#pragma once #include "ultra64/types.h" #define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0])) #define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0])) #define VIRTUAL_TO_PHYSICAL(addr) (addr) #define PHYSICAL_TO_VIRTUAL(addr) (addr) #define SEGMENTED_TO_VIRTUAL(addr) (addr) #define ALIGN16(val) (((val) + 0xF) & ~0xF) #define ALIGN32(val) (((val) + 0x1F) & ~0x1F) #define ALIGN64(val) (((val) + 0x3F) & ~0x3F) #define ALIGN256(val) (((val) + 0xFF) & ~0xFF) #define OFFSETOF(structure, member) ((size_t)&(((structure*)0)->member)) #define SQ(x) ((x)*(x)) #define ABS(x) ((x) >= 0 ? (x) : -(x)) #define DECR(x) ((x) == 0 ? 0 : --(x)) #define DECRT(x) (x.dec()) #define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x)) #define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x)) #define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x)) #define MEDIAN3(a1, a2, a3) \ (((a2) >= (a1)) ? (((a3) >= (a2)) ? (a2) : (((a1) >= (a3)) ? (a1) : (a3))) \ : (((a2) >= (a3)) ? (a2) : (((a3) >= (a1)) ? (a1) : (a3)))) #ifdef LITTLE_ENDIAN #define RGBA8(r, g, b, a) ((((a) & 0xFF) << 24) | (((b) & 0xFF) << 16) | (((g) & 0xFF) << 8) | (((r) & 0xFF) << 0)) #else #define RGBA8(r, g, b, a) ((((r) & 0xFF) << 24) | (((g) & 0xFF) << 16) | (((b) & 0xFF) << 8) | (((a) & 0xFF) << 0)) #endif #define GET_PLAYER(globalCtx) ((Player*)(globalCtx)->actorCtx.actorLists[ACTORCAT_PLAYER].head) #define GET_ACTIVE_CAM(globalCtx) ((globalCtx)->cameraPtrs[(globalCtx)->activeCamera]) #define CHECK_BTN_ALL(state, combo) (~((state) | ~(combo)) == 0) #define CHECK_BTN_ANY(state, combo) (((state) & (combo)) != 0) #define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask)) #define LOG(exp, value, format, file, line) 0 #define LOG_STRING(string, file, line) LOG(#string, string, "%s", file, line) #define LOG_ADDRESS(exp, value, file, line) LOG(exp, value, "%08x", file, line) #define LOG_TIME(exp, value, file, line) LOG(exp, value, "%lld", file, line) #define LOG_NUM(exp, value, file, line) LOG(exp, value, "%d", file, line) #define LOG_HEX(exp, value, file, line) LOG(exp, value, "%x", file, line) #define LOG_FLOAT(exp, value, file, line) LOG(exp, value, "%f", file, line) #define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \ do { \ (curState)->init = newInit; \ (curState)->size = sizeof(newStruct); \ } while (0) #define SET_FULLSCREEN_VIEWPORT(view) \ { \ Viewport viewport; \ viewport.bottomY = SCREEN_HEIGHT; \ viewport.rightX = SCREEN_WIDTH; \ viewport.topY = 0; \ viewport.leftX = 0; \ View_SetViewport(view, &viewport); \ } \ (void)0 #define WORK_DISP __gfxCtx->work.p #define POLY_OPA_DISP __gfxCtx->polyOpa.p #define POLY_XLU_DISP __gfxCtx->polyXlu.p #define OVERLAY_DISP __gfxCtx->overlay.p // __gfxCtx shouldn't be used directly. // Use the DISP macros defined above when writing to display buffers. #define OPEN_DISPS(gfxCtx, file, line) \ { \ GraphicsContext* __gfxCtx; \ Gfx* dispRefs[4]; \ __gfxCtx = gfxCtx; \ (void)__gfxCtx; \ Graph_OpenDisps(dispRefs, gfxCtx, __FILE__, __LINE__) #define CLOSE_DISPS(gfxCtx, file, line) \ Graph_CloseDisps(dispRefs, gfxCtx, __FILE__, __LINE__); \ } \ (void)0 /** * `x` vertex x * `y` vertex y * `z` vertex z * `s` texture s coordinate * `t` texture t coordinate * `crnx` red component of color vertex, or x component of normal vertex * `cgny` green component of color vertex, or y component of normal vertex * `cbnz` blue component of color vertex, or z component of normal vertex * `a` alpha */ #define VTX(x,y,z,s,t,crnx,cgny,cbnz,a) { { { (short)(x), (short)(y), (short)(z) }, 0, { (short)(s), (short)(t) }, { crnx, cgny, cbnz, a } } } #define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } } #define MES(n) (((n & 0xFFFF)) << 16) | ((n >> 16) & 0xFFFF) #define MTX(n00, n01, n02, n03, n10, n11, n12, n13, n20, n21, n22, n23, n30, n31, n32, n33) \ {MES(n00), MES(n01), MES(n02), MES(n03), \ MES(n10), MES(n11), MES(n12), MES(n13), \ MES(n20), MES(n21), MES(n22), MES(n23), \ MES(n30), MES(n31), MES(n32), MES(n33)} #ifdef NDEBUG #define ASSERT(cond, msg, file, line) ((void)0) #elif defined(REAL_ASSERT_MACRO) #define ASSERT(cond, msg, file, line) ((cond) ? ((void)0) : oot_assert(#cond, __FILE__, __LINE__)) #else #define ASSERT(cond, msg, file, line) ((cond) ? ((void)0) : oot_assert(msg, file, line)) #endif #define gDPSetTileCustom(pkt, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ do { \ gDPPipeSync(pkt); \ gDPTileSync(pkt); \ gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, \ masks, shifts); \ gDPTileSync(pkt); \ gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_RENDERTILE, pal, cmt, maskt, shiftt, \ cms, masks, shifts); \ gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ ((height)-1) << G_TEXTURE_IMAGE_FRAC); \ } while (0) #ifdef __GNUC__ #define ALIGNED8 __attribute__ ((aligned (8))) #else #define ALIGNED8 #endif #ifndef M_PI #define M_PI 3.14159265358979323846 #endif #ifndef M_SQRT2 #define M_SQRT2 1.41421356237309504880f #endif #define FLT_MAX 340282346638528859811704183484516925440.0f #define SHT_MAX 32767.0f #define SHT_MINV (1.0f / SHT_MAX) #define DEGTORAD(x) (x * M_PI / 180.0) #define RADTODEG(x) (x * 180.0 / M_PI) #ifndef MAX #define MAX(a, b) ((a) > (b) ? (a) : (b)) #endif #ifndef MIN #define MIN(a, b) ((a) < (b) ? (a) : (b)) #endif