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![]() `z_demo_go.c` is now functionally equivalent and almost fully matched. Note that I added a Vec3i struct in `z64actor.h` now used in `CsCmdActorAction`. Also fixed some missing VT codes in various actor strings. |
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boot | ||
buffers | ||
code | ||
libultra_boot_O1 | ||
libultra_boot_O2 | ||
libultra_code | ||
overlays |