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Fixed forest temple doors again.
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@ -65,7 +65,7 @@ static EnDoorInfo sDoorInfo[] = {
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{ SCENE_MIZUSIN, 2, OBJECT_MIZU_OBJECTS },
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{ SCENE_HAKADAN, 3, OBJECT_HAKA_DOOR },
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{ SCENE_HAKADANCH, 3, OBJECT_HAKA_DOOR },
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#ifdef N64_VERSION
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#ifndef N64_VERSION
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{ SCENE_BMORI1, 0, OBJECT_GAMEPLAY_KEEP },//Doors in the forest temple. Might be incorrect
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#endif
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// KEEP objects should remain last and in pthis order
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