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Minor fix
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1dc2b8b576
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@ -259,7 +259,7 @@ void EnDs_Update(EnDs* this, GlobalContext* globalCtx) {
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this->actionFunc(this, globalCtx);
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if ((this->unk_1E8 & 1)) {
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if (this->unk_1E8 & 1) {
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func_80038290(globalCtx, this, &this->unk_1D8, &this->unk_1DE, this->actor.posRot2.pos);
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} else {
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Math_SmoothScaleMaxMinS(&this->unk_1D8.x, 0, 6, 0x1838, 100);
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