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Also forced 4:3 aspect ratio for the temple of time outdoor scene.

This commit is contained in:
DaMarkov 2022-02-11 00:26:02 +01:00
parent 04beb5cc13
commit d71b6ce228

View File

@ -461,7 +461,7 @@ void Gameplay_Init(GameState* thisx) {
//Check if the room in our scene has a prerendered backgrounds
Room* currentRoom = &globalCtx->roomCtx.curRoom;
PolygonType1* polygon1 = &currentRoom->mesh->polygon1;
gfx_force_43(polygon1->format == 1);//Switch GLideN64 to 4:3 if necessary
gfx_force_43(polygon1->format == 1 || polygon1->format == 2);//Switch GLideN64 to 4:3 if necessary//Switch GLideN64 to 4:3 if necessary
player = GET_PLAYER(globalCtx);
Camera_InitPlayerSettings(&globalCtx->mainCamera, player);