* Changed solution file so that GLidenN64 is also included as a project.
Set GLidenN64 as dependency of OOT.
* Added preliminary support for frame buffer emulation (FBE).
Added a text box and code the switch FBE on/off during gameplay.
* Added back a few vi* files from libultra.
Part of the implementation has already moved to ultra_reimplementation.cpp.
* Disabled the post-processing step in PreRender_Calc() to restore the pause menu.
* Moved the enable frame buffer emulation to pc_main, so that it can be deactivated without recompiling GLidenN64.
This will also make the updated GLidenN64 (with FBE) compatible with the old OOT (FBE disabled).
* Renamed func_80095248().
* Moved code from io/vi*.c into ultra_reimplementation.cpp.
And other code cleanup.
* Further cleanup. (idle.c, viconfig.c)
* Removed viconfig.c.
Changed the vi*.c files in libulta/io to the state they are in OOT master.
* Removed function from ultra_reimplementation.cpp that are not necessary.
* Reverted idle.c back to the state it's in master.
Further cleanup.
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
Co-authored-by: DaMarkov <damarkov@gmail.com>