* Added project files for GLideN64 to vs/.
Added these to OOT.sln so that all projects can be build with a single build command.
Also marked GLideN64 as a dependency for OOT so that a change in GLideN64 causes a compilation of OOT.
* Renamed x86 to Win32 so that the 32 bit configuration becomes the default when opening the solution the first time.
* Updated README.
Co-authored-by: DaMarkov <DaMarkovZED@gmail,com>