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< ? xml version = "1.0" encoding = "utf-8" ? >
< ! DOCTYPE TS >
< TS version = "2.1" language = "fr_FR" >
< context >
< name > AboutDialog < / name >
< message >
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< location filename = "AboutDialog.ui" line = "17" / >
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< source > About GLideN64 < / source >
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< translation > A Propos De GLideN64 < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "80" / >
< source > About < / source >
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< translation > A Propos De < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "102" / >
< source > The next generation open source graphics plugin for N64 emulators . < / source >
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< translation > La nouvelle génération de plugin graphique open source pour les é mulateurs N64 . < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "125" / >
< source > Authors < / source >
< translation > Auteurs < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "145" / >
< source > Developer < / source >
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< translation > Développeur < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "169" / >
< source > Beta tester < / source >
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< translation > Bêta testeur < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "193" / >
< source > GUI designer < / source >
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< translation > Concepteur de l & apos ; interface graphique < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "207" / >
< source > Contributors < / source >
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< translation > Contributeurs < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "470" / >
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< source > Author of the original glN64 graphics plugin < / source >
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< translation > Auteur du plugin graphique original glN64 < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "494" / >
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< source > Author of gles2n64 , a port of glN64 to GL ES 2.0 < / source >
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< translation > Auteur de gles2n64 , un portage de glN64 vers GL ES 2.0 < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "518" / >
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< source > Author of the GlideHQ texture library < / source >
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< translation > Auteur de la librairie de texture GlideHQ < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "542" / >
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< source > Author of z64 , an OpenGL LLE plugin < / source >
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< translation > Auteur de z64 , un plugin OpenGL LLE < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "240" / >
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< source > Funders < / source >
< translation > Donateurs < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "438" / >
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< source > . . . and more < / source >
< extracomment > Refers to more funders < / extracomment >
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< translation > . . . et plus < / translation >
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< / message >
< message >
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< location filename = "AboutDialog.ui" line = "450" / >
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< source > Credits < / source >
< translation > Crédits < / translation >
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< / message >
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< message >
< location filename = "AboutDialog.cpp" line = "20" / >
< source > Close < / source >
< translation type = "unfinished" > < / translation >
< / message >
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< / context >
< context >
< name > ConfigDialog < / name >
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< message >
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< location filename = "configDialog.ui" line = "37" / >
< location filename = "configDialog.ui" line = "48" / >
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< source > Video < / source >
< translation > Vidéo < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "78" / >
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< source > Full screen resolution : < / source >
< translation > Résolution Plein Ecran : < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "129" / >
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< source > Windowed resolution : < / source >
< translation > Résolution en Mode Fenêtré : < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "90" / >
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< source > Refresh rate : < / source >
< translation > Taux de rafraîchissement : < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "190" / >
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< source > Stretch < / source >
< translation > É tiré < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "185" / >
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< source > 16 :9 < / source >
< translation > 16 :9 < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "108" / >
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option selects the resolution for windowed mode . You can also type in a custom window size . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; 6 4 0 x 4 8 0 , 8 0 0 x 6 0 0 , 1 0 2 4 x 7 6 8 , 1 2 8 0 x 9 6 0 & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "216" / >
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Threaded video can improve performance with poor OpenGL drivers at the cost of very marginal input lag , usually less than half a frame . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U s u a l l y o f f , u n l e s s t h e r e a r e p e r f o r m a n c e i s s u e s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "219" / >
< source > Enable threaded video < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "232" / >
< source > When enabled , the image is cropped by values specified in N64 pixels . Useful to remove black borders in some games . < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "253" / >
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< location filename = "ConfigDialog.cpp" line = "767" / >
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< source > Overscan < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "267" / >
< source > NTSC < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "320" / >
< source > PAL < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "388" / >
< source > Anti - aliasing < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "397" / >
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; GLideN64 offers two methods to smooth jagged polygons : & lt ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; F a s t a p p r o x i m a t e a n t i - a l i a s i n g ( F X A A ) & l t ; / s p a n & g t ; : F X A A i s a p o s t - p r o c e s s i n g f i l t e r t h a t c a n p r o v i d e a d e c e n t r e s u l t , b u t a s g o o d a s M S A A . T h e m a i n r e a s o n t o u s e F X A A i s t o u s e w i t h & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; N 6 4 - s t y l e d e p t h c o m p a r e & l t ; / s p a n & g t ; . F X A A a d d s s o m e b l u r r i n e s s t o t h e o u t p u t i m a g e , c a u s i n g s o m e t e x t u r e s l i k e t e x t t o p o s s i b l y l o o k w o r s e . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; M u l t i s a m p l e a n t i - a l i a s i n g ( M S A A ) & l t ; / s p a n & g t ; : M S A A i s a s t a n d a r d a n t i - a l i a s i n g t e c h n i q u e u s e d i n c o m p u t e r g r a p h i c s t o i m p r o v e i m a g e q u a l i t y . M o s t m o d e r n G P U s s u p p o r t 2 , 4 , 8 , a n d 1 6 s a m p l e s . M o r e s a m p l e s m e a n b e t t e r q u a l i t y , b u t a r e s l o w e r . T h e r e a r e t w o d o w n s i d e s : i t & a p o s ; s i n c o m p a t i b l e w i t h & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; N 6 4 - s t y l e d e p t h c o m p a r e & l t ; / s p a n & g t ; a n d m a y c a u s e m i n o r g l i t c h e s i n s o m e g a m e s . & l t ; / p & g t ; & l t ; p & g t ; R e c o m m e n d a t i o n : [ & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U s u a l l y 1 6 x M S A A , o r F X A A w i t h N 6 4 - s t y l e d e p t h c o m p a r e & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "418" / >
< source > No anti - aliasing < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "425" / >
< source > Fast approximate anti - aliasing ( FXAA ) < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "432" / >
< source > Multisample anti - aliasing ( MSAA ) : < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "616" / >
< source > Multisample anti - aliasing is not compatible with & lt ; a href = & quot ; # n64DepthCompare & quot ; & gt ; N64 - style depth compare & lt ; / a & g t ; . < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "638" / >
< source > Filtering < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "662" / >
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< source > Anisotropic filtering : < / source >
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< translation > Filtrage Anisotropique : < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "927" / >
< source > PNG < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "977" / >
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< source > Language : < / source >
< translation > Langue : < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1043" / >
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< location filename = "configDialog.ui" line = "1743" / >
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< source > Some of the options on this tab have been disabled because & lt ; a href = & quot ; # frameBuffer & quot ; & gt ; frame buffer emulation & lt ; / a & g t ; h a s b e e n t u r n e d o f f . < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "1066" / >
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< source > Emulation < / source >
< translation > É mulation < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1086" / >
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; When enabled , all non - default values of settings are stored individually for each game . & lt ; / p & g t ; & l t ; p & g t ; W h e n a g a m e i s r u n n i n g , s e t t i n g s a r e d i s p l a y e d a n d s a v e d f o r t h e c u r r e n t l y r u n n i n g g a m e . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; N o t e : & l t ; / s p a n & g t ; G L i d e N 6 4 a l r e a d y c o n t a i n s s e t t i n g s f o r t h e o p t i m a l p e r f o r m a n c e o f m o s t g a m e s . B e c a r e f u l w h e n a l t e r i n g o p t i o n s o n & a p o s ; E m u l a t i o n & a p o s ; a n d & a p o s ; F r a m e b u f f e r & a p o s ; t a b . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "1089" / >
< source > Use per - game settings < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "1170" / >
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< source > Internal resolution < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "1218" / >
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< source > x < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "1252" / >
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< source > Gamma < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "1263" / >
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< source > Custom gamma correction level : < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "1355" / >
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< source > Selecting this option overrides gamma correction specified by the game . < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "1386" / >
< source > Dithering < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "1392" / >
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Like real hardware this setting reduces the number of colors if dithering is used . Removes undesired dithering fragments . Default = enabled . & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "1395" / >
< source > Enable 5 bit quantization < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "1402" / >
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This setting doubles noise resolution to get a finer noise effect at higher resolutions . Default = disabled . & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "1405" / >
< source > High resolution noise dithering < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "1412" / >
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This setting enables game controlled ordered grid dithering . Enable it for accurate representation . Default = disabled . & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "1415" / >
< source > Dithering pattern on output image < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "1424" / >
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; RDRAM dithering prevents color banding in games with framebuffer effects . & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "1427" / >
< source > RDRAM image dithering : < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "1434" / >
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Settings : Disabled , Bayer ordered grid dithering , Magic Square ordered grid dithering or blue noise dithering . Blue noise dithering produces unobtrusive results . Default = blue noise dithering . & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "1438" / >
< source > disable < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "1443" / >
< source > Bayer < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "1448" / >
< source > Magic square < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "1453" / >
< source > Blue noise < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "1466" / >
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< source > 2 D elements < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
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< location filename = "configDialog.ui" line = "1497" / >
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< source > Render 2 D elements in N64 resolution ( best quality , can be slow ) : < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1513" / >
2019-12-27 06:34:23 +00:00
< source > Enable optimized < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1518" / >
2019-12-27 06:34:23 +00:00
< source > Enable unoptimized < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1528" / >
2019-12-27 06:34:23 +00:00
< source > Try to remove colored halos around transparent objects < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1628" / >
2019-12-27 06:34:23 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Background is a complex macro command used to render large ( normally full screen ) images . Since background images usually don & apos ; t fit texture memory , the microcode splits them on narrow strips and renders them one by one . HLE code has two modes to emulate background commands : & lt ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; O n e p i e c e & l t ; / s p a n & g t ; : T h e w h o l e b a c k g r o u n d i m a g e r e n d r e d a s o n e t e x t u r e d r e c t a n g l e . T h i s m e t h o d i s n o r m a l l y m u c h f a s t e r , b u t t h e r e s u l t i s n o t a l w a y s c o r r e c t . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; S t r i p p e d & l t ; / s p a n & g t ; : T h i s m e t h o d e m u l a t e s b a c k g r o u n d c o m m a n d s a s c l o s e a s p o s s i b l e t o a c t u a l m i c r o c o d e i m p l e m e n t a t i o n . I t & a p o s ; s s l o w e r b u t m o r e p r e c i s e . A n o t h e r p r o b l e m : s o m e g a m e s m a y h a v e g a p s b e t w e e n r e n d e r e d s t r i p s i n h i g h r e s o l u t i o n . U s e & a m p ; q u o t ; R e n d e r 2 D e l e m e n t s i n N 6 4 r e s o l u t i o n & a m p ; q u o t ; o p t i o n t o r e m o v e t h e g a p s . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; G a m e d e p e n d e n t , m o s t l y S t r i p p e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1649" / >
2019-12-27 06:34:23 +00:00
< source > Background rendering mode ( HLE only ) : < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1656" / >
2019-12-27 06:34:23 +00:00
< source > One piece < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1663" / >
2019-12-27 06:34:23 +00:00
< source > Stripped < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1789" / >
2016-12-04 05:21:11 +00:00
< source > Emulate frame buffer < / source >
< translation > É muler le Tampon Image < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2133" / >
< location filename = "configDialog.ui" line = "2143" / >
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; The N64 uses a unique method of calculating depth to the camera . When enabled , GlideN64 uses shaders to try to emulate these calculations correctly . Not compatible with anti - aliasing . & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; Experimental ! & lt ; / s p a n & g t ; & l t ; / p & g t ; & l t ; p & g t ; F a s t m o d e r e q u i r e s O p e n G L 4 . 2 a n d & a m p ; q u o t ; f r a g m e n t s h a d e r i n t e r l o c k & a m p ; q u o t ; e x t e n s i o n s . & l t ; / p & g t ; & l t ; p & g t ; C o m p a t i b l e m o d e r e q u i r e s o n l y c o r e O p e n G L 4 . 2 & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; C a n b e s l o w ! & l t ; / s p a n & g t ; & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; S o m e t i m e s c h e c k e d , f o r s e v e r a l g a m e s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "2136" / >
< source > N64 - style depth compare ( experimental , disables MSAA ) < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "2152" / >
< source > Fast < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "2157" / >
< source > Compatible < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "2683" / >
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option enables alternative storage for hi - res textures . & lt ; / p & g t ; & l t ; p & g t ; N o r m a l l y m e m o r y c a c h e i s u s e d . I t k e e p s a l l h i - r e s t e x t u r e s i n R A M a n d t h u s l i m i t e d b y a v a i l a b l e R A M s i z e . & l t ; / p & g t ; & l t ; p & g t ; F i l e s t o r a g e k e e p s t e x t u r e c a c h e o n H D D . I t i s s l o w e r t h a n m e m o r y c a c h e , b u t h a s v i r t u a l l y n o l i m i t s o n c a c h e s i z e . & l t ; / p & g t ; & l t ; p & g t ; D i s a b l e & a m p ; q u o t ; C o m p r e s s t e x t u r e c a c h e & a m p ; q u o t ; o p t i o n f o r b e t t e r p e r f o r m a n c e . & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "2696" / >
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option dumps textures on screen to a texture pack folder . & lt ; /p><p>Hotkey:<br/ & gt ; Use & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; D & lt ; / s p a n & g t ; t o t o g g l e t e x t u r e d u m p i n g o n o r o f f & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "2699" / >
< source > Press & apos ; d & apos ; to dump N64 textures ( for texture artists ) < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "2706" / >
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option allows texture artists to reload hi - res textures while the game is running to instantly see how they look — big time saver ! & lt ; /p><p>Hotkey:<br/ & gt ; Use & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; R & lt ; /span> to reload textures from the texture pack<br/ & gt ; & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "2709" / >
< source > Press & apos ; r & apos ; to reload hi - res textures ( for texture artists ) < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "configDialog.ui" line = "3350" / >
2019-12-27 06:34:23 +00:00
< source > Display FPS < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3357" / >
2019-12-27 06:34:23 +00:00
< source > Display VI / s < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3371" / >
2019-12-27 06:34:23 +00:00
< source > Display internal resolution < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3378" / >
2019-12-27 06:34:23 +00:00
< source > Display rendering resolution < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3402" / >
2019-12-27 06:34:23 +00:00
< source > Font < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3458" / >
2019-12-27 06:34:23 +00:00
< source > Size : < / source >
< extracomment > Font size < / extracomment >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3471" / >
2019-12-27 06:34:23 +00:00
< source > px < / source >
< extracomment > Short for font size pixels ; include a leading space if appropriate < / extracomment >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3534" / >
2019-12-27 06:34:23 +00:00
< source > █ █ █ █ < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3616" / >
2019-12-27 06:34:23 +00:00
< source > The font preview only shows the regular style for the font family . Some styles like bold and italic display only in game . < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3661" / >
< location filename = "ConfigDialog.cpp" line = "342" / >
2019-12-27 06:34:23 +00:00
< source > Debug < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3670" / >
2019-12-27 06:34:23 +00:00
< source > Dump low - level info < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3677" / >
2019-12-27 06:34:23 +00:00
< source > Dump display list commands < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3684" / >
2019-12-27 06:34:23 +00:00
< source > Dump detailed info ( matrices , vertices , etc . ) < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3741" / >
2019-12-27 06:34:23 +00:00
< source > This game < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3748" / >
2019-12-27 06:34:23 +00:00
< source > Save settings for : < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3755" / >
< location filename = "configDialog.ui" line = "3765" / >
2019-12-27 06:34:23 +00:00
< source > Settings profile : < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3785" / >
< location filename = "ConfigDialog.cpp" line = "972" / >
2019-12-27 06:34:23 +00:00
< source > Remove < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1508" / >
< location filename = "configDialog.ui" line = "2147" / >
2016-12-04 05:21:11 +00:00
< source > Disable < / source >
2016-12-24 11:29:14 +00:00
< translation > Désactivé < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "140" / >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "761" / >
2016-12-04 05:21:11 +00:00
< source > Custom < / source >
2019-12-27 06:34:23 +00:00
< extracomment > In the dropdown for windowed resolutions < / extracomment >
2016-12-24 11:29:14 +00:00
< translation > Personalisé < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1830" / >
2017-03-11 11:40:00 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Unchecking this option disables many effects including cropping , aspect ratio , N64 resolution factor , N64 - style depth compare and more . Don & apos ; t uncheck this option unless you have performance issues . & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2017-03-25 16:41:49 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Décocher cette option désactive de nombreux effets tels que le recadrage , le format d & apos ; é cran , le facteur de résolution N64 , la comparaison de profondeur de la N64 et autres . Veuillez ne pas décocher cette option sauf si vous avez des problèmes de performance . & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2017-03-11 11:40:00 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1935" / >
2016-12-04 05:21:11 +00:00
< source > Vertical interrupt ( recommended , fewest game issues ) < / source >
< extracomment > & quot ; Vertical interrupt & quot ; is frequently abbreviated as & quot ; VI & quot ; . This control is a combobox labelled & quot ; Frame buffer swap on : & quot ; < / extracomment >
2016-12-24 11:29:14 +00:00
< translation > À l & apos ; interruption verticale ( recommandé , le moins de problèmes en jeu ) < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1940" / >
2016-12-04 05:21:11 +00:00
< source > VI origin change ( faster , few game issues ) < / source >
< extracomment > & quot ; VI & quot ; stands for & quot ; vertical interrupt & quot ; . This control is a combobox labelled & quot ; Frame buffer swap on : & quot ; < / extracomment >
2016-12-24 11:29:14 +00:00
< translation > Au changement d & apos ; origine VI ( plus rapide , peu de problèmes en jeu ) < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1945" / >
2016-12-04 05:21:11 +00:00
< source > Color buffer change ( fastest , some game issues ) < / source >
< extracomment > This control is a combobox labelled & quot ; Frame buffer swap on : & quot ; < / extracomment >
2016-12-24 11:29:14 +00:00
< translation > Au changement du Tampon Couleur ( le plus rapide , quelques problèmes en jeu ) < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2047" / >
2016-12-04 05:21:11 +00:00
< source > Never ( fastest , many game issues ) < / source >
< extracomment > This is a combobox option with the label & quot ; Copy video card frame buffer to N64 memory & quot ; . < / extracomment >
2016-12-24 11:29:14 +00:00
< translation > Jamais ( le plus rapide , nombreux problèmes en jeu ) < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2052" / >
2016-12-04 05:21:11 +00:00
< source > Synchronous ( slowest , fewest game issues ) < / source >
< extracomment > This is a combobox option with the label & quot ; Copy video card frame buffer to N64 memory & quot ; . < / extracomment >
2016-12-24 11:29:14 +00:00
< translation > Synchrone ( le plus lent , le moins de problèmes en jeu ) < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2057" / >
2016-12-04 05:21:11 +00:00
< source > Asynchronous ( fast , few game issues ) < / source >
< extracomment > This is a combobox option with the label & quot ; Copy video card frame buffer to N64 memory & quot ; . < / extracomment >
2016-12-24 11:29:14 +00:00
< translation > Asynchrone ( rapide , peu de problèmes en jeu ) < / translation >
2016-02-05 15:13:16 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2103" / >
2016-12-04 05:21:11 +00:00
< source > Never ( fastest , most game issues ) < / source >
< extracomment > This is a combobox option with the label & quot ; Copy video card frame buffer to N64 memory & quot ; . < / extracomment >
2016-12-24 11:29:14 +00:00
< translation > Jamais ( le plus rapide , le plus de problèmes en jeu ) < / translation >
2016-02-05 15:13:16 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2108" / >
2016-12-04 05:21:11 +00:00
< source > From VRAM ( slow , some game issues ) < / source >
< extracomment > This is a combobox option with the label & quot ; Copy video card frame buffer to N64 memory & quot ; . < / extracomment >
2016-12-24 11:29:14 +00:00
< translation > Depuis la VRAM ( lent , quelques problèmes en jeu ) < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2113" / >
2016-12-04 05:21:11 +00:00
< source > In software ( fast , fewest game issues ) < / source >
< extracomment > This is a combobox option with the label & quot ; Copy video card frame buffer to N64 memory & quot ; . < / extracomment >
2016-12-24 11:29:14 +00:00
< translation > Dans le logiciel ( rapide , le moins de problèmes en jeu ) < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2167" / >
2019-12-27 06:34:23 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Enable force depth buffer clear . A hack . Necessary for Eikou no Saint Andrews . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; o f f , e x c e p t f o r E i k o u n o S a i n t A n d r e w s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2170" / >
2019-12-27 06:34:23 +00:00
< source > Force depth buffer clear < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2187" / >
2019-12-27 06:34:23 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option is required for some Reshade depth dependant effects , such as SSAO and depth of field . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; o n l y i f y o u u s e R e s h a d e a n d n e e d d e p t h d e p e n d a n t e f f e c t s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2190" / >
2019-12-27 06:34:23 +00:00
< source > Copy depth to main depth buffer < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2238" / >
2016-12-04 05:21:11 +00:00
< source > Texture enhancement < / source >
< translation > Améliorations des Textures < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2284" / >
2016-12-04 05:21:11 +00:00
< source > Filter : < / source >
< translation > Filtre : < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2354" / >
2016-12-04 05:21:11 +00:00
< source > Enhancement : < / source >
< translation > Améliorations : < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2491" / >
< location filename = "configDialog.ui" line = "2686" / >
2019-12-27 06:34:23 +00:00
< source > Use file storage instead of memory cache < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2505" / >
2016-12-04 05:21:11 +00:00
< source > Use texture pack < / source >
< translation > Utiliser un Pack de Textures < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2565" / >
2016-12-04 05:21:11 +00:00
< source > Texture pack path : < / source >
< translation > Chemin des Packs de Textures : < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2578" / >
2019-12-27 06:34:23 +00:00
< source > Texture cache path : < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2600" / >
< location filename = "configDialog.ui" line = "2616" / >
< location filename = "configDialog.ui" line = "2632" / >
2019-12-27 06:34:23 +00:00
< source > . . . < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2648" / >
2019-12-27 06:34:23 +00:00
< source > Texture dump path : < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2751" / >
2019-12-27 06:34:23 +00:00
< source > Size of memory cache for enhanced textures : < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2814" / >
2016-12-04 05:21:11 +00:00
< source > Compress texture cache < / source >
< translation > Compresser le Cache de Texture < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2016-12-04 05:21:11 +00:00
< location filename = "configDialog.ui" line = "17" / >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "900" / >
2016-12-04 05:21:11 +00:00
< source > GLideN64 Settings < / source >
2016-12-24 11:29:14 +00:00
< translation > Paramètres de GLideN64 < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "57" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; All the resolutions that your video card / monitor supports should be displayed . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; M a x i m u m r e s o l u t i o n f o r y o u r m o n i t o r u n l e s s p e r f o r m a n c e b e c o m e s a n i s s u e & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Toutes les résolutions supportées par votre carte graphique / moniteur devraient ê tre affichées . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; R é s o l u t i o n n a t i v e ( m a x i m u m ) d e v o t r e m o n i t e u r - s a u f s i l e s p e r f o r m a n c e s s o n t d é g r a d é e s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2015-04-29 07:04:14 +00:00
< / message >
2016-02-05 15:13:16 +00:00
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "206" / >
2017-03-11 11:40:00 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Vertical sync , or VSync , can improve the image by syncing the game & apos ; s frame rate to your monitor & apos ; s refresh rate . This prevents image tearing , but may cause performance problems . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U s u a l l y o f f , o n i f y o u h a v e i m a g e t e a r i n g p r o b l e m s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2017-03-25 16:41:49 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; La synchronisation verticale , ou VSync , peut améliorer l & apos ; image en synchronisant le taux d & apos ; é chantillonage du jeu à celui du taux de rafraîchissement de votre é cran . Cela é vite la déchirure de l & apos ; image , mais peut engendrer des problèmes de performance . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; G é n é r a l e m e n t d é s a c t i v é , s a u f s i v o u s a v e z d e s p r o b l è m e s d e d é c h i r u r e d & a p o s ; i m a g e & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2017-03-11 11:40:00 +00:00
< / message >
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "209" / >
2017-03-11 11:40:00 +00:00
< source > Enable VSync < / source >
2017-03-25 16:41:49 +00:00
< translation > Activer la synchro verticale < / translation >
2017-03-11 11:40:00 +00:00
< / message >
2016-02-05 15:13:16 +00:00
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "151" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This setting adjusts the aspect ratio of the video output . All N64 games support & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; 4 :3 & lt ; / s p a n & g t ; . S o m e g a m e s s u p p o r t & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; 1 6 : 9 & l t ; / s p a n & g t ; w i t h i n g a m e s e t t i n g s . U s e & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; S t r e t c h & l t ; / s p a n & g t ; t o f i l l t h e s c r e e n w i t h o u t p i l l a r o r l e t t e r b o x i n g . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; T r y t o a d j u s t g a m e t o f i t & l t ; / s p a n & g t ; t r i e s t o a d j u s t t h e v i e w i n g s p a c e t o f i t w i t h o u t s t r e t c h i n g . M a n y g a m e s w o r k w e l l a d j u s t e d , b u t s o m e d o n & a p o s ; t . & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Cette option ajuste le format d & apos ; é cran de la sortie vidéo . Tous les jeux N64 supportent & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; 4 :3 & lt ; / s p a n & g t ; . Q u e l q u e s j e u x s u p p o r t e n t & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; 1 6 : 9 & l t ; / s p a n & g t ; d a n s l e u r s p a r a m é t r a g e s . U t i l i s e z & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; É t i r é & l t ; / s p a n & g t ; p o u r r e m p l i r l & a p o s ; é c r a n s a n s b o r d s n o i r s . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; A j u s t é à l & a p o s ; é c r a n s a n s é t i r e r & l t ; / s p a n & g t ; t e n t e d & a p o s ; a j u s t e r l & a p o s ; e s p a c e d e v u e a f i n d e r e m p l i r s a n s é t i r e r . D e n o m b r e u x j e u x f o n c t i o n n e n t c o r r e c t e m e n t e n m o d e a j u s t é , m a i s d & a p o s ; a u t r e s n o n . & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2016-02-05 15:13:16 +00:00
< / message >
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "172" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Aspect ratio : & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Format d & apos ; é cran : & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2016-02-05 15:13:16 +00:00
< / message >
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "180" / >
2016-12-04 05:21:11 +00:00
< source > 4 :3 ( recommended ) < / source >
2016-12-24 11:29:14 +00:00
< translation > 4 :3 ( recommandé ) < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "195" / >
2016-12-04 05:21:11 +00:00
< source > Try to adjust game to fit < / source >
< extracomment > This option activates a widescreen hack . The language & quot ; Try to & quot ; implies it may it may not work and the language & quot ; adjust game & quot ; implies the emulation will be inaccurate . < / extracomment >
2016-12-24 11:29:14 +00:00
< translation > Ajusté à l & apos ; é cran sans é tirer < / translation >
2016-02-05 15:13:16 +00:00
< / message >
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "465" / >
< location filename = "configDialog.ui" line = "679" / >
2016-12-04 05:21:11 +00:00
< source > Off < / source >
2016-12-24 11:29:14 +00:00
< translation > Off < / translation >
2016-08-27 06:05:00 +00:00
< / message >
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "573" / >
< location filename = "configDialog.ui" line = "793" / >
2016-12-04 05:21:11 +00:00
< source > High < / source >
2019-12-27 06:34:23 +00:00
< extracomment > The highest of a set of numbers < / extracomment >
2016-12-24 11:29:14 +00:00
< translation > Max < / translation >
2016-02-05 15:13:16 +00:00
< / message >
2017-03-11 11:40:00 +00:00
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "807" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; Bilinear filtering & lt ; / s p a n & g t ; : T e x t u r e s w i l l u s e s t a n d a r d P C - s t y l e b i l i n e a r f i l t e r i n g . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; N 6 4 - s t y l e 3 p o i n t & l t ; / s p a n & g t ; : T e x t u r e s w i l l b e f i l t e r e d m o r e l i k e t h e N 6 4 . T h e r e s u l t i s l e s s s m o o t h b u t m o r e a c c u r a t e . & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; Filtrage bilinéaire & lt ; / s p a n & g t ; : l e s t e x t u r e s v o n t u t i l i s e r l e f i l t r a g e b i l i n é a i r e s t a n d a r d d & a p o s ; u n P C . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; S t y l e N 6 4 3 p o i n t s & l t ; / s p a n & g t ; : L e s t e x t u r e s s e r o n t f i l t r é s c o m m e s u r l a N 6 4 . L e r é s u l t a t e s t m o i n s l i s s e m a i s p l u s a u t h e n t i q u e . & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2016-02-05 15:13:16 +00:00
< / message >
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "836" / >
2016-12-04 05:21:11 +00:00
< source > Bilinear filtering : < / source >
2016-12-24 11:29:14 +00:00
< translation > Filtrage bilinéaire : < / translation >
2016-08-17 13:23:53 +00:00
< / message >
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "845" / >
2016-12-04 05:21:11 +00:00
< source > Standard < / source >
2016-12-24 11:29:14 +00:00
< translation > Standard < / translation >
2016-08-17 13:23:53 +00:00
< / message >
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "852" / >
2016-12-04 05:21:11 +00:00
< source > N64 - style 3 point < / source >
< extracomment > 3 point bilinear filtering as used by the Nintendo 64 . < / extracomment >
2016-12-24 11:29:14 +00:00
< translation > Style N64 3 points < / translation >
2016-10-08 08:02:34 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2764" / >
2016-12-04 05:21:11 +00:00
< source > MB < / source >
< extracomment > Megabytes < / extracomment >
2016-12-24 11:29:14 +00:00
< translation > Mo < / translation >
2016-10-08 08:02:34 +00:00
< / message >
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "901" / >
2016-12-04 05:21:11 +00:00
< source > Screenshot format : < / source >
2016-12-24 11:29:14 +00:00
< translation > Format des captures d & apos ; é cran : < / translation >
2016-10-08 08:02:34 +00:00
< / message >
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "914" / >
2016-12-04 05:21:11 +00:00
< source > JPEG < / source >
2016-12-24 11:29:14 +00:00
< translation > JPEG < / translation >
2016-10-08 08:02:34 +00:00
< / message >
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "953" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; The selected language will display after this window is closed and reopened . & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; La langue sélectionnée sera affichée après la fermeture / réouvertue de cette fenêtre . & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2016-08-27 06:05:00 +00:00
< / message >
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "1123" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; The N64 uses a unique method of mip - mapping that & apos ; s difficult to reproduce correctly on PCs . When checked , this option emulates N64 - accurate mip - mapping . When unchecked , some games have sharper distant textures . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; La N64 utilise une méthode unique de mip - mapping qu & apos ; il est difficile de reproduire correctement sur les PCs . Quand elle est cochée , cette option é mule un mip - mapping N64 précis . Quand elle est décochée , certains jeux ont des textures distantes plus nettes . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; A c t i v é & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2016-08-27 06:05:00 +00:00
< / message >
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "1126" / >
2016-12-04 05:21:11 +00:00
< source > Enable N64 - style mip - mapping < / source >
2016-12-24 11:29:14 +00:00
< translation > Activer le mip - mapping N64 < / translation >
2016-08-27 06:05:00 +00:00
< / message >
< message >
2019-12-27 06:34:23 +00:00
< location filename = "configDialog.ui" line = "1136" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; In N64 games lighting is calculated per vertex . This option enables Phong shading , which provides smoother and more realistic lighting . & lt ; br / & gt ; & lt ; br / & gt ; [ Recommended : & lt ; span style = & quot ; font - style :italic ; & quot ; & gt ; Your preference & lt ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2020-07-13 06:43:44 +00:00
< oldsource > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option emulates effects that use random color input . Checking this option may cause rare performance problems . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / o l d s o u r c e >
< translation type = "unfinished" > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Cette option é mulé des effets qui utilisent des saisies de couleurs aléatoires . Activer cette option peut engendrer de rares problèmes de performance . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; A c t i v é & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1139" / >
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< source > Enable per - pixel lighting ( better quality , HLE only ) < / source >
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< translation > Activer l & apos ; é clairage matériel ( meilleure qualité , HLE seulement ) < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1146" / >
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< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Use persistent storage for compiled shader programs . & lt ; br / & gt ; Each game uses a set of combiners . A combiner is an equation that defines how to build output color from various color inputs . GLideN64 translates shaders , and compiles shader programs on the fly . Shaders are large and complex . If the game uses several new combiners , compiling new shaders will take time and result in stuttering . When this option is checked , these shaders are saved so they & apos ; re not recompiled the next time you run the game . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
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< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Utiliser un stockage persistent pour compiler les Shaders . & lt ; br / & gt ; Chaque jeu utilise un ensemble de combinateurs . Un combinateur est une é quation qui définie couleur depuis des entrées de couleurs diverses . GLideN64 traduit les Shaders , et les compile à la volée . Les Shaders sont larges et complexes . Si le jeu utilise de nombreux mélangeurs , la compilation des Shaders prendra du temps et engendrera des saccades . Quand cette option est cochée , ces Shaders sont sauvegardés et ne seront donc pas recompilés la prochaine fois que vous lancerez le jeu . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; A c t i v é & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1149" / >
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< source > Store compiled shaders for performance ( recommended ) < / source >
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< translation > Stocker les Shaders compilés pour plus de performance ( recommandé ) < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1167" / >
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< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option sets the output render buffer size . By default , the render buffer is set to the & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; Same as output resolution & lt ; / s p a n & g t ; , b u t y o u c a n s e t i t t o t h e & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; O r i g i n a l N 6 4 r e s o l u t i o n & l t ; / s p a n & g t ; o r a & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; M u l t i p l e o f N 6 4 r e s o l u t i o n & l t ; / s p a n & g t ; . & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
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< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Cette option définie la taille de rendu du tampon de sortie . Par défaut , le rendu est défini sur & lt ; span style = & quot ; font - weight :600 ; & quot ; & gt ; Identique à la résolution de sortie & lt ; / s p a n & g t ; , m a i s v o u s p o u v e z l a d é f i n i r c o m m e i d e n t i q u e à l a & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; R é s o l u t i o n N 6 4 d & a p o s ; o r i g i n e & l t ; / s p a n & g t ; o u à u n & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; M u l t i p l e d e l a r é s o l u t i o n N 6 4 & l t ; / s p a n & g t ; . & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1179" / >
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< source > Same as output resolution < / source >
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< translation > Identique à la résolution de sortie < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1189" / >
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< source > Original N64 resolution ( most accurate ) < / source >
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< translation > Résolution N64 d & apos ; origine ( le plus précis ) < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1206" / >
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< source > Multiple of N64 resolution : < / source >
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< translation > Multiple de la résolution N64 : < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1494" / >
< location filename = "configDialog.ui" line = "1504" / >
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< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; When checked , 2 D elements are rendered at the N64s resolution before copying them to output . This usually eliminates display issues with 2 D elements , but it can be slow . This option uses heuristics to detect adjacent 2 D elements that doesn & apos ; t work for every game . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d , u n l e s s y o u h a v e p e r f o r m a n c e p r o b l e m s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
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< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Quand cette option est activée , les é léments 2 D sont restitués à la même résolution que la N64 avant de les copier vers la sortie . Généralement , cela elimine les erreurs d & apos ; affichage avec les é léments 2 D , mais cela peut ê tre lent . Cette option utilise des heuristiques pour détecter les é léments 2 D adjacents , cela ne fonctionne pas pour tous les jeux . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C o c h é , s a u f s i v o u s a v e z d e s p r o b l è m e s d e p e r f o r m a n c e & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1542" / >
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< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; In some games the coordinates for parts of 2 D elements are not aligned : there is a half - pixel split between adjacent elements . When rendering at the N64 & apos ; s original resolution it isn & apos ; t visible , but when the image is scaled up it results in black lines . This option attempts to connect these 2 D elements . & lt ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; F o r a d j a c e n t 2 D e l e m e n t s & l t ; / s p a n & g t ; : A p p l y t h e c o r r e c t i o n o n l y f o r p o l y g o n s t h a t n e e d i t . S e l e c t t h i s o p t i o n f o r g a m e s t h a t h a v e i s s u e s w i t h b l a c k l i n e s . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; A l w a y s & l t ; / s p a n & g t ; : A p p l y t h e c o r r e c t i o n f o r e v e r y 2 D e l e m e n t . S e l e c t t h i s o p t i o n w h e n & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; F o r a d j a c e n t 2 D e l e m e n t s & l t ; / s p a n & g t ; d o e s n & a p o s ; t h e l p . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; N e v e r & l t ; / s p a n & g t ; : D o n & a p o s ; t a t t e m p t t o c o r r e c t b l a c k l i n e s b e t w e e n 2 D e l e m e n t s . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; G a m e d e p e n d e n t , m o s t l y N e v e r & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
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< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Dans certains jeux les coordonées des sections d & apos ; é léments 2 D ne sont pas alignés : il y a un demi - pixel d & apos ; é cart entre les é léments adjacents . Quand le rendu est défini à la résolution N64 d & apos ; origine cela n & apos ; est pas visible , mais quand l & apos ; image est mise à l & apos ; é chelle supérieure cela résulte en l & apos ; affichage de lignes noires . Cette option tente de connecter les é léments 2 D . & lt ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; P o u r l e s é l é m e n t s 2 D a d j a c e n t s & l t ; / s p a n & g t ; : A p p l i q u e l a c o r r e c t i o n s e u l e m e n t p o u r l e s p o l y g o n e s q u i l a n é c e s s i t e . S é l e c t i o n n e z c e t t e o p t i o n p o u r l e s j e u x q u i a f f i c h e d e s l i g n e s n o i r e s . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; T o u j o u r s & l t ; / s p a n & g t ; : A p p l i q u e l a c o r r e c t i o n p o u r t o u s l e s é l é m e n t s 2 D . S é l e c t i o n n e z c e t t e o p t i o n q u a n d & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; P o u r l e s é l é m e n t s 2 D a d j a c e n t s & l t ; / s p a n & g t ; n e f o n c t i o n n e p a s . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; J a m a i s & l t ; / s p a n & g t ; : N & a p o s ; e s s a y e p a s d e c o r r i g e r l e s l i g n e s n o i r e s e n t r e l e s é l é m e n t s 2 D . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; E n f o n c t i o n d u j e u , g é n é r a l e m e n t J a m a i s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1563" / >
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< source > Fix black lines between 2 D elements : < / source >
< extracomment > 2 D elements , formerly labelled texrects , are usually used for title screens or HUDs < / extracomment >
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< translation > Fixer les lignes noires entre les é léments 2 D : < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1579" / >
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< source > For adjacent 2 D elements < / source >
< extracomment > The label for this control is & quot ; Fix black lines between 2 D elements & quot ; < / extracomment >
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< translation > Pour les é léments 2 D adjacents < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1589" / >
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< source > Always < / source >
< extracomment > The label for this control is & quot ; Fix black lines between 2 D elements & quot ; < / extracomment >
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< translation > Toujours < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1599" / >
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< source > Never < / source >
< extracomment > The label for this control is & quot ; Fix black lines between 2 D elements & quot ; < / extracomment >
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< translation > Jamais < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1760" / >
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< source > Frame buffer < / source >
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< translation > Tampon image < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1889" / >
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< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; When checked , the auxiliary color buffer is copied to N64 memory right after rendering to it is finished . This option helps to correctly emulate frame buffer effects in some games . This option may noticeably reduce performance . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U s u a l l y u n c h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
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< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Quand l & apos ; option est cochée , le tampon couleur auxiliaire est copié vers la mémoire de la N64 juste après la restitution . Cette option aide à corriger des effets du tampon image dans quelques jeux . Cela peut réduire significativement les performances . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; G é n é r a l e m e n t d é s a c t i v é & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1892" / >
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< source > Copy auxiliary color buffers to N64 memory ( sometimes slow , fewer game issues ) < / source >
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< translation > Copier les tampons couleur auxiliaires vers la mémoire de la N64 ( parfois lent , moins de problèmes en jeu ) < / translation >
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< / message >
< message >
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< location filename = "configDialog.ui" line = "1906" / >
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< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option controls how often GLideN64 updates the main frame buffer . & lt ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; V e r t i c a l i n t e r r u p t & l t ; / s p a n & g t ; : U p d a t e t h e b u f f e r a s q u i c k l y a s p o s s i b l e , e v e r y v e r t i c a l i n t e r r u p t p e r s e c o n d ( 5 0 f o r P A L a n d 6 0 f o r N T S C g a m e s ) . T h i s o p t i o n i s t h e m o s t c o m p a t i b l e . U s e t h i s m o d e u n l e s s y o u h a v e p e r f o r m a n c e p r o b l e m s . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; V I o r i g i n c h a n g e & l t ; / s p a n & g t ; : T h e V I o r i g i n c h a n g e s c o r r e s p o n d i n g t o t h e g a m e & a p o s ; s a c t u a l F P S . N 6 4 g a m e s t y p i c a l l y r u n b e t w e e n 2 0 t o 3 0 F P S s o t h e b u f f e r s s w a p l e s s o f t e n t h a n t h e f i r s t m o d e . T h i s m o d e d o e s n o t w o r k f o r g a m e s t h a t u s e s i n g l e b u f f e r i n g , w h i c h i s r a r e . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; C o l o r b u f f e r c h a n g e & l t ; / s p a n & g t ; : T h i s o p t i o n c h e c k s t o s e e i f t h e f r a m e b u f f e r h a s b e e n c h a n g e d . T h e r e a r e s o m e g a m e s w h e r e t h i s d o e s n & a p o s ; t w o r k . & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Cette option contrôle la fréquence de mise à jour du tampon image principal . & lt ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; À l & a p o s ; i n t e r r u p t i o n v e r t i c a l e & l t ; / s p a n & g t ; : M e t à j o u r l e t a m p o n a u s s i r a p i d e m e n t q u e p o s s i b l e : à c h a q u e i n t e r r u p t i o n v e r t i c a l e p a r s e c o n d e ( 5 0 p o u r l e s j e u x P A L e t 6 0 p o u r l e s j e u x N T S C ) . C & a p o s ; e s t l & a p o s ; o p t i o n q u i o f f r e l a m e i l l e u r e c o m p a t i b i l i t é . U t i l i s e z c e m o d e s a u f s i v o u s a v e z d e s p r o b l è m e s d e p e r f o r m a n c e . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; A u c h a n g e m e n t d & a p o s ; o r i g i n e V I & l t ; / s p a n & g t ; : L e c h a n g e m e n t d & a p o s ; o r i g i n e V I c o r r e s p o n d a u F P S a c t u e l d u j e u . L e s j e u x N 6 4 t o u r n e n t g é n é r a l e m e n t e n t r e 2 0 e t 3 0 F P S d o n c l e t a m p o n c h a n g e m o i n s s o u v e n t q u e l e p r e m i e r m o d e . I l n e f o n c t i o n n e p a s p o u r l e s j e u x q u i u t i l i s e n t u n e m i s e e n t a m p o n u n i q u e , c e q u i e s t r a r e . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; A u c h a n g e m e n t d u T a m p o n C o u l e u r & l t ; / s p a n & g t ; : C e t t e o p t i o n v é r i f i e s i l e t a m p o n i m a g e a c h a n g é . I l y a q u e l q u e s j e u x o ù c e l a n e f o n c t i o n n e p a s . & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2016-08-17 13:23:53 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1927" / >
2016-12-04 05:21:11 +00:00
< source > Frame buffer swap on : < / source >
2016-12-24 11:29:14 +00:00
< translation > Changer le tampon image : < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1974" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Some emulators do a poor job of detecting when to read / write frame buffers . You can disable emulator help to let GLideN64 read / write frame buffers itself . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U s u a l l y u n c h e c k e d , b u t f o r s o m e g a m e s / e m u l a t o r s i t m a y b e f a s t e r c h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Certains é mulateurs ne détectent pas ou mal quand lire / é crire dans le tampon image . Vous pouvez désactiver l & apos ; aide de l & apos ; é mulateur pour laisser GLideN64 lire / é crire dans le tampon image . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; G é n é r a l e m e n t d é s a c t i v é , m a i s a v e c c e r t a i n s j e u x / é m u l a t e u r s l e s p e r f o r m a n c e s s o n t m e i l l e u r e s q u a n d l & a p o s ; o p t i o n e s t a c t i v é e & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1977" / >
2016-12-04 05:21:11 +00:00
< source > Use emulator help to read / write frame buffers < / source >
2016-12-24 11:29:14 +00:00
< translation > Utiliser l & apos ; aide de l & apos ; é mulateur pour lire / é crire dans le tampon image < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1987" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; When checked , the color buffer will be read in chunks . Otherwise , the buffer will be read in its entirety . If a game needs to read the entire buffer , selecting this option may be slow . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U s u a l l y u n c h e c k e d , b e c a u s e t h e c o l o r b u f f e r i s u s u a l l y r e a d e n t i r e l y & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Quand l & apos ; option est activée , le tampon couleur sera lu par blocs . Sinon il sera lu dans son intégralité . Si un jeu a besoin de lire entièrement le tampon , sélectionner cette option peut réduire les performances . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; G é n é r a l e m e n t d é s a c t i v é , c a r l e t a m p o n d e c o u l e u r e s t s o u v e n t l u d a n s s o n i n t é g r a l i t é & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1990" / >
2016-12-04 05:21:11 +00:00
< source > Read color buffer in 4 KB chunks < / source >
< extracomment > & quot ; Read & quot ; refers to & quot ; Use emulator help to read / write frame buffers & quot ; < / extracomment >
2016-12-24 11:29:14 +00:00
< translation > Lire les tampons couleur par blocs de 4 Ko < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1997" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; When checked , the depth buffer will be read in chunks . Otherwise the buffer will be read in its entirety . If a game needs to read the entire buffer , selecting this option may be slow . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d , b e c a u s e t h e d e p t h b u f f e r i s n o t o f t e n r e a d e n t i r e l y & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Quand l & apos ; option est activée , le tampon de profondeur sera lu par blocs . Sinon il sera lu dans son intégralité . Si un jeu a besoin de lire entièrement le tampon , sélectionner cette option peut réduire les performances . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; A c t i v é , c a r l e t a m p o n d e p r o f o n d e u r n & a p o s ; e s t p a s s o u v e n t l u d a n s s o n i n t é g r a l i t é & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2000" / >
2016-12-04 05:21:11 +00:00
< source > Read depth buffer in 4 KB chunks < / source >
< extracomment > & quot ; Read & quot ; refers to & quot ; Use emulator help to read / write frame buffers & quot ; < / extracomment >
2016-12-24 11:29:14 +00:00
< translation > Lire les tampons de profondeur par blocs de 4 Ko < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2018" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; In some games GLideN64 can & apos ; t detect when the game uses the frame buffer . With these options , you can have GLideN64 copy each frame of your video card & apos ; s frame buffer to N64 memory . & lt ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; N e v e r & l t ; / s p a n & g t ; : D i s a b l e c o p y i n g b u f f e r s f r o m v i d e o c a r d . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; S y n c h r o n o u s & l t ; / s p a n & g t ; : E f f e c t s a r e d e t e c t e d f o r a l l g a m e s , b u t i t c a n b e s l o w . U s e f o r g a m e s w h e r e & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; A s y n c h r o n o u s & l t ; / s p a n & g t ; d o e s n & a p o s ; t w o r k . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; A s y n c h r o n o u s & l t ; / s p a n & g t ; : E f f e c t s a r e d e t e c t e d f o r m o s t g a m e s . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U s u a l l y A s y n c h r o n o u s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Dans certains jeux GLideN64 ne peut pas détecter l & apos ; utilisation du tampon image . Avec ces options , GLideN64 copie chaque image du tamon image de votre carte graphique vers la mémoire N64 . & lt ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; J a m a i s & l t ; / s p a n & g t ; : D é s a c t i v e l a c o p i e d u t a m p o n d e v o t r e c a r t e g r a p h i q u e . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; S y n c h r o n e & l t ; / s p a n & g t ; : L e s e f f e t s s o n t d é t e c t é s p o u r t o u s l e s j e u x , m a i s c e l a p e u t ê t r e l e n t . U t i l i s e z c e t t e o p t i o n p o u r l e s j e u x o ù & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; A s y n c h r o n e & l t ; / s p a n & g t ; n e f o n c t i o n n e p a s . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; A s y n c h r o n e & l t ; / s p a n & g t ; : L e s e f f e t s s o n t d é t e c t é s p o u r d e n o m b r e u x j e u x . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; G é n é r a l e m e n t A s y n c h r o n e & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2039" / >
2016-12-04 05:21:11 +00:00
< source > Copy video card frame buffer to N64 memory : < / source >
2016-12-24 11:29:14 +00:00
< translation > Copier le tampon image de votre carte graphique vers la mémoire N64 : < / translation >
2016-08-27 06:05:00 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2068" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; The depth buffer is used to emulate some effects ( e . g . coronas ) : & lt ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; N e v e r & l t ; / s p a n & g t ; : D e p t h b u f f e r i s d i s a b l e d . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; F r o m V R A M & l t ; / s p a n & g t ; : Y o u r v i d e o c a r d & a p o s ; s d e p t h b u f f e r i s c o p i e d t o N 6 4 m e m o r y e a c h f r a m e , w h i c h c a n b e s l o w o n s o m e g a m e s . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; I n s o f t w a r e & l t ; / s p a n & g t ; : G e n e r a l l y f a s t e r t h a n c o p y i n g f r o m V R A M , b u t t h e r e s u l t c a n b e i m p e r f e c t . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; I n s o f t w a r e & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Le tampon de profondeur est utilisé pour é muler certains effets ( ex : les couronnes de feu ) : & lt ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; J a m a i s & l t ; / s p a n & g t ; : L e t a m p o n i m a g e e s t d é s a c t i v é . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; D e p u i s l a V R A M & l t ; / s p a n & g t ; : L e t a m p o n d e p r o f o n d e u r d e v o t r e c a r t e g r a p h i q u e e s t c o p i é v e r s l a m é m o i r e d e l a N 6 4 à c h a q u e i m a g e , c e q u i p e u t ê t r e l e n t d a n s c e r t a i n s j e u x . & l t ; / p & g t ; & l t ; p & g t ; & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; D a n s l e l o g i c i e l & l t ; / s p a n & g t ; : G é n é r a l e m e n t p l u s r a p i d e q u e l a c o p i e d e p u i s l a V R A M , m a i s l e r é s u l t a t p e u t ê t r e i m p a r f a i t . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; D a n s l e l o g i c i e l & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2016-08-17 13:23:53 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2095" / >
2016-12-04 05:21:11 +00:00
< source > Copy video card depth buffer to N64 memory : < / source >
2016-12-24 11:29:14 +00:00
< translation > Copier le tampon de profondeur de votre carte graphique vers la mémoire N64 : < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2177" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; When this option is checked , the frame buffer is rendered directly to the screen . This prevents some graphic problems but may cause slowdowns or visual quality problems . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U s u a l l y u n c h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2017-03-25 16:41:49 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Quand cette option est activée , le tampon image est restitué directement vers l & apos ; é cran . Cela permet de corriger certains problèmes graphiques mais peut causer des ralentissements et réduire la qualité visuelle . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; G é n é r a l e m e n t d é s a c t i v é & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2180" / >
2016-12-04 05:21:11 +00:00
< source > Render N64 frame buffer to output < / source >
2016-12-24 11:29:14 +00:00
< translation > Restituer le tampon image N64 vers la sortie < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2247" / >
2016-12-04 05:21:11 +00:00
< source > N64 textures < / source >
2016-12-24 11:29:14 +00:00
< translation > Textures N64 < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2266" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This filter smooths or sharpens textures . There are four smoothing filters and two sharpening filters . The higher the number , the stronger the effect . Performance may be affected depending on the game and / or your PC . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; Y o u r p r e f e r e n c e & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Ce filtre lisse ou affine les textures . Il y a 4 filtres de lissage et 2 filtres d & apos ; affinement . Plus le nombre est é levé , plus l & apos ; effet est important . Veuillez noter que les performances peuvent ê tre impactées suivant le jeu et / ou le PC . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; s e l o n v o t r e p r é f é r e n c e & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2292" / >
< location filename = "configDialog.ui" line = "2362" / >
2017-03-11 11:40:00 +00:00
< source > None < / source >
< extracomment > No texture filtering
-- -- -- -- --
No texture enhancement < / extracomment >
2017-03-25 16:41:49 +00:00
< translation > Aucun < / translation >
2017-03-11 11:40:00 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2297" / >
2017-03-11 11:40:00 +00:00
< source > Smooth filtering 1 < / source >
2017-03-25 16:41:49 +00:00
< translation > Filtrage lisse 1 < / translation >
2017-03-11 11:40:00 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2302" / >
2017-03-11 11:40:00 +00:00
< source > Smooth filtering 2 < / source >
2017-03-25 16:41:49 +00:00
< translation > Filtrage lisse 2 < / translation >
2017-03-11 11:40:00 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2307" / >
2017-03-11 11:40:00 +00:00
< source > Smooth filtering 3 < / source >
2017-03-25 16:41:49 +00:00
< translation > Filtrage lisse 3 < / translation >
2017-03-11 11:40:00 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2312" / >
2017-03-11 11:40:00 +00:00
< source > Smooth filtering 4 < / source >
2017-03-25 16:41:49 +00:00
< translation > Filtrage lisse 4 < / translation >
2017-03-11 11:40:00 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2317" / >
2017-03-11 11:40:00 +00:00
< source > Sharp filtering 1 < / source >
2017-03-25 16:41:49 +00:00
< translation > Filtrage affiné 1 < / translation >
2017-03-11 11:40:00 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2322" / >
2017-03-11 11:40:00 +00:00
< source > Sharp filtering 2 < / source >
2017-03-25 16:41:49 +00:00
< translation > Filtrage affiné 2 < / translation >
2017-03-11 11:40:00 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2333" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; There are 12 distinct filters to select . Depending on which filter , they may cause performance problems . & lt ; / p & g t ; & l t ; p & g t ; W h e n & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; S t o r e & l t ; / s p a n & g t ; i s s e l e c t e d , t e x t u r e s a r e s a v e d t o t h e c a c h e a s - i s . T h i s i m p r o v e s p e r f o r m a n c e i n g a m e s t h a t l o a d m a n y t e x t u r e s . U n c h e c k & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; D i s a b l e f o r b a c k g r o u n d s & l t ; / s p a n & g t ; f o r t h e b e s t p e r f o r m a n c e . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; Y o u r p r e f e r e n c e & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2017-03-25 16:41:49 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; 12 filtres différents sont sélectionnables . Selon le filtre , il peut y avoir un impact sur les performances . & lt ; / p & g t ; & l t ; p & g t ; Q u a n d l e m o d e & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; S t o c k e r & l t ; / s p a n & g t ; e s t s é l e c t i o n n é , l e s t e x t u r e s s o n t s a u v e g a r d é e s d a n s l e c a c h e & a p o s ; t e l q u e l & a p o s ; . C e l a a u g m e n t e l e s p e r f o r m a n c e s d a n s l e s j e u x c h a r g e a n t d e n o m b r e u s e s t e x t u r e s . D é c o c h é & l t ; s p a n s t y l e = & q u o t ; f o n t - w e i g h t : 6 0 0 ; & q u o t ; & g t ; D é s a c t i v e r p o u r l e s a r r i è r e - p l a n s & l t ; / s p a n & g t ; p o u r u n m e i l l e u r r é s u l t a t . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; s e l o n v o t r e p r é f é r e n c e & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2367" / >
2017-03-11 11:40:00 +00:00
< source > Store < / source >
< extracomment > Store texture enhancement < / extracomment >
2017-03-25 16:41:49 +00:00
< translation > Stocker < / translation >
2017-03-11 11:40:00 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2471" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option enables a pre - processing step that reduces posterization issues on enhanced textures . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d f o r x B R Z & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Cette option active une é tape de pré - processing qui réduit les problèmes de postérisation sur les textures améliorées . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; A c t i v é p o u r l e f i l t r e x B R Z & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2474" / >
2016-12-04 05:21:11 +00:00
< source > Decrease color banding ( recommended for xBRZ enhancement ) < / source >
2016-12-24 11:29:14 +00:00
< translation > Réduire les bandes de couleur ( recommandé pour l & apos ; amélioration xBRZ ) < / translation >
2016-10-08 08:02:34 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2481" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option skips texture enhancements for long , narrow textures that are usually used for backgrounds . This may save texture memory and improve performance . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d , u n l e s s E n h a n c e m e n t i s s e t t o S t o r e & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Cette option ignore l & apos ; amélioration pour les textures lointaines et é troites généralement utilisées pour les arrière - plans . Cela peut réduire la mémoire utilisée pour la sauvegarde des textures et augmenter les performances . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; A c t i v é , s a u f s i l & a p o s ; o p t i o n A m é l i o r a t i o n s e s t d é f i n i e s u r & a p o s ; S t o r e & a p o s ; & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2016-10-08 08:02:34 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2484" / >
2016-12-04 05:21:11 +00:00
< source > Disable for backgrounds < / source >
2016-12-24 11:29:14 +00:00
< translation > Désactiver pour les arrière - plans < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2724" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Enhanced and filtered textures can be cached to improve performance . This option adjusts how much memory is dedicated to the texture cache . This can improve performance if there are many requests for the same texture , which is usually the case . Normally 128 MB should be more than enough , but the best option is different for each game . Super Mario 64 may not need more than 32 MB , but Conker & apos ; s Bad Fur Day can take advantage of 256 MB + . Adjust accordingly if you are having performance problems . Setting this option to 0 disables the cache . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; P C a n d g a m e d e p e n d e n t & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Les textures améliorées et filtrées peuvent ê tre mises en cache . Ce paramètre ajustera la quantité de mémoire allouée pour le cache des textures . Cela améliore les performances si un nombre conséquent de requêtes appelle les mêmes textures , ce qui est généralement le cas . Par défaut , 128 Mo devraient ê tre suffisant mais cela peut varier selon les jeux . Super Mario 64 peut nécessiter moins de 32 Mo , mais Conker & apos ; s Bad Fur Day peut nécessiter plus de 256 Mo . Ajustez la valeur si vous rencontrez des problèmes de performances . La valeur & apos ; 0 & apos ; désactive le cache . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; e n f o n c t i o n d u j e u e t d u P C & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2016-10-08 08:02:34 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2535" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Select path to the folder with texture packs . & lt ; br / & gt ; Default : Plugin / hires_texture & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Sélectionne le répertoire contenant les packs de textures . & lt ; br / & gt ; Par défaut : Plugin / hires_texture & lt ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2016-10-08 08:02:34 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2663" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; When this option is cleared , textures will be loaded as they are when using Rice Video : transparencies either on or off . When this option is selected , GlideN64 will check how the texture & apos ; s alpha channel was designed and will select the most appropriate format . This gives texture pack designers freedom to use semi - transparent textures . & lt ; / p & g t ; & l t ; p & g t ; C l e a r t h i s o p t i o n f o r o l d e r o r p o o r l y d e s i g n e d t e x t u r e p a c k s . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; T e x t u r e p a c k d e p e n d e n t & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Quand cette option est désactivée , les textures seront chargées tel qu & apos ; elles le seraient avec Rice Video : la transparence est soit active , soit inactive . Quand cette option est sélectionnée , GlideN64 vérifie comment le canal alpha de la texture a é té conçu et utilise le format le plus approprié . Cela donne aux développeurs de pack de textures la liberté d & apos ; utiliser des textures semi - transparentes . & lt ; / p & g t ; & l t ; p & g t ; D é s a c t i v e z c e t t e o p t i o n p o u r l e s v i e u x p a c k d e t e x t u r e s o u c e u x m a l c o n ç u s . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; e n f o n c t i o n d u p a c k d e t e x t u r e s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2016-10-08 08:02:34 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2666" / >
2016-12-04 05:21:11 +00:00
< source > Use full transparencies ( recommended for newer texture packs ) < / source >
2016-12-24 11:29:14 +00:00
< translation > Utiliser les transparences complètes ( recommandé pour les packs de textures récents ) < / translation >
2016-10-08 08:02:34 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2673" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option emulates a palette CRC calculation bug in Rice Video . If you have problems loading textures , try checking or unchecking this option . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; M o s t l y u n c h e c k e d , c h e c k e d f o r o l d t e x t u r e p a c k s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Cette option é mule un bug dans le plugin RiceVideo sur le calcul CRC de la palette . Si certaines textures ne sont pas chargées , positionnez cette option à & apos ; activé & apos ; ou & apos ; désactivé & apos ; . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; p r i n c i p a l e m e n t d é s a c t i v é , a c t i v é p o u r l e s v i e u x p a c k s d e t e x t u r e s & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2016-10-08 08:02:34 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2676" / >
2016-12-04 05:21:11 +00:00
< source > Alternative CRC calculation ( for old Rice Video packs ) < / source >
2016-12-24 11:29:14 +00:00
< translation > Calcul alternatif du CRC ( pour les vieux packs Rice Video ) < / translation >
2016-10-08 08:02:34 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2798" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option saves all previously loaded and enhanced textures to your PC . When the game is next launched , textures don & apos ; t have to be recreated , causing smoother performance . & lt ; / p & g t ; & l t ; p & g t ; W h e n u s i n g t e x t u r e p a c k s , l o a d i n g p a c k s w i l l t a k e o n l y a f e w s e c o n d s w h e n t h e g a m e i s l a u n c h e d a s o p p o s e d t o t h e 5 – 6 0 s e c o n d s t h a t l o a d i n g u s u a l l y t a k e s . H o w e v e r , i f y o u c h a n g e t h e t e x t u r e p a c k y o u & a p o s ; l l h a v e t o m a n u a l l y d e l e t e t h e t e x t u r e c a c h e . S a v e d c a c h e f i l e s a r e s a v e d t o a f o l d e r c a l l e d C a c h e w i t h i n t h e p l u g i n s f o l d e r . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Cette option sauvegardera toutes les textures précédemment chargées et celles améliorées sur le disque . Au prochain démarrage du jeu , les textures n & apos ; auront pas à ê tre recréées , ce qui améliore les performances . & lt ; / p & g t ; & l t ; p & g t ; Q u a n d v o u s u t i l i s e z d e s p a c k s d e t e x t u r e s , l e u r c h a r g e m e n t n e p r e n d r a q u e q u e l q u e s s e c o n d e s a u l a n c e m e n t d u j e u , a u l i e u d e 5 à 6 0 s e c o n d e s h a b i t u e l l e m e n t . P a r c o n t r e , s i l e p a c k d e t e x t u r e e s t m o d i f i é v o u s d e v r e z s u p p r i m e r m a n u e l l e m e n t l e c a c h e . L e s f i c h i e r s d e c a c h e s o n t s a u v e g a r d é s d a n s l e s o u s - d o s s i e r & a p o s ; C a c h e & a p o s ; d u d o s s i e r c o n t e n a n t l e p l u g i n . & l t ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; A c t i v é & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2016-10-08 08:02:34 +00:00
< / message >
< message >
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< location filename = "configDialog.ui" line = "2801" / >
2016-12-04 05:21:11 +00:00
< source > Save enhanced texture cache to hard disk < / source >
2016-12-24 11:29:14 +00:00
< translation > Sauvegarder le cache d & apos ; amélioration des textures sur le disque < / translation >
2016-10-08 08:02:34 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2811" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Textures will be compressed so more textures can be held in the cache . The compression ratio varies per texture , but the compression is typically 1 / 5 of the original size . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; C h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Les textures seront compressées , ainsi plus de textures pourront ê tre mises en cache . Le ratio de compression varie suivant les textures , mais il est en moyenne de 1 / 5 par rapport à la taille originale . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; A c t i v é & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2016-10-08 08:02:34 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2821" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; This option halves the space used by textures in the texture cache and video card memory to improve performance . When reducing the color , GLideN64 tries to perserve the original quality as much as possible . On most textures it & apos ; s hardly noticeable , but some textures , like skies , can look noticeably worse . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U n c h e c k e d & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Cette option réduit de moitié l & apos ; espace occupé par les textures dans le cache ainsi que celui de la mémoire de votre carte graphique , cela afin d & apos ; améliorer les performances . Quand la taille du codage de la couleur est réduite , GLideN64 essaye de préserver la qualité originale autant que possible . Sur certaines textures c & apos ; est difficilement visible , mais sur d & apos ; autres , tel le ciel , le rendu peut ê tre mauvais . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; D é s a c t i v é & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2016-10-08 08:02:34 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2824" / >
2016-12-04 05:21:11 +00:00
< source > Convert textures to 16 bpp < / source >
2016-12-24 11:29:14 +00:00
< translation > Convertir les textures en 16 bits < / translation >
2016-10-08 08:02:34 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "1249" / >
2016-12-04 05:21:11 +00:00
< source > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Some N64 games use gamma correction to brighten the image . When the frame buffer is enabled , gamma correction is applied automatically for all games that use it on the N64 . You can use your own gamma correction instead with this option . The default level , used on the N64 , is 2 . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m e n d e d : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; U n c h e c k e d ; 2 . 0 0 & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / s o u r c e >
2016-12-24 11:29:14 +00:00
< translation > & lt ; html & gt ; & lt ; head / & gt ; & lt ; body & gt ; & lt ; p & gt ; Certains jeux N64 utilisent la correction gamma pour augmenter la luminosité de l & apos ; image . Quand le tampon image est activé , la correction gamma est appliquée automatiquement pour tous les jeux qui l & apos ; utilisent . Vous pouvez , à la place , utiliser votre propre correction gamma avec cette option . Le niveau par défaut , utilisé sur la N64 , est 2 . & lt ; / p & g t ; & l t ; p & g t ; [ R e c o m m a n d é : & l t ; s p a n s t y l e = & q u o t ; f o n t - s t y l e : i t a l i c ; & q u o t ; & g t ; D é s a c t i v é ; 2 . 0 0 & l t ; / s p a n & g t ; ] & l t ; / p & g t ; & l t ; / b o d y & g t ; & l t ; / h t m l & g t ; < / t r a n s l a t i o n >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2847" / >
< location filename = "ConfigDialog.cpp" line = "858" / >
2016-12-04 05:21:11 +00:00
< source > OSD < / source >
2016-12-24 11:29:14 +00:00
< translatorcomment > impossible à traduire ? < / translatorcomment >
< translation > OSD < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2850" / >
2016-12-04 05:21:11 +00:00
< source > On - screen display < / source >
2016-12-24 11:29:14 +00:00
< translation > Affichage sur l & apos ; é cran < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2863" / >
2016-12-04 05:21:11 +00:00
< source > Position < / source >
2016-12-24 11:29:14 +00:00
< translation > Position < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3209" / >
2016-12-04 05:21:11 +00:00
< source > Top left < / source >
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< translation > En haut à gauche < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3011" / >
2016-12-04 05:21:11 +00:00
< source > Top < / source >
2016-12-24 11:29:14 +00:00
< translation > En haut < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3313" / >
2016-12-04 05:21:11 +00:00
< source > Top right < / source >
2016-12-24 11:29:14 +00:00
< translation > En haut à droite < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3118" / >
2016-12-04 05:21:11 +00:00
< source > Left < / source >
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< translation > À gauche < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2907" / >
2016-12-04 05:21:11 +00:00
< source > Right < / source >
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< translation > À droite < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "2959" / >
2016-12-04 05:21:11 +00:00
< source > Bottom left < / source >
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< translation > En bas à gauche < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3261" / >
2016-12-04 05:21:11 +00:00
< source > Bottom < / source >
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< translation > En bas < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3063" / >
2016-12-04 05:21:11 +00:00
< source > Bottom right < / source >
2016-12-24 11:29:14 +00:00
< translation > En bas à droite < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3506" / >
2016-12-04 05:21:11 +00:00
< source > Color : < / source >
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< translation > Couleur : < / translation >
2015-04-29 07:04:14 +00:00
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3572" / >
2016-12-04 05:21:11 +00:00
< source > Preview < / source >
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< translation > Prévisualisation < / translation >
2015-04-29 07:04:14 +00:00
< / message >
2016-02-05 15:13:16 +00:00
< message >
2020-07-13 06:43:44 +00:00
< location filename = "configDialog.ui" line = "3364" / >
2016-12-04 05:21:11 +00:00
< source > Display percentage < / source >
2016-12-24 11:29:14 +00:00
< translation > Afficher le pourcentage < / translation >
2016-02-05 15:13:16 +00:00
< / message >
2019-12-27 06:34:23 +00:00
< message >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "331" / >
2019-12-27 06:34:23 +00:00
< source > Save and Close < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "332" / >
2019-12-27 06:34:23 +00:00
< source > Save < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "333" / >
2019-12-27 06:34:23 +00:00
< source > Close < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "334" / >
< location filename = "ConfigDialog.cpp" line = "688" / >
< location filename = "ConfigDialog.cpp" line = "693" / >
2019-12-27 06:34:23 +00:00
< source > Restore Defaults < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "393" / >
< location filename = "ConfigDialog.cpp" line = "906" / >
< location filename = "ConfigDialog.cpp" line = "914" / >
2019-12-27 06:34:23 +00:00
< source > New . . . < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "567" / >
2019-12-27 06:34:23 +00:00
< source > The texture pack folder is missing . Please change the folder or turn off texture packs . < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "582" / >
2019-12-27 06:34:23 +00:00
< source > The texture pack cache folder is missing . Please change the folder or turn off texture packs . < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "597" / >
2019-12-27 06:34:23 +00:00
< source > The texture dump folder is missing . Please change the folder or turn off dumping texture packs . < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "689" / >
2019-12-27 06:34:23 +00:00
< source > Are you sure you want to reset all settings to default ? < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "694" / >
< location filename = "ConfigDialog.cpp" line = "973" / >
2019-12-27 06:34:23 +00:00
< source > Cancel < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
< location filename = "ConfigDialog.cpp" line = "910" / >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "915" / >
< location filename = "ConfigDialog.cpp" line = "921" / >
< location filename = "ConfigDialog.cpp" line = "927" / >
2019-12-27 06:34:23 +00:00
< source > New Profile < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "910" / >
2019-12-27 06:34:23 +00:00
< source > New profile name : < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "916" / >
2019-12-27 06:34:23 +00:00
< source > New settings profiles cannot be called & quot ; New . . . & quot ; . < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "922" / >
2019-12-27 06:34:23 +00:00
< source > Please type a name for your new settings profile . < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "928" / >
2019-12-27 06:34:23 +00:00
< source > This settings profile already exists . < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "967" / >
2019-12-27 06:34:23 +00:00
< source > Are you sure you want to remove the settings profile & quot ; < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "968" / >
2019-12-27 06:34:23 +00:00
< source > & quot ; ? < / source >
< translation type = "unfinished" > < / translation >
< / message >
< message >
2020-07-13 06:43:44 +00:00
< location filename = "ConfigDialog.cpp" line = "969" / >
2019-12-27 06:34:23 +00:00
< source > Remove Profile < / source >
< translation type = "unfinished" > < / translation >
< / message >
< / context >
< context >
< name > QObject < / name >
< message >
< location filename = "FullscreenResolutions_windows.cpp" line = "82" / >
< source > Hz < / source >
< extracomment > Abbreviation for Hertz ; include a leading space if appropriate < / extracomment >
< translation type = "unfinished" > < / translation >
< / message >
2015-04-29 07:04:14 +00:00
< / context >
< / TS >