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Increased the memory so that the one room in the forest temple where tohe ceiling is coming down doesn't cause an assertion. (#166)
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
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@ -1560,8 +1560,8 @@ void BgCheck_Allocate(CollisionContext* colCtx, GlobalContext* globalCtx, Collis
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// "/* BGCheck Normal Size %dbyte */\n"
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osSyncPrintf("/* BGCheck Normal Size %dbyte */\n", colCtx->memSize);
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colCtx->dyna.polyNodesMax = 1000;
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colCtx->dyna.polyListMax = 512;
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colCtx->dyna.vtxListMax = 512;
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colCtx->dyna.polyListMax = 1024;
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colCtx->dyna.vtxListMax = 1024;
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useCustomSubdivisions = false;
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for (i = 0; i < ARRAY_COUNT(sceneSubdivisionList); i++) {
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