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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Enable DepthBuffer_FindBuffer function.

This commit is contained in:
Sergey Lipskiy 2014-01-08 23:22:42 +07:00
parent 6377b036d0
commit 066ebc8b47
2 changed files with 4 additions and 7 deletions

View File

@ -201,24 +201,21 @@ void DepthBuffer_SetBuffer( u32 address )
} }
depthBuffer.current = current; depthBuffer.current = current;
} }
/*
DepthBuffer *DepthBuffer_FindBuffer( u32 address ) DepthBuffer *DepthBuffer_FindBuffer( u32 address )
{ {
DepthBuffer *current = depthBuffer.top; DepthBuffer *current = depthBuffer.top;
while (current) while (current)
{ {
if (current->address == address) { if (current->address == address)
if (OGL.frameBufferTextures)
ogl_glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, current->renderbuf);
return current; return current;
}
current = current->lower; current = current->lower;
} }
return NULL; return NULL;
} }
*/
void DepthBuffer_ClearBuffer() { void DepthBuffer_ClearBuffer() {
if (!OGL.bImageTexture) if (!OGL.bImageTexture)
return; return;

View File

@ -33,6 +33,6 @@ void DepthBuffer_Destroy();
void DepthBuffer_SetBuffer( u32 address ); void DepthBuffer_SetBuffer( u32 address );
void DepthBuffer_RemoveBuffer( u32 address ); void DepthBuffer_RemoveBuffer( u32 address );
void DepthBuffer_ClearBuffer(); void DepthBuffer_ClearBuffer();
//DepthBuffer *DepthBuffer_FindBuffer( u32 address ); DepthBuffer *DepthBuffer_FindBuffer( u32 address );
#endif #endif