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Add blend modes for Zelda MM LoT.
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@ -679,6 +679,9 @@ void OGL_UpdateStates()
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break;
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case 0x0FA5: // Seems to be doing just blend color - maybe combiner can be used for this?
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case 0x5055: // Used in Paper Mario intro, I'm not sure if this is right...
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case 0xAF50: // LOT in Zelda: MM
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case 0x0F5A: // LOT in Zelda: MM
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//clr_in * 0 + clr_mem * 1
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glBlendFunc( GL_ZERO, GL_ONE );
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break;
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default:
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