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Commit Graph

3 Commits

Author SHA1 Message Date
Blake Warner
7258c27df1 formatting 2022-04-13 17:00:41 -04:00
DaMarkov
ac2b25f6a5
Framebuffer emulation (#92)
* Changed solution file so that GLidenN64 is also included as a project.
Set GLidenN64 as dependency of OOT.

* Added preliminary support for frame buffer emulation (FBE).
Added a text box and code the switch FBE on/off during gameplay.

* Added back a few vi* files from libultra.
Part of the implementation has already moved to ultra_reimplementation.cpp.

* Disabled the post-processing step in PreRender_Calc() to restore the pause menu.

* Moved the enable frame buffer emulation to pc_main, so that it can be deactivated without recompiling GLidenN64.
This will also make the updated GLidenN64 (with FBE) compatible with the old OOT (FBE disabled).

* Renamed func_80095248().

* Moved code from io/vi*.c into ultra_reimplementation.cpp.
And other code cleanup.

* Further cleanup. (idle.c, viconfig.c)

* Removed viconfig.c.
Changed the vi*.c files in libulta/io to the state they are in OOT master.

* Removed function from ultra_reimplementation.cpp that are not necessary.

* Reverted idle.c back to the state it's in master.
Further cleanup.

Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
Co-authored-by: DaMarkov <damarkov@gmail.com>
2022-02-08 21:09:53 -05:00
john doe
1b4feced6a port merge 1 2022-01-31 19:05:17 -05:00