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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00
GLideN64/GLideN64.ini

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INI
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[General]
version=3
[video]
fullscreenWidth=1920
fullscreenHeight=1080
windowedWidth=640
windowedHeight=480
fullscreenRefresh=120
multisampling=0
[texture]
maxAnisotropy=0
bilinearMode=1
maxBytes=734003200
screenShotFormat=0
[generalEmulation]
enableFog=1
enableNoise=1
enableLOD=1
enableHWLighting=1
enableCustomSettings=1
[frameBufferEmulation]
enable=1
copyToRDRAM=1
copyDepthToRDRAM=1
copyFromRDRAM=0
detectCFB=0
N64DepthCompare=0
aspect=1
[textureFilter]
txFilterMode=0
txEnhancementMode=0
txFilterIgnoreBG=0
txCacheSize=104857600
txHiresEnable=0
txHiresFullAlphaChannel=0
txHresAltCRC=0
txDump=0
txForce16bpp=0
txCacheCompression=1
txSaveCache=1
txPath=C:/Games/N64/plugin/hires_texture
[font]
name=arial.ttf
size=18
color=@Variant(\0\0\0\x43\x1\xff\xff\xb5\xb5\xe6\xe6\x1d\x1d\0\0)
[bloomFilter]
enable=0
thresholdLevel=4
blendMode=0
blurAmount=10
blurStrength=20
[Rayman_2]
frameBufferEmulation\detectCFB=1