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GLideN64/src/PostProcessor.h

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#ifndef POST_PROCESSOR_H
#define POST_PROCESSOR_H
#include <functional>
#include <list>
#include <memory>
#include "Types.h"
#include "Textures.h"
#include "Graphics/ObjectHandle.h"
namespace graphics {
class ShaderProgram;
class TexrectCopyShaderProgram;
}
struct FrameBuffer;
class PostProcessor {
public:
void init();
void destroy();
using PostprocessingFunc = std::function<FrameBuffer*(PostProcessor&, FrameBuffer*)>;
using PostprocessingList = std::list<PostprocessingFunc>;
const PostprocessingList & getPostprocessingList() const;
static PostProcessor & get();
private:
PostProcessor();
PostProcessor(const PostProcessor & _other) = delete;
FrameBuffer * _doGammaCorrection(FrameBuffer * _pBuffer);
FrameBuffer * _doOrientationCorrection(FrameBuffer * _pBuffer);
FrameBuffer * _doFXAA(FrameBuffer * _pBuffer);
void _createResultBuffer(const FrameBuffer * _pMainBuffer);
void _preDraw(FrameBuffer * _pBuffer);
void _postDraw();
FrameBuffer * _doPostProcessing(FrameBuffer * _pBuffer, graphics::TexrectCopyShaderProgram * _pShader);
std::unique_ptr<graphics::TexrectCopyShaderProgram> m_gammaCorrectionProgram;
std::unique_ptr<graphics::TexrectCopyShaderProgram> m_orientationCorrectionProgram;
std::unique_ptr<graphics::TexrectCopyShaderProgram> m_FXAAProgram;
std::unique_ptr<FrameBuffer> m_pResultBuffer;
CachedTexture * m_pTextureOriginal;
PostprocessingList m_postprocessingList;
};
#endif // POST_PROCESSOR_H