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/*
* Glide64 - Glide video plugin for Nintendo 64 emulators .
* Copyright ( c ) 2002 Dave2001
* Copyright ( c ) 2003 - 2009 Sergey ' Gonetz ' Lipski
*
* This program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 of the License , or
* any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software
* Foundation , Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
//
// Keys, used by Glide64.
// Since key codes are different for WinAPI and SDL, this difference is managed here
// Created by Sergey 'Gonetz' Lipski, July 2009
//
//****************************************************************
# ifndef Keys_H
# define Keys_H
# define G64_VK_CONTROL 0
# define G64_VK_ALT 1
# define G64_VK_INSERT 2
# define G64_VK_LBUTTON 3
# define G64_VK_UP 4
# define G64_VK_DOWN 5
# define G64_VK_LEFT 6
# define G64_VK_RIGHT 7
# define G64_VK_SPACE 8
# define G64_VK_BACK 9
# define G64_VK_SCROLL 10
# define G64_VK_1 11
# define G64_VK_2 12
# define G64_VK_3 13
# define G64_VK_4 14
# define G64_VK_5 15
# define G64_VK_6 16
# define G64_VK_7 17
# define G64_VK_8 18
# define G64_VK_9 19
# define G64_VK_0 20
# define G64_VK_A 21
# define G64_VK_B 22
# define G64_VK_D 23
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# define G64_VK_F 24
# define G64_VK_G 25
# define G64_VK_Q 26
# define G64_VK_R 27
# define G64_VK_S 28
# define G64_VK_V 29
# define G64_VK_W 30
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# define G64_NUM_KEYS 31
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class Glide64Keys
{
public :
Glide64Keys ( ) ;
~ Glide64Keys ( ) { }
int operator [ ] ( unsigned int index ) { return m_keys [ index ] ; }
private :
int m_keys [ G64_NUM_KEYS ] ;
} ;
bool isKeyPressed ( int _key , int _mask ) ;
# endif //Keys_H