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35 lines
1.7 KiB
C
35 lines
1.7 KiB
C
#pragma once
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#include "ultra64/types.h"
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void Interface_ChangeAlpha(u16 alphaType);
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void Interface_SetSceneRestrictions(struct GlobalContext* globalCtx);
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void Inventory_SwapAgeEquipment(void);
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void Interface_InitHorsebackArchery(struct GlobalContext* globalCtx);
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void func_800849EC(struct GlobalContext* globalCtx);
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void Interface_LoadItemIcon1(struct GlobalContext* globalCtx, u16 button);
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void Interface_LoadItemIcon2(struct GlobalContext* globalCtx, u16 button);
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void func_80084BF4(struct GlobalContext* globalCtx, u16 flag);
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u8 Item_Give(struct GlobalContext* globalCtx, u8 item);
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u8 Item_CheckObtainability(u8 item);
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void Inventory_DeleteItem(u16 item, u16 invSlot);
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s32 Inventory_ReplaceItem(struct GlobalContext* globalCtx, u16 oldItem, u16 newItem);
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s32 Inventory_HasEmptyBottle(void);
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s32 Inventory_HasSpecificBottle(u8 bottleItem);
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void Inventory_UpdateBottleItem(struct GlobalContext* globalCtx, u8 item, u8 cButton);
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s32 Inventory_ConsumeFairy(struct GlobalContext* globalCtx);
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void Interface_SetDoAction(struct GlobalContext* globalCtx, u16 action);
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void Interface_SetNaviCall(struct GlobalContext* globalCtx, u16 naviCallState);
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void Interface_LoadActionLabelB(struct GlobalContext* globalCtx, u16 action);
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s32 Health_ChangeBy(struct GlobalContext* globalCtx, s16 healthChange);
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void Rupees_ChangeBy(s16 rupeeChange);
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void Inventory_ChangeAmmo(s16 item, s16 ammoChange);
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void Magic_Fill(struct GlobalContext* globalCtx);
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void func_800876C8(struct GlobalContext* globalCtx);
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s32 func_80087708(struct GlobalContext* globalCtx, s16 arg1, s16 arg2);
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void func_80088AA0(s16 seconds);
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void func_80088AF0(struct GlobalContext* globalCtx);
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void func_80088B34(s16 arg0);
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void Interface_Draw(struct GlobalContext* globalCtx);
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void Interface_Update(struct GlobalContext* globalCtx);
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