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Custom ini file.
Custom game section format: [%Romname%] %section_name%/%parameter%=%value% ... %section_name%/%parameter%=%value% Romname is the internal rom name. You may get it from Project64.rdb file. Rom may have different internal name for different regions. In that case the section must be duplicated for each internal name. IMPORTANT: replace all spaces ' ' in the name by underscores '_'. File contains custom setting for Rayman 2. Use it as example. Supported custom settings: video/multisampling texture/maxAnisotropy texture/bilinearMode generalEmulation - all, frameBufferEmulation - all bloomFilter - all
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GLideN64.ini
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61
GLideN64.ini
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[General]
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version=3
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[video]
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fullscreenWidth=1920
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fullscreenHeight=1080
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windowedWidth=640
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windowedHeight=480
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fullscreenRefresh=120
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multisampling=0
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[texture]
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maxAnisotropy=0
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bilinearMode=1
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maxBytes=734003200
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screenShotFormat=0
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[generalEmulation]
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enableFog=1
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enableNoise=1
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enableLOD=1
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enableHWLighting=1
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enableCustomSettings=1
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[frameBufferEmulation]
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enable=1
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copyToRDRAM=1
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copyDepthToRDRAM=1
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copyFromRDRAM=0
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detectCFB=0
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N64DepthCompare=0
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aspect=1
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[textureFilter]
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txFilterMode=0
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txEnhancementMode=0
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txFilterIgnoreBG=0
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txCacheSize=104857600
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txHiresEnable=0
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txHiresFullAlphaChannel=0
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txHresAltCRC=0
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txDump=0
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txForce16bpp=0
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txCacheCompression=1
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txSaveCache=1
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txPath=C:/Games/N64/plugin/hires_texture
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[font]
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name=arial.ttf
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size=18
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color=@Variant(\0\0\0\x43\x1\xff\xff\xb5\xb5\xe6\xe6\x1d\x1d\0\0)
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[bloomFilter]
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enable=0
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thresholdLevel=4
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blendMode=0
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blurAmount=10
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blurStrength=20
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[Rayman_2]
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frameBufferEmulation\detectCFB=1
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