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FrameBuffer: don't resolve multisampled texture when m_pResolveTexture is null

This commit is contained in:
Rosalie Wanders 2020-11-22 20:37:55 +01:00 committed by Sergey Lipskiy
parent 5f1803ab29
commit 07ce8f7bcb

View File

@ -303,6 +303,9 @@ void FrameBuffer::resolveMultisampledTexture(bool _bForce)
if (m_resolved && !_bForce)
return;
if (!m_pResolveTexture)
return;
Context::BlitFramebuffersParams blitParams;
blitParams.readBuffer = m_FBO;
blitParams.drawBuffer = m_resolveFBO;