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Add blend modes for Zelda MM LoT.

This commit is contained in:
Sergey Lipskiy 2014-01-08 23:21:13 +07:00
parent 380486ad51
commit 6377b036d0

View File

@ -679,6 +679,9 @@ void OGL_UpdateStates()
break;
case 0x0FA5: // Seems to be doing just blend color - maybe combiner can be used for this?
case 0x5055: // Used in Paper Mario intro, I'm not sure if this is right...
case 0xAF50: // LOT in Zelda: MM
case 0x0F5A: // LOT in Zelda: MM
//clr_in * 0 + clr_mem * 1
glBlendFunc( GL_ZERO, GL_ONE );
break;
default: