mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-02 09:03:37 +00:00
Correct special shader for fog in Beetle Adventure Racing.
fixes #2556 Beetle Adventure Racing. Fog is broken.
This commit is contained in:
parent
911ef68994
commit
10b6817613
|
@ -30,6 +30,9 @@ namespace glsl {
|
|||
"void main() \n"
|
||||
"{ \n"
|
||||
" gl_Position = aRectPosition; \n"
|
||||
" gl_Position.xy += uVertexOffset * vec2(gl_Position.w); \n"
|
||||
" gl_Position.xy -= vec2(0.5*screenSizeDims) * gl_Position.ww; \n"
|
||||
" gl_Position.xy /= vec2(0.5*screenSizeDims); \n"
|
||||
"} \n"
|
||||
;
|
||||
}
|
||||
|
@ -637,6 +640,8 @@ namespace glsl {
|
|||
m_locZlut = glGetUniformLocation(GLuint(m_program), "uZlutImage");
|
||||
m_locTlut = glGetUniformLocation(GLuint(m_program), "uTlutImage");
|
||||
m_locDepthImage = glGetUniformLocation(GLuint(m_program), "uDepthImage");
|
||||
m_locVertexOffset = glGetUniformLocation(GLuint(m_program), "uVertexOffset");
|
||||
|
||||
m_useProgram->useProgram(graphics::ObjectHandle::null);
|
||||
}
|
||||
|
||||
|
@ -647,6 +652,9 @@ namespace glsl {
|
|||
glUniform1i(m_locTlut, int(graphics::textureIndices::PaletteTex));
|
||||
glUniform1i(m_locDepthImage, 0);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
const bool isNativeRes = config.frameBufferEmulation.nativeResFactor == 1 && config.video.multisampling == 0;
|
||||
const float vertexOffset = isNativeRes ? 0.5f : 0.0f;
|
||||
glUniform2f(m_locVertexOffset, vertexOffset, vertexOffset);
|
||||
g_paletteTexture.update();
|
||||
}
|
||||
|
||||
|
@ -655,6 +663,7 @@ namespace glsl {
|
|||
int m_locZlut;
|
||||
int m_locTlut;
|
||||
int m_locDepthImage;
|
||||
int m_locVertexOffset;
|
||||
};
|
||||
|
||||
/*---------------FXAAShader-------------*/
|
||||
|
|
Loading…
Reference in New Issue
Block a user