.. |
ZAPD
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fixed zapd 64bit release project
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2022-04-03 21:21:51 -04:00 |
asm_processor
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Update asm-processor and diff.py (#903)
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2021-08-15 18:52:10 -04:00 |
asmsplitter
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Naming some functions in libultra_code, decompiling a decent amount. (#77)
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2020-04-18 21:40:27 -04:00 |
ido5.3_compiler
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Migrated rodata
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2020-03-17 16:33:41 -04:00 |
ido7.1_compiler
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Decompile z_oceff_wipe (#122)
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2020-05-09 16:58:02 -04:00 |
ido_recomp
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Add Cygwin support (#594)
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2021-01-20 14:46:25 -05:00 |
overlayhelpers
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zel's pal 1.0 retail support
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2022-02-17 23:47:57 -05:00 |
.gitignore
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Rework handling of dmadata (#1036)
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2021-12-01 00:29:09 +01:00 |
Makefile
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Rework handling of dmadata (#1036)
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2021-12-01 00:29:09 +01:00 |
add_actor_header.py
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port merge 1
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2022-01-31 19:05:17 -05:00 |
apply_header_refs.py
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port merge 1
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2022-01-31 19:05:17 -05:00 |
assist.py
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Decompiled ovl_En_Rd (1 nonmatching) (#390)
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2020-09-26 21:16:28 -04:00 |
bootstrap_actors.py
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
bootstrap_fx.py
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Fx bootstrap (#278)
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2020-07-19 19:42:59 -04:00 |
bootstrap_overlay_decomp.py
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
compare_actors_sizes.py
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Improve the get_actor_sizes.py script (#673)
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2021-02-02 13:30:34 -05:00 |
convert_assets.py
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refactored build system to support multiple roms
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2022-02-17 22:03:25 -05:00 |
convert_chars.py
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
create_actor_headers.py
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
create_luts.py
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refactored build system to support multiple roms
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2022-02-17 22:03:25 -05:00 |
csdis.py
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Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` (#993)
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2021-12-02 22:04:55 +01:00 |
decompile_data.py
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Effect rodata migration (#268)
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2020-07-18 20:34:23 -04:00 |
disasm_elf_msg.py
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Create macros for and decompile elf_message scripts (#999)
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2021-11-16 18:04:31 -05:00 |
disassemble.py
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
elf2rom.c
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Speed up build a bit (#341)
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2020-08-23 13:43:26 -04:00 |
elf32.c
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
elf32.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
extract_assets.py
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more linux fixes
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2022-04-03 18:25:32 -04:00 |
extract_baserom.py
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Fix tools on linux, hopefully portably
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2022-04-03 18:25:32 -04:00 |
extract_missing_assets.py
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refactored build system to support multiple roms
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2022-02-17 22:03:25 -05:00 |
extract_z64_variables.py
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Fix ucode naming and remove data that is no longer extracted
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2022-04-14 14:37:33 -05:00 |
find_unused_asm.sh
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Fail the Jenkins build if there's any unused asm (#222)
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2020-06-23 13:59:59 -04:00 |
fix_asset_endian.py
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port merge 1
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2022-01-31 19:05:17 -05:00 |
fix_data_stuff.py
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
fix_jpg_endian.py
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port merge 1
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2022-01-31 19:05:17 -05:00 |
fix_mtx.py
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refactored build system to support multiple roms
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2022-02-17 22:03:25 -05:00 |
fixbaserom.py
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added debug path output for fixbaserom failure
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2022-03-05 00:13:07 -05:00 |
format_s_files.py
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Big actor cleanup (fixed) (#69)
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2020-04-14 14:16:34 -04:00 |
gen_headers.py
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cpp conversion
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2022-02-14 10:56:16 -05:00 |
get_actor_sizes.py
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Improve the get_actor_sizes.py script (#673)
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2021-02-02 13:30:34 -05:00 |
ichaindis.py
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Fix ichaindis.py always outputting an unsigned value (#435)
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2020-10-03 22:38:39 -04:00 |
m2ctx.py
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m2ctx.py fixes (#681)
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2021-02-11 14:08:24 -05:00 |
makeromfs.c
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
mark_segments.py
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fixed black texture on movable block in deku tree #34
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2022-02-04 17:39:50 -05:00 |
migrate-rodata.py
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Split remaining unsplit asm files and migrate more rodata (#277)
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2020-07-19 21:08:50 -04:00 |
mkdmadata.c
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Rework handling of dmadata (#1036)
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2021-12-01 00:29:09 +01:00 |
mkldscript.c
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Rework handling of dmadata (#1036)
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2021-12-01 00:29:09 +01:00 |
msgdis.py
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zel's pal 1.0 retail support
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2022-02-17 23:47:57 -05:00 |
msgenc.py
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refactored build system to support multiple roms
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2022-02-17 22:03:25 -05:00 |
n64chksum.c
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
n64chksum.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
namefixer.py
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Fix matrices documentation (#952)
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2021-11-17 05:52:26 -05:00 |
oot.py
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more rom detection for setup.py
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2022-04-13 17:00:47 -04:00 |
patch_spot01.py
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port merge 1
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2022-01-31 19:05:17 -05:00 |
permuter_settings.toml
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Add decompme.compilers to permuter_settings.toml (#931)
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2021-08-29 19:42:14 -04:00 |
reformat_data_files.py
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Properly align asm & data (+ minor fixes) (#165)
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2020-05-26 18:09:00 -04:00 |
regconvert.py
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ViMode progress (#802)
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2021-05-03 21:49:09 -04:00 |
remove_typedef.py
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cpp conversion
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2022-02-14 10:56:16 -05:00 |
rgba5551.py
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Change Colors To Decimal (#260)
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2020-07-16 21:37:53 -04:00 |
set_o32abi_bit.py
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code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163)
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2020-05-27 03:48:07 -04:00 |
sfxconvert.py
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Fix bug in sfxconvert.py (#553)
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2020-12-22 12:00:28 -05:00 |
spec.c
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Rework handling of dmadata (#1036)
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2021-12-01 00:29:09 +01:00 |
spec.h
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Rework handling of dmadata (#1036)
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2021-12-01 00:29:09 +01:00 |
specprocess.py
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Updated Texture Asset Handling (#478)
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2020-12-26 06:39:52 -05:00 |
split_out.py
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
split_out_overlay_funcs.py
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
util.c
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
util.h
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Speed up build a bit (#341)
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2020-08-23 13:43:26 -04:00 |
vt_fmt.py
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add vt_fmt.py script (#295)
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2020-07-28 13:19:24 -04:00 |
vtxdis.c
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Extract the assets from most of the overlays (#985)
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2021-11-08 20:51:45 -05:00 |
xmlcreate.py
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Decompile `object_zo` 🐬 (#794)
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2021-05-01 01:55:52 +02:00 |
yaz0.c
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
yaz0.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
yaz0tool.c
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First proper commit.
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2020-03-17 00:31:30 -04:00 |