DaMarkov
9d707f057a
Instead of calling SetProcessDpiAwareness() directly, the function will now be loaded and called dynamically.
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This should be functionally the same under Windows 8 and 10, but also work for Windows 7 and older.
2022-02-05 18:30:24 +01:00
Blake Warner
093148588d
Merge pull request #49 from DaMarkov/removed-illegal-memory-access
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Removed illegal memory access
2022-02-04 20:43:57 -05:00
DaMarkov
37f5dc1b06
Removed commands that are used to communicate with the emulator (on Gamecube).
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These lines cause a crash on PC.
Added the compiler flag N64_VERSION to re-enable these lines.
2022-02-05 02:21:45 +01:00
Blake Warner
0da1b3227e
fixed black texture on movable block in deku tree #34
2022-02-04 17:39:50 -05:00
Blake Warner
5769930217
fixed early unloading of objects in widescreen #18
2022-02-04 15:28:32 -05:00
Blake Warner
624143a0f8
temp fix by disabling beating #14
2022-02-04 12:55:02 -05:00
Blake Warner
2e5ae8568a
added missing file
2022-02-04 12:50:32 -05:00
Blake Warner
4cbb686482
bf
2022-02-04 11:00:18 -05:00
Blake Warner
2218b39c04
fixed jpeg decoding #31 #10
2022-02-04 08:22:24 -05:00
Blake Warner
ae6ad05287
fixed game crash from not continuing on game over screen #32
2022-02-04 00:51:21 -05:00
Blake Warner
7c7ce09029
fixed dialog crash #41
2022-02-03 22:13:30 -05:00
Blake Warner
fb33eacb27
added missing prototypes for previous PR
2022-02-03 21:26:36 -05:00
Blake Warner
1e18f86fc2
Merge pull request #48 from Torphedo/master
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Fix Windows build/extraction
2022-02-03 21:22:16 -05:00
Blake Warner
460c2b3c69
Update setup_assets.bat
2022-02-03 21:21:42 -05:00
Torphedo
0428729466
Only use script names in batchfile
2022-02-03 20:25:11 -05:00
Torphedo
39a03a96c9
Fix Windows build/extraction
2022-02-03 20:17:41 -05:00
Blake Warner
39c7b18ae1
Merge pull request #47 from DaMarkov/noculling
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Added compiler flag to increase render distance
2022-02-03 19:45:51 -05:00
Blake Warner
ad66dfff1f
fixed fs path ZAPD bug and improved setup_assets.bat
2022-02-03 17:39:16 -05:00
DaMarkov
b05ab528d4
Renamed two functions in z_actor which are responsible for culling.
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Also renamed ACTOR_FLAG_5 to ACTOR_FLAG_UNCULLED.
Introduced the compiler flag NO_CULLING to disable culling.
This should ensure that all actors get rendered independent of the distance
to the camera.
2022-02-03 20:28:55 +01:00
Blake Warner
3fb1030588
update build process
2022-02-02 14:34:16 -05:00
Blake Warner
0379c1f51c
updated discord link
2022-02-02 12:09:07 -05:00
Blake Warner
2ff6ca15df
Merge pull request #39 from nchristopher/patch-1
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Fixed incorrect markdown
2022-02-02 09:56:27 -05:00
Blake Warner
a179bb666b
Merge pull request #45 from siddhusathu20/master
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Fixed "min" and "max" identifier not found errors
2022-02-02 09:56:12 -05:00
Blake Warner
c6c4bf42df
added setup_assets.bat for easier asset extraction
2022-02-02 09:36:04 -05:00
siddhusathu20
16e9324d8e
Update players.cpp
2022-02-02 14:12:04 +05:30
siddhusathu20
889d2e7b3e
Update keyboard.cpp
2022-02-02 14:11:04 +05:30
Nicholas Christopher
12716149d1
Fixed incorrect markdown
2022-02-01 16:50:05 -08:00
Blake Warner
95e7905eef
fixed regex in mark_segments.py
2022-02-01 08:05:41 -05:00
Blake Warner
6fb5bfe200
bf in mark_segments.py
2022-01-31 22:57:15 -05:00
Blake Warner
5af7972ddc
more build refinements
2022-01-31 22:43:13 -05:00
Blake Warner
850968e32f
bf
2022-01-31 21:17:08 -05:00
Blake Warner
27a823e980
bf
2022-01-31 21:15:30 -05:00
Blake Warner
079c90715a
fix more extraction errors
2022-01-31 21:03:05 -05:00
Blake Warner
6a781d9bb2
bf and removed unneeded scripts
2022-01-31 20:38:41 -05:00
Blake Warner
5c5604e0fa
explicitly set abs paths for bad python installs
2022-01-31 20:08:09 -05:00
Blake Warner
75a4c38eb2
bf
2022-01-31 19:54:22 -05:00
Blake Warner
ab3d4dd3af
added missing files
2022-01-31 19:44:19 -05:00
Blake Warner
923a646fef
tweaked README
2022-01-31 19:42:58 -05:00
Blake Warner
03c03eb673
fixed error in create_luts.py
2022-01-31 19:28:45 -05:00
john doe
1b4feced6a
port merge 1
2022-01-31 19:05:17 -05:00
louist103
a862411f00
Objects4 ( #1057 )
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* remove fake match
* merge master
* animations
* dog limbs
* textures
* KZ limbs and DL
* a few KZ textures and make a file for link_boy
* the rest of KZ
* Far Limb DLs
* near DLs and limbs
* small fix to child
* boots and some sword and more child clean ups
* a bunch of DLs
* fix boy
* fix link child for real this time
* adult should be good now
* progress
* all undefined symbols done
* progress
* done (for now)
* restore makefile
* child -> adult
* child -> adult
* dog fixes
* KZ fixes
* more player fixes
* remove unneeded enum in dog
* rename hookshot stuff
* Update z_player_lib.c
* revert model group stuff
* move comment
* fix mirror shield upper
* remove useless 2
* OOT -> Oot
* gauntlet plate 2 fix
* fix
Co-authored-by: Louis <louist103@pop-os.localdomain>
2021-12-27 08:08:26 -05:00
Ethan Roseman
6213fe3bbd
Fix Jenkinsfile
2021-12-19 00:31:22 +09:00
EllipticEllipsis
383a95d11e
Changed progress.py csv output to be compatible with new website ( #1075 )
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* Changed progress.py csv output to be compatible with new website
* Increment and clarify csv version
* Update csv paths
2021-12-19 00:09:51 +09:00
Dragorn421
05b2cbfc60
Doc dodongo's cavern stuff ( #1019 )
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* Document `func_80033480` more
* More doc in `BgDdanKd`
* WIP Document BgDodoago
The dodongo skull light-eyes-with-bomb puzzle
Some TODOs, jank/legacy code which I'm unsure if it achieves something significant
* Finish documenting BgDodoago
* `BgDodoago_WaitExplosives_` -> `BgDodoago_WaitExplosives`
* Run formatter
* `dlistBuffer` -> `displayListHead`
2021-12-10 20:21:19 -05:00
louist103
037c1dcad6
Cleanup more u32 being used as pointers. ( #1052 )
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* merge master
* more u32 -> void*
* remove jenkins file
* format
* z64.h
* fix
* re cleanup z64scene.h
2021-12-07 14:19:13 -05:00
Dragorn421
15d3796574
Replace more constants with proper asset symbols ( #1071 )
2021-12-07 20:10:44 +01:00
Dragorn421
70b858b724
Name one is-controller-valid symbol ( #1060 )
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* Document `D_8012DBC0` as `isCtrlr2Valid`
* `isCtrlr2Valid` missing `g` prefix
* Run formatter
2021-12-07 09:17:48 -05:00
Dragorn421
5f89b8543f
Cleanup variables.h
( #1061 )
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* Cleanup `variables.h`
* `gSpeedMeterTimeEntryPtr` -> `sSpeedMeterTimeEntryPtr`
2021-12-06 14:03:42 -05:00
Chris
7fa513ec73
Update Dockerfile ( #1062 )
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- Moved to ubuntu 21.10 as base image to be able to make use of GCC 11.2 and LLVM 13
- Cleaned up necessary packages a little
- Added simple instructions to the Dockerfile for easier usage
2021-12-06 13:28:36 -05:00
Roman971
a9b257c0a9
Minor README updates and cleanup ( #1066 )
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* Update README for Windows 11 and distro version
* Improve naming consistency in the README
2021-12-06 12:53:32 -05:00