#pragma once #include "ultra64/types.h" #include "ultra64/printf.h" #include "ultra64/gbi.h" #include "ultra64/message.h" #include "ultra64/sched.h" #include "color.h" struct FrameBufferSwap { /* 0x0000 */ u16* curBuffer; /* 0x0004 */ u16* nextBuffer; }; struct TwoHeadArena { /* 0x0000 */ u32 size; /* 0x0004 */ void* bufp; /* 0x0008 */ void* head; /* 0x000C */ void* tail; }; // size = 0x10 struct TwoHeadGfxArena { /* 0x0000 */ u32 size; /* 0x0004 */ Gfx* bufp; /* 0x0008 */ Gfx* p; /* 0x000C */ Gfx* d; }; // size = 0x10 struct GraphicsContext { /* 0x0000 */ Gfx* polyOpaBuffer; // Pointer to "Zelda 0" /* 0x0004 */ Gfx* polyXluBuffer; // Pointer to "Zelda 1" /* 0x0008 */ char unk_008[0x08]; // Unused, could this be pointers to "Zelda 2" / "Zelda 3" /* 0x0010 */ Gfx* overlayBuffer; // Pointer to "Zelda 4" /* 0x0014 */ u32 unk_014; /* 0x0018 */ char unk_018[0x20]; /* 0x0038 */ OSMesg msgBuff[0x08]; /* 0x0058 */ OSMesgQueue* schedMsgQ; /* 0x005C */ OSMesgQueue queue; /* 0x0074 */ char unk_074[0x04]; /* 0x0078 */ OSScTask task; // size of OSScTask might be wrong /* 0x00D0 */ char unk_0D0[0xE0]; /* 0x01B0 */ Gfx* workBuffer; /* 0x01B4 */ TwoHeadGfxArena work; /* 0x01C4 */ char unk_01C4[0xC0]; /* 0x0284 */ struct OSViMode* viMode; /* 0x0288 */ char unk_0288[0x20]; // Unused, could this be Zelda 2/3 ? /* 0x02A8 */ TwoHeadGfxArena overlay; // "Zelda 4" /* 0x02B8 */ TwoHeadGfxArena polyOpa; // "Zelda 0" /* 0x02C8 */ TwoHeadGfxArena polyXlu; // "Zelda 1" /* 0x02D8 */ u32 gfxPoolIdx; /* 0x02DC */ u16* curFrameBuffer; /* 0x02E0 */ char unk_2E0[0x04]; /* 0x02E4 */ u32 viFeatures; /* 0x02E8 */ s32 fbIdx; /* 0x02EC */ void (*callback)(struct GraphicsContext*, void*); /* 0x02F0 */ void* callbackParam; /* 0x02F4 */ f32 xScale; /* 0x02F8 */ f32 yScale; /* 0x02FC */ char unk_2FC[0x04]; }; // size = 0x300 struct GfxPool { /* 0x00000 */ u16 headMagic; // GFXPOOL_HEAD_MAGIC /* 0x00008 */ Gfx polyOpaBuffer[0x17E0*2]; // TODO FIX HACK /* 0x0BF08 */ Gfx polyXluBuffer[0x800*2]; // TODO FIX HACK /* 0x0FF08 */ Gfx overlayBuffer[0x400*2]; // TODO FIX HACK /* 0x11F08 */ Gfx workBuffer[0x80*2]; // TODO FIX HACK /* 0x12408 */ u16 tailMagic; // GFXPOOL_TAIL_MAGIC }; // size = 0x12410 struct GfxPrint { /* 0x00 */ PrintCallback callback; /* 0x04 */ Gfx* dList; /* 0x08 */ u16 posX; /* 0x0A */ u16 posY; /* 0x0C */ u16 baseX; /* 0x0E */ u16 baseY; /* 0x0F */ u16 flags; /* 0x10 */ Color_RGBA8 color; /* 0x14 */ char unk_14[0x1C]; // unused }; // size = 0x30 extern u16 gZBuffer[SCREEN_HEIGHT][SCREEN_WIDTH]; extern GfxPool gGfxPools[2]; extern u8 gGfxSPTaskStack[0x400]; extern u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE]; extern u64 gGfxSPTaskOutputBuffer[0x3000];