#pragma once s16 OnePointCutscene_Init(struct GlobalContext* globalCtx, s16 csId, s16 timer, Actor* actor, s16 camIdx); s16 OnePointCutscene_EndCutscene(struct GlobalContext* globalCtx, s16 camIdx); s32 OnePointCutscene_Attention(struct GlobalContext* globalCtx, Actor* actor); s32 OnePointCutscene_AttentionSetSfx(struct GlobalContext* globalCtx, Actor* actor, s32 sfxId); void OnePointCutscene_EnableAttention(void); void OnePointCutscene_DisableAttention(void); s32 OnePointCutscene_CheckForCategory(struct GlobalContext* globalCtx, s32 actorCategory); void OnePointCutscene_Noop(struct GlobalContext* globalCtx, s32 arg1);