||||
};
|
||||
|
||||
} // namespace oot
|
||||
|
|
Loading…
Reference in New Issue
Block a user