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mirror of https://github.com/blawar/ooot.git synced 2024-06-30 16:29:55 +00:00

Add every unreserved object in an automated way (#805)

* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal 2021-05-16 12:36:40 -04:00 committed by GitHub
parent ea703138bb
commit 4d5d1fd079
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
153 changed files with 5845 additions and 201 deletions

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<Root>
<File Name="object_Bb" Segment="6">
<Animation Name="object_Bb_Anim_000184" Offset="0x184"/>
<Animation Name="object_Bb_Anim_0002AC" Offset="0x2AC"/>
<Animation Name="object_Bb_Anim_000444" Offset="0x444"/>
<DList Name="object_Bb_DL_000C20" Offset="0xC20"/>
<DList Name="object_Bb_DL_000CB0" Offset="0xCB0"/>
<DList Name="object_Bb_DL_000D40" Offset="0xD40"/>
<DList Name="object_Bb_DL_000E08" Offset="0xE08"/>
<DList Name="object_Bb_DL_001100" Offset="0x1100"/>
<DList Name="object_Bb_DL_001190" Offset="0x1190"/>
<Texture Name="object_Bb_Tex_001220" OutName="tex_00001220" Format="rgb5a1" Width="16" Height="16" Offset="0x1220"/>
<Texture Name="object_Bb_Tex_001420" OutName="tex_00001420" Format="rgb5a1" Width="8" Height="8" Offset="0x1420"/>
<Texture Name="object_Bb_Tex_0014A0" OutName="tex_000014A0" Format="rgb5a1" Width="4" Height="4" Offset="0x14A0"/>
<Texture Name="object_Bb_Tex_0014C0" OutName="tex_000014C0" Format="rgb5a1" Width="8" Height="8" Offset="0x14C0"/>
<Texture Name="object_Bb_Tex_001540" OutName="tex_00001540" Format="rgb5a1" Width="8" Height="8" Offset="0x1540"/>
<Texture Name="object_Bb_Tex_0015C0" OutName="tex_000015C0" Format="rgb5a1" Width="8" Height="8" Offset="0x15C0"/>
<Texture Name="object_Bb_Tex_001640" OutName="tex_00001640" Format="rgb5a1" Width="16" Height="8" Offset="0x1640"/>
<Texture Name="object_Bb_Tex_001740" OutName="tex_00001740" Format="rgb5a1" Width="16" Height="16" Offset="0x1740"/>
<Limb Name="object_Bb_Limb_001940" LimbType="Standard" Offset="0x1940"/>
<Limb Name="object_Bb_Limb_00194C" LimbType="Standard" Offset="0x194C"/>
<Limb Name="object_Bb_Limb_001958" LimbType="Standard" Offset="0x1958"/>
<Limb Name="object_Bb_Limb_001964" LimbType="Standard" Offset="0x1964"/>
<Limb Name="object_Bb_Limb_001970" LimbType="Standard" Offset="0x1970"/>
<Limb Name="object_Bb_Limb_00197C" LimbType="Standard" Offset="0x197C"/>
<Limb Name="object_Bb_Limb_001988" LimbType="Standard" Offset="0x1988"/>
<Limb Name="object_Bb_Limb_001994" LimbType="Standard" Offset="0x1994"/>
<Limb Name="object_Bb_Limb_0019A0" LimbType="Standard" Offset="0x19A0"/>
<Limb Name="object_Bb_Limb_0019AC" LimbType="Standard" Offset="0x19AC"/>
<Limb Name="object_Bb_Limb_0019B8" LimbType="Standard" Offset="0x19B8"/>
<Limb Name="object_Bb_Limb_0019C4" LimbType="Standard" Offset="0x19C4"/>
<Limb Name="object_Bb_Limb_0019D0" LimbType="Standard" Offset="0x19D0"/>
<Limb Name="object_Bb_Limb_0019DC" LimbType="Standard" Offset="0x19DC"/>
<Limb Name="object_Bb_Limb_0019E8" LimbType="Standard" Offset="0x19E8"/>
<Skeleton Name="object_Bb_Skel_001A30" Type="Normal" LimbType="Standard" Offset="0x1A30"/>
</File>
</Root>

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<Root>
<File Name="object_ahg" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_ahg_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_ahg_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_ahg_Limb_00003C" LimbType="Standard" Offset="0x3C" />
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<Limb Name="object_ahg_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_ahg_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_ahg_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_ahg_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
-->
<!--
<Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC" />
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC" />
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC" />
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C" />
<Blob Name="object_ahg_Blob_00057C" Size="0x300" Offset="0x57C" />
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C" />
<Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C" />
<Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC" />
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC" />
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC" />
-->
<!--
<DList Name="object_ahg_DL_0030F0" Offset="0x30F0" />
<DList Name="object_ahg_DL_003500" Offset="0x3500" />
<DList Name="object_ahg_DL_003670" Offset="0x3670" />
<DList Name="object_ahg_DL_0037A0" Offset="0x37A0" />
<DList Name="object_ahg_DL_0038D8" Offset="0x38D8" />
<DList Name="object_ahg_DL_003A48" Offset="0x3A48" />
<DList Name="object_ahg_DL_003B78" Offset="0x3B78" />
<DList Name="object_ahg_DL_003CB0" Offset="0x3CB0" />
<DList Name="object_ahg_DL_003ED8" Offset="0x3ED8" />
<DList Name="object_ahg_DL_004018" Offset="0x4018" />
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<DList Name="object_ahg_DL_004280" Offset="0x4280" />
<DList Name="object_ahg_DL_0043C0" Offset="0x43C0" />
<DList Name="object_ahg_DL_0044F0" Offset="0x44F0" />
<DList Name="object_ahg_DL_004628" Offset="0x4628" />
-->
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<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948" />
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988" />
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<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88" />
<DList Name="object_ahg_DL_005508" Offset="0x5508" />
<DList Name="object_ahg_DL_005728" Offset="0x5728" />
</File>
</Root>

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<Root>
<File Name="object_b_heart" Segment="6">
<DList Name="object_b_heart_DL_000240" Offset="0x240"/>
<DList Name="object_b_heart_DL_000348" Offset="0x348"/>
<Texture Name="object_b_heart_Tex_0003C0" OutName="tex_000003C0" Format="i4" Width="32" Height="32" Offset="0x3C0"/>
<Texture Name="object_b_heart_Tex_0005C0" OutName="tex_000005C0" Format="i4" Width="16" Height="16" Offset="0x5C0"/>
</File>
</Root>

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@ -0,0 +1,45 @@
<Root>
<File Name="object_bba" Segment="6">
<Limb Name="object_bba_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bba_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bba_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_bba_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_bba_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_bba_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="object_bba_Limb_000054" LimbType="Standard" Offset="0x54"/>
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<Limb Name="object_bba_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_bba_Limb_000078" LimbType="Standard" Offset="0x78"/>
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<Limb Name="object_bba_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_bba_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bba_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bba_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bba_TLUT_000108" OutName="tlut_00000108" Format="rgb5a1" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bba_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308"/>
<Texture Name="object_bba_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348"/>
<Texture Name="object_bba_Tex_000388" OutName="tex_00000388" Format="ci8" Width="16" Height="16" Offset="0x388"/>
<Texture Name="object_bba_Tex_000488" OutName="tex_00000488" Format="ci8" Width="8" Height="8" Offset="0x488"/>
<Texture Name="object_bba_Tex_0004C8" OutName="tex_000004C8" Format="rgb5a1" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="object_bba_Tex_000CC8" OutName="tex_00000CC8" Format="ci8" Width="16" Height="16" Offset="0xCC8"/>
<Texture Name="object_bba_Tex_000DC8" OutName="tex_00000DC8" Format="ci8" Width="8" Height="8" Offset="0xDC8"/>
<Texture Name="object_bba_Tex_000E08" OutName="tex_00000E08" Format="ci8" Width="16" Height="16" Offset="0xE08"/>
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<DList Name="object_bba_DL_003298" Offset="0x3298"/>
<DList Name="object_bba_DL_0033A8" Offset="0x33A8"/>
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</File>
</Root>

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<File Name="object_bdoor" Segment="6">
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</File>
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@ -0,0 +1,58 @@
<Root>
<File Name="object_bigokuta" Segment="6">
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<Animation Name="object_bigokuta_Anim_000A74" Offset="0xA74"/>
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@ -0,0 +1,27 @@
<Root>
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<Skeleton Name="object_bird_Skel_002190" Type="Normal" LimbType="Standard" Offset="0x2190"/>
</File>
</Root>

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@ -0,0 +1,62 @@
<Root>
<File Name="object_bji" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_bji_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_bji_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_bji_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_bji_Limb_000048" LimbType="Standard" Offset="0x48" />
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<Limb Name="object_bji_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_bji_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_bji_Limb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="object_bji_Limb_000084" LimbType="Standard" Offset="0x84" />
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<Limb Name="object_bji_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_bji_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
-->
<!--
<Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" />
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" />
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C" />
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C" />
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" />
<Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC" />
<Blob Name="object_bji_Blob_0005FC" Size="0xC00" Offset="0x5FC" />
<Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC" />
-->
<!--
<DList Name="object_bji_DL_002560" Offset="0x2560" />
<DList Name="object_bji_DL_002B88" Offset="0x2B88" />
<DList Name="object_bji_DL_002C50" Offset="0x2C50" />
<DList Name="object_bji_DL_002D40" Offset="0x2D40" />
<DList Name="object_bji_DL_002E40" Offset="0x2E40" />
<DList Name="object_bji_DL_002F08" Offset="0x2F08" />
<DList Name="object_bji_DL_002FF8" Offset="0x2FF8" />
<DList Name="object_bji_DL_0030F8" Offset="0x30F8" />
<DList Name="object_bji_DL_003328" Offset="0x3328" />
<DList Name="object_bji_DL_0033F0" Offset="0x33F0" />
<DList Name="object_bji_DL_0034B8" Offset="0x34B8" />
<DList Name="object_bji_DL_003580" Offset="0x3580" />
<DList Name="object_bji_DL_003648" Offset="0x3648" />
<DList Name="object_bji_DL_003710" Offset="0x3710" />
<DList Name="object_bji_DL_0037D8" Offset="0x37D8" />
-->
<Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgb5a1" Width="8" Height="8" Offset="0x3908" />
<Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgb5a1" Width="8" Height="8" Offset="0x3988" />
<Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgb5a1" Width="8" Height="8" Offset="0x3A08" />
<DList Name="object_bji_DL_003F68" Offset="0x3F68" />
</File>
</Root>

View File

@ -0,0 +1,14 @@
<Root>
<File Name="object_bl" Segment="6">
<Animation Name="object_bl_Anim_000024" Offset="0x24"/>
<Animation Name="object_bl_Anim_000064" Offset="0x64"/>
<Animation Name="object_bl_Anim_0000A4" Offset="0xA4"/>
<DList Name="object_bl_DL_0003B0" Offset="0x3B0"/>
<DList Name="object_bl_DL_000448" Offset="0x448"/>
<DList Name="object_bl_DL_000530" Offset="0x530"/>
<Texture Name="object_bl_Tex_000608" OutName="tex_00000608" Format="ia16" Width="16" Height="64" Offset="0x608"/>
<Blob Name="object_bl_Blob_000E08" Size="0x4800" Offset="0xE08"/>
<Texture Name="object_bl_Tex_005608" OutName="tex_00005608" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
<Blob Name="object_bl_Blob_005808" Size="0x48" Offset="0x5808"/>
</File>
</Root>

View File

@ -0,0 +1,45 @@
<Root>
<File Name="object_bob" Segment="6">
<Limb Name="object_bob_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bob_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bob_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_bob_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_bob_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_bob_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_bob_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_bob_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_bob_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_bob_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_bob_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_bob_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_bob_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_bob_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bob_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bob_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bob_TLUT_000108" OutName="tlut_00000108" Format="rgb5a1" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bob_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308"/>
<Texture Name="object_bob_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348"/>
<Texture Name="object_bob_Tex_000388" OutName="tex_00000388" Format="ci8" Width="32" Height="32" Offset="0x388"/>
<Texture Name="object_bob_Tex_000788" OutName="tex_00000788" Format="ci8" Width="8" Height="8" Offset="0x788"/>
<Blob Name="object_bob_Blob_0007C8" Size="0x1800" Offset="0x7C8"/>
<Texture Name="object_bob_Tex_001FC8" OutName="tex_00001FC8" Format="ci8" Width="16" Height="16" Offset="0x1FC8"/>
<Texture Name="object_bob_Tex_0020C8" OutName="tex_000020C8" Format="ci8" Width="16" Height="16" Offset="0x20C8"/>
<Texture Name="object_bob_Tex_0021C8" OutName="tex_000021C8" Format="ci8" Width="8" Height="8" Offset="0x21C8"/>
<Texture Name="object_bob_Tex_002208" OutName="tex_00002208" Format="ci8" Width="16" Height="16" Offset="0x2208"/>
<DList Name="object_bob_DL_003B78" Offset="0x3B78"/>
<DList Name="object_bob_DL_003F68" Offset="0x3F68"/>
<DList Name="object_bob_DL_0040B0" Offset="0x40B0"/>
<DList Name="object_bob_DL_0041E0" Offset="0x41E0"/>
<DList Name="object_bob_DL_004310" Offset="0x4310"/>
<DList Name="object_bob_DL_004458" Offset="0x4458"/>
<DList Name="object_bob_DL_004588" Offset="0x4588"/>
<DList Name="object_bob_DL_0046B8" Offset="0x46B8"/>
<DList Name="object_bob_DL_004A48" Offset="0x4A48"/>
<DList Name="object_bob_DL_004B18" Offset="0x4B18"/>
<DList Name="object_bob_DL_004BE8" Offset="0x4BE8"/>
<DList Name="object_bob_DL_004C38" Offset="0x4C38"/>
<DList Name="object_bob_DL_004D08" Offset="0x4D08"/>
<DList Name="object_bob_DL_004DD8" Offset="0x4DD8"/>
<DList Name="object_bob_DL_004E28" Offset="0x4E28"/>
</File>
</Root>

View File

@ -0,0 +1,69 @@
<Root>
<File Name="object_boj" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_boj_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_boj_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_boj_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_boj_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_boj_Limb_000054" LimbType="Standard" Offset="0x54" />
<Limb Name="object_boj_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_boj_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_boj_Limb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="object_boj_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_boj_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_boj_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
-->
<!--
<Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC" />
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" />
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC" />
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC" />
<Blob Name="object_boj_Blob_0005FC" Size="0x300" Offset="0x5FC" />
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC" />
<Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C" />
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C" />
<Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C" />
<DList Name="object_boj_DL_0026F0" Offset="0x26F0" />
<DList Name="object_boj_DL_002AC8" Offset="0x2AC8" />
<DList Name="object_boj_DL_002C10" Offset="0x2C10" />
<DList Name="object_boj_DL_002D18" Offset="0x2D18" />
<DList Name="object_boj_DL_002E20" Offset="0x2E20" />
<DList Name="object_boj_DL_002F68" Offset="0x2F68" />
<DList Name="object_boj_DL_003070" Offset="0x3070" />
<DList Name="object_boj_DL_003178" Offset="0x3178" />
<DList Name="object_boj_DL_003350" Offset="0x3350" />
<DList Name="object_boj_DL_003468" Offset="0x3468" />
<DList Name="object_boj_DL_003578" Offset="0x3578" />
<DList Name="object_boj_DL_003680" Offset="0x3680" />
<DList Name="object_boj_DL_003798" Offset="0x3798" />
<DList Name="object_boj_DL_0038A8" Offset="0x38A8" />
<DList Name="object_boj_DL_0039B0" Offset="0x39B0" />
-->
<!-- <Blob Name="object_boj_Blob_003B98" Size="0x1F8" Offset="0x3B98" /> -->
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90" />
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0" />
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0" />
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0" />
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050" />
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150" />
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250" />
<DList Name="object_boj_DL_0052E0" Offset="0x52E0" />
<DList Name="object_boj_DL_005528" Offset="0x5528" />
<DList Name="object_boj_DL_005738" Offset="0x5738" />
<DList Name="object_boj_DL_0059B0" Offset="0x59B0" />
<DList Name="object_boj_DL_005BC8" Offset="0x5BC8" />
</File>
</Root>

View File

@ -0,0 +1,7 @@
<Root>
<File Name="object_bombiwa" Segment="6">
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgb5a1" Width="4" Height="4" Offset="0x0"/>
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_00000020" Format="ci4" Width="64" Height="64" Offset="0x20"/>
<DList Name="object_bombiwa_DL_0009E0" Offset="0x9E0"/>
</File>
</Root>

View File

@ -0,0 +1,25 @@
<Root>
<File Name="object_brob" Segment="6">
<Animation Name="object_brob_Anim_000290" Offset="0x290"/>
<DList Name="object_brob_DL_0007E0" Offset="0x7E0"/>
<DList Name="object_brob_DL_000898" Offset="0x898"/>
<DList Name="object_brob_DL_0009D0" Offset="0x9D0"/>
<DList Name="object_brob_DL_000AE8" Offset="0xAE8"/>
<DList Name="object_brob_DL_000C00" Offset="0xC00"/>
<Texture Name="object_brob_Tex_000D48" OutName="tex_00000D48" Format="rgb5a1" Width="32" Height="32" Offset="0xD48"/>
<Limb Name="object_brob_Limb_001548" LimbType="Standard" Offset="0x1548"/>
<Limb Name="object_brob_Limb_001554" LimbType="Standard" Offset="0x1554"/>
<Limb Name="object_brob_Limb_001560" LimbType="Standard" Offset="0x1560"/>
<Limb Name="object_brob_Limb_00156C" LimbType="Standard" Offset="0x156C"/>
<Limb Name="object_brob_Limb_001578" LimbType="Standard" Offset="0x1578"/>
<Limb Name="object_brob_Limb_001584" LimbType="Standard" Offset="0x1584"/>
<Limb Name="object_brob_Limb_001590" LimbType="Standard" Offset="0x1590"/>
<Limb Name="object_brob_Limb_00159C" LimbType="Standard" Offset="0x159C"/>
<Limb Name="object_brob_Limb_0015A8" LimbType="Standard" Offset="0x15A8"/>
<Skeleton Name="object_brob_Skel_0015D8" Type="Flex" LimbType="Standard" Offset="0x15D8"/>
<Animation Name="object_brob_Anim_001678" Offset="0x1678"/>
<Animation Name="object_brob_Anim_001750" Offset="0x1750"/>
<Animation Name="object_brob_Anim_001958" Offset="0x1958"/>
<Blob Name="object_brob_Blob_001968" Size="0x138" Offset="0x1968"/>
</File>
</Root>

View File

@ -0,0 +1,29 @@
<Root>
<File Name="object_bw" Segment="6">
<Animation Name="object_bw_Anim_000228" Offset="0x228"/>
<DList Name="object_bw_DL_0002C0" Offset="0x2C0"/>
<DList Name="object_bw_DL_0003E8" Offset="0x3E8"/>
<DList Name="object_bw_DL_000558" Offset="0x558"/>
<DList Name="object_bw_DL_000680" Offset="0x680"/>
<DList Name="object_bw_DL_001050" Offset="0x1050"/>
<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgb5a1" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgb5a1" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgb5a1" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840"/>
<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40"/>
<Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/>
<Limb Name="object_bw_Limb_00204C" LimbType="Standard" Offset="0x204C"/>
<Limb Name="object_bw_Limb_002058" LimbType="Standard" Offset="0x2058"/>
<Limb Name="object_bw_Limb_002064" LimbType="Standard" Offset="0x2064"/>
<Limb Name="object_bw_Limb_002070" LimbType="Standard" Offset="0x2070"/>
<Limb Name="object_bw_Limb_00207C" LimbType="Standard" Offset="0x207C"/>
<Limb Name="object_bw_Limb_002088" LimbType="Standard" Offset="0x2088"/>
<Limb Name="object_bw_Limb_002094" LimbType="Standard" Offset="0x2094"/>
<Limb Name="object_bw_Limb_0020A0" LimbType="Standard" Offset="0x20A0"/>
<Limb Name="object_bw_Limb_0020AC" LimbType="Standard" Offset="0x20AC"/>
<Limb Name="object_bw_Limb_0020B8" LimbType="Standard" Offset="0x20B8"/>
<Skeleton Name="object_bw_Skel_0020F0" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
<Animation Name="object_bw_Anim_0021A0" Offset="0x21A0"/>
<Blob Name="object_bw_Blob_0021B0" Size="0xB0" Offset="0x21B0"/>
</File>
</Root>

View File

@ -0,0 +1,7 @@
<Root>
<File Name="object_bwall" Segment="6">
<DList Name="object_bwall_DL_000040" Offset="0x40"/>
<Blob Name="object_bwall_Blob_0000D0" Size="0x80" Offset="0xD0"/>
<Texture Name="object_bwall_Tex_000150" OutName="tex_00000150" Format="rgb5a1" Width="32" Height="64" Offset="0x150"/>
</File>
</Root>

View File

@ -0,0 +1,12 @@
<Root>
<File Name="object_bxa" Segment="6">
<DList Name="object_bxa_DL_000890" Offset="0x890"/>
<Texture Name="object_bxa_Tex_000C40" OutName="tex_00000C40" Format="rgb5a1" Width="32" Height="32" Offset="0xC40"/>
<Texture Name="object_bxa_Tex_001440" OutName="tex_00001440" Format="rgb5a1" Width="32" Height="32" Offset="0x1440"/>
<DList Name="object_bxa_DL_001D80" Offset="0x1D80"/>
<DList Name="object_bxa_DL_0022F0" Offset="0x22F0"/>
<Blob Name="object_bxa_Blob_0024F0" Size="0x200" Offset="0x24F0"/>
<Texture Name="object_bxa_Tex_0026F0" OutName="tex_000026F0" Format="i8" Width="16" Height="16" Offset="0x26F0"/>
<Blob Name="object_bxa_Blob_0027F0" Size="0x400" Offset="0x27F0"/>
</File>
</Root>

View File

@ -0,0 +1,61 @@
<Root>
<File Name="object_cne" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<Limb Name="object_cne_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_cne_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_cne_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_cne_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_cne_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_cne_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_cne_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_cne_Limb_000054" LimbType="Standard" Offset="0x54" />
<Limb Name="object_cne_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_cne_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_cne_Limb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="object_cne_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_cne_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_cne_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_cne_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
-->
<!--
<Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
<Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" />
<Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" />
<Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" />
<Texture Name="object_cne_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC" />
<Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC" />
<Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C" />
<Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" />
-->
<!--
<DList Name="object_cne_DL_001300" Offset="0x1300" />
<DList Name="object_cne_DL_001608" Offset="0x1608" />
<DList Name="object_cne_DL_0016E8" Offset="0x16E8" />
<DList Name="object_cne_DL_001808" Offset="0x1808" />
<DList Name="object_cne_DL_0018C8" Offset="0x18C8" />
<DList Name="object_cne_DL_0019A8" Offset="0x19A8" />
<DList Name="object_cne_DL_001AC8" Offset="0x1AC8" />
<DList Name="object_cne_DL_001B88" Offset="0x1B88" />
<DList Name="object_cne_DL_001E50" Offset="0x1E50" />
<DList Name="object_cne_DL_001F18" Offset="0x1F18" />
<DList Name="object_cne_DL_001FE0" Offset="0x1FE0" />
<DList Name="object_cne_DL_0020A8" Offset="0x20A8" />
<DList Name="object_cne_DL_002170" Offset="0x2170" />
<DList Name="object_cne_DL_002238" Offset="0x2238" />
<DList Name="object_cne_DL_002300" Offset="0x2300" />
-->
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View File

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View File

@ -0,0 +1,7 @@
<Root>
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View File

@ -0,0 +1,60 @@
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View File

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View File

@ -0,0 +1,13 @@
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View File

@ -29,4 +29,4 @@
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View File

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View File

@ -0,0 +1,6 @@
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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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<Limb Name="object_mu_Limb_00ADD8" LimbType="Standard" Offset="0xADD8"/>
<Limb Name="object_mu_Limb_00ADE4" LimbType="Standard" Offset="0xADE4"/>
<Skeleton Name="object_mu_Skel_00AE40" Type="Flex" LimbType="Standard" Offset="0xAE40"/>
</File>
</Root>

View File

@ -7,4 +7,4 @@
<DList Name="gEnNyMetalBodyDlist" Offset="0x1EA8"/>
<DList Name="gEnNySpikeDlist" Offset="0x1FC8"/>
</File>
</Root>
</Root>

View File

@ -0,0 +1,69 @@
<Root>
<File Name="object_oA1" Segment="6">
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<Limb Name="object_oA1_Limb_0000000C" LimbType="Standard" Offset="0xC"/>
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<Skeleton Name="object_oA1_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
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</File>
</Root>

View File

@ -0,0 +1,66 @@
<Root>
<File Name="object_oA10" Segment="6">
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<Limb Name="object_oA10_Limb_0000000C" LimbType="Standard" Offset="0xC"/>
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<Limb Name="object_oA10_Limb_00000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_oA10_Limb_00000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_oA10_Limb_0000003C" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="object_oA10_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oA10_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
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</File>
</Root>

View File

@ -0,0 +1,66 @@
<Root>
<File Name="object_oA11" Segment="6">
<!-- The commented limbs references dlists past this object size, making ZAPD crash. -->
<!-- This object is not used in-game. -->
<Limb Name="object_oA11_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_oA11_Limb_00000C" LimbType="Standard" Offset="0xC" />
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<Limb Name="object_oA11_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_oA11_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_oA11_Limb_000054" LimbType="Standard" Offset="0x54" />
<!--
<Limb Name="object_oA11_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_oA11_Limb_000078" LimbType="Standard" Offset="0x78" />
-->
<Limb Name="object_oA11_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_oA11_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_oA11_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_oA11_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
<!--
<Limb Name="object_oA11_Limb_0000B4" LimbType="Standard" Offset="0xB4" />
<Limb Name="object_oA11_Limb_0000C0" LimbType="Standard" Offset="0xC0" />
<Limb Name="object_oA11_Limb_0000CC" LimbType="Standard" Offset="0xCC" />
<Limb Name="object_oA11_Limb_0000D8" LimbType="Standard" Offset="0xD8" />
-->
<Limb Name="object_oA11_Limb_0000E4" LimbType="Standard" Offset="0xE4" />
<Limb Name="object_oA11_Limb_0000F0" LimbType="Standard" Offset="0xF0" />
<Limb Name="object_oA11_Limb_0000FC" LimbType="Standard" Offset="0xFC" />
<!--
<Limb Name="object_oA11_Limb_000108" LimbType="Standard" Offset="0x108" />
-->
<Limb Name="object_oA11_Limb_000114" LimbType="Standard" Offset="0x114" />
<Limb Name="object_oA11_Limb_000120" LimbType="Standard" Offset="0x120" />
<Limb Name="object_oA11_Limb_00012C" LimbType="Standard" Offset="0x12C" />
<Limb Name="object_oA11_Limb_000138" LimbType="Standard" Offset="0x138" />
<Limb Name="object_oA11_Limb_000144" LimbType="Standard" Offset="0x144" />
<Limb Name="object_oA11_Limb_000150" LimbType="Standard" Offset="0x150" />
<Limb Name="object_oA11_Limb_00015C" LimbType="Standard" Offset="0x15C" />
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<Limb Name="object_oA11_Limb_000180" LimbType="Standard" Offset="0x180" />
<Limb Name="object_oA11_Limb_00018C" LimbType="Standard" Offset="0x18C" />
<Limb Name="object_oA11_Limb_000198" LimbType="Standard" Offset="0x198" />
<Limb Name="object_oA11_Limb_0001A4" LimbType="Standard" Offset="0x1A4" />
<Limb Name="object_oA11_Limb_0001B0" LimbType="Standard" Offset="0x1B0" />
<Limb Name="object_oA11_Limb_0001BC" LimbType="Standard" Offset="0x1BC" />
<!--
<Skeleton Name="object_oA11_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260" />
-->
<DList Name="object_oA11_DL_000A58" Offset="0xA58" />
<DList Name="object_oA11_DL_000BA8" Offset="0xBA8" />
<DList Name="object_oA11_DL_000C40" Offset="0xC40" />
<DList Name="object_oA11_DL_000D28" Offset="0xD28" />
<DList Name="object_oA11_DL_000DD0" Offset="0xDD0" />
<DList Name="object_oA11_DL_000EF0" Offset="0xEF0" />
<DList Name="object_oA11_DL_000FD8" Offset="0xFD8" />
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<Texture Name="object_oA11_Tex_001140" OutName="tex_00001140" Format="rgb5a1" Width="16" Height="32" Offset="0x1140" />
<Texture Name="object_oA11_Tex_001540" OutName="tex_00001540" Format="rgb5a1" Width="8" Height="8" Offset="0x1540" />
</File>
</Root>

View File

@ -0,0 +1,58 @@
<Root>
<File Name="object_oA2" Segment="6">
<Limb Name="object_oA2_Limb_00000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oA2_Limb_0000000C" LimbType="Standard" Offset="0xC"/>
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<Limb Name="object_oA2_Limb_00000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_oA2_Limb_0000003C" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="object_oA2_Limb_000000B4" LimbType="Standard" Offset="0xB4"/>
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<Limb Name="object_oA2_Limb_0000015C" LimbType="Standard" Offset="0x15C"/>
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<Limb Name="object_oA2_Limb_00000174" LimbType="Standard" Offset="0x174"/>
<Limb Name="object_oA2_Limb_00000180" LimbType="Standard" Offset="0x180"/>
<Limb Name="object_oA2_Limb_0000018C" LimbType="Standard" Offset="0x18C"/>
<Limb Name="object_oA2_Limb_00000198" LimbType="Standard" Offset="0x198"/>
<Limb Name="object_oA2_Limb_000001A4" LimbType="Standard" Offset="0x1A4"/>
<Limb Name="object_oA2_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oA2_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oA2_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
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<DList Name="object_oA2_DL_00004B70" Offset="0x4B70"/>
<DList Name="object_oA2_DL_000054F8" Offset="0x54F8"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
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<Limb Name="object_oA8_Limb_00000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_oA8_Limb_0000003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_oA8_Limb_00000048" LimbType="Standard" Offset="0x48"/>
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<Limb Name="object_oA8_Limb_000000A8" LimbType="Standard" Offset="0xA8"/>
<Limb Name="object_oA8_Limb_000000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oA8_Limb_000000C0" LimbType="Standard" Offset="0xC0"/>
<Limb Name="object_oA8_Limb_000000CC" LimbType="Standard" Offset="0xCC"/>
<Limb Name="object_oA8_Limb_000000D8" LimbType="Standard" Offset="0xD8"/>
<Limb Name="object_oA8_Limb_000000E4" LimbType="Standard" Offset="0xE4"/>
<Limb Name="object_oA8_Limb_000000F0" LimbType="Standard" Offset="0xF0"/>
<Limb Name="object_oA8_Limb_000000FC" LimbType="Standard" Offset="0xFC"/>
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<Limb Name="object_oA8_Limb_0000015C" LimbType="Standard" Offset="0x15C"/>
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<Limb Name="object_oA8_Limb_00000174" LimbType="Standard" Offset="0x174"/>
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<Limb Name="object_oA8_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oA8_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oA8_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
<DList Name="object_oA8_DL_00000CB8" Offset="0xCB8"/>
<DList Name="object_oA8_DL_00000D90" Offset="0xD90"/>
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<DList Name="object_oA8_DL_00001080" Offset="0x1080"/>
<DList Name="object_oA8_DL_00001140" Offset="0x1140"/>
<DList Name="object_oA8_DL_00001198" Offset="0x1198"/>
<DList Name="object_oA8_DL_000011F0" Offset="0x11F0"/>
<DList Name="object_oA8_DL_00001248" Offset="0x1248"/>
<DList Name="object_oA8_DL_000012D8" Offset="0x12D8"/>
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<Texture Name="object_oA8_Tex_00001570" OutName="tex_00001570" Format="rgb5a1" Width="8" Height="16" Offset="0x1570"/>
<Texture Name="object_oA8_Tex_00001670" OutName="tex_00001670" Format="rgb5a1" Width="8" Height="16" Offset="0x1670"/>
<Texture Name="object_oA8_Tex_00001770" OutName="tex_00001770" Format="i4" Width="16" Height="8" Offset="0x1770"/>
</File>
</Root>

View File

@ -0,0 +1,7 @@
<Root>
<File Name="object_oA9" Segment="6">
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<Texture Name="object_oA9_Tex_000003A0" OutName="tex_000003A0" Format="rgb5a1" Width="8" Height="16" Offset="0x3A0"/>
<Texture Name="object_oA9_Tex_000004A0" OutName="tex_000004A0" Format="rgb5a1" Width="8" Height="8" Offset="0x4A0"/>
</File>
</Root>

View File

@ -0,0 +1,69 @@
<Root>
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<Limb Name="object_oB1_Limb_00000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oB1_Limb_0000000C" LimbType="Standard" Offset="0xC"/>
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<Limb Name="object_oB1_Limb_00000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_oB1_Limb_00000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_oB1_Limb_0000003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_oB1_Limb_00000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_oB1_Limb_00000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_oB1_Limb_00000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_oB1_Limb_0000006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oB1_Limb_00000078" LimbType="Standard" Offset="0x78"/>
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<Limb Name="object_oB1_Limb_00000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_oB1_Limb_0000009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_oB1_Limb_000000A8" LimbType="Standard" Offset="0xA8"/>
<Limb Name="object_oB1_Limb_000000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oB1_Limb_000000C0" LimbType="Standard" Offset="0xC0"/>
<Limb Name="object_oB1_Limb_000000CC" LimbType="Standard" Offset="0xCC"/>
<Limb Name="object_oB1_Limb_000000D8" LimbType="Standard" Offset="0xD8"/>
<Limb Name="object_oB1_Limb_000000E4" LimbType="Standard" Offset="0xE4"/>
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<Limb Name="object_oB1_Limb_0000018C" LimbType="Standard" Offset="0x18C"/>
<Limb Name="object_oB1_Limb_00000198" LimbType="Standard" Offset="0x198"/>
<Limb Name="object_oB1_Limb_000001A4" LimbType="Standard" Offset="0x1A4"/>
<Limb Name="object_oB1_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oB1_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oB1_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
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<DList Name="object_oB1_DL_00000750" Offset="0x750"/>
<DList Name="object_oB1_DL_000008E8" Offset="0x8E8"/>
<DList Name="object_oB1_DL_00000C08" Offset="0xC08"/>
<DList Name="object_oB1_DL_00000EF0" Offset="0xEF0"/>
<DList Name="object_oB1_DL_00001490" Offset="0x1490"/>
<DList Name="object_oB1_DL_00001920" Offset="0x1920"/>
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<DList Name="object_oB1_DL_00001DC0" Offset="0x1DC0"/>
<DList Name="object_oB1_DL_000020E0" Offset="0x20E0"/>
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<DList Name="object_oB1_DL_00003600" Offset="0x3600"/>
<DList Name="object_oB1_DL_00003CA8" Offset="0x3CA8"/>
<Texture Name="object_oB1_Tex_00003EB0" OutName="tex_00003EB0" Format="rgb5a1" Width="16" Height="16" Offset="0x3EB0"/>
<Texture Name="object_oB1_Tex_000040B0" OutName="tex_000040B0" Format="rgb5a1" Width="16" Height="16" Offset="0x40B0"/>
<Texture Name="object_oB1_Tex_000042B0" OutName="tex_000042B0" Format="rgb5a1" Width="32" Height="32" Offset="0x42B0"/>
<Texture Name="object_oB1_Tex_00004AB0" OutName="tex_00004AB0" Format="rgb5a1" Width="16" Height="16" Offset="0x4AB0"/>
<Texture Name="object_oB1_Tex_00004CB0" OutName="tex_00004CB0" Format="rgb5a1" Width="32" Height="32" Offset="0x4CB0"/>
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<Texture Name="object_oB1_Tex_00005EB0" OutName="tex_00005EB0" Format="rgb5a1" Width="16" Height="16" Offset="0x5EB0"/>
<Texture Name="object_oB1_Tex_000060B0" OutName="tex_000060B0" Format="rgb5a1" Width="16" Height="16" Offset="0x60B0"/>
<Texture Name="object_oB1_Tex_000062B0" OutName="tex_000062B0" Format="rgb5a1" Width="16" Height="16" Offset="0x62B0"/>
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</File>
</Root>

View File

@ -0,0 +1,76 @@
<Root>
<File Name="object_oB2" Segment="6">
<!-- The commented limbs references dlists in a wrong offset, making ZAPD crash. -->
<!-- This object is not used in-game. -->
<Limb Name="object_oB2_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_oB2_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_oB2_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_oB2_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_oB2_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_oB2_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_oB2_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_oB2_Limb_000054" LimbType="Standard" Offset="0x54" />
<!--
<Limb Name="object_oB2_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_oB2_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_oB2_Limb_000078" LimbType="Standard" Offset="0x78" />
-->
<Limb Name="object_oB2_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_oB2_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_oB2_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_oB2_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
<!--
<Limb Name="object_oB2_Limb_0000B4" LimbType="Standard" Offset="0xB4" />
<Limb Name="object_oB2_Limb_0000C0" LimbType="Standard" Offset="0xC0" />
<Limb Name="object_oB2_Limb_0000CC" LimbType="Standard" Offset="0xCC" />
<Limb Name="object_oB2_Limb_0000D8" LimbType="Standard" Offset="0xD8" />
-->
<Limb Name="object_oB2_Limb_0000E4" LimbType="Standard" Offset="0xE4" />
<Limb Name="object_oB2_Limb_0000F0" LimbType="Standard" Offset="0xF0" />
<Limb Name="object_oB2_Limb_0000FC" LimbType="Standard" Offset="0xFC" />
<!--
<Limb Name="object_oB2_Limb_000108" LimbType="Standard" Offset="0x108" />
-->
<Limb Name="object_oB2_Limb_000114" LimbType="Standard" Offset="0x114" />
<Limb Name="object_oB2_Limb_000120" LimbType="Standard" Offset="0x120" />
<Limb Name="object_oB2_Limb_00012C" LimbType="Standard" Offset="0x12C" />
<Limb Name="object_oB2_Limb_000138" LimbType="Standard" Offset="0x138" />
<!--
<Limb Name="object_oB2_Limb_000144" LimbType="Standard" Offset="0x144" />
<Limb Name="object_oB2_Limb_000150" LimbType="Standard" Offset="0x150" />
<Limb Name="object_oB2_Limb_00015C" LimbType="Standard" Offset="0x15C" />
-->
<Limb Name="object_oB2_Limb_000168" LimbType="Standard" Offset="0x168" />
<Limb Name="object_oB2_Limb_000174" LimbType="Standard" Offset="0x174" />
<Limb Name="object_oB2_Limb_000180" LimbType="Standard" Offset="0x180" />
<Limb Name="object_oB2_Limb_00018C" LimbType="Standard" Offset="0x18C" />
<!--
<Limb Name="object_oB2_Limb_000198" LimbType="Standard" Offset="0x198" />
<Limb Name="object_oB2_Limb_0001A4" LimbType="Standard" Offset="0x1A4" />
<Limb Name="object_oB2_Limb_0001B0" LimbType="Standard" Offset="0x1B0" />
<Limb Name="object_oB2_Limb_0001BC" LimbType="Standard" Offset="0x1BC" />
-->
<!--
<Skeleton Name="object_oB2_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260" />
-->
<DList Name="object_oB2_DL_001F68" Offset="0x1F68" />
<DList Name="object_oB2_DL_0021D0" Offset="0x21D0" />
<DList Name="object_oB2_DL_002450" Offset="0x2450" />
<DList Name="object_oB2_DL_0025B8" Offset="0x25B8" />
<DList Name="object_oB2_DL_002678" Offset="0x2678" />
<DList Name="object_oB2_DL_002758" Offset="0x2758" />
<DList Name="object_oB2_DL_0028B8" Offset="0x28B8" />
<DList Name="object_oB2_DL_002978" Offset="0x2978" />
<Texture Name="object_oB2_Tex_002A58" OutName="tex_00002A58" Format="rgb5a1" Width="16" Height="16" Offset="0x2A58" />
<Texture Name="object_oB2_Tex_002C58" OutName="tex_00002C58" Format="rgb5a1" Width="8" Height="8" Offset="0x2C58" />
<Texture Name="object_oB2_Tex_002CD8" OutName="tex_00002CD8" Format="rgb5a1" Width="32" Height="16" Offset="0x2CD8" />
<Texture Name="object_oB2_Tex_0030D8" OutName="tex_000030D8" Format="rgb5a1" Width="16" Height="8" Offset="0x30D8" />
<Texture Name="object_oB2_Tex_0031D8" OutName="tex_000031D8" Format="rgb5a1" Width="32" Height="32" Offset="0x31D8" />
<Texture Name="object_oB2_Tex_0039D8" OutName="tex_000039D8" Format="rgb5a1" Width="16" Height="16" Offset="0x39D8" />
<Texture Name="object_oB2_Tex_003BD8" OutName="tex_00003BD8" Format="rgb5a1" Width="8" Height="8" Offset="0x3BD8" />
<Texture Name="object_oB2_Tex_003C58" OutName="tex_00003C58" Format="rgb5a1" Width="16" Height="16" Offset="0x3C58" />
<Texture Name="object_oB2_Tex_003E58" OutName="tex_00003E58" Format="rgb5a1" Width="16" Height="16" Offset="0x3E58" />
<Texture Name="object_oB2_Tex_004058" OutName="tex_00004058" Format="rgb5a1" Width="8" Height="8" Offset="0x4058" />
</File>
</Root>

View File

@ -0,0 +1,70 @@
<Root>
<File Name="object_oB3" Segment="6">
<Limb Name="object_oB3_Limb_00000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oB3_Limb_0000000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oB3_Limb_00000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_oB3_Limb_00000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_oB3_Limb_00000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_oB3_Limb_0000003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_oB3_Limb_00000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_oB3_Limb_00000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_oB3_Limb_00000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_oB3_Limb_0000006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oB3_Limb_00000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_oB3_Limb_00000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_oB3_Limb_00000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_oB3_Limb_0000009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_oB3_Limb_000000A8" LimbType="Standard" Offset="0xA8"/>
<Limb Name="object_oB3_Limb_000000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oB3_Limb_000000C0" LimbType="Standard" Offset="0xC0"/>
<Limb Name="object_oB3_Limb_000000CC" LimbType="Standard" Offset="0xCC"/>
<Limb Name="object_oB3_Limb_000000D8" LimbType="Standard" Offset="0xD8"/>
<Limb Name="object_oB3_Limb_000000E4" LimbType="Standard" Offset="0xE4"/>
<Limb Name="object_oB3_Limb_000000F0" LimbType="Standard" Offset="0xF0"/>
<Limb Name="object_oB3_Limb_000000FC" LimbType="Standard" Offset="0xFC"/>
<Limb Name="object_oB3_Limb_00000108" LimbType="Standard" Offset="0x108"/>
<Limb Name="object_oB3_Limb_00000114" LimbType="Standard" Offset="0x114"/>
<Limb Name="object_oB3_Limb_00000120" LimbType="Standard" Offset="0x120"/>
<Limb Name="object_oB3_Limb_0000012C" LimbType="Standard" Offset="0x12C"/>
<Limb Name="object_oB3_Limb_00000138" LimbType="Standard" Offset="0x138"/>
<Limb Name="object_oB3_Limb_00000144" LimbType="Standard" Offset="0x144"/>
<Limb Name="object_oB3_Limb_00000150" LimbType="Standard" Offset="0x150"/>
<Limb Name="object_oB3_Limb_0000015C" LimbType="Standard" Offset="0x15C"/>
<Limb Name="object_oB3_Limb_00000168" LimbType="Standard" Offset="0x168"/>
<Limb Name="object_oB3_Limb_00000174" LimbType="Standard" Offset="0x174"/>
<Limb Name="object_oB3_Limb_00000180" LimbType="Standard" Offset="0x180"/>
<Limb Name="object_oB3_Limb_0000018C" LimbType="Standard" Offset="0x18C"/>
<Limb Name="object_oB3_Limb_00000198" LimbType="Standard" Offset="0x198"/>
<Limb Name="object_oB3_Limb_000001A4" LimbType="Standard" Offset="0x1A4"/>
<Limb Name="object_oB3_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oB3_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oB3_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
<DList Name="object_oB3_DL_00001F28" Offset="0x1F28"/>
<DList Name="object_oB3_DL_00002118" Offset="0x2118"/>
<DList Name="object_oB3_DL_00002208" Offset="0x2208"/>
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<DList Name="object_oB3_DL_00002810" Offset="0x2810"/>
<DList Name="object_oB3_DL_00002868" Offset="0x2868"/>
<DList Name="object_oB3_DL_000028C0" Offset="0x28C0"/>
<DList Name="object_oB3_DL_00002918" Offset="0x2918"/>
<DList Name="object_oB3_DL_00002A30" Offset="0x2A30"/>
<DList Name="object_oB3_DL_00002B38" Offset="0x2B38"/>
<DList Name="object_oB3_DL_00002C00" Offset="0x2C00"/>
<DList Name="object_oB3_DL_00002C58" Offset="0x2C58"/>
<DList Name="object_oB3_DL_00002CB0" Offset="0x2CB0"/>
<Texture Name="object_oB3_Tex_00002D08" OutName="tex_00002D08" Format="rgb5a1" Width="32" Height="16" Offset="0x2D08"/>
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