#!/usr/bin/python3 import os import sys import subprocess import argparse from pathlib import Path script_dir = os.path.dirname(os.path.realpath(__file__)) root_dir = script_dir + "/../" src_dir = root_dir + "src/" def get_c_dir(dirname): for root, dirs, files in os.walk(src_dir): for directory in dirs: if directory == dirname: return os.path.join(root, directory) def get_c_file(directory): for root, dirs, files in os.walk(directory): for file in files: if file.endswith(".c") and "data" not in file: return file def import_c_file(in_file): in_file = os.path.relpath(in_file, root_dir) cpp_command = ["gcc", "-E", "-P", "-Iinclude", "-Iassets", "-Isrc", "-undef", "-D__sgi", "-D_LANGUAGE_C", "-DNON_MATCHING", "-D_Static_assert(x, y)=", "-D__attribute__(x)=", in_file] try: return subprocess.check_output(cpp_command, cwd=root_dir, encoding="utf-8") except subprocess.CalledProcessError: print( "Failed to preprocess input file, when running command:\n" + cpp_command, file=sys.stderr, ) sys.exit(1) def main(): parser = argparse.ArgumentParser(usage="./m2ctx.py path/to/file.c or ./m2ctx.py (from an actor or gamestate's asm dir)", description="Creates a ctx.c file for mips2c. " "Output will be saved as oot/ctx.c") parser.add_argument('filepath', help="path of c file to be processed") args = parser.parse_args() if args.filepath: c_file_path = args.filepath print("Using file: {}".format(c_file_path)) else: this_dir = Path.cwd() c_dir_path = get_c_dir(this_dir.name) if c_dir_path is None: sys.exit( "Cannot find appropriate c file dir. In argumentless mode, run this script from the c file's corresponding asm dir.") c_file = get_c_file(c_dir_path) c_file_path = os.path.join(c_dir_path, c_file) print("Using file: {}".format(c_file_path)) output = import_c_file(c_file_path) with open(os.path.join(root_dir, "ctx.c"), "w", encoding="UTF-8") as f: f.write(output) if __name__ == "__main__": main()