Blake Warner
654474ba74
added runtime options loaded from config.json
2022-04-03 18:12:22 -04:00
Blake Warner
807b44896c
gliden project file fix
2022-04-02 14:46:56 -04:00
Blake Warner
7d713577a1
added key rebind options gui
2022-03-31 20:09:01 -04:00
Amaro Martínez
a659b766d2
Small fixes ( #220 )
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* Add Release folder and some files to .gitignore
* Change working directory to the build one
Used for debugging.
2022-03-25 15:26:54 -04:00
DaMarkov
713b27b017
hires texture pack improvements
2022-03-25 10:30:17 -04:00
nitrostemp
b020f5b816
ADD ico to OOT.EXE
...
Signed-off-by: nitrostemp <dgran10@me.com>
2022-03-13 15:37:41 +10:00
Bryan Kirk
9b24d470b5
Fixed misspelled folder in AziAudio's Aditional Includes path (which fixes audio on Windows 7 and below)
2022-03-08 15:46:50 -05:00
Blake Warner
2ba8b92c68
added assets proj
2022-03-02 19:49:37 -05:00
Bryan Kirk
184144e943
Changed Platform Toolset of Visual Studio to be Default ( #189 )
2022-03-01 22:48:20 -05:00
DaMarkov
b449223992
Added Azi as a dependency of OOT.
2022-03-01 23:05:48 +01:00
Blake Warner
b4f0eba3d9
audio partially working
2022-03-01 14:19:45 -05:00
Blake Warner
41bd8fe0d1
added gfx_ar call
2022-02-18 20:34:20 -05:00
Blake Warner
937fd3e6e6
vs proj cleanup (retail build works now)
2022-02-18 12:13:27 -05:00
Zelllll
14d5c2c0fa
zel's pal 1.0 retail support
2022-02-17 23:47:57 -05:00
Blake Warner
db1c218db6
refactored build system to support multiple roms
2022-02-17 22:03:25 -05:00
Blake Warner
9cbff992d2
Merge branch 'master' into rumble3
2022-02-17 09:35:16 -05:00
Blake Warner
dbac66a040
fixed json button mapping loader
2022-02-17 09:12:25 -05:00
DaMarkov
25b04b02ca
This commit contains all changes made in the rumble
branch.
2022-02-17 14:40:45 +01:00
Blake Warner
1ab390a646
slight refactor
2022-02-16 17:54:09 -05:00
Blake Warner
b855643760
higher frame framework
2022-02-14 10:56:17 -05:00
Blake Warner
50d2be115b
fix VS slow compiles
2022-02-14 10:56:17 -05:00
Blake Warner
b9c0619828
cpp conversion
2022-02-14 10:56:16 -05:00
DaMarkov
5d661cff1b
Changed OOT from console to windows app for Release builds. ( #151 )
...
Also added a missing include path for libGLideNHQ (Release only).
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-14 09:26:57 -05:00
DaMarkov
a94bf3a917
Added NO_LOAD_PROGRESS_DISPLAY to the preprocessor for GLideN64.
2022-02-10 22:34:10 +01:00
DaMarkov
c5a0dc295c
GLideN64 in OOT solution ( #90 )
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* Added project files for GLideN64 to vs/.
Added these to OOT.sln so that all projects can be build with a single build command.
Also marked GLideN64 as a dependency for OOT so that a change in GLideN64 causes a compilation of OOT.
* Renamed x86 to Win32 so that the 32 bit configuration becomes the default when opening the solution the first time.
* Updated README.
Co-authored-by: DaMarkov <DaMarkovZED@gmail,com>
2022-02-08 14:18:41 -05:00
DaMarkov
3d3d736160
Added SDL2 static lib (32 and 64 bit). ( #87 )
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Changed OOT project file to link against the static lib of SDL2.
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-08 11:16:25 -05:00
Blake Warner
ad66dfff1f
fixed fs path ZAPD bug and improved setup_assets.bat
2022-02-03 17:39:16 -05:00
john doe
1b4feced6a
port merge 1
2022-01-31 19:05:17 -05:00