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Increased the memory so that the one room in the forest temple where tohe ceiling is coming down doesn't cause an assertion. (#166)

Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
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DaMarkov 2022-02-20 18:17:31 +01:00 committed by GitHub
parent 15aa150fa5
commit a701932f6a
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@ -1560,8 +1560,8 @@ void BgCheck_Allocate(CollisionContext* colCtx, GlobalContext* globalCtx, Collis
// "/* BGCheck Normal Size %dbyte */\n"
osSyncPrintf("/* BGCheck Normal Size %dbyte */\n", colCtx->memSize);
colCtx->dyna.polyNodesMax = 1000;
colCtx->dyna.polyListMax = 512;
colCtx->dyna.vtxListMax = 512;
colCtx->dyna.polyListMax = 1024;
colCtx->dyna.vtxListMax = 1024;
useCustomSubdivisions = false;
for (i = 0; i < ARRAY_COUNT(sceneSubdivisionList); i++) {