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ooot/include/fp.h
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

35 lines
531 B
C

#ifndef _FP_H_
#define _FP_H_
#include "ultra64.h"
extern f32 qNaN0x3FFFFF;
extern f32 qNaN0x10000;
extern f32 sNaN0x3FFFFF;
f32 floorf(f32 x);
f64 floor(f64 x);
s32 lfloorf(f32 x);
s32 lfloor(f64 x);
f32 ceilf(f32 x);
f64 ceil(f64 x);
s32 lceilf(f32 x);
s32 lceil(f64 x);
f32 truncf(f32 x);
f64 trunc(f64 x);
s32 ltruncf(f32 x);
s32 ltrunc(f64 x);
f32 nearbyintf(f32 x);
f64 nearbyint(f64 x);
s32 lnearbyintf(f32 x);
s32 lnearbyint(f64 x);
f32 roundf(f32 x);
f64 round(f64 x);
s32 lroundf(f32 x);
s32 lround(f64 x);
#endif