fixed pal 1.0 xml for linux

This commit is contained in:
Blake Warner 2022-05-02 19:33:43 -04:00
parent a1d1597154
commit 6fe11efeac
14 changed files with 71 additions and 71 deletions

View File

@ -1,11 +1,11 @@
<Root>
<File Name="ovl_Arrow_Fire" BaseAddress="0x80A5F6B0" RangeStart="0x960" RangeEnd="0x1D30">
<Texture Name="s1Tex" OutName="fire_tex_1" Format="i8" Width="32" Height="64" Offset="0x960" Static="On"/>
<Texture Name="s2Tex" OutName="fire_tex_2" Format="i8" Width="32" Height="64" Offset="0x1160" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x1960" Static="On">
<Texture Name="sArrowFire1Tex" OutName="fire_tex_1" Format="i8" Width="32" Height="64" Offset="0x960" Static="On"/>
<Texture Name="sArrowFire2Tex" OutName="fire_tex_2" Format="i8" Width="32" Height="64" Offset="0x1160" Static="On"/>
<Array Name="sArrowFireVtx" Count="43" Offset="0x1960" Static="On">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x1C10" Static="On"/>
<DList Name="sModelDL" Offset="0x1CC0" Static="On"/>
<DList Name="sArrowFireMaterialDL" Offset="0x1C10" Static="On"/>
<DList Name="sArrowFireModelDL" Offset="0x1CC0" Static="On"/>
</File>
</Root>

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@ -1,11 +1,11 @@
<Root>
<File Name="ovl_Arrow_Ice" BaseAddress="0x80A61570" RangeStart="0x980" RangeEnd="0x1DA0">
<Texture Name="s1Tex" OutName="ice_tex_1" Format="i8" Width="32" Height="64" Offset="0x980" Static="On"/>
<Texture Name="s2Tex" OutName="ice_tex_2" Format="i8" Width="32" Height="64" Offset="0x1180" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x1980" Static="On">
<Texture Name="sArrowIce1Tex" OutName="ice_tex_1" Format="i8" Width="32" Height="64" Offset="0x980" Static="On"/>
<Texture Name="sArrowIce2Tex" OutName="ice_tex_2" Format="i8" Width="32" Height="64" Offset="0x1180" Static="On"/>
<Array Name="sArrowIceVtx" Count="43" Offset="0x1980" Static="On">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x1C30" Static="On"/>
<DList Name="sModelDL" Offset="0x1CE0" Static="On"/>
<DList Name="sArrowIceMaterialDL" Offset="0x1C30" Static="On"/>
<DList Name="sArrowIceModelDL" Offset="0x1CE0" Static="On"/>
</File>
</Root>

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@ -1,11 +1,11 @@
<Root>
<File Name="ovl_Arrow_Light" BaseAddress="0x80A63450" RangeStart="0x990" RangeEnd="0x1DB0">
<Texture Name="s1Tex" OutName="light_tex_1" Format="i8" Width="32" Height="64" Offset="0x990" Static="On"/>
<Texture Name="s2Tex" OutName="light_tex_2" Format="i8" Width="32" Height="64" Offset="0x1190" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x1990" Static="On">
<Texture Name="sArrowLight1Tex" OutName="light_tex_1" Format="i8" Width="32" Height="64" Offset="0x990" Static="On"/>
<Texture Name="sArrowLight2Tex" OutName="light_tex_2" Format="i8" Width="32" Height="64" Offset="0x1190" Static="On"/>
<Array Name="sArrowLightVtx" Count="43" Offset="0x1990" Static="On">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x1C40" Static="On"/>
<DList Name="sModelDL" Offset="0x1CF0" Static="On"/>
<DList Name="sArrowLightMaterialDL" Offset="0x1C40" Static="On"/>
<DList Name="sArrowLightModelDL" Offset="0x1CF0" Static="On"/>
</File>
</Root>

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@ -1,38 +1,38 @@
<Root>
<File Name="ovl_En_Jsjutan" BaseAddress="0x80ADCC30" RangeStart="0x12B8" RangeEnd="0x4C48">
<!-- D_80A8AA98. Carpet texture. -->
<Texture Name="sCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x12B8"/>
<Texture Name="sEnJsjutanCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x12B8"/>
<!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as sShadowEvenVtx. Used when gameplayFrames is odd. -->
<Array Name="gShadowOddVtx" Count="144" Offset="0x22B8">
<Array Name="gEnJsjutanShadowOddVtx" Count="144" Offset="0x22B8">
<Vtx/>
</Array>
<!-- D_80A8C398. Carpet's shadow vertices. Same vertex type as gShadowOddVtx. Used when gameplayFrames is even. -->
<Array Name="sShadowEvenVtx" Count="144" Offset="0x2BB8">
<Array Name="sEnJsjutanShadowEvenVtx" Count="144" Offset="0x2BB8">
<Vtx/>
</Array>
<!-- D_80A8CC98. Carpet vertices. Same vertex type as sCarpetEvenVtx. Used when gameplayFrames is odd. -->
<Array Name="sCarpetOddVtx" Count="144" Offset="0x34B8">
<Array Name="sEnJsjutanCarpetOddVtx" Count="144" Offset="0x34B8">
<Vtx/>
</Array>
<!-- D_80A8E610. Variable declared in `.bss` of EnJsjutan. Used by sShadowMaterialDL -->
<Symbol Name="sShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x4DC0"/>
<Symbol Name="sEnJsjutanShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x4DC0"/>
<!-- D_80A8D598. Draws the carpet's texture. -->
<DList Name="sCarpetMaterialDL" Offset="0x3DB8"/>
<DList Name="sEnJsjutanCarpetMaterialDL" Offset="0x3DB8"/>
<!-- D_80A8D618. Draws the carpet's shadow texture. -->
<DList Name="sShadowMaterialDL" Offset="0x3E38"/>
<DList Name="sEnJsjutanShadowMaterialDL" Offset="0x3E38"/>
<!-- D_80A8D688. Draws vertexs in segment 0x0C. -->
<DList Name="sModelDL" Offset="0x3EA8"/>
<DList Name="sEnJsjutanModelDL" Offset="0x3EA8"/>
<!-- D_80A8DAB8. Carpet vertices. Same vertex type as sCarpetOddVtx. Used when gameplayFrames is even. -->
<Array Name="sCarpetEvenVtx" Count="144" Offset="0x42D8">
<Array Name="sEnJsjutanCarpetEvenVtx" Count="144" Offset="0x42D8">
<Vtx/>
</Array>
<!-- D_80A8E400 -->
<Collision Name="sCol" Offset="0x4C20"/>
<Collision Name="sEnJsjutanCol" Offset="0x4C20"/>
</File>
</Root>

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@ -1,8 +1,8 @@
<Root>
<File Name="ovl_En_Kanban" BaseAddress="0x80AA2A00" RangeStart="0x2E70" RangeEnd="0x2F30">
<Array Name="sShadowVtx" Count="4" Offset="0x2E70">
<Array Name="sEnKanbanShadowVtx" Count="4" Offset="0x2E70">
<Vtx/>
</Array>
<DList Name="sShadowDL" Offset="0x2EB0"/>
<DList Name="sEnKanbanShadowDL" Offset="0x2EB0"/>
</File>
</Root>

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@ -1,13 +1,13 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="ovl_Magic_Dark" BaseAddress="0x80A2C850" RangeStart="0xC90" RangeEnd="0x16C0">
<Texture Name="sDiamondTex" OutName="diamond_texture" Format="i8" Width="32" Height="64" Offset="0xC90"/>
<Texture Name="sMagicDarkDiamondTex" OutName="diamond_texture" Format="i8" Width="32" Height="64" Offset="0xC90"/>
<Array Name="sDiamondVtx" Count="20" Offset="0x1490">
<Array Name="sMagicDarkDiamondVtx" Count="20" Offset="0x1490">
<Vtx/>
</Array>
<DList Name="sDiamondMaterialDL" Offset="0x15D0"/>
<DList Name="sDiamondModelDL" Offset="0x1680"/>
<DList Name="sMagicDarkDiamondMaterialDL" Offset="0x15D0"/>
<DList Name="sMagicDarkDiamondModelDL" Offset="0x1680"/>
</File>
</Root>

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@ -1,10 +1,10 @@
<Root>
<File Name="ovl_Magic_Fire" BaseAddress="0x8095E560" RangeStart="0xB20" RangeEnd="0x2170">
<Texture Name="sTex" OutName="dins_fire" Format="i8" Width="64" Height="64" Offset="0xB20"/>
<Array Name="sSphereVtx" Count="76" Offset="0x1B20">
<Texture Name="sMagicFireTex" OutName="dins_fire" Format="i8" Width="64" Height="64" Offset="0xB20"/>
<Array Name="sMagicFireSphereVtx" Count="76" Offset="0x1B20">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x1FE0"/>
<DList Name="sModelDL" Offset="0x2008"/>
<DList Name="sMagicFireMaterialDL" Offset="0x1FE0"/>
<DList Name="sMagicFireModelDL" Offset="0x2008"/>
</File>
</Root>

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@ -1,15 +1,15 @@
<Root>
<File Name="ovl_Magic_Wind" BaseAddress="0x8095C860" RangeStart="0x6A0" RangeEnd="0x1BB8">
<Skeleton Name="sSkel" Type="Curve" LimbType="Curve" Offset="0x1BB0"/>
<CurveAnimation Name="sAnim" SkelOffset="0x1BB0" Offset="0x1B70"/>
<Limb Name="sRootLimb" LimbType="Curve" Offset="0x1B80"/>
<Limb Name="sInnerCylinderLimb" LimbType="Curve" Offset="0x1B8C"/>
<Limb Name="sOuterCylinderLimb" LimbType="Curve" Offset="0x1B98"/>
<Array Name="sCylinderVtx" Count="36" Offset="0x6A0">
<Skeleton Name="sMagicWindSkel" Type="Curve" LimbType="Curve" Offset="0x1BB0"/>
<CurveAnimation Name="sMagicWindAnim" SkelOffset="0x1BB0" Offset="0x1B70"/>
<Limb Name="sMagicWindRootLimb" LimbType="Curve" Offset="0x1B80"/>
<Limb Name="sMagicWindInnerCylinderLimb" LimbType="Curve" Offset="0x1B8C"/>
<Limb Name="sMagicWindOuterCylinderLimb" LimbType="Curve" Offset="0x1B98"/>
<Array Name="sMagicWindCylinderVtx" Count="36" Offset="0x6A0">
<Vtx/>
</Array>
<Texture Name="sTex" OutName="magic_wind" Format="i8" Width="64" Height="64" Offset="0x8E0"/>
<DList Name="sInnerCylinderDL" Offset="0x18E0"/>
<DList Name="sOuterCylinderDL" Offset="0x19E8"/>
<Texture Name="sMagicWindTex" OutName="magic_wind" Format="i8" Width="64" Height="64" Offset="0x8E0"/>
<DList Name="sMagicWindInnerCylinderDL" Offset="0x18E0"/>
<DList Name="sMagicWindOuterCylinderDL" Offset="0x19E8"/>
</File>
</Root>

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@ -1,10 +1,10 @@
<Root>
<File Name="ovl_Oceff_Spot" BaseAddress="0x80B1A890" RangeStart="0x780" RangeEnd="0xE58">
<Texture Name="sTex" OutName="sun_song_effect" Format="i8" Width="32" Height="32" Offset="0x780"/>
<Array Name="sCylinderVtx" Count="27" Offset="0xB80">
<Texture Name="sOceffSpotTex" OutName="sun_song_effect" Format="i8" Width="32" Height="32" Offset="0x780"/>
<Array Name="sOceffSpotCylinderVtx" Count="27" Offset="0xB80">
<Vtx/>
</Array>
<DList Name="sCylinderMaterialDL" Offset="0xD30"/>
<DList Name="sCylinderModelDL" Offset="0xDC8"/>
<DList Name="sOceffSpotCylinderMaterialDL" Offset="0xD30"/>
<DList Name="sOceffSpotCylinderModelDL" Offset="0xDC8"/>
</File>
</Root>

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@ -1,12 +1,12 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="ovl_Oceff_Storm" BaseAddress="0x80B39AA0" RangeStart="0x740" RangeEnd="0x1AD0">
<Texture Name="sTex" OutName="song_of_storms_effect" Format="i8" Width="64" Height="64" Offset="0x740"/>
<DList Name="sMaterialDL" Offset="0x1740"/>
<Array Name="sCylinderVtx" Count="27" Offset="0x17E8">
<Texture Name="sOceffStormTex" OutName="song_of_storms_effect" Format="i8" Width="64" Height="64" Offset="0x740"/>
<DList Name="sOceffStormMaterialDL" Offset="0x1740"/>
<Array Name="sOceffStormCylinderVtx" Count="27" Offset="0x17E8">
<Vtx/>
</Array>
<DList Name="sCylinderMaterialDL" Offset="0x1998"/>
<DList Name="sCylinderModelDL" Offset="0x1A40"/>
<DList Name="sOceffStormCylinderMaterialDL" Offset="0x1998"/>
<DList Name="sOceffStormCylinderModelDL" Offset="0x1A40"/>
</File>
</Root>

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@ -1,10 +1,10 @@
<Root>
<File Name="ovl_Oceff_Wipe" BaseAddress="0x80B2C7B0" RangeStart="0x4F0" RangeEnd="0xCB0">
<Texture Name="sTex" OutName="oceff" Format="i8" Width="32" Height="32" Offset="0x4F0"/>
<Array Name="sFrustumVtx" Count="40" Offset="0x8F0">
<Texture Name="sOceffWipeTex" OutName="oceff" Format="i8" Width="32" Height="32" Offset="0x4F0"/>
<Array Name="sOceffWipeFrustumVtx" Count="40" Offset="0x8F0">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0xB70"/>
<DList Name="sFrustumDL" Offset="0xBF8"/>
<DList Name="sOceffWipeMaterialDL" Offset="0xB70"/>
<DList Name="sOceffWipeFrustumDL" Offset="0xBF8"/>
</File>
</Root>

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@ -1,11 +1,11 @@
<Root>
<File Name="ovl_Oceff_Wipe2" BaseAddress="0x80B470F0" RangeStart="0x430" RangeEnd="0x1698">
<Texture Name="s1Tex" OutName="eponas_song_effect_1" Format="i4" Width="64" Height="64" Offset="0x430"/>
<Texture Name="s2Tex" OutName="eponas_song_effect_2" Format="i4" Width="64" Height="64" Offset="0xC30"/>
<Array Name="sFrustumVtx" Count="22" Offset="0x1430">
<Texture Name="sOceffWipe21Tex" OutName="eponas_song_effect_1" Format="i4" Width="64" Height="64" Offset="0x430"/>
<Texture Name="sOceffWipe22Tex" OutName="eponas_song_effect_2" Format="i4" Width="64" Height="64" Offset="0xC30"/>
<Array Name="sOceffWipe2FrustumVtx" Count="22" Offset="0x1430">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x1590"/>
<DList Name="sFrustumDL" Offset="0x1638"/>
<DList Name="sOceffWipe2MaterialDL" Offset="0x1590"/>
<DList Name="sOceffWipe2FrustumDL" Offset="0x1638"/>
</File>
</Root>

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@ -1,10 +1,10 @@
<Root>
<File Name="ovl_Oceff_Wipe3" BaseAddress="0x80B48860" RangeStart="0x430" RangeEnd="0x1678">
<Texture Name="sTex" OutName="saria_song_effect" Format="i8" Width="64" Height="64" Offset="0x430"/>
<Array Name="sFrustumVtx" Count="22" Offset="0x1430">
<Texture Name="sOceffWipe3Tex" OutName="saria_song_effect" Format="i8" Width="64" Height="64" Offset="0x430"/>
<Array Name="sOceffWipe3FrustumVtx" Count="22" Offset="0x1430">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x1590"/>
<DList Name="sFrustumDL" Offset="0x1618"/>
<DList Name="sOceffWipe3MaterialDL" Offset="0x1590"/>
<DList Name="sOceffWipe3FrustumDL" Offset="0x1618"/>
</File>
</Root>

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@ -1,12 +1,12 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
<File Name="ovl_Oceff_Wipe4" BaseAddress="0x80B7BC40" RangeStart="0x410" RangeEnd="0xEF8">
<Texture Name="sTex" OutName="scarecrow_song_effect" Format="i8" Width="32" Height="64" Offset="0x410"/>
<Array Name="sFrustumVtx" Count="22" Offset="0xC10">
<Texture Name="sOceffWipe4Tex" OutName="scarecrow_song_effect" Format="i8" Width="32" Height="64" Offset="0x410"/>
<Array Name="sOceffWipe4FrustumVtx" Count="22" Offset="0xC10">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0xD70"/>
<DList Name="sUnusedMaterialDL" Offset="0xDD8"/>
<DList Name="sMaterial2DL" Offset="0xE40"/>
<DList Name="sOceffWipe4MaterialDL" Offset="0xD70"/>
<DList Name="sOceffWipe4UnusedMaterialDL" Offset="0xDD8"/>
<DList Name="sOceffWipe4Material2DL" Offset="0xE40"/>
</File>
</Root>