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fixed some more retail XMLs #167
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@ -1,5 +1,6 @@
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<Root>
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<File Name="MIZUsin_scene" Segment="2">
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<Path Name="MIZUsin_scenePathway_000424" Offset="0x0424" NumPaths="7"/>
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<Texture Name="gWaterTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="64" Offset="0x14CF0"/>
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<Texture Name="gWaterTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="64" Offset="0x158F0"/>
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<Scene Name="MIZUsin_scene" Offset="0x0"/>
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@ -1,5 +1,6 @@
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<Root>
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<File Name="market_alley_n_scene" Segment="2">
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<Path Name="market_alley_n_scenePathway_00019C" Offset="0x019C" NumPaths="3"/>
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<Scene Name="market_alley_n_scene" Offset="0x0"/>
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</File>
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<File Name="market_alley_n_room_0" Segment="3">
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@ -1,5 +1,6 @@
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<Root>
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<File Name="shrine_n_scene" Segment="2">
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<Path Name="shrine_n_scenePathway_000100" Offset="0x0100" NumPaths="2"/>
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<Scene Name="shrine_n_scene" Offset="0x0"/>
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</File>
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<File Name="shrine_n_room_0" Segment="3">
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@ -7,6 +7,7 @@
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<Cutscene Name="gHyruleFieldSouthEponaJumpCs" Offset="0xFA00"/>
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<Cutscene Name="gHyruleFieldWestEponaJumpCs" Offset="0x10570"/>
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<Cutscene Name="gHyruleFieldGateEponaJumpCs" Offset="0x10B50"/>
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<Path Name="spot00_scenePathway_011AD4" Offset="0x11AD4" NumPaths="2"/>
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<Scene Name="spot00_scene" Offset="0x0"/>
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<Texture Name="spot00_scene_Tex_02A198" Format="ia8" Width="8" Height="16" Offset="0x2A1B8"/>
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</File>
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@ -1,5 +1,6 @@
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<Root>
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<File Name="spot07_scene" Segment="2">
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<Path Name="spot07_scenePathway_000234" Offset="0x234" NumPaths="2"/>
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<Cutscene Name="gZorasDomainIntroCs" Offset="0x3D80"/>
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<Texture Name="gZorasDomainDayEntranceTex" OutName="day_entrance" Format="ia8" Width="8" Height="8" Offset="0x8FA8"/>
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<Texture Name="gZorasDomainNightEntranceTex" OutName="night_entrance" Format="ia8" Width="8" Height="8" Offset="0x8FE8"/>
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@ -1,5 +1,7 @@
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<Root>
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<File Name="spot16_scene" Segment="2">
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<Path Name="spot16_scenePathway_000254" Offset="0x254" NumPaths="2"/>
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<Path Name="spot16_scenePathway_0078B4" Offset="0x78B4" NumPaths="3"/>
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<Cutscene Name="gDMTOwlCs" Offset="0x1E6D0"/>
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<Cutscene Name="gDMTIntroCs" Offset="0x7ED0"/>
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<Scene Name="spot16_scene" Offset="0x0"/>
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@ -1,5 +1,6 @@
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<Root>
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<File Name="spot20_scene" Segment="2">
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<Path Name="spot20_scenePathway_005844" Offset="0x5844" NumPaths="2"/>
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<Cutscene Name="gLonLonRanchIntroCs" Offset="0x5BD0"/>
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<Texture Name="gLonLonRanchDayWindowTex" OutName="day_window" Format="rgba16" Width="32" Height="64" Offset="0x81E0"/>
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<Texture Name="gLonLonRangeNightWindowsTex" OutName="night_window" Format="rgba16" Width="32" Height="64" Offset="0xFBE0"/>
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