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22 lines
928 B
C
22 lines
928 B
C
#pragma once
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struct GraphicsContext;
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struct GameState;
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struct GameStateOverlay;
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void* Graph_Alloc(GraphicsContext* gfxCtx, size_t size);
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void* Graph_Alloc2(GraphicsContext* gfxCtx, size_t size);
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Gfx* Graph_BranchDlist(Gfx* gfx, Gfx* dst);
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void Graph_CloseDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file, s32 line);
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void Graph_Destroy(GraphicsContext* gfxCtx);
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void Graph_DisassembleUCode(Gfx* workBuf);
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void* Graph_DlistAlloc(Gfx** gfx, u32 size);
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GameStateOverlay* Graph_GetNextGameState(GameState* gameState);
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Gfx* Graph_GfxPlusOne(Gfx* gfx);
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void Graph_Init(GraphicsContext* gfxCtx);
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void Graph_InitTHGA(GraphicsContext* gfxCtx);
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void Graph_OpenDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file, s32 line);
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void Graph_TaskSet00(GraphicsContext* gfxCtx);
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void Graph_ThreadEntry(void*);
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void Graph_UCodeFaultClient(Gfx* workBuf);
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void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState);
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