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Also forced 4:3 aspect ratio for the temple of time outdoor scene.
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@ -461,7 +461,7 @@ void Gameplay_Init(GameState* thisx) {
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//Check if the room in our scene has a prerendered backgrounds
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Room* currentRoom = &globalCtx->roomCtx.curRoom;
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PolygonType1* polygon1 = ¤tRoom->mesh->polygon1;
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gfx_force_43(polygon1->format == 1);//Switch GLideN64 to 4:3 if necessary
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gfx_force_43(polygon1->format == 1 || polygon1->format == 2);//Switch GLideN64 to 4:3 if necessary//Switch GLideN64 to 4:3 if necessary
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player = GET_PLAYER(globalCtx);
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Camera_InitPlayerSettings(&globalCtx->mainCamera, player);
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