ooot/tools
Zelllll e6335f035d Fix ucode naming and remove data that is no longer extracted 2022-04-14 14:37:33 -05:00
..
ZAPD fixed zapd 64bit release project 2022-04-03 21:21:51 -04:00
asm_processor Update asm-processor and diff.py (#903) 2021-08-15 18:52:10 -04:00
asmsplitter Naming some functions in libultra_code, decompiling a decent amount. (#77) 2020-04-18 21:40:27 -04:00
ido5.3_compiler Migrated rodata 2020-03-17 16:33:41 -04:00
ido7.1_compiler Decompile z_oceff_wipe (#122) 2020-05-09 16:58:02 -04:00
ido_recomp Add Cygwin support (#594) 2021-01-20 14:46:25 -05:00
overlayhelpers zel's pal 1.0 retail support 2022-02-17 23:47:57 -05:00
.gitignore Rework handling of dmadata (#1036) 2021-12-01 00:29:09 +01:00
Makefile Rework handling of dmadata (#1036) 2021-12-01 00:29:09 +01:00
add_actor_header.py port merge 1 2022-01-31 19:05:17 -05:00
apply_header_refs.py port merge 1 2022-01-31 19:05:17 -05:00
assist.py Decompiled ovl_En_Rd (1 nonmatching) (#390) 2020-09-26 21:16:28 -04:00
bootstrap_actors.py Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
bootstrap_fx.py Fx bootstrap (#278) 2020-07-19 19:42:59 -04:00
bootstrap_overlay_decomp.py First proper commit. 2020-03-17 00:31:30 -04:00
compare_actors_sizes.py Improve the get_actor_sizes.py script (#673) 2021-02-02 13:30:34 -05:00
convert_assets.py refactored build system to support multiple roms 2022-02-17 22:03:25 -05:00
convert_chars.py First proper commit. 2020-03-17 00:31:30 -04:00
create_actor_headers.py First proper commit. 2020-03-17 00:31:30 -04:00
create_luts.py refactored build system to support multiple roms 2022-02-17 22:03:25 -05:00
csdis.py Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` (#993) 2021-12-02 22:04:55 +01:00
decompile_data.py Effect rodata migration (#268) 2020-07-18 20:34:23 -04:00
disasm_elf_msg.py Create macros for and decompile elf_message scripts (#999) 2021-11-16 18:04:31 -05:00
disassemble.py First proper commit. 2020-03-17 00:31:30 -04:00
elf2rom.c Speed up build a bit (#341) 2020-08-23 13:43:26 -04:00
elf32.c First proper commit. 2020-03-17 00:31:30 -04:00
elf32.h First proper commit. 2020-03-17 00:31:30 -04:00
extract_assets.py more linux fixes 2022-04-03 18:25:32 -04:00
extract_baserom.py Fix tools on linux, hopefully portably 2022-04-03 18:25:32 -04:00
extract_missing_assets.py refactored build system to support multiple roms 2022-02-17 22:03:25 -05:00
extract_z64_variables.py Fix ucode naming and remove data that is no longer extracted 2022-04-14 14:37:33 -05:00
find_unused_asm.sh Fail the Jenkins build if there's any unused asm (#222) 2020-06-23 13:59:59 -04:00
fix_asset_endian.py port merge 1 2022-01-31 19:05:17 -05:00
fix_data_stuff.py First proper commit. 2020-03-17 00:31:30 -04:00
fix_jpg_endian.py port merge 1 2022-01-31 19:05:17 -05:00
fix_mtx.py refactored build system to support multiple roms 2022-02-17 22:03:25 -05:00
fixbaserom.py added debug path output for fixbaserom failure 2022-03-05 00:13:07 -05:00
format_s_files.py Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
gen_headers.py cpp conversion 2022-02-14 10:56:16 -05:00
get_actor_sizes.py Improve the get_actor_sizes.py script (#673) 2021-02-02 13:30:34 -05:00
ichaindis.py Fix ichaindis.py always outputting an unsigned value (#435) 2020-10-03 22:38:39 -04:00
m2ctx.py m2ctx.py fixes (#681) 2021-02-11 14:08:24 -05:00
makeromfs.c First proper commit. 2020-03-17 00:31:30 -04:00
mark_segments.py fixed black texture on movable block in deku tree #34 2022-02-04 17:39:50 -05:00
migrate-rodata.py Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
mkdmadata.c Rework handling of dmadata (#1036) 2021-12-01 00:29:09 +01:00
mkldscript.c Rework handling of dmadata (#1036) 2021-12-01 00:29:09 +01:00
msgdis.py zel's pal 1.0 retail support 2022-02-17 23:47:57 -05:00
msgenc.py refactored build system to support multiple roms 2022-02-17 22:03:25 -05:00
n64chksum.c First proper commit. 2020-03-17 00:31:30 -04:00
n64chksum.h First proper commit. 2020-03-17 00:31:30 -04:00
namefixer.py Fix matrices documentation (#952) 2021-11-17 05:52:26 -05:00
oot.py more rom detection for setup.py 2022-04-13 17:00:47 -04:00
patch_spot01.py port merge 1 2022-01-31 19:05:17 -05:00
permuter_settings.toml Add decompme.compilers to permuter_settings.toml (#931) 2021-08-29 19:42:14 -04:00
reformat_data_files.py Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
regconvert.py ViMode progress (#802) 2021-05-03 21:49:09 -04:00
remove_typedef.py cpp conversion 2022-02-14 10:56:16 -05:00
rgba5551.py Change Colors To Decimal (#260) 2020-07-16 21:37:53 -04:00
set_o32abi_bit.py code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163) 2020-05-27 03:48:07 -04:00
sfxconvert.py Fix bug in sfxconvert.py (#553) 2020-12-22 12:00:28 -05:00
spec.c Rework handling of dmadata (#1036) 2021-12-01 00:29:09 +01:00
spec.h Rework handling of dmadata (#1036) 2021-12-01 00:29:09 +01:00
specprocess.py Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
split_out.py First proper commit. 2020-03-17 00:31:30 -04:00
split_out_overlay_funcs.py First proper commit. 2020-03-17 00:31:30 -04:00
util.c First proper commit. 2020-03-17 00:31:30 -04:00
util.h Speed up build a bit (#341) 2020-08-23 13:43:26 -04:00
vt_fmt.py add vt_fmt.py script (#295) 2020-07-28 13:19:24 -04:00
vtxdis.c Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00
xmlcreate.py Decompile `object_zo` 🐬 (#794) 2021-05-01 01:55:52 +02:00
yaz0.c First proper commit. 2020-03-17 00:31:30 -04:00
yaz0.h First proper commit. 2020-03-17 00:31:30 -04:00
yaz0tool.c First proper commit. 2020-03-17 00:31:30 -04:00