Added tqdm and pathtools check. If they are not found when running fixbaserom.py, throw exit code 1.
Added button input prompt to give the user time to catch Python errors when ran through setup_assets.bat.
* Add byte swap for v64 files
Signed-off-by: angie <angheloalf95@gmail.com>
* Reduce `len` function calls
Signed-off-by: angie <angheloalf95@gmail.com>
* Optimze a bit the byte-swapped v64 format
Signed-off-by: angie <angheloalf95@gmail.com>
* Strip the overdump before doing the byte-swap
The previous way wasted time by byte-swapping data that would be discarded anyway.
Signed-off-by: angie <angheloalf95@gmail.com>
* Swap twice the bytes per cycle to improve performance
Signed-off-by: angie <angheloalf95@gmail.com>
* Read and write 16 bytes at a time and specify explicit endianness
Reading more bytes per cycle allow to speed up the swapping proccess
Signed-off-by: angie <angheloalf95@gmail.com>
* Add v64 compatibility in the Readme
Signed-off-by: angie <angheloalf95@gmail.com>
* Read whole file as little endian and write it as big endian without the loop
Signed-off-by: angie <angheloalf95@gmail.com>
* Auto stash before rebase of "upstream/master"
* A large number of scenes have been decompiled.
* Fixed makefile
* Decompiled around 40 scenes.
* Removed old file
* Finished matching remaining scenes.
* Removed old commented out spec lines
* Decompiled a few object files.
* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.
* Updated texture and object file decomp
* Fixed newline issue with ZAPD
* Moved scenes/ into the assets/ folder
* Fixed a few compile errors
* Auto stash before rebase of "upstream/master"
* A large number of scenes have been decompiled.
* Fixed makefile
* Decompiled around 40 scenes.
* Removed old file
* Finished matching remaining scenes.
* Removed old commented out spec lines
* Decompiled a few object files.
* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.
* Updated texture and object file decomp
* Moved scenes/ into the assets/ folder
* Fixed a few compile errors
* Fixed merge issues.
* Fixed makefile merge error
* Fixed additional merge error
* Fixed several more merge issues
* Commented out gameplay_keep and sk2 extraction, since currently unused.
* Reenabled gameplay_keep extraction since it's used in the spec
* Fixed build error
* Removed test struct
* Fixed makefile error that would happen on fresh builds
* Fixed merge issue
* Removed relative paths
* Multithreading on extraction, spec uses numbers, few changes to XMLs
* Removed redundant code from the extract_assets script
* object_sk2 and object_spot09_obj OK
* object_spot11_obj OK
* object_spot17_obj OK
* Test: One of the gameplay_keep dlists given a proper symbol
* Updated asset symbol names based on new naming scheme
* XMLs use "Offset" instead of "Address" now
* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file
* Updated to use latest build of ZAPD
* Updated ZAPD again
* Updated ZAP to remove assimp dependency
* Jenkins Test: Added .gitkeep file
* Updated ZAP once more
* Updated png file name to comply with new naming scheme.
* Fixed bad include
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
Created a THANKS.md file for credits.
Updated checksum.md5 for a "vanilla" debug ROM
Added fixbaserom.py which automatically removes the overdump, byte swaps, and patches the ROM header.