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Commit Graph

1385 Commits

Author SHA1 Message Date
DaMarkov
2fca773372 Updated .gitignore.
This now ignores z_kankyo_assets.h, z_message_PAL_assets.h, z_scene_assets.h, z_scene_table_assets.h, z_vr_box_assets.h.
OOT.vcxproj.user (created by Visual Studio).
.log and .sav files generated by OOT.exe.
2022-02-08 18:17:37 +01:00
DaMarkov
3d3d736160
Added SDL2 static lib (32 and 64 bit). (#87)
Changed OOT project file to link against the static lib of SDL2.

Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-08 11:16:25 -05:00
HungryBananaSalad
b39061af8d
Refactor setup_assets.bat into python; Add cleanup before build (#86)
Co-authored-by: HungryBananaSalad <>
2022-02-07 20:29:02 -05:00
wowjinxy
d65c595fec
Altered the boot info to represent modern builds (#85)
and a few translations
2022-02-07 19:29:29 -05:00
Blake Warner
eda4033bb6 moved debug menu controls to the c-pad 2022-02-07 17:54:15 -05:00
Bryan Kirk
cda941a994
Update ISSUE_TEMPLATE.md 2022-02-07 16:13:29 -05:00
Bryan Kirk
91cac03928
Update ISSUE_TEMPLATE.md 2022-02-07 16:08:37 -05:00
Bryan Kirk
603bc1d9d0
Create ISSUE_TEMPLATE.md 2022-02-07 16:02:55 -05:00
Blake Warner
47ceb4a3f1
Merge pull request #83 from GreenSwede/master
Add L_TRIG to keyboard + exit code 1 prompts to .bat
2022-02-07 08:02:19 -05:00
GreenSwede
433d37bb3a Pip dependency check + exit code 1 capture
Added tqdm and pathtools check. If they are not found when running fixbaserom.py, throw exit code 1.

Added button input prompt to give the user time to catch Python errors when ran through setup_assets.bat.
2022-02-07 13:32:47 +01:00
GreenSwede
ce27f3e221 Bind L_TRIG to X on keyboard
L-trigger toggles the minimap
2022-02-07 10:34:36 +01:00
HungryBananaSalad
5ba54aa5d1
Fix duplicate file extensions (#80)
Co-authored-by: HungryBananaSalad <>
2022-02-06 22:47:46 -05:00
HungryBananaSalad
3784f965e9
Multithreading for Asset Conversion (#79)
* Refactor asset conversion and add multithreading

* Improve Asset Conversion print message

Co-authored-by: HungryBananaSalad <>
2022-02-06 21:35:48 -05:00
Blake Warner
5f3fe3787d
Merge pull request #78 from wowjinxy/master
Level Select Translated
2022-02-06 19:43:48 -05:00
GreenSwede
c4ca168cc5
Fix some debug typos generated by translation (#77)
* remove incompatible multiprocessing pip package

* fix some debug typos generated by translation
2022-02-06 19:43:42 -05:00
wowjinxy
dc91a7f19f
Merge branch 'blawar:master' into master 2022-02-06 16:41:44 -08:00
wowjinxy
c77a5e3c08 Level Select Translated 2022-02-06 18:40:45 -06:00
wowjinxy
21baa02bf1
Debug strings translated (#76) 2022-02-06 19:04:50 -05:00
wowjinxy
56a30a64b2 Debug strings translated 2022-02-06 17:56:25 -06:00
Blake Warner
bee6ff7803
Merge pull request #75 from HungryBananaSalad/extract-assets-progress-bar
Added Progress Bar to Asset Extraction
2022-02-06 18:32:01 -05:00
HungryBananaSalad
1f78f749ee Added Progress Bar to Asset Extraction 2022-02-07 00:29:28 +01:00
GreenSwede
288e96c79a
remove incompatible multiprocessing pip package (#73) 2022-02-06 18:11:24 -05:00
Blake Warner
a2d4e2280f fixed python error with multithreaded extract_assets.py 2022-02-06 16:48:52 -05:00
DaMarkov
32891b7424
Fixed all bank IDs (#69)
* Fixed cucco lady. `objectOsAnimeIndex` is at least 16 bits large.

* Changed `objectOsAnimeIndex` to `s32` since its a bank id.

* Went through all instances of `Object_GetIndex` to find other bank IDs that are only of size `s8`.
Changed them all to `s32`. This has changed the sizes of a few structs.
Thanks to vertigo!

Co-authored-by: DaMarkov <damarkov@gmail.com>
2022-02-06 16:01:27 -05:00
HungryBananaSalad
5774aa9332
Asset Extraction switch to multithreading (#71)
Co-authored-by: HungryBananaSalad <>
2022-02-06 15:30:09 -05:00
Bryan Kirk
d6bdf10deb Removed message data assets 2022-02-06 13:50:24 -05:00
Hayden Kowalchuk
1fa2d716a2 feat: correct and document Path lists
Signed-off-by: Blake Warner <blake@null3d.com>
2022-02-06 11:05:11 -05:00
Blake Warner
f720ffef4e switched ZAPD to 32bit binary 2022-02-06 10:49:02 -05:00
Blake Warner
d63b27e8fe
Merge pull request #66 from DaMarkov/map-select-back-button
Back back on controller opens map select
2022-02-06 10:45:42 -05:00
Blake Warner
af6861343e updated readme build process 2022-02-06 10:34:55 -05:00
Blake Warner
ae29814efc fixed message lookup (again), added F9 language toggle hotkey 2022-02-06 10:34:55 -05:00
Blake Warner
52fe9651fb fixed 32bit MSVC compile for ZAPD 2022-02-06 10:34:55 -05:00
Hayden Kowalchuk
0461bbc9fa feat: add basic dpad + and AB on keyboard
Signed-off-by: Blake Warner <blake@null3d.com>
2022-02-06 10:34:55 -05:00
Hayden Kowalchuk
40f2ef5723 fixes issue with reading certain text #41
Signed-off-by: Blake Warner <blake@null3d.com>
2022-02-06 10:34:55 -05:00
DaMarkov
137e90de9a Mapped the back button on a controller to all dpad buttons being pressed.
Map select will now be opened when all dpad buttons are pressed.
2022-02-06 15:13:47 +01:00
Blake Warner
606a4c854c
Merge pull request #65 from DaMarkov/dpad-support
N64 dpad support for controllers
2022-02-06 09:00:30 -05:00
DaMarkov
cd837a72a0 Changed the behavior of the right trigger for controllers.
Instead of being interpretted as the R button it is now used to switch between dpad and c buttons.
2022-02-06 13:00:54 +01:00
Blake Warner
a0c4bc5764 fix chest location on minimap #55 2022-02-05 16:14:57 -05:00
Blake Warner
4241fd54a1 fixed gohma crash #35 2022-02-05 15:42:22 -05:00
Blake Warner
80097a3cda
Merge pull request #52 from DaMarkov/dpi-awarness
Added compatibility for Windows 7
2022-02-05 12:43:54 -05:00
DaMarkov
9d707f057a Instead of calling SetProcessDpiAwareness() directly, the function will now be loaded and called dynamically.
This should be functionally the same under Windows 8 and 10, but also work for Windows 7 and older.
2022-02-05 18:30:24 +01:00
Blake Warner
093148588d
Merge pull request #49 from DaMarkov/removed-illegal-memory-access
Removed illegal memory access
2022-02-04 20:43:57 -05:00
DaMarkov
37f5dc1b06 Removed commands that are used to communicate with the emulator (on Gamecube).
These lines cause a crash on PC.
Added the compiler flag N64_VERSION to re-enable these lines.
2022-02-05 02:21:45 +01:00
Blake Warner
0da1b3227e fixed black texture on movable block in deku tree #34 2022-02-04 17:39:50 -05:00
Blake Warner
5769930217 fixed early unloading of objects in widescreen #18 2022-02-04 15:28:32 -05:00
Blake Warner
624143a0f8 temp fix by disabling beating #14 2022-02-04 12:55:02 -05:00
Blake Warner
2e5ae8568a added missing file 2022-02-04 12:50:32 -05:00
Blake Warner
4cbb686482 bf 2022-02-04 11:00:18 -05:00
Blake Warner
2218b39c04 fixed jpeg decoding #31 #10 2022-02-04 08:22:24 -05:00
Blake Warner
ae6ad05287 fixed game crash from not continuing on game over screen #32 2022-02-04 00:51:21 -05:00