#pragma once struct GlobalContext; struct Actor; s32 OnePointCutscene_Attention(GlobalContext* globalCtx, Actor* actor); s32 OnePointCutscene_AttentionSetSfx(GlobalContext* globalCtx, Actor* actor, s32 sfxId); s32 OnePointCutscene_CheckForCategory(GlobalContext* globalCtx, s32 actorCategory); void OnePointCutscene_DisableAttention(void); void OnePointCutscene_EnableAttention(void); s16 OnePointCutscene_EndCutscene(GlobalContext* globalCtx, s16 camIdx); s16 OnePointCutscene_Init(GlobalContext* globalCtx, s16 csId, s16 timer, Actor* actor, s16 camIdx); void OnePointCutscene_Noop(GlobalContext* globalCtx, s32 arg1);