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Commit Graph

1445 Commits

Author SHA1 Message Date
DaMarkov
9d707f057a Instead of calling SetProcessDpiAwareness() directly, the function will now be loaded and called dynamically.
This should be functionally the same under Windows 8 and 10, but also work for Windows 7 and older.
2022-02-05 18:30:24 +01:00
Blake Warner
093148588d
Merge pull request #49 from DaMarkov/removed-illegal-memory-access
Removed illegal memory access
2022-02-04 20:43:57 -05:00
DaMarkov
37f5dc1b06 Removed commands that are used to communicate with the emulator (on Gamecube).
These lines cause a crash on PC.
Added the compiler flag N64_VERSION to re-enable these lines.
2022-02-05 02:21:45 +01:00
Blake Warner
0da1b3227e fixed black texture on movable block in deku tree #34 2022-02-04 17:39:50 -05:00
Blake Warner
5769930217 fixed early unloading of objects in widescreen #18 2022-02-04 15:28:32 -05:00
Blake Warner
624143a0f8 temp fix by disabling beating #14 2022-02-04 12:55:02 -05:00
Blake Warner
2e5ae8568a added missing file 2022-02-04 12:50:32 -05:00
Blake Warner
4cbb686482 bf 2022-02-04 11:00:18 -05:00
Blake Warner
2218b39c04 fixed jpeg decoding #31 #10 2022-02-04 08:22:24 -05:00
Blake Warner
ae6ad05287 fixed game crash from not continuing on game over screen #32 2022-02-04 00:51:21 -05:00
Blake Warner
7c7ce09029 fixed dialog crash #41 2022-02-03 22:13:30 -05:00
Blake Warner
fb33eacb27 added missing prototypes for previous PR 2022-02-03 21:26:36 -05:00
Blake Warner
1e18f86fc2
Merge pull request #48 from Torphedo/master
Fix Windows build/extraction
2022-02-03 21:22:16 -05:00
Blake Warner
460c2b3c69
Update setup_assets.bat 2022-02-03 21:21:42 -05:00
Torphedo
0428729466 Only use script names in batchfile 2022-02-03 20:25:11 -05:00
Torphedo
39a03a96c9 Fix Windows build/extraction 2022-02-03 20:17:41 -05:00
Blake Warner
39c7b18ae1
Merge pull request #47 from DaMarkov/noculling
Added compiler flag to increase render distance
2022-02-03 19:45:51 -05:00
Blake Warner
ad66dfff1f fixed fs path ZAPD bug and improved setup_assets.bat 2022-02-03 17:39:16 -05:00
DaMarkov
b05ab528d4 Renamed two functions in z_actor which are responsible for culling.
Also renamed ACTOR_FLAG_5 to ACTOR_FLAG_UNCULLED.
Introduced the compiler flag NO_CULLING to disable culling.
This should ensure that all actors get rendered independent of the distance
to the camera.
2022-02-03 20:28:55 +01:00
Blake Warner
3fb1030588 update build process 2022-02-02 14:34:16 -05:00
Blake Warner
0379c1f51c updated discord link 2022-02-02 12:09:07 -05:00
Blake Warner
2ff6ca15df
Merge pull request #39 from nchristopher/patch-1
Fixed incorrect markdown
2022-02-02 09:56:27 -05:00
Blake Warner
a179bb666b
Merge pull request #45 from siddhusathu20/master
Fixed "min" and "max" identifier not found errors
2022-02-02 09:56:12 -05:00
Blake Warner
c6c4bf42df added setup_assets.bat for easier asset extraction 2022-02-02 09:36:04 -05:00
siddhusathu20
16e9324d8e
Update players.cpp 2022-02-02 14:12:04 +05:30
siddhusathu20
889d2e7b3e
Update keyboard.cpp 2022-02-02 14:11:04 +05:30
Nicholas Christopher
12716149d1
Fixed incorrect markdown 2022-02-01 16:50:05 -08:00
Blake Warner
95e7905eef fixed regex in mark_segments.py 2022-02-01 08:05:41 -05:00
Blake Warner
6fb5bfe200 bf in mark_segments.py 2022-01-31 22:57:15 -05:00
Blake Warner
5af7972ddc more build refinements 2022-01-31 22:43:13 -05:00
Blake Warner
850968e32f bf 2022-01-31 21:17:08 -05:00
Blake Warner
27a823e980 bf 2022-01-31 21:15:30 -05:00
Blake Warner
079c90715a fix more extraction errors 2022-01-31 21:03:05 -05:00
Blake Warner
6a781d9bb2 bf and removed unneeded scripts 2022-01-31 20:38:41 -05:00
Blake Warner
5c5604e0fa explicitly set abs paths for bad python installs 2022-01-31 20:08:09 -05:00
Blake Warner
75a4c38eb2 bf 2022-01-31 19:54:22 -05:00
Blake Warner
ab3d4dd3af added missing files 2022-01-31 19:44:19 -05:00
Blake Warner
923a646fef tweaked README 2022-01-31 19:42:58 -05:00
Blake Warner
03c03eb673 fixed error in create_luts.py 2022-01-31 19:28:45 -05:00
john doe
1b4feced6a port merge 1 2022-01-31 19:05:17 -05:00
louist103
a862411f00
Objects4 (#1057)
* remove fake match

* merge master

* animations

* dog limbs

* textures

* KZ limbs and DL

* a few KZ textures and make a file for link_boy

* the rest of KZ

* Far Limb DLs

* near DLs and limbs

* small fix to child

* boots and some sword and more child clean ups

* a bunch of DLs

* fix boy

* fix link child for real this time

* adult should be good now

* progress

* all undefined symbols done

* progress

* done (for now)

* restore makefile

* child -> adult

* child -> adult

* dog fixes

* KZ fixes

* more player fixes

* remove unneeded enum in dog

* rename hookshot stuff

* Update z_player_lib.c

* revert model group stuff

* move comment

* fix mirror shield upper

* remove useless 2

* OOT -> Oot

* gauntlet plate 2 fix

* fix

Co-authored-by: Louis <louist103@pop-os.localdomain>
2021-12-27 08:08:26 -05:00
Ethan Roseman
6213fe3bbd
Fix Jenkinsfile 2021-12-19 00:31:22 +09:00
EllipticEllipsis
383a95d11e
Changed progress.py csv output to be compatible with new website (#1075)
* Changed progress.py csv output to be compatible with new website

* Increment and clarify csv version

* Update csv paths
2021-12-19 00:09:51 +09:00
Dragorn421
05b2cbfc60
Doc dodongo's cavern stuff (#1019)
* Document `func_80033480` more

* More doc in `BgDdanKd`

* WIP Document BgDodoago

The dodongo skull light-eyes-with-bomb puzzle
Some TODOs, jank/legacy code which I'm unsure if it achieves something significant

* Finish documenting BgDodoago

* `BgDodoago_WaitExplosives_` -> `BgDodoago_WaitExplosives`

* Run formatter

* `dlistBuffer` -> `displayListHead`
2021-12-10 20:21:19 -05:00
louist103
037c1dcad6
Cleanup more u32 being used as pointers. (#1052)
* merge master

* more u32 -> void*

* remove jenkins file

* format

* z64.h

* fix

* re cleanup z64scene.h
2021-12-07 14:19:13 -05:00
Dragorn421
15d3796574
Replace more constants with proper asset symbols (#1071) 2021-12-07 20:10:44 +01:00
Dragorn421
70b858b724
Name one is-controller-valid symbol (#1060)
* Document `D_8012DBC0` as `isCtrlr2Valid`

* `isCtrlr2Valid` missing `g` prefix

* Run formatter
2021-12-07 09:17:48 -05:00
Dragorn421
5f89b8543f
Cleanup variables.h (#1061)
* Cleanup `variables.h`

* `gSpeedMeterTimeEntryPtr` -> `sSpeedMeterTimeEntryPtr`
2021-12-06 14:03:42 -05:00
Chris
7fa513ec73
Update Dockerfile (#1062)
- Moved to ubuntu 21.10 as base image to be able to make use of GCC 11.2 and LLVM 13
- Cleaned up necessary packages a little
- Added simple instructions to the Dockerfile for easier usage
2021-12-06 13:28:36 -05:00
Roman971
a9b257c0a9
Minor README updates and cleanup (#1066)
* Update README for Windows 11 and distro version

* Improve naming consistency in the README
2021-12-06 12:53:32 -05:00